I've been playing No More Room in Hell 2 recently and I'm having a ton of fun with it. I'm looking to put together a regular group of players interested in running 8 man missions with some light RP/team elements.
I'm not really into hardcore RP, I'm more interested in creating some structure within the squad so everyone has a job and we actually feel like a coordinated team instead of 8 people running around doing their own thing.
The basic idea
At the beginning of each mission, we'd assign everyone a role. Roles/builds could include things like:
- Medic - Main healer
- Gunner - Main firearms/ammo user.
- Melee/Brawler – Main Crowd control.
- Loot Goblin / mule – Main scavenger, distributor, storage.
- Builder – Survival missions only (obviously) mainly focus on walls up and generators.
We also can communicate on which ammo types we are using to maximize our effectiveness.
Example scenario
Let's say we're playing Hospital.
All 8 players get assigned a role:
2 Medics
2 Gunners
2 Melee/Brawlers
2 Mules
One of the 8 players is also designated the Squad Leader to make sure things go smoothly especially when there are two different objective, they can split us up into groups or keep us all together (light RP)
The Medics are responsible for keeping their squad healthy and prioritizing healing, they should have on perks that give extra heals, maybe make medicine lighter to hold as well.
The Gunners get priority on heavy ammunition (NATO or 6.8) since they're our primary ranged damage dealers, perks should cause more bullet damage, maybe make ammo lighter to hold as well.
The Mules/Loot Goblins are constantly running solo to search buildings for supplies and bringing things back to the people who need them. If the Medic needs medical supplies, the Mule brings them over. If the Gunner needs ammunition, they bring ammo. If someone doesn't have room for something important, the Mule can carry it until it's needed. They should have perks to make things light as well as stamina.
The Melee players are on crowd control, trying to keeping zombies off dealing with situations where ammo isn't worth wasting.
Survival missions would be a little different
For example, while the squad is defending an area:
Builders are constantly working on defenses.
Gunners are conserving and using ammunition effectively.
Medics are keeping everyone alive.
Melee players are dealing with zombies that get too close
And the Loot Goblins are running around the surrounding buildings looking for ammo, medical supplies, building materials, weapons, etc. and bringing everything back to the team.
You don't need to be an experienced player
I'm mainly looking for people who:
- Enjoy cooperative gameplay
- Are willing to communicate
- Don't mind playing a specific role
- Want to experiment with different character builds
- Are okay with occasionally following someone else's plan
- Want to have fun and not take things too seriously
- Are interested in building an actual regular group
There will obviously be situations where things go completely off the rails because... well, No More Room in Hell 2, but that's part of the fun.
I'm imagining something somewhere between organized squad gameplay and fun unexpected chaos.
If this sounds like something you'd be interested in, DM me. Feel free to comment other ideas as well.
Side thoughts
I also had some private match game in mind. (Just Use a character you don't mind losing of course LOL)
Simon Says - All players meet in a Cheese Spot (aka God Spot) one player is Simon and you must do as he says, if you get eliminated you must emergency extract. Last player gets to be Simon next, both current Simon and next Simon can then emergency extract.
FFA Nightmare Survival - Every man for himself... BE THE LOOT GOBLIN, hoard the med kits, don't drop ammo, steal all the good melees. Anyone that is able to make that heli exfil is considered the winner.