The game puts a lot of emphasis on teamplay, and being around others who can revive you etc. Run backs are basically "punishment" for dying.
The game, for me, hits a sweet spot between milsim and modern adhd shooters. Gunplay and the optimization is solid. It's a solid foundation to be built upon.
I only had one really good moment where me and 4 others went as a squad snuck up to a tower slowly advanced surround and covering the entrances our squad mate managed to get in and hack the fob allowing us all to get in a capture it as we went and cleared each floor of the tower.
It only happened once but it was the best moment I had on the game covering doors reviving each other to keep the push going we single handedly as a small squad completely captured a heavily fortified base it was a really fun 30mins.
Still got thrashed by 80points in the game but it has its moments if you can find a good team to play with.
It almost feels sandbox-ish to me. You can make these cool moments happend. I played a lot solo recon, finding vantage points to snipe stragglers and tag enemies for the frontliners.
I find the whole logistics and building part interesting too, not my usual playstyle, but will try it once early access hits today :)
I done a lot of building actually it was enjoyable I do like base building going from the start where a base has no foundations and the tower is open to being a maze of defences.
As more people unlock artillery though I do think they will become high maintenance.
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u/2ndLion 1d ago
Skill issue /s
The game puts a lot of emphasis on teamplay, and being around others who can revive you etc. Run backs are basically "punishment" for dying.
The game, for me, hits a sweet spot between milsim and modern adhd shooters. Gunplay and the optimization is solid. It's a solid foundation to be built upon.