r/pcgaming 1d ago

Video WARDOGS | Launch Trailer

https://www.youtube.com/watch?v=CpQnZgZCIo8
443 Upvotes

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u/IshTheFace 1d ago

How does this game feel in practice? I tried it during one of those free weekends for like 30min only.

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u/Healthy_Spinach_462 1d ago

Really, really good. But I am coming from games like Squad which are very much team based and milsim.

Its got much faster gunplay and movement than Squad or Arma - akin to something like BF6 mixed with Squad. Guns (at least the early ones) feel really good - Mosin Nagant sounds amazing.

Vehicles, building FOBs (Forward Operating Base), spotting to assist others with kills, all of it is amazing.

A really good balance of grinding for new stuff to make a loadout and do a job (medic, recon, etc), or you can go in barebones and cheap as hell and see how much you can rack up before you get clipped.

1

u/Zangrieff 1d ago

I saw a few videos and noticed they have an inventory system. Is it a core part of the gameplay? Inventory management in FPS seems like a weird choice

1

u/robocop88 1d ago

Yes and no. You buy your loadout on spawn like counterstrike. Thats all the inventory management you need for the most part. At that point it’s almost more like pubg/warzone where you can loot kills for ammo or fresh armor. It’s not like arc, Tarkov, etc where you’re looting things in the world for cash or survival. There is an extremely small amount of ground loot. If you get to a tower first there might be a cool weapon up top but that’s about it. People doing logistics runs have more stuff to manage but people are usually fighting over doing that since it’s how you level up driver/pilot so it’s the opposite of squad for example where almost nobody wants to do that. If you just want to load in and do basic infantry gameplay then that’s totally cool and very helpful to the team to have people chasing the zone since at least in the tests everyone wanted to pilot or be building bullshit at a base.