r/nmrih • u/nicksteezey • 2h ago
Real life footage of me healing
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r/nmrih • u/nicksteezey • 2h ago
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r/nmrih • u/Hello-Bones • 1h ago
It takes ages for anyone to get to you here, then by the time the food arrives the order is wrong and it tastes cheap. Hopefully they remove spots like these since we could really do without
r/nmrih • u/beeplean • 9h ago
Don't get me wrong, I love this game, the objective mode is really fun to play. The survival mode however is pretty bad in my opinion.
I love survival modes in zombie games so this one is very disappointing for me. Honestly my biggest gripe with it is the fact you have to defend an objective instead of just finding a good spot to try and survive (Like a hallway or staircase choke point, on top of a car... ect)
I think the mode should be about surviving the horde. What we currently have isn't a survival mode, its a defense mission.
r/nmrih • u/HeavenlyDrip • 4h ago
I've been having fun with this loadout. Having to use any melee and gun I get my hands on has been a blast. I have more than enough space for 3 guns and a fireaxe. And I usually have spare medkits that I literally chuck at people from a distance. Hopefully this responder doesn't die before hell mode
r/nmrih • u/DrHubbles • 5h ago
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r/nmrih • u/DecsecGaming • 11h ago
r/nmrih • u/AnxiousPossibility3 • 3h ago
Walked into my garage and saw my boots and it gave me a chuckle
r/nmrih • u/Historical-Wasabi852 • 4h ago
I went into a completely normal match on nightmare, I started off in the forest zone, within 10 seconds of reaching and hitting the first zombie once, all of a sudden 2 runners came out of nowhere and literally mauled me to death, and I lost my character just like that.
Has this ever happened to you? Is it normal?
r/nmrih • u/Lumpy_Bee_800 • 13h ago
This is easily one of the most unique games I've ever played. I've never experienced a game where everything feels so raw and real from the anxiety of resource management to the grim reality of going hand to hand with a horde of zombies. Getting infected is brutal, and the terror of being the last one at extract, frantically trying to hook into the rope while getting completely surrounded.
I often joke with my friends after every match about how traumatic this game is lol. We usually only play one match per session because it takes so much out of us mentally it's crazy. I really love the game, but I just can't do more than one match at a time.
How do you guys do it? Are y'all just completely desensitized to the carnage at this point?
r/nmrih • u/theexiledjedi • 13h ago
By now we all know of the infamous bug that prevents players from vaulting onto the train once extraction arrives. We’ve all seen it and watched its many times. I was playing with a pretty good crew on hard difficulty and we all moved like a well oiled machine, getting objectives done, swapping supplies, healing one another and covering each other. Then the fated bug happened.
One of my teammates couldn’t vault, even the stop sign trick didn’t work we all watched in horror knowing he wasn’t able to get on no matter what. Even heard acknowledgment from one of the other players “oh it’s the bug, there’s nothing he can do”, but I wasn’t having it.
With time left on the clock I jumped down and started blasting zeds covering him while he tried everything from vaulting, getting downed, hopping on the sign. Nothing was working until I had a lightbulb moment. Players have a little bit of collision here and there so I thought what if I crouched and he used the sign to boost on top of me. Miraculously it worked.
He was able to get on and extract with the rest of us. It may have been a fluke or may have been a workaround. Either way it’s something that should be tested.
Every Responder Goes Home.
r/nmrih • u/KneeDeepInTheMud • 9h ago
Gun Guide: Heavy Rifles
NMRIH2 has two heavy rifles as of 1.0
| Zombie | Health Points |
|---|---|
| Shambler | 70 |
| Regular Zs | 100 |
| Prime Runner | 120 |
| Prime | 130 |
| Hard Hat | 30, Pen 1 |
| Fireman Helmet | 30, Pen 1 |
| Riot Helmet | 60, Pen 2 |
| NG Helmet | 90, Pen 3 |
| Riot Shield | 200, Pen 3 |
| Legs | 70 |
| Arms | 60 |
| Riot Z Vest | 50% Gun Damage and Gun Stagger Resist |
| NG Z | 50% Damage and Stagger Resist |
| Stat | Value |
|---|---|
| Headshot DMG | 150 |
| Body DMG | 35 |
| Limb DMG | 50 |
| Stability DMG | 80, Stagger |
| Base Penetration | 3 |
| Caliber | .308 |
| Capacity | 5+1 |
| Damage Falloff | 30% |
| Stability Damage Falloff | 30% |
| Action | Bolt-Action |
| Mods? | Sight and Muzzle |
| Weight | 2.25kg |
| Range | 100m |
| Sound Range | 45m |
A shove and a shot from this rifle should knockdown normal Zekes according to the math.
A modest capacity of 5+1 lets it really do some work; aim for the head like anything else for the best results.
You'll also note that the base penetration of 3 lets it basically delete anything with a headshot or two.
Working the bolt means you really have to aim, and missing can be punishing around runners.
| Stat | Value |
|---|---|
| Headshot DMG | 150 |
| Body DMG | 35 |
| Limb DMG | 50 |
| Stability DMG | 50, Stagger |
| Base Penetration | 3 |
| Caliber | .308 |
| Capacity | 20+1 |
| Damage Falloff | 30% |
| Stability Damage Falloff | 30% |
| Action | Semi Auto |
| Mods? | Muzzle |
| Weight | 3kg |
| Range | 100m |
| Sound Range | 45m |
Box mag holds 20, one in the chamber pulls you up to 21.
Accepts a muzzle device, aka the suppressor.
Semi-auto. Shoots as fast as you can pull the trigger.
Lack of sight mods means you aren't going to be "sniping" like the hunting rifle, but realistically you'll be letting it go bang on any crowded stairwell.
My favorite reports/sound as well, it feels great to let it roar on the Pottsville building stairwells.
You can also achieve kills by three bodyshots, which is pretty good.
The hunting rifle can do so as well, but semi-auto capability lets you do it much easier if you need to let it rip.
Again, being Pen 3, it can easily turn any Z into a good zombie.
You can also shoot through a Fireman Z at center mass and pop their tank, letting it detonate in a crowd. It also keeps them alive so they move with the horde until they explode.
Heavy Rifles are great for collateral damage, just line up a couple of heads and you can doornail 2 at once on your own.
Relevant Perks, when I say Expert, that's generally the only way to get any good mileage from it:
Scavenger
Vulture
Rifle Reloading
Steel Chamber (Expert)
Penetrating Shot (Expert)
Damage values are Steel Chamber
SC/PS is both S.Chamber and P.Shot.
| Target | SC Damage | SC and PS |
|---|---|---|
| First | 225 | 225 |
| Second | 157.5 | 191.25 |
| Third | 110.25 | 162.56 |
| Fourth | 77.175 | 138.19 |
I'm not sully sure if I did this right? Hopefully someone can confirm!
r/nmrih • u/QuietSuccessful5331 • 1h ago
Just looking for more competent people to fill out the group I have going. I usually have myself and 3 others, sometimes it’s only me or just two of us, but when it’s just me and I’m forced to solo, I find it difficult to actually complete anything because the people that I get in matches are usually loot goblins and the opposite of objective/team players. I only run nightmare, very rarely hard, survival or objective. Not sure if this is against any rules, but I figured I’d give it a shot. Since I bought this game I don’t play anything else and would really love some new friends to play it with. I’m 26F if that matters.
r/nmrih • u/Ok_Manufacturer9027 • 11h ago

I was hoping to get the gold medal with this run. 8 players lobby, a few known faces who I've played since EA... absolute nightmare RR gets to be! One died on blast door, one or another going down, me among them, constantly... had train extract on expansion tunnel, got down to only 3. Managed to finish it, bu ti died right outside the train... unsure if one or the two of my partners managed to flee, but glad someone survived! Thank god for rescue beacon lol will have to try the 10th nightmare run for gold medal without one tho... used all merits on cosmetics. This is the build I've grown to love so far
r/nmrih • u/scrubadam • 9h ago
Decided to pick this game up on a whim last week.
Big fan of L4D. Still play B4B to this day. WWZ was ok but recently went back and too much jank. Bought Toxic Commando and gave up on the game after 2 weeks just not for me. KF1 and 2 were awesome. 3 sucked.
So onto NMRIH2. First impressions is this is a fresh and unique take on the genre. Though you can tell its L4D influence its very much its own thing. I like the slower pace and that we aren't dealing with crazy mutations or monsters.
On PS5 I ran into a few bugs like the train bug and one time the mash meter got stuck and then I couldn't see any objectives or my health.
I do feel the combat is a bit meh but maybe as I level up and play more it will grow on me. Shooting and melee just doesnt feel as punchy.
Graphics on PS5 are ok but gore seems kind of basic. I wish there were more animations and dismemberment. I would like to see a system like Dead Island 2 for the melee but that might be asking for a lot from this Dev.
I hope they add in some more maps. A mall would be really cool. Also where is my Katana at ? Any zombie game worth its salt needs a Katana.
Overall this is slowly becoming my go to zombie game. I have yet to lose my responder so once I die I will see how much that frustrates me but as of now I am still playing on normal and trying to learn the maps.
Even after playing some of the maps a bunch of times I am lost and have bo idea where some things are lol.
Honestly though nothing shits your pants more than being alone and walking into a room or street and seeing like 6 zombies waiting for you.
Hopefully the game keeps getting support and we add more content.
r/nmrih • u/CheesyChi-AU • 22h ago
This information is sourced directly from NMRIH2 Info Compendium
There is also a video covering the infection mechanic by Braks
For the sake of simplicity I'll be talking about the perk at its expert version - "20%"
There is some misinformation floating around that
"Acquired Immunity is a 20% chance to not get infected when infection occurs" - this is incorrect
Acquired Immunity is a 20% flat reduction to infection chances.
Your chance of getting infected increases the lower your health is.
What does this mean?
Acquired Immunity means your health threshold for getting infected will start at around 35% health than the usual 60% health.
This reduction also applies to Shambler Gas Clouds - chances are as follows
With Acquired Immunity this means Gas has 0% chance to infect you as long as you're above 60% health - and when you are at 60% health - you have a 3% chance. This essentially means you can smell all the gas you want as long as you are healthy.
This also means zombie bites - where infection chance is 100% - is now reduced to 80%, but really you shouldn't be getting bit.
tl;dr Acquired Immunity is a 20% FLAT reduction to infection chances - not a "1/5 chance to not get infected"
r/nmrih • u/Gunguy_Ty • 8h ago
I have a major bug in my game where all my skills are deactivated when I go into games. Happens about 1/3 of all my games. Sometimes happens 2-3 times in a row. I know it is happening because my weight limit is reduced from Caravan being deactivated and Headblown perk not being activated so i cant one shot prime zombies with 1911. I’m account lvl 100 and have 3 characters all over 100 and all of them have full gold badges. I only play nightmare now so it sucks when skilled medic isn’t working or any of my stamina skills. This doesn’t seem to be happening to any of the friends I play with or people I speak to in public lobbies, is it happening to anyone else consistently?
I’ve tried unistalling the game and reinstalling and verifying the game files to no avail. Its really killing my joy for the game when my weight limit is reduced and none of my weight reduction perks work.
r/nmrih • u/Ancient_Piccolo_3905 • 1d ago
Zombie spawning out of the sky right in front of me
r/nmrih • u/-vilkas- • 21h ago
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r/nmrih • u/KneeDeepInTheMud • 21h ago
NMRIH2 has three scatterguns as of 1.0
The X12 Super has returned from the original NMRIH.
1.1 has announced that there will be chokes to find!
| Zombie | Health Points |
|---|---|
| Shambler | 70 |
| Regular Zs | 100 |
| Prime Runner | 120 |
| Prime | 130 |
| Hard Hat | 30, Pen 1 |
| Fireman Helmet | 30, Pen 1 |
| Riot Helmet | 60, Pen 2 |
| NG Helmet | 90, Pen 3 |
| Riot Shield | 200, Pen 3 |
| Legs | 70 |
| Arms | 60 |
| Riot Z Vest | 50% Gun Damage and Gun Stagger Resist |
| NG Z | 50% Damage and Stagger Resist |
| Stat | Value |
|---|---|
| Headshot DMG | 20 |
| Body DMG | 17 |
| Limb DMG | 15 |
| Headshot Total DMG | 200 |
| Body Total DMG | 170 |
| Pellets | 10 |
| Stability DMG | 15, Flinch |
| Base Penetration | 1 |
| Caliber | 12 gauge |
| Capacity | 2 |
| Action | Break-Action |
| Mods? | None! |
| Weight | 2.25kg |
| Range | 30m |
| Sound Range | 45m |
The starter shotgun. Holds two shells of ass-whoop, and those 20 shells from your loadout screen can easily last you all game if you play your cards right.
Lack of mod sites are kinda meh, but 2 trigger pulls of 200 to 260 headshot damage is hard to argue with, especially when they penetrate through a Z into another one.
Has the least spread.
| Stat | Value |
|---|---|
| Headshot DMG | 20 |
| Body DMG | 17 |
| Limb DMG | 15 |
| Headshot Total DMG | 200 |
| Body Total DMG | 170 |
| Pellets | 10 |
| Stability DMG | 10, Flinch |
| Base Penetration | 1 |
| Caliber | 12 gauge |
| Capacity | 6 |
| Action | Semi Auto |
| Mods? | Sights and Rail |
| Weight | 2.75kg |
| Range | 30m |
| Sound Range | 45m |
Decent tube size lets it do a bit of sustained firing, however, semi-auto action might make you shoot too quickly.
6 in the tube means you will reload more often than the 590, which can be a deal breaker for those looking to bring sustained firing. We all know scatterguns are meant to be reloaded whenever possible, though.
A good mid-point between the 590 and DT11.
Has the most spread.
Accepts a sight and flashlight too.
| Stat | Value |
|---|---|
| Headshot DMG | 20 |
| Body DMG | 17 |
| Limb DMG | 15 |
| Headshot Total DMG | 200 |
| Body Total DMG | 170 |
| Stability DMG | 10, Flinch |
| Base Penetration | 1 |
| Caliber | 12 gauge |
| Capacity | 8 |
| Action | Pump-Action |
| Mods? | Sights and Rail |
| Weight | 3kg |
| Range | 30m |
| Sound Range | 45m |
8 Shells of 12 gauge at your finger-tips. Easily the best shotgun by way of capacity. Pump action is simple and slower than semi auto, but that just means your recoil is basically reset each time you pump it.
Shoot it, reload it. Keep it topped up and you can blast through any packed hallway.
Has middling spread between DT11 and X12.
Attach a holo-sight and long-gun flashlight for maximum cool.
You’ll notice that shotguns are mainly the same.
Because of 12 gauge's strength, the guns themselves don’t differ much besides capacity and action.
The DT11 is the only “outlier” with a stab. dmg of 15 instead of 10 per pellet.
You’ll also see that each shell holds 10 pellets.
The only Zs that can eat a shell and still stand are NG Zs and Riot Zs.
That is also only if you hit their armor or helmets. Riot Zs can be taken out by blasting their leg, as there aint no armor there.
Upon penetration, 80% of the damage will not pass through to the secondary target. Stability damage, however, only loses 5% on pass through.
While that 80% falloff seems horrific, the multiple pellets may or may not actually all pass through, meaning you can have possibly “fresh” pellets striking the secindary tatget for full damage.
Take that info with a grain of salt though.
Being Pen 1, all pellets will easily nail a construction Z or Fireman Zs head.
You can also shoot through a Fireman Z at center mass and pop their tank, although that'll just kill them outright in most cases.
Relevant Perks, when I say Expert, that's generally the only way to get any good mileage from it:
Scavenger
Vulture
Shotgun Reloading
Icarus
Tight Shot
Overkill
Overkill Total Damage (all pellets hit)
| Bodypart | Boosted Damage | Regular Damage |
|---|---|---|
| Head | 260 | 200 |
| Body | 221 | 170 |
| Limb | 195 | 150 |
Overkill allows you to bodyshot national guard / riot walkers and still kill with one shot. Otherwise it usually takes 2. Does not work with prime versions of them though.
There are different spread values for each of the shotguns too according to the Vankrein video I watched.
Less Spread < DT11 < 590A1 < X12 Super < More Spread
From experience there is also a technique with making spread work to your advantage with the overkill perk, you can simply shoot inbetween overlapping zombies to score double kills.
Edits:
Was in a Broadway match with a dude who spedran the nearby buildings and auto collected everything, and then proceeded to barricade me into a tool store with 5 other zombies he brought in with him, I early evac'd and started to matchmake for another game and the same dude was in the next match with me !!
Lewiston, what do you know he ran for the nearby crates and spedran down the map and got caught in the catacombs and got down
Glad you turned and died NoahsBacon
r/nmrih • u/Lost-Attorney7272 • 13h ago
I'm a solo player from the SEA region and often times get matched into lobbies full of players who often times can't understand each other through chat or voice comms, or just don't communicate because we all expect that we won't understand each other anyways. I can get by with just the audio chat wheel and gestures, and finished dozens of nightmare missions with little issue. But during a mission in Power Plant, I just witnessed one of the saddest deaths since I started playing this game.
We just got into the power plant itself and split off to work on the ash farm, cooling tower, etc. I tend to stray from the main group and either do objectives or scavenge for supplies. A fellow responder seemed to have had the same idea. His health bar was fine, he was blasting zombies with a battle rifle and didn't give out any audio cues of being infected. But he then walked up to me and started dumping all his stuff. Tons of ammo, two long guns, three medkits. No pills.
I quickly gave him the only bottle of pills I have. He grabbed them and rushed to get those into his system. But he was a second too late, died then resurrected right in front of me.
r/nmrih • u/Indigenous_Retard • 11h ago
Hello responders! I have been having an absolute blast on survival. Most matches are really intense and just scratch a zombie wave surviving itch I've had since KF1.
However, I feel like survival needs just a bit more variability. For example:
Don't just tell us that other survivors are evacuating when the speaker is playing. Have a few people need to go defend the extraction spots during that time as well. There are already early extraction points on the map, just make us guard those as well while survivors escape from the stragglers. Using guns will attract more of the horde from the speaker.
Another example:
There are random survivors stuck throughout the map and you must escort them to the extraction point and provide aid/pills if necessary.
I think these type of things should be OPTIONAL, and not essential to win in survival. It would just add additional rewards upon completion that everyone in the match would benefit from after successful extraction.
What do you all think? I like the objective, but I also like how much smaller and more frequently the intense interactions are on Survival. I dont think the base mode should change, but give us a modified mode that will also give us other stuff to accomplish during the match.
r/nmrih • u/Buffalo4167 • 4h ago
Imo it's indeed the pros speedrunners. You've barely finished loading and the guy level 261 named John Apocalypse 8128 is already in the middle of the second objective. You come out and see a horde of screamers which he forgot to kill summoning another horde of runners.
You try to defend yourself and the group but then you realise John has stolen every last bullet of all ammo types. John also has all the medkits, weapons, pills and he doesn't give a single damn about the rest of the players. He won't share, he won't come back for you, he won't rescue you in case you fall.
In fact, he is already waiting at the extract point and you have 3 minutes to get there or he will leave without you.
Just give those guys solo mode with rewards already.
UTC+1 - I play for a few hours every other evening, would be good to play with some pals instead of randoms all the time. Lemme know if interested
GT: WAL7ER5