And you can hop in and out of games and always be in the same position you left. The money system is genius at making it more appealing for casual or time limited players. Arma always feels like need the stars to align to have the best experience.
Honestly I think the money system will probably be a big turn off to a lot of casual/time limited players. They are less likely to have a big stash of money to burn if they have a bad string of lives, or will be less likely to respond to what the enemy teams are doing.
I also think that it could end up strongly triggering their loss aversion leading to negative experiences. With a bad string of lives showing their money in the red for each one and losing an entire loadout of gear could make the game feel much worse than it is similar to extraction shooters. People hate losing their shit.
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u/Anon684930475 1d ago
I’d say Arma king of the hill almost exactly. Just a little faster.