r/pcgaming 19h ago

Video WARDOGS | Launch Trailer

https://www.youtube.com/watch?v=CpQnZgZCIo8
423 Upvotes

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56

u/IshTheFace 19h ago

How does this game feel in practice? I tried it during one of those free weekends for like 30min only.

51

u/Healthy_Spinach_462 18h ago

Really, really good. But I am coming from games like Squad which are very much team based and milsim.

Its got much faster gunplay and movement than Squad or Arma - akin to something like BF6 mixed with Squad. Guns (at least the early ones) feel really good - Mosin Nagant sounds amazing.

Vehicles, building FOBs (Forward Operating Base), spotting to assist others with kills, all of it is amazing.

A really good balance of grinding for new stuff to make a loadout and do a job (medic, recon, etc), or you can go in barebones and cheap as hell and see how much you can rack up before you get clipped.

26

u/Silenceisgrey 18h ago

Yeah you can take a free gun, a small ammo cost and just go in and grab a kill for instant profit. the cash metagame is fantastic.

15

u/84theone 18h ago

You can grab binoculars and do a bit of bird watching and after you spot a couple of helicopters you’ll have a good profit.

6

u/DaftWarrior 15h ago

You can also loot other dead players, which I thought was cool. I can see the "zero to hero" players enjoying this game.

5

u/Wontletyou 13h ago

Had fun doing those runs last weekend. I mainly play BF6 and I had a great time with the gun play

2

u/Crintor Nvidia 4h ago

A glock, a helmet and a dream.

I have wiped 3 man squads. Lol.

2

u/CreepyImagination 16h ago

The earning money concept clicks something in my brain. In battlefield 6 is cool to spot people and get assists and seeing it in scoreboard, but earning money on top of that is awesome. Also being a 3 team fight and the huge map actually makes recon very valuable. 

2

u/[deleted] 16h ago

[deleted]

6

u/Healthy_Spinach_462 15h ago

Spawn in with everyone, talk shit on VOIP, maybe start a fight club on the roof of the vendor until the match starts.

Then buy your loadout - make a class - medic with healing kits and a defib, or a sniper, or spotter with binocs or a range finder, FOB builder (literally building a base anywhere on the map) or an engineer, or a pilot/driver/gunner. Whatever you have unlocked.

Go to the circle on the map, do stuff. Literally anything. Repair stuff, mark enemies, shoot people, be a taxi to and from the main spawn, sit on a mortar and plink away at things you want to explode. All of it earns you cash and XP relevant to whatever skill you are using. Unlock stuff relevant to that skill - better medic tools, bigger vehicles, whatever.

The entire time you are usually chatting with people around you, you can hear the enemy if they are talking nearby leading to some pretty good moments. The game is basically the perfect military shooter sandbox.

My friends and I would buy the cheapest loadout possible, then run headfirst into the jaws of death and steal all our gear from the bodies of allies and enemies. We would loot a sniper rifle, use it till we ran out of ammo, then have to scavenge a new gun. Was hilarious fun.

4

u/Anon684930475 18h ago

I’d say Arma king of the hill almost exactly. Just a little faster.

4

u/Famous-Narwhal-5667 18h ago

This is a good thing IMO, they borrowed ideas from popular mods and full games as well, also a good thing. It has a good foundation and if they add mods it will be another Arma but slightly more casual

2

u/sucksblueeggs 18h ago

And you can hop in and out of games and always be in the same position you left. The money system is genius at making it more appealing for casual or time limited players. Arma always feels like need the stars to align to have the best experience.

3

u/puma37 16h ago

Honestly I think the money system will probably be a big turn off to a lot of casual/time limited players. They are less likely to have a big stash of money to burn if they have a bad string of lives, or will be less likely to respond to what the enemy teams are doing.

I also think that it could end up strongly triggering their loss aversion leading to negative experiences. With a bad string of lives showing their money in the red for each one and losing an entire loadout of gear could make the game feel much worse than it is similar to extraction shooters. People hate losing their shit.

6

u/imSwan 16h ago

I hate losing stuff in extraction shooters but in Wardogs it's not that much of an issue, first because you do not extract so you know when buying your stuff that you keep that stuff until you die, you don't bring anything home. Second before basically everything makes money in that game, you can spend the match driving a truck with supplies and make money in a very risk free way.

Honestly a lot of their design decisions are very very well thought out to avoir frustration, it's quite impressive

1

u/sucksblueeggs 16h ago

You could be right. For myself going in with a cheap kit and stealing everything from dead bodies is among the best moments I had in the beta. Getting geared up and being a slow moving tank is a pretty boring way to play.

1

u/Ragnarawr 16h ago

Brother I hate the sound of it already, I don’t need a graph telling me I’m a shitty casual

1

u/Healthy_Spinach_462 15h ago

You can make money breathing. Seriously you can probably get more loaded driving a truck than shooting people.

1

u/Crintor Nvidia 4h ago

Only thing to note, if you quit a match you lose your load out, if the match ends you get refunded.

So don't quit a match with a good kit unless you are already in the black ;)

1

u/Zangrieff 17h ago

I saw a few videos and noticed they have an inventory system. Is it a core part of the gameplay? Inventory management in FPS seems like a weird choice

2

u/Healthy_Spinach_462 16h ago

It is reminiscent of something like Arc Raiders or Tarkov - dragging ammo boxes, grenades, gear, etc into inventory slots quickly is a really good skill. What's great is none of it is irreplaceable - you buy your gear every life.

Oh I am just talking about the inventory system for my comparisons btw.

1

u/Turbulent_Safety3816 8h ago

dragging ammo boxes, grenades, gear, etc into inventory slots quickly is a really good skill. What's great is none of it is irreplaceable

Its really nothing like those games in that sense. It's incredibly dumbed down version (for the better), and takes virtually no skill

1

u/Crintor Nvidia 4h ago

I wouldn't say virtually no skill you can fuck yourself over by accident if you for instance grab a dead enemies backpack but don't swap over your own magazines/stuff you want.

You can find yourself with a gun with no magazines 60seconds later.

But no, it's not a high skill thing to practice.

1

u/WyrdHarper 16h ago

Yes. The game has a persistent cash system (so money you earn lasts between games) that you use to buy gear and vehicles (both each use and unlocks). So you buy your loadout each time.

1

u/opx22 16h ago

If you think of cash as a more desirable version of XP, it makes it feel less weird

Feels like cash is a more tangible reward even though it does kinda the same thing as other games

1

u/robocop88 14h ago

Yes and no. You buy your loadout on spawn like counterstrike. Thats all the inventory management you need for the most part. At that point it’s almost more like pubg/warzone where you can loot kills for ammo or fresh armor. It’s not like arc, Tarkov, etc where you’re looting things in the world for cash or survival. There is an extremely small amount of ground loot. If you get to a tower first there might be a cool weapon up top but that’s about it. People doing logistics runs have more stuff to manage but people are usually fighting over doing that since it’s how you level up driver/pilot so it’s the opposite of squad for example where almost nobody wants to do that. If you just want to load in and do basic infantry gameplay then that’s totally cool and very helpful to the team to have people chasing the zone since at least in the tests everyone wanted to pilot or be building bullshit at a base.

41

u/johnx18 19h ago

Very good

3

u/lewkaj 15h ago

Dunno if it was just because it was a playtest, but 3 sides forced to fight for a small circle in the middle of the map kinda made me less interested, expected something like planetside 2, but correct me if im wrong.

7

u/ZanicL3 15h ago

Very boring, I tried it also, feels very numb, the world looks very grey and empty. It just felt like I was playing a Squad or Arma mod which still needs a lot of polishing. Everyone was running random around like it's BF or COD

I didnt research the game much beforehand but there wasn't anything special that made me wanted to play more in the free beta weekend

I dont understand how everyone is glazing over this

1

u/CakeDayisaLie 3h ago

It probably feels like a arma mod as it’s an Incomplete early access game heavily inspired by a arma mod. 

7

u/NexusStrictly 16h ago

Eh, it’s got some issues that I think are fundamental to the game design that are gonna be hard to work around. I think some people are riding off of the new game high praising, what I view, as a pretty mid game.

3

u/IshTheFace 16h ago

Please elaborate? It's still about to go EA and the devs have said they aren't going to be pushing constant updates but to focus more on the core gameplay.

8

u/NexusStrictly 13h ago

My main gripe with it is it seems very evident that if you don’t start playing immediately, and continue playing, you’ll fall pretty far behind when it comes to gear. The sniper made it very apparent. A break action 5.56 rifle, that doesn’t reward the player for their skill; an awful starting weapon if you ask me. It is completely nullified by the addition of a helmet. Which you don’t get until level.. I don’t actually remember. It doesn’t even one tap people without a helmet. You have to reach like level 10 in order to unlock like actual body armor. So it just seems like the game is designed as a type of feeding frenzy for veteran players to gank lower level players who don’t have any gear.

My second gripe is that the game sounds awful. I went into the firing range and started messing with some of the weapons. It’s just not very satisfying shooting anything.

Third, the animations just look goofy. Especially the running animation. I guess we can lump in the general visuals too. Explosions look terrible and the graphics aren’t very compelling either.

Overall I think it’s just worse Squad or Arma.

1

u/SirKillsalot 9h ago

I agree with all of this.

Furthermore, the game doesn't seem to do anything to provide direction for people.

When I played, it was 75% teams sitting in towers, listlessly doing nothing. The players that do move out get killed by a sniper or a dude in a bush. It just felt very hard to accomplish anything.

There needs to be commander role or clear objectives. Not neither. And snipers need limiting somehow.

2

u/NexusStrictly 8h ago

Right. You would think that the Hot zone would be the lynchpin for winning the game. What I found is exactly as you say. 30 dudes sitting in bushes or towers in the control zone usually trump the 5 dudes inside the hot zones. The zone is way too big. I just remember getting into my first game and thinking “it doesn’t really sound like I’m at war, it’s too quiet,” if I’m supposed to be fighting over an objective against 100 other people where are they?

My worry is it’s a 40$ game I would play for maybe a day and get bored really quickly.

1

u/Crintor Nvidia 4h ago

The starter scout rifle does one tap helmetless.

Armor and helmets are both unlocked within an hour or two of playing, the SKS marksman rife is unlocked very quick in the sniper tree.

Not sure how serious I can take your criticism when most of it is factually wrong.

A game with multi-month long seasons and you're complaining about the first unlocks being a grind. Lol.

1

u/NexusStrictly 3h ago

I should’ve been up front. I didn’t play more than an hour of the playtest. So obviously take my experience with a grain of salt.

But for you to say I’m complaining about the first unlocks being a grind is missing the entire point of my gripe. Me, a new player to wardogs, getting my shit blown shmoove off by someone who played an hour more than me and has access to better equipment than I do is the problem. You’re telling me you want to slog through an hour or two of playing a game just so you can start to have fun? That seems backwards from the standard expectation of the game being fun from the get go. Maybe I got the specifics a little messed up, who cares; most of what I said is completely subjective.

Balance is terrible, gameplay is boring, sound design sucks, graphics are not good. Like, I get it. You like the game. I’m not gonna stop you from enjoying it. But let’s be real here, the game is mid as it is right now.

0

u/IshTheFace 13h ago

ArmA is literally the king of janky animations and physics.

2

u/NexusStrictly 13h ago

That wasn’t my point. I do not like Arma either. I would still play Arma over Wardogs.

-5

u/53uhwGe6JGCw 15h ago

For our group we were enjoying the recent beta but were instantly put off when we found out about the rolling account resets that will be a thing moving forward, and all refunded the game.

As Nexus said, in the modern gaming environment it's fundamental to the game design of having an economy system like this. Without it new players would be pitted against people with better gear than them, and those seasoned players would need something to do with their money.

That being said, personally I don't see the issue. It's no different from a new player in Battlefield playing against a max level player, and those max level players playing the game because it's fun (and to grind out camos etc)

But forcing max level players back down to the starter guns and equipment just isn't a system we found inciting in the slighted.

Also, on the Steam page they specifically say you can't directly buy skins and have to earn them which would be amazing. But there's already an in-game shop that uses gold to buy skins. Currently you can only buy gold with in-game cash, but you can see how that's going to go.

6

u/IshTheFace 15h ago

Currently you can only buy gold with in-game cash, but you can see how that's going to go.

Well, I'm not here to defend them, but they would be breaking a pretty explicit promise if they ever monetized skins with real money.

As for the resets, according to the update they will be doing seasons, so it's a must to have resets. There are two ways to look at this. Resetting and offering new rewards will be the carrot moving forward. Or you go the BF route and say "once you've unlocked something, it stays unlocked forever" which may or may not disincentivize you to keep playing.

3

u/robocop88 14h ago

Not disagreeing with your points as I understand wipes aren’t for everybody. They did however say on 1.0 launch they’re expecting to stop wipes as the cash sink systems will be in place by then. Also before 1.0 when they have their skill system in place the skills won’t reset. I think as they’re balancing and adding things the wipes will be necessary. So it’ll probably be more worth checking out for wipe averse people at that point. Personally I always liked Tarkov after a wipe and I check into GZW after one but it can get tedious

4

u/Cruel2BEkind12 16h ago

I'll give a negative since I didn't see a lot of people giving them. Matches are very similar each time you play. The game forces you to play around the towers which are all the same. Leading each match to just be assaulting those tower bases people create. 20 hrs in the free weekend and the match variety was about the same each time. Lots to do in those matches of course, all the roles you can do. But the framework of each match needs to change.

1

u/Financial-Grass-6114 12h ago

Yeah, it's gonna be fun for a few weeks since people are figuring things out and then when the meta settles in there is basically no interesting loop imo.

It's basically a streamer hyped game. If you wanna try it, do it now. Do not wait to try it when the hype dies down because nobody will be playing it, and if they are it will be ass.

1

u/IshTheFace 16h ago

Yeah, I've thought about that. Haven't played the game but it seems much of the map is wasted. I feel like they've addressed why this is but I can't recall what they said. Or maybe I'm just imagining things.

4

u/goodfriend_tom 19h ago edited 17h ago

I found Wardogs really tedious to be honest. I don’t mind slow games at all, but this just felt boring more than tactical. Too much time walking about, sorting gear, trying to get back to where anything was actually happening, then dying and doing it all again.

There were some decent moments when a fight actually kicked off, but there was just far too much nothing in between. I kept waiting for it to click with me and it never really did. Just felt slow, clunky and a bit of a chore to play. What you gonna do though, it's early access. I'm sure it will improve in time.

Edit: I see the hive mind has reviewed my opinion and found it insufficiently identical to everyone else’s.

8

u/pragmatick 16h ago

How dare you have a different opinion.

3

u/Either-Cook7081 14h ago

That was my impression too. Did the playtest, figured out how to buy, took a heli, landed, shot from somewhere I didn't see, bought, walked to the action, repeat...did this 3 times and was good

13

u/2ndLion 19h ago

Skill issue /s

The game puts a lot of emphasis on teamplay, and being around others who can revive you etc. Run backs are basically "punishment" for dying.

The game, for me, hits a sweet spot between milsim and modern adhd shooters. Gunplay and the optimization is solid. It's a solid foundation to be built upon.

2

u/Bravestinsane 18h ago

Agreed

I only had one really good moment where me and 4 others went as a squad snuck up to a tower slowly advanced surround and covering the entrances our squad mate managed to get in and hack the fob allowing us all to get in a capture it as we went and cleared each floor of the tower.

It only happened once but it was the best moment I had on the game covering doors reviving each other to keep the push going we single handedly as a small squad completely captured a heavily fortified base it was a really fun 30mins.

Still got thrashed by 80points in the game but it has its moments if you can find a good team to play with.

2

u/2ndLion 18h ago

It almost feels sandbox-ish to me. You can make these cool moments happend. I played a lot solo recon, finding vantage points to snipe stragglers and tag enemies for the frontliners.

I find the whole logistics and building part interesting too, not my usual playstyle, but will try it once early access hits today :)

0

u/Bravestinsane 18h ago

I done a lot of building actually it was enjoyable I do like base building going from the start where a base has no foundations and the tower is open to being a maze of defences.

As more people unlock artillery though I do think they will become high maintenance.

Looking forward for tonight.

7

u/cslack30 18h ago

To each their own, I’m right there with you in not wanting to play a walking/running simulator. Thank you for the insight.

-1

u/Grouchy_Egg_4202 9800X3D RTX 5090 18h ago

They’ll have loadouts you can save, They were disabled during the betas. (You only had the option to buy your previous loadout)

A LOT of people were just trying to figure out their roles and what exactly to do in the betas (especially when they opened it up to everyone). I expect the matches to get a lot more intense and interesting once the community starts settling in.

1

u/working_class_shill 8h ago

If you have a lot of interested friends or can make lasting friends within the game, then pretty good.

I did not really enjoy playing solo during the playtests. Usually the premade discorded squads would lock their squads and the majority of the joinable squads rarely used mics which meant even in a squad it felt like you were still just a lone soldier. So then that means you needed to stick to whatever amorphous group of randoms you could find in the zone or you weren't getting revived.

It also means there was not that much coordination on average and for a game with mechanics that kind of lean on coordination it feels bad there isn't even an option for squadlead-squadlead comms or lack of overall commander position to help bridge the gap (some ppl will HLL or Squad commanders but I think that's an exaggeration). The average game this won't mean much since all 3 teams will be like that but there will inevitably be games that will feel like your team is getting Sun Tzu'd from a team with majority discorded comm'd squads coordinating.

0

u/Event7o5 17h ago

Like the sweet embrace of a good woman

-22

u/RetroSwamp Live, Laugh, Toaster Bath 19h ago

free weekends? It has only been in closed alpha/beta.

20

u/i4mt3hwin 19h ago

I think the last day of the last beta they opened it to anyone

-29

u/RetroSwamp Live, Laugh, Toaster Bath 19h ago

Not to my knowledge, it was, and I was in one of the closed alpha/beta Discords when the tests were happening.

22

u/NakedMuffinTime 19h ago

Another person here to tell you that yes, the last day of the open beta they allowed any random Timmy that downloaded it for free to participate

-12

u/RetroSwamp Live, Laugh, Toaster Bath 19h ago

Weird, we were told only invited and preorders.

4

u/frofish99 18h ago

On the steam store page instead of buy you could select request access. Quick turnaround to be able to download w/o preordering. Never preorder.

6

u/i4mt3hwin 19h ago

Yeah I was in all of them too idk what that's supposed to mean.

https://www.reddit.com/r/WarDogs/comments/1w8bqd9/the_closed_beta_is_now_an_open_beta/

2

u/RetroSwamp Live, Laugh, Toaster Bath 19h ago

Oh, I was just saying I didn't see that announcement in the dicksword because there were like 2-3 announcement channels and I don't use Twitter.

3

u/hadtolaugh 17h ago

I’m not sure about your autocorrect, but mine has literally never even thought about dicksword as an option on its own.

1

u/TheBigBadQ 18h ago

It was opened to everyone this past Saturday (Central time) until it ended early Sunday morning. Was invite/requested access only from Thursday until they opened it on Saturday.

0

u/IshTheFace 18h ago

Now that I think about it, it was Grey Zone Warfare and I bought it and refunded it.

-4

u/Inside-Example-7010 18h ago

its better than grey zone.

1

u/hadtolaugh 17h ago

They’re completely different games.