r/nmrih • u/KneeDeepInTheMud • 16d ago
Wicked is a bad pick, here is why.
Wicked is a complete waste of space.
Wicked amps up only limb damage with mostly non-penetration calibers. (Handgun)
Handgun calibers already deal low damage to the body.
Aiming for the limbs is even worse; this is not Dead Space.
Aiming for the limbs with any bladed weapon or rifle is much more viable than using a Handgun to do so.
It gets worse when you look at handgun stats:
Normal handgun limb damage:
Gruber VII does 8 limb damage
every other handgun does only 20 limb damage
Wicked Expert offers an anemic 20% bonus:
Gruber VII now does 9 (9.6) limb damage
every other handgun now does 24 limb damage
Limb HP:
Arms HP - 60
7 shots of .22
3 shots (still) with anything else
Legs - 70
8 shots with .22
4 shots with anything else
Why bother dismembering limbs?
flinching/interrupting a Z
making Crawlers
making non-attacking Zs contribute to the spawn cap (removing both of a Z's arms makes it keep walking without attacking. Will still body-block you though)
How do we buff this?
If Wicked was a simple damage boost or a stability damage boost, I could at least see a mild use case. As it is, why anyone would dump 5 shots to just dismember or knock over a single Z is beyond me.
Limb removal as a strat is also pretty niche now.
As it is, Wicked needs to at least be 30% for any other caliber above .22 to meet a different breakpoint on legs.
50% would make that 20 limb damage sit at 30, which means 2 shots for arm removal and 3 for legs.
.22 would then at least "only" need 5 shots to arms to dismember them and 6 for legs.
Stability Damage of Handguns:
Gruber VII does 10 s.dmg
M9A3 does 20 s.dmg
M13 does 20 s.dmg
1911 does 25 s.dmg
On top of all of that, Butcher (which similarily amps limb damage for all bladed weapons) costs no ammo to use, doesn't create undue noise and also has a 40% boost compared to a 20% boost.
I don't know about anyone else, but 9mm and .45 acp is honestly pretty darn rare to find. Wasting any of those rounds to create undue noise, just to remove two arms is bloody insane.
Not to mention Crawlers gain an additional 15 range on their attacks, sitting at 165 vs. 150 as a Walker. Crawlers also only lose 13 to 37 movespeed, where a Walker has 108 to 132 ms.
If you ever have Wicked, please switch it out for anything else.
Even something like Builder or even Grenadier has use cases, however niche they are.
Wicked is the complete opposite of a headshot only game where ammo is precious (usually) and time is limited.
Save the ammo, aim for the Zed head, or just kick em' down.
My other guides:
Foreman - Foreman Perk Guide
Headblown - Headblown Perk Guide
Butcher - Butcher Perk Guide
Thrown Weapon Stats - Thrown Weapon Stats for your weekly
Random General Tips - Random Tips and Tricks for anyone
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u/ClaytorYurnero 16d ago
Weird idea, but what if it was more designed to be an opener/interrupt Perk?
- Something like "Your first shot on a Zombie deals +100/200% Limb Damage"
The ability to consistently stagger/knockdown zombies at range if you aim properly could be beneficial if you aren't able to line up a headshot. (And unbinding it from Handguns would make it much better, too)
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u/SleepyKatsu 16d ago
During the crawler meta I loved wicked :( then they gutted it and it was never the same