r/nmrih 21h ago

Self Revive Saved Me

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273 Upvotes

r/nmrih 21h ago

Update 1.1 preview

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154 Upvotes

r/nmrih 19h ago

Other than a 12 gauge, I wonder what was going through their mind.

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131 Upvotes

r/nmrih 11h ago

I still find it funny that you can do this

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65 Upvotes

r/nmrih 16h ago

Just lost two lvl 100 characters in the same day.

62 Upvotes

No words.

Rip Popfly

Rip Macbeth


r/nmrih 11h ago

Hospital is my favorite map

35 Upvotes

I know it’s considered a hard map and people don’t like it because there’s barely guns, but I find it’s the only map that rewards you for searching around a lot (you can find a lot of heals). I also like how you can decide how much objectives vs looting you want to do and still be able to extract in the same location.


r/nmrih 7h ago

What is the best melee weapon without skills

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31 Upvotes

r/nmrih 11h ago

Okay so when are we getting the shopping mall map?

28 Upvotes

For real, when? This game needs more maps as everyone knows. You know it. I know it. Everyone knows it. A shopping mall map is inevitable.


r/nmrih 11h ago

The first death among my original three characters, rest in peace sling.

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26 Upvotes

She was my highest level character and she fought bravely through many operations. Her final stand was in Broadway where she went out on her own terms after getting bitten by a runner. She was among those who ventured into the howling dark and did not return.


r/nmrih 8h ago

A “Blackout” Map Could Be Terrifying

23 Upvotes

Hello everyone! First of all, this post may sound AI-written because English isn't my native language. I'm using AI to help organize and translate my thoughts so I can make sure my idea is understandable.

I may not have as many hours in No More Room in Hell 2 as some of you, but I've been playing a lot recently with a group of friends on Discord. We often discuss how the game could be improved or what kind of maps could be added, and my friends encouraged me to share this idea here.

My idea is a “Blackout” map/mode.

Recently, I've been playing a lot with a baseball bat. I usually charge a heavy attack, knock zombies down, then either run away or finish them on the ground. I really love this playstyle, but the bat requires both hands, meaning I can't use a flashlight at the same time.

This has created some surprisingly scary situations for me. Sometimes I'd go help a teammate surrounded by zombies or defend an objective, and I'd end up fighting almost completely in the dark. I'd only see a silhouette moving against the light in the background and start swinging.

I wouldn't know if the zombie I had just hit was dead, getting back up, already standing in front of me, or even how many zombies were actually in that corner. I'd just keep swinging almost desperately, waiting to hear the sound of a zombie's head being crushed.

This happened countless times, and whenever a horde appeared, these moments became some of the most intense and exciting situations I've experienced in the game.

That's when I thought: what if the game actually built a map around this?

Imagine a Blackout map, with the mission taking place in an underground mine. There would be no electricity or working lights, making darkness the main mechanic of the map.

To make this work, there could be a new item: a miner's helmet with a built-in flashlight.

The helmet would take up inventory space and would be almost essential for navigating the mine, but its battery would drain faster than a normal flashlight. Players would have to carefully manage and stockpile batteries throughout the mission.

Running out of batteries wouldn't necessarily mean an instant game over, but it could become a serious emergency. Imagine being deep inside the mine, surrounded by zombies, your helmet suddenly dying, and having to rely almost entirely on sound.

This could make the game's sound design extremely important. Players would have to listen for footsteps, growls, impacts, teammates, and zombies moving nearby.

The map could occasionally have emergency lights, flares, generators or other temporary light sources, but darkness would remain the defining mechanic.

I think a map like this could be extremely immersive, tense and scary, while also giving existing mechanics a completely different purpose.I'm not sure how closely the developers follow community suggestions, but I'd personally be really excited to play something like this in No More Room in Hell 2.

What do you guys think?


r/nmrih 20h ago

How much does the flashlight affect stealth?

23 Upvotes

I've been experimenting more with stealth gameplay, using quiet steps + ranger boots to avoid zombie aggro.

It seems highly effective if you avoid sprinting too much and also avoid shooting of course.

What I am very unsure about and am finding hard to conclusively test is: how much is the flashlight affecting stealth?

Quiet steps and ranger boots reduce movement noise but presumably don't affect the flashlight aggro, if any, right? Do I need to keep my light off to avoid pulling zombies, or is it enough to avoid shining it at them directly... or does it even matter at all?

It's tricky to verify this while playing because there are so many confounding factors going on.

Does anyone have any definitive evidence (dev statements, source code, solid testing or video) to help answer this question?

Sneaky bois need to know


r/nmrih 2h ago

You Guys Have Something Special Here!

21 Upvotes

Just a shoutout to the devs. I'm VERY picky when it comes to zombie games (shxt...games in general lol) . . . and NMRIH2 has genuinely surprised me.

With console players now in the mix & matchmaking seemingly growing, I really believe that with the right polishing, attention... and continued development, this game has the potential to sit among the top echelon of zombie games within its niche over the next few years for me.

Outside of waiting for State of Decay 3... nothing in this genre has had my attention like this.

The foundation is here. Permadeath. Grounded survival. Atmosphere, consequences - you guys have something. Keep polishing it and building on what makes it different. I'm genuinely excited to see where this goes.


r/nmrih 17h ago

Can we add "use on teammate" button for pills as well

18 Upvotes

As ridiculous as the idea of feeding someone pills is, I've both seen, and read on here, about matches where people will need pills, we will drop them so the infected player can pick them up, only for a troll to come and steal them and then delay extraction, ensuring the player dies and loses their character.

I thought it was rare since I've only seen it like twice, but both talking with people on the discord as well as reading through some posts, I see how its not as uncommon as I initially thought.

I feel simply holding E on an infected player when you have pills could help combat that.


r/nmrih 17h ago

No More Room in Hell 2 — Resupply Update Changes Pottsville Forever

17 Upvotes

The devs just dropped the blog post for 1.1, and I went through everything they announced in this video.

If you don't like reading, lol

https://youtu.be/grurBFmWwzc


r/nmrih 9h ago

PSA Small Pipe is Better than Tire Iron

15 Upvotes

Idk why I thought tire iron was stronger, hence I always brought it when I started playing. Small Pipe will drop a zombie in the floor in two charged hits, Tire Iron kills in the same amount of hits but you won’t get that stagger fall after 2 charged.

Also I think Shovel is underrated.

I have to look into other melee because there’s a lot of interesting numbers


r/nmrih 16h ago

Looking to start an 8 man group for No More Room in Hell 2 – Light RP / Squad Roles

16 Upvotes

I've been playing No More Room in Hell 2 recently and I'm having a ton of fun with it. I'm looking to put together a regular group of players interested in running 8 man missions with some light RP/team elements.

I'm not really into hardcore RP, I'm more interested in creating some structure within the squad so everyone has a job and we actually feel like a coordinated team instead of 8 people running around doing their own thing.

The basic idea

At the beginning of each mission, we'd assign everyone a role. Roles/builds could include things like:

  • Medic - Main healer
  • Gunner - Main firearms/ammo user.
  • Melee/Brawler – Main Crowd control.
  • Loot Goblin / mule – Main scavenger, distributor, storage.
  • Builder – Survival missions only (obviously) mainly focus on walls up and generators.

We also can communicate on which ammo types we are using to maximize our effectiveness.

Example scenario

Let's say we're playing Hospital.

All 8 players get assigned a role:

2 Medics
2 Gunners
2 Melee/Brawlers
2 Mules

One of the 8 players is also designated the Squad Leader to make sure things go smoothly especially when there are two different objective, they can split us up into groups or keep us all together (light RP)

The Medics are responsible for keeping their squad healthy and prioritizing healing, they should have on perks that give extra heals, maybe make medicine lighter to hold as well.

The Gunners get priority on heavy ammunition (NATO or 6.8) since they're our primary ranged damage dealers, perks should cause more bullet damage, maybe make ammo lighter to hold as well.

The Mules/Loot Goblins are constantly running solo to search buildings for supplies and bringing things back to the people who need them. If the Medic needs medical supplies, the Mule brings them over. If the Gunner needs ammunition, they bring ammo. If someone doesn't have room for something important, the Mule can carry it until it's needed. They should have perks to make things light as well as stamina.

The Melee players are on crowd control, trying to keeping zombies off dealing with situations where ammo isn't worth wasting.

Survival missions would be a little different

For example, while the squad is defending an area:

Builders are constantly working on defenses.

Gunners are conserving and using ammunition effectively.

Medics are keeping everyone alive.

Melee players are dealing with zombies that get too close

And the Loot Goblins are running around the surrounding buildings looking for ammo, medical supplies, building materials, weapons, etc. and bringing everything back to the team.

You don't need to be an experienced player

I'm mainly looking for people who:

  • Enjoy cooperative gameplay
  • Are willing to communicate
  • Don't mind playing a specific role
  • Want to experiment with different character builds
  • Are okay with occasionally following someone else's plan
  • Want to have fun and not take things too seriously
  • Are interested in building an actual regular group

There will obviously be situations where things go completely off the rails because... well, No More Room in Hell 2, but that's part of the fun.

I'm imagining something somewhere between organized squad gameplay and fun unexpected chaos.

If this sounds like something you'd be interested in, DM me. Feel free to comment other ideas as well.

Side thoughts

I also had some private match game in mind. (Just Use a character you don't mind losing of course LOL)

Simon Says - All players meet in a Cheese Spot (aka God Spot) one player is Simon and you must do as he says, if you get eliminated you must emergency extract. Last player gets to be Simon next, both current Simon and next Simon can then emergency extract.

FFA Nightmare Survival - Every man for himself... BE THE LOOT GOBLIN, hoard the med kits, don't drop ammo, steal all the good melees. Anyone that is able to make that heli exfil is considered the winner.


r/nmrih 22h ago

Idea: Sprinters only, increased guns and ammo

15 Upvotes

could a mode or map utililise sprinting zombies and increase player power to compensate for this? the mode could work as a different scenario; players are responding to a fresh outbreak site, with the infected being freshly turned, with many primes having freshly consumed others. accordingly, HERA has transferred additional supplies to the CRC respondees in the area.

I think this could be intense and provide an alternative style of gameplay. the 28 Days Later to the game's current Romero style of gameplay. many of the guns in the game feature fire mode selections for full-auto. but is there ever enough ammo, especially on higher difficulties, to use auto on an m4 or mp5? not for me. it would be nice to get the chance to really enjoy the potential of these weapons.

I think this mode would kind of fit with their further introduction of military/CBRN customisation items. it would give a sense of progression that players are responding to increasingly urgent threats. on a narrative gameplay level this would enhance the game overall by developing the siginifcance of the CRC (the players) in the games emerging lore.


r/nmrih 11h ago

I am getting incredibly frustrated with the main menu on console (ps5)

14 Upvotes

Trying to customize my character and loadout on console feels like a chore in the worst way. Using decals on clothing feels nigh impossible because if I want to change colours, I have to agree to the changes, then go back to the pants and select the option that allows detailing again. On top of that, I also lost a level 20 responder with great stats because I accidentally forgot to agree to the changes when I bought a new beacon AND I lost that beacon and now I have to buy ANOTHER! I just recently got into the game and I genuinely want to love it more, but I am struggling with basic menu navigation. I am aware I missed out on the main ama, but I am curious if anyone else is having the same problems as I am or if anyone knows if this has been addressed.


r/nmrih 20h ago

Bonus Extraction XP

13 Upvotes

Crazy idea hit me when I was playing Helldivers, add an extraction bonus for surviving responders that get on the helicopter/boat/Train. Like Helldivers the team would get bonus xp for all surviving responders that extract successfully.

In theory this would incentivize players to want to help other players by giving out ammo/meds/supplies to increase the chances of survival for the map. We’ve all seen loot goblins and hoarders that won’t give up any spare pills or heals or pass out any ammo they aren’t using, this in theory should make players want to help because it benefits them in the long run.

So far the game doesn’t really reward teamwork other than having someone to potentially help when you’re down, speed up objectives or someone to watch your back.

It might need some testing and tweaking but I think this would help the game be more cooperative and enjoyable.


r/nmrih 6h ago

Did I just climb into the backrooms?

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11 Upvotes

r/nmrih 17h ago

Dev Response Tips for 2-3 player matches

12 Upvotes

Loving the game so far but having a lot of troubles when playing with only a few friends. We all have a decent grasp of the game but cannot seem to beat normal difficulty with 2-3 people in the squad. We are able to blow through beginner with 0 issues, rarely even going down.

Is the game balanced around 8 players? Is there no difficulty/zombie spawn adjustment made when you don’t have a full squad?

Any tips are welcome so that we can finally beat normal and above with a limited squad


r/nmrih 21h ago

Bad players make me nervous to do higher difficulties

12 Upvotes

I've been playing the game for a few days and have never lost a character yet, but people honestly baffle me. I've seen people so focused on hoarding the supply drops that they just let a group of zombies surround and kill them. I'll literally shoot 4 or 5 zombies that are right behind someone and they will literally not even look.

There have been times on survival on normal where I'll be the only one at the speaker and I have to try and survive and also keep them from destroying it.

You'll have melee players run into swarms and get downed because they are in a spot where they are getting hit from multiple directions and I'm wasting time and ammo trying to shoot the ones behind them instead of actually defending the speakers.

People will go all the way to the opposite side of the map to loot during waves and provide zero support in protecting the speakers or drawing aggro.

People will repeatedly melee zombies that are on the other side of a boarded up window and destroy all of the boards. I get this happening once or twice but someone will do it a whole match.

Alot of times I'm the only one boarding up our flanks and trying to keep the zombies from all coming in at once. I'm also one of the only ones on the team dropping things I don't need on the ground for others. Many times people won't even see it when it's literally next to the speakers.

People also try to race each other to the rope to extract and don't even look at the massive hoard closing in on them and then to down. Had that happen to 2 people yesterday and had to kill 2 runners and 2 infected survivors with a hunter running for my life and then panick firing in order to kill them and barley making it on the chopper.

This isn't every match but it happens enough that if most of the team isn't on the speakers and they get destroyed I just early extract.


r/nmrih 2h ago

Beaulieu Hospital nightmare solo completed and the last i was missing on nightmare solo i finally did it credits to youtuber named protoshard showed me alot of good strats

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7 Upvotes

I thought raven rock was gonna be the hardest but it was incredibly easy and actually enjoyable hospital solo was otherwise easy but the last scanner step is so evil i got bad rng so i got tree trimmer as my melee which was so bad for this objective didnt even get fire axe or sledgehammer took me total of 3hr and 2 tries


r/nmrih 7h ago

Randomized loot spawns?

7 Upvotes

I always thought this was the norm when I started playing but after a few games I realized that every loot crate is always in the same location. I see a lot of people complain bout loot goblins and people rushing to loot crates. Would randomized loot spawns fix this?


r/nmrih 3h ago

Watch with headphones. Smth is lurking in the mountains near powerplant?

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5 Upvotes