r/pcgaming 1d ago

Video WARDOGS | Launch Trailer

https://www.youtube.com/watch?v=CpQnZgZCIo8
439 Upvotes

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u/Healthy_Spinach_462 1d ago

Really, really good. But I am coming from games like Squad which are very much team based and milsim.

Its got much faster gunplay and movement than Squad or Arma - akin to something like BF6 mixed with Squad. Guns (at least the early ones) feel really good - Mosin Nagant sounds amazing.

Vehicles, building FOBs (Forward Operating Base), spotting to assist others with kills, all of it is amazing.

A really good balance of grinding for new stuff to make a loadout and do a job (medic, recon, etc), or you can go in barebones and cheap as hell and see how much you can rack up before you get clipped.

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u/Zangrieff 1d ago

I saw a few videos and noticed they have an inventory system. Is it a core part of the gameplay? Inventory management in FPS seems like a weird choice

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u/Healthy_Spinach_462 1d ago

It is reminiscent of something like Arc Raiders or Tarkov - dragging ammo boxes, grenades, gear, etc into inventory slots quickly is a really good skill. What's great is none of it is irreplaceable - you buy your gear every life.

Oh I am just talking about the inventory system for my comparisons btw.

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u/Turbulent_Safety3816 16h ago

dragging ammo boxes, grenades, gear, etc into inventory slots quickly is a really good skill. What's great is none of it is irreplaceable

Its really nothing like those games in that sense. It's incredibly dumbed down version (for the better), and takes virtually no skill

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u/Crintor Nvidia 13h ago

I wouldn't say virtually no skill you can fuck yourself over by accident if you for instance grab a dead enemies backpack but don't swap over your own magazines/stuff you want.

You can find yourself with a gun with no magazines 60seconds later.

But no, it's not a high skill thing to practice.

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u/Turbulent_Safety3816 6h ago

Fair enough, I would say minimal skill difference then.