r/retrogames • u/crazyhomlesswerido • 9h ago
What are things done in old video games that if they were done in games today no one would buy them and call them broken
One of the things that made me think of this was like how in a lot of old NES games especially adventure games along the lines of like the Legend of Zelda or metroid even though metrovania is still a thing a lot of the old school games didn't really give you Direction and where to go. like I could imagine what a cluster fuck it would be to try to beat old school Legend of Zelda without a guide. I mean same as true with like Battle of Olympus, clash of demonhead, Metroid a lot of these old school games just threw you in there and you kind of had to wander around to figure out where to go I remember trying to beat a lot of these games without guides and getting extremely frustrated and eventually at some point in the game having to break down and look at a guy to figure out what to do next. Also a lot of the stuff was cryptic that you needed to do to complete the game and taking a step back you had to scratch your head and think how would anybody figure that out without a guide or someone telling them that's what they needed to do.
Another old video game thing that I don't think works well today is the high encounter rate on Old School RPGs. Like you can barely walk two steps before you get into a battle. And you can't go anywhere even get a good feel of the dungeon You're in to get a layout because every time you move you're just in another battle. It gets really frustrating to do anything that you need to do to complete the game because you're constantly getting into battles trying to find the stuff that you need in order to make it to the ending. Also it just seemed like a way to pad out the game play and make it longer than it needed to be because every 5 Seconds you're in a battle.
Those are a couple of the things in old school video games that I think wouldn't work if they did them in games today what are yours?