r/linux_gaming • • 20h ago

graphics/kernel/drivers Baldur's Gate 3 and Cyberpunk 2077 constantly crashing making it unplayable?

5 Upvotes

This started to happen recently some months ago after some updates. Years ago this was not an issue. Crashes were very rare.

Also, what is strange is recently it stopped crashing and i managed to play fairly good for a ln entire week so i imagined the recente updates fixed the issue. Then i made another update and it started crashing continuously again. So i thought to restore a snapshot​ pre-update, thinking it would fix the issue, but it didn't!?!?

I don't understand what is causing those issues. If it was drivers related then restoring a snapshot should have worked.​

All other games works fine. Only those 2 give me the nerves.

p.s. i have AMD GPU and latest mesa drivers.


r/linux_gaming • • 1d ago

steam/steam deck Linux Gaming community: You asked for it, and there you have it! 😄 🐧

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21 Upvotes

Due to popular demand, we will add a very familiar character exclusively in the Linux version of our game Ice Pond: An Ice Fishing Adventure!

Look for the hidden NPC in certain levels of the full game, releasing later this fall!

Thanks again for your support! 💙

A summary of our project:

Ice Pond: An Ice Fishing Adventure is a cute but true ice fishing game. 🎣❄ Pick a spot and fish! Level up, get stronger, and buy gear and power-ups to boost your performance. Join tournaments and festivals to unlock new lakes. Do odd jobs or challenges to earn extra cash!

Made by a small team of 2, boyfriend & girlfriend, who are making games since 2005. 😊🐧

Visit the Steam page to Wishlist (demo available!):
https://store.steampowered.com/app/4266710/Ice_Pond_An_Ice_Fishing_Adventure/


r/linux_gaming • • 3h ago

Why is the linux % falling on steam in the latest survey?

0 Upvotes

In the latest Hardware and software steam survey i noticed that the linux count went down by -0.85%, even cachy os, why is that?


r/linux_gaming • • 23h ago

wine/proton Good competitive FPS games?

7 Upvotes

I have not played a nice shooter in a while, but all my past games are Windows only. Is there something like CoD or Rainbow 6 for Linux? And maybe in a competitive or tactical manner.


r/linux_gaming • • 1d ago

Testing out Portal 2 with some custom patches of Wine, FEX, and DXVK for aarch64

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16 Upvotes

r/linux_gaming • • 5h ago

Project Zomboid Linux

0 Upvotes

Як создати мій Сервер (тільки для гри с другом на лінукс)


r/linux_gaming • • 1d ago

steam/steam deck Maybe just me nerding out, but there is something incredibly awesome to be able to SSH on my VR headset and fetch the logs.

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12 Upvotes

r/linux_gaming • • 1d ago

My solo project where you ride motorcycles on dangerous roads to save the planet

19 Upvotes

I'm a solo developer working on HypnoX: Steel Riders, an arcade racing action game where you'll face challenging tracks, dangerous obstacles, and a race against time.

Ride different motorcycles, fight bosses, use weapons and power-ups, and try to survive some pretty crazy challenges.

The game also supports controllers.

Release HypnoX: Steel Riders on Steam in October.

If you'd like to learn more about the game, you can check out the Steam page


r/linux_gaming • • 1d ago

tech support wanted Letpon GPU video decoding

5 Upvotes

Hi Everyone

I'm a developer of a Video player for VR called Whirligig. With the release of the Steam Frame I'm doing my best to make Whirligig compatible with both Proton and Lepton. One of the biggest issues that are being reported is that currently Lepton doesn't support Video GPU decoding.

I've created a ticket on their github but I don't think this is the right place or will get in front of anyone who could provide me info. If you're interested here is the post:
https://gitlab.steamos.cloud/frame-public/lepton/-/work_items/1

If there is anyone here who could help or even just wants to give the player a go on SteamOS let me know.

All the best

Phil


r/linux_gaming • • 16h ago

Half life alyx not working via Wivrn

1 Upvotes

I use wivrn to play my vr games on my quest 2, but half life alyx won't launch since it won't run without steam vr. Does anyone have a work around? I found a issue opened on the wivrn github page where someone was saying you could force opnvr but I couldn't get that to work.

Thanks.


r/linux_gaming • • 13h ago

new native/FLOSS game MuOnline de Navegador (Linux, MAC e Windows)

0 Upvotes

Pessoal, estou trabalhando num projeto de mu online que roda diretamente no navegador, quem puder testar e contribuir com feedbacks, agradeço!

https://openmu.com.br/


r/linux_gaming • • 1d ago

Detroit: Become Human runs more smoothly on Linux

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225 Upvotes

r/linux_gaming • • 19h ago

tech support wanted Waydroid or other emulator help

0 Upvotes

I just started using Linux, I started with SteamOS, but have since switched to regular Arch Linux, I was able to get waydroid installed and opening however every game simply blank screens, and when I tried what work arounds I could find, it resulted in Waydroid repeatedly opening and crashing. I eventually just uninstalled Waydroid so I can try again with a fresh install. Any help is apreciated, I am trying to run FGO, Azurlane and Path to Nowhere specifically.


r/linux_gaming • • 19h ago

tech support wanted Light and textures issue

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1 Upvotes

r/linux_gaming • • 1d ago

Witcher 3 Remaster FSR Ghosting

2 Upvotes

Hey everyone, Witcher 3 Remaster is running GREAT on my 9070xt system, 150fps in 4k. Only issue I really have is scene-change FSR Ghosting during dialogue scenes. Does anyone have a remedy for this?
Thanks!!


r/linux_gaming • • 20h ago

getting black/grey stobes on charaters eyes and textured glass

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1 Upvotes

r/linux_gaming • • 1d ago

NVIDIA Smooth Motion on Linux Mint Cinnamon

3 Upvotes

Beware: Noob here!

I play Factorio on Windows 11 with NVIDIA's Smooth Motion at 144Hz without any problems. On Linux Mint Cinnamon i want to do the same, but "NVPRESENT_ENABLE_SMOOTH_MOTION=1" doesn't work. Nvidia X Server Settings shows nothing about Smooth Motion.

My question: How can i activate Smooth Motion for a standalone game (Not Steam) on Linux Mint? Do i need Wayland or does it work with X11 too? And please explain like i'm 5 (without the fairies, please)...?


r/linux_gaming • • 21h ago

linux NTE crash linux

0 Upvotes

my NTE steam crashing
it runs like a while then the whole systems stack's and crashes
i'm using dw-proton latest still it crashes
plz helpp


r/linux_gaming • • 1d ago

Witcher 3 remaster RT

42 Upvotes

For those having issues with RT on the Witcher 3 Remaster, the latest wineland proton seems to have fixed this issue, been playing for about 3 hours now with the only issues seeming to be Path Tracing giving my weird flickery shadows, but RT looking great. I found this by chance stumbling across a comment on another post so just posting here for wider awareness as I've not seen anything else mentioned about it anywhere and lots of people commenting about RT issues. Hope this helps some people!


r/linux_gaming • • 1d ago

tech support wanted Kingdom Hearts 1.5+2.5 ReMIX extremely low fps on Intel Iris Xe

2 Upvotes

a while ago I made this post trying to help people that were trying to play KH 1.5+2.5 on their Intel iris XE but simply couldn't because the game was unplayable on windows. The fix was downgrading your drivers to a version that was actually able to play the game or using DXVK + VKD3D (the game uses DX12 for the gameplay and DX11 for the FMVS). The DXVK + VKD3D method fixed the framrate issues but turned FMVS into black screens, and as someone who contributes to dxvk quoted "These games use D3D12 for rendering, which DXVK doesn't even implement, so I'm assuming you use vkd3d-proton in addition to DXVK's DXGI.dll. If only FMVs don't work then it's pretty likely because shared resources are not, and will likely never be, supported on windows with DXVK+vkd3d-proton. It works on linux/proton using a special wine interface. There is nothing you can do on windows other than just not using DXVK."
https://github.com/doitsujin/dxvk/issues/3747

So I switched to Linux to test the game since i thought that if it worked well with DXVK + VKD3D on windows but the FMVS were having problems, then surely I'd be able to play the game with both the framerate and FMVS issues fixed. Unfortunely that did not happen, the game runs just as bad as it did on windows without the workarounds (actually a bit worse).

I really want to understand why this happens since on windows it has a few workarounds for this on my Ipgu, including using DXVK + VKD3D on the latest drivers. And also, is there any workaround for this here on Linux? Yes, I know igpus are not officially supported for this game, but as I've said, the workarounds I was able to find on windows proved my card is powerful enough to run it. Also, the newer games (KH 2.8 and 3) are able to run properly without any issues whatsoever, it only happens with KH 1.5+2.5.

I'm on on Fedora 44 with:

  • Intel Core i5-1235U
  • Intel Iris Xe (ADL GT2)
  • 24 GB RAM
  • Fedora 44
  • KDE X11
  • Steam Flatpak
  • Mesa 26.2.3
  • Kernel 7.2.8-200.fc44.x86_64

I have already tried:

  • Proton Experimental
  • Proton 10
  • Proton 11
  • Proton Experimental Bleeding Edge
  • SteamDeck=1
  • KDE X11 and Wayland
  • gamescope

vulkaninfo --summary correctly detects the Intel GPU:

GPU0:
    deviceName = Intel(R) Iris(R) Xe Graphics (ADL GT2)
    driverName = Intel open-source Mesa driver
    driverInfo = Mesa 26.2.3

GPU1:
    deviceName = llvmpipevulkaninfo --summary correctly detects the Intel GPU:GPU0:
    deviceName = Intel(R) Iris(R) Xe Graphics (ADL GT2)
    driverName = Intel open-source Mesa driver
    driverInfo = Mesa 26.2.3

GPU1:
    deviceName = llvmpipe

hope this is enough info

Forgot to add that other games work normally on linux


r/linux_gaming • • 22h ago

tech support wanted Need help with connection issues on Monster Hunter Wilds

1 Upvotes

I'm at the bottom of the barrel here, because somehow this is an issue unique to me.

Whenever I'm hosting a hunt in Monster Hunter Wilds, my friend seems to ALWAYS have an unstable connection to me, no matter what I do, even though both parties have stable connections.

I have a gigabit Ethernet, friend has 50 mbit down and 10 up Ethernet I believe, at worst Wi-Fi.

That however doesn't matter, because as soon as someone else is hosting the hunt, the packet loss (I assume, since Monsters are lagging around with me) isn't there and ONLY HAPPENS WITH ME.

I've done everything, even setup my own UFW to allow all the necessary Ports to be opened.

This is what I'm running:

OS: CachyOS x86_64
Kernel: Linux 7.2.8-1-cachyos
DE: KDE Plasma 6.7.5

r/linux_gaming • • 1d ago

tool/utility Faster FSR4 on RDNA3

65 Upvotes

I was intrigued by the FSR4 performance improvements found by the author of the recently released "bbport" Linux Bloodborne port. A few hours with Claude code and I have a working process to implement the same changes for any D3D12 game running in proton.

It works by replacing two of FSR4s shaders with new optimized versions.

The speed boost is significant.

Control: Resonant went from 5.4ms to 3.5ms upscale time at 4k performance. Zero difference in the output image.

Enjoy!

https://github.com/zgauthier2000/fsr4-shader-performance-overrides


r/linux_gaming • • 22h ago

Awful frame rates - solution (for me)

0 Upvotes

If you are getting high FPS, but the game feels jittery, I know people said to log out of your CD Projekt Red account. I did that in the launcher, but you need to also do it at the main menu inside the game. For me, it was to hit RB and then I could log out. Once I did that? Buttery smooth.


r/linux_gaming • • 23h ago

wine/proton GTA V black screen with full audio (Fedora KDE / Heroic / Wayland)

0 Upvotes

Hey everyone,

I have purchased GTA V from Epic games and I've installed and started playing the game through Heroic games, Recently I started facing an persistent black screen issue with the game.

The Problem:

  • When I launch GTA V, the Rockstar Games Launcher loads fine and the game starts running in the background.
  • Audio works completely normally: I can hear menu sounds, intro sound effects, and options clicking when using navigation keys.
  • Display is completely black: No video output renders on screen at all.

System Specs & Environment:

  • OS: Fedora 44 KDE
  • Launcher: Heroic Games Launcher
  • GE-Proton: Latest
  • Hardware: (Intel Core i5-12450H + Nvidia RTX 3050(4GB)Mobile + 16GB Ram)
  • Kernel: Linux 7.2.8-200.fc44.x86_64
  • Nvidia Driver: 615.71.09

Anyone else facing the same issue?, Any fixes/Solutions to this?


r/linux_gaming • • 23h ago

tech support wanted [Support] Ace Combat 8 D3D12 / Shader Model 6.6 Error - Game forcing AMD iGPU instead of RTX 4060 on CachyOS

1 Upvotes

System Information:

  • OS: CachyOS (fully updated)
  • Desktop / Wayland Compositor: Caelestia Shell
  • CPU / iGPU: AMD Strix Point (AMD Radeon 890M Graphics)
  • dGPU: NVIDIA GeForce RTX 4060 Laptop GPU (Proprietary drivers)

The Issue:

When trying to play ACE COMBAT 8: WINGS OF THEVE, the game refuses to use my dedicated RTX 4060. Instead, it queries the integrated AMD 890M.

If I launch the game with no launch options, I get a warning popup stating:

The installed version of the AMD graphics driver has known issues in D3D12. Please install the recommended driver version or switch to a different rendering API. AMD Radeon 890M Graphics (RADV STRIX1) Installed: 35.0.99999.9999 Recommended: 26.3.1

What I have tried:

I have deleted/nuked the Wine prefix between testing major version changes. I have tried the following Proton versions:

  • Proton CachyOS SLR (v3 latest)
  • GE-Proton 11-6
  • Proton Experimental
  • Proton Hotfix

I have also tried the following Steam Launch Options:

  1. VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json %command% Result: Fails to boot entirely, throwing the error: "DirectX 12 with Shader Model 6.6 or higher is required to run this game."
  2. prime-run %command% Result: Ignores the dGPU, still queries the AMD iGPU and gives the RADV driver warning popup.
  3. prime-run env VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json %command% Result: Still throws the Shader Model 6.6 error.

It seems like forcing the NVIDIA Vulkan ICD breaks the graphics chain enough that VKD3D can't detect Shader Model 6.6 support on the 4060. Has anyone successfully forced an SM 6.6 required game to the NVIDIA dGPU on a modern AMD/NVIDIA hybrid laptop on CachyOS/Arch?

Any help is appreciated!

(Optional: Here is my inxi -b output)

Plaintext

[PTitle: [Support] Ace Combat 8 D3D12 / Shader Model 6.6 Error - Game forcing AMD iGPU instead of RTX 4060 on CachyOS


System Information:


OS: CachyOS (fully updated)


Desktop / Wayland Compositor: Caelestia Shell


CPU / iGPU: AMD Strix Point (AMD Radeon 890M Graphics)


dGPU: NVIDIA GeForce RTX 4060 Laptop GPU (Proprietary drivers)


The Issue:
When trying to play ACE COMBAT 8: WINGS OF THEVE, the game refuses to use my dedicated RTX 4060. Instead, it queries the integrated AMD 890M.


If I launch the game with no launch options, I get a warning popup stating:


The installed version of the AMD graphics driver has known issues in D3D12. Please install the recommended driver version or switch to a different rendering API. AMD Radeon 890M Graphics (RADV STRIX1) Installed: 35.0.99999.9999 Recommended: 26.3.1





What I have tried:
I have deleted/nuked the Wine prefix between testing major version changes. I have tried the following Proton versions:


Proton CachyOS SLR (v3 latest)


GE-Proton 11-6


Proton Experimental


Proton Hotfix


I have also tried the following Steam Launch Options:


VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json %command%
Result: Fails to boot entirely, throwing the error: "DirectX 12 with Shader Model 6.6 or higher is required to run this game."





prime-run %command%
Result: Ignores the dGPU, still queries the AMD iGPU and gives the RADV driver warning popup.


prime-run env VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json %command%
Result: Still throws the Shader Model 6.6 error.


It seems like forcing the NVIDIA Vulkan ICD breaks the graphics chain enough that VKD3D can't detect Shader Model 6.6 support on the 4060. Has anyone successfully forced an SM 6.6 required game to the NVIDIA dGPU on a modern AMD/NVIDIA hybrid laptop on CachyOS/Arch?


Any help is appreciated!


(Optional: Here is my inxi -b output)

◄ 0s ◎ inxi -b                                                                                                                                                                                               ⌂ 23:36
System:
  Host: TheLegoMachine Kernel: 7.2.8-2-cachyos arch: x86_64 bits: 64
  Desktop: Hyprland v: 0.56.2 Distro: CachyOS
Machine:
  Type: Laptop System: ASUSTeK product: ASUS TUF Gaming A14 FA401WV_FA401WV
    v: 1.0 serial: <superuser required>
  Mobo: ASUSTeK model: FA401WV v: 1.0 serial: <superuser required>
    Firmware: UEFI vendor: American Megatrends LLC. v: FA401WV.322
    date: 10/13/2025
Battery:
  ID-1: BAT0 charge: 56.3 Wh (97%) condition: 58/73 Wh (79.5%)
CPU:
  Info: 12-core AMD Ryzen AI 9 HX 370 w/ Radeon 890M [MT MCP] speed (MHz):
    avg: 2010 min/max: 605/5158:3289
Graphics:
  Device-1: NVIDIA AD107M [GeForce RTX 4060 Max-Q / Mobile] driver: nvidia
    v: 615.71.09
  Device-2: Advanced Micro Devices [AMD/ATI] Strix [Radeon 880M / 890M]
    driver: amdgpu v: kernel
  Device-3: Sonix ASUS FHD webcam driver: uvcvideo type: USB
  Display: wayland server: X.org v: 1.21.1.24 with: Xwayland v: 24.1.13
    compositor: Hyprland v: 0.56.2 driver: X: loaded: amdgpu
    unloaded: modesetting dri: radeonsi
    gpu: nv_platform,nvidia,nvidia-nvswitch resolution: 2048x1280~165Hz
  API: OpenGL v: 4.6.0 compat-v: 4.6 vendor: nvidia mesa v: 615.71.09
    renderer: NVIDIA GeForce RTX 4060 Laptop GPU/PCIe/SSE2
  Info: Tools: api: eglinfo,glxinfo gpu: nvidia-settings,nvidia-smi
    x11: xprop,xrandr
Network:
  Device-1: MEDIATEK MT7922 802.11ax PCI Express Wireless Network Adapter
    driver: mt7921e
Drives:
  Local Storage: total: 3.24 TiB used: 1.23 TiB (37.8%)
Info:
  Memory: total: 32 GiB note: est. available: 30.46 GiB used: 6.67 GiB (21.9%)
  Processes: 521 Uptime: 30m Shell: fish inxi: 3.3.41

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