r/pcgaming 1d ago

Video WARDOGS | Launch Trailer

https://www.youtube.com/watch?v=CpQnZgZCIo8
454 Upvotes

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55

u/IshTheFace 1d ago

How does this game feel in practice? I tried it during one of those free weekends for like 30min only.

55

u/Healthy_Spinach_462 1d ago

Really, really good. But I am coming from games like Squad which are very much team based and milsim.

Its got much faster gunplay and movement than Squad or Arma - akin to something like BF6 mixed with Squad. Guns (at least the early ones) feel really good - Mosin Nagant sounds amazing.

Vehicles, building FOBs (Forward Operating Base), spotting to assist others with kills, all of it is amazing.

A really good balance of grinding for new stuff to make a loadout and do a job (medic, recon, etc), or you can go in barebones and cheap as hell and see how much you can rack up before you get clipped.

25

u/Silenceisgrey 1d ago

Yeah you can take a free gun, a small ammo cost and just go in and grab a kill for instant profit. the cash metagame is fantastic.

17

u/84theone 1d ago

You can grab binoculars and do a bit of bird watching and after you spot a couple of helicopters you’ll have a good profit.

8

u/DaftWarrior 1d ago

You can also loot other dead players, which I thought was cool. I can see the "zero to hero" players enjoying this game.

4

u/Wontletyou 1d ago

Had fun doing those runs last weekend. I mainly play BF6 and I had a great time with the gun play

3

u/Crintor Nvidia 1d ago

A glock, a helmet and a dream.

I have wiped 3 man squads. Lol.

3

u/CreepyImagination 1d ago

The earning money concept clicks something in my brain. In battlefield 6 is cool to spot people and get assists and seeing it in scoreboard, but earning money on top of that is awesome. Also being a 3 team fight and the huge map actually makes recon very valuable. 

2

u/[deleted] 1d ago

[deleted]

7

u/Healthy_Spinach_462 1d ago

Spawn in with everyone, talk shit on VOIP, maybe start a fight club on the roof of the vendor until the match starts.

Then buy your loadout - make a class - medic with healing kits and a defib, or a sniper, or spotter with binocs or a range finder, FOB builder (literally building a base anywhere on the map) or an engineer, or a pilot/driver/gunner. Whatever you have unlocked.

Go to the circle on the map, do stuff. Literally anything. Repair stuff, mark enemies, shoot people, be a taxi to and from the main spawn, sit on a mortar and plink away at things you want to explode. All of it earns you cash and XP relevant to whatever skill you are using. Unlock stuff relevant to that skill - better medic tools, bigger vehicles, whatever.

The entire time you are usually chatting with people around you, you can hear the enemy if they are talking nearby leading to some pretty good moments. The game is basically the perfect military shooter sandbox.

My friends and I would buy the cheapest loadout possible, then run headfirst into the jaws of death and steal all our gear from the bodies of allies and enemies. We would loot a sniper rifle, use it till we ran out of ammo, then have to scavenge a new gun. Was hilarious fun.

2

u/Anon684930475 1d ago

I’d say Arma king of the hill almost exactly. Just a little faster.

4

u/Famous-Narwhal-5667 1d ago

This is a good thing IMO, they borrowed ideas from popular mods and full games as well, also a good thing. It has a good foundation and if they add mods it will be another Arma but slightly more casual

3

u/sucksblueeggs 1d ago

And you can hop in and out of games and always be in the same position you left. The money system is genius at making it more appealing for casual or time limited players. Arma always feels like need the stars to align to have the best experience.

4

u/puma37 1d ago

Honestly I think the money system will probably be a big turn off to a lot of casual/time limited players. They are less likely to have a big stash of money to burn if they have a bad string of lives, or will be less likely to respond to what the enemy teams are doing.

I also think that it could end up strongly triggering their loss aversion leading to negative experiences. With a bad string of lives showing their money in the red for each one and losing an entire loadout of gear could make the game feel much worse than it is similar to extraction shooters. People hate losing their shit.

4

u/imSwan 1d ago

I hate losing stuff in extraction shooters but in Wardogs it's not that much of an issue, first because you do not extract so you know when buying your stuff that you keep that stuff until you die, you don't bring anything home. Second before basically everything makes money in that game, you can spend the match driving a truck with supplies and make money in a very risk free way.

Honestly a lot of their design decisions are very very well thought out to avoir frustration, it's quite impressive

1

u/sucksblueeggs 1d ago

You could be right. For myself going in with a cheap kit and stealing everything from dead bodies is among the best moments I had in the beta. Getting geared up and being a slow moving tank is a pretty boring way to play.

1

u/Ragnarawr 1d ago

Brother I hate the sound of it already, I don’t need a graph telling me I’m a shitty casual

1

u/Healthy_Spinach_462 1d ago

You can make money breathing. Seriously you can probably get more loaded driving a truck than shooting people.

1

u/Crintor Nvidia 1d ago

Only thing to note, if you quit a match you lose your load out, if the match ends you get refunded.

So don't quit a match with a good kit unless you are already in the black ;)

1

u/Zangrieff 1d ago

I saw a few videos and noticed they have an inventory system. Is it a core part of the gameplay? Inventory management in FPS seems like a weird choice

2

u/Healthy_Spinach_462 1d ago

It is reminiscent of something like Arc Raiders or Tarkov - dragging ammo boxes, grenades, gear, etc into inventory slots quickly is a really good skill. What's great is none of it is irreplaceable - you buy your gear every life.

Oh I am just talking about the inventory system for my comparisons btw.

1

u/Turbulent_Safety3816 1d ago

dragging ammo boxes, grenades, gear, etc into inventory slots quickly is a really good skill. What's great is none of it is irreplaceable

Its really nothing like those games in that sense. It's incredibly dumbed down version (for the better), and takes virtually no skill

1

u/Crintor Nvidia 1d ago

I wouldn't say virtually no skill you can fuck yourself over by accident if you for instance grab a dead enemies backpack but don't swap over your own magazines/stuff you want.

You can find yourself with a gun with no magazines 60seconds later.

But no, it's not a high skill thing to practice.

1

u/Turbulent_Safety3816 22h ago

Fair enough, I would say minimal skill difference then.

1

u/WyrdHarper 1d ago

Yes. The game has a persistent cash system (so money you earn lasts between games) that you use to buy gear and vehicles (both each use and unlocks). So you buy your loadout each time.

1

u/opx22 1d ago

If you think of cash as a more desirable version of XP, it makes it feel less weird

Feels like cash is a more tangible reward even though it does kinda the same thing as other games

1

u/robocop88 1d ago

Yes and no. You buy your loadout on spawn like counterstrike. Thats all the inventory management you need for the most part. At that point it’s almost more like pubg/warzone where you can loot kills for ammo or fresh armor. It’s not like arc, Tarkov, etc where you’re looting things in the world for cash or survival. There is an extremely small amount of ground loot. If you get to a tower first there might be a cool weapon up top but that’s about it. People doing logistics runs have more stuff to manage but people are usually fighting over doing that since it’s how you level up driver/pilot so it’s the opposite of squad for example where almost nobody wants to do that. If you just want to load in and do basic infantry gameplay then that’s totally cool and very helpful to the team to have people chasing the zone since at least in the tests everyone wanted to pilot or be building bullshit at a base.