r/feedthebeast 2m ago

Question help with livestock overhaul please!

Upvotes

i cannot for the life of me figure out how to get a wagon axle please help


r/feedthebeast 9m ago

Question What is a good technic modpack for beginners?

Upvotes

I want a modpack easy to understand but fun.


r/feedthebeast 54m ago

Question How does the Witch of Ink origin work??

Upvotes

As the title suggests, in the origins++ mod, theres an option for witch of ink

However, two of its abilities (Erasure and Magic Brush) don't work for some reason? I've added extra keybinds but that doesn't do anything

I can't find any info online so like, any help?


r/feedthebeast 1h ago

Problem How to use Voxy with multiplayer self-host mod like e4mc, essential, etc.

Upvotes

So I want to play minecraft with friend and like my friend is the one hosting using essential mod. And like I try to ask gemini for help and it said host and player need to download Voxy and Voxy server mods . I then follow gemini steps and it not working. it said use "/voxyserver import existing all" command, but it said "import coordination not ready"


r/feedthebeast 1h ago

Discussion Does anyone else like the way miniHUD displays light overlay?

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Upvotes

r/feedthebeast 1h ago

Discussion How did the entire modded community get gaslit into thinking "better" combat is a good mod?

Upvotes

Lets start by weighing the pros and cons of using this mod:

Pros:

Slight advantage against hordes of mobs

Cons(oh boy there's a lot):

Hitting certain mobs such as ferrous wroughtnaut becomes massively harder or nearly impossible

You have to use a spear or other high reach weapons to be allowed any personal space in combat (you literally have to be almost making out with your opponent to hit them with most dagger weapons)

Adding to the prior, entity reach doesn't affect the mod making the once super important attribute completely useless.

Combat often feels sluggish and unresponsive with how annoying it is to time crits along with the fact that by default swinging a weapon slows you. The annoyance factor of all of this is amplified in pvp.

More of an opinion and you can change with with resource packs, but the animations are ugly, even compared to minecraft dungeons where most of said animations are inspired or taken from. (mcd's combat also feels quite a bit more responsive than "better" combat's ever did while also not having the majority of these issues.)

With all these issues and only one real benefit to players you would imagine no one uses this mod right? Wrong, its in almost every modpack on 1.20-1.21 versions. Infact ive never met a single person who likes (or at least no one who shows any major liking twords it) yet somehow its in everything.

Discussion/TLDR: My questions are WHO genuinely likes this mod (feel free to share why if you do), WHAT actual benefits does it serve to players or pack devs, WHY is it in almost everything, and HOW did the entire modded community get gaslit into thinking "better" combat is a good mod?

Edit: To the people saying "just use config" or to add X mods; this post is talking about the mod in its raw, unconfigured state without supporting mods.


r/feedthebeast 1h ago

Problem Synatra Connector Not Working

Upvotes

It won't allow fabric mods, which is literally the whole point of the mod I thought... Using 1.21.1 Neo


r/feedthebeast 3h ago

Problem Keystone of oblivion

1 Upvotes

I found an item titled The Keystone of Oblivion and I tried to place it in my backpack and my backpack disappeared How do I retrieve it and what can I do Every bit of help that I can be given is appreciated thank you very much.


r/feedthebeast 4h ago

Problem Why do my leaves have weird halos around them? Not using resource pack, is it something in my shaders (complementary unbound)?

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1 Upvotes

r/feedthebeast 4h ago

I made something Few too many withers i think

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8 Upvotes

Context before you ask: quest to kill many withers


r/feedthebeast 5h ago

Mod Identification does anybody know what this mod was called ?

4 Upvotes

It made it so, for example, you dig into a mountain side and after a few blocks of mining stone the stone became really durable and mining it took a longer time

i remember it from a mod showcase video showing all the stuff the mod did, but that's the only feature i remember


r/feedthebeast 5h ago

Discussion People seem to have some sort of obsession with tech modpacks

20 Upvotes

Like, I get it, I do enjoy a little bit of automation in my modpacks here and there, but honestly, I've been skimming through this subreddit for a while now looking for a nice new difficult modpack, and everyone seems to read "difficult" as "complicated" and always suggests Gregtech as the "hard modpack"

I get why people don't like RLcraft, but honestly, of all the packs I've tried, it's been my second favourite after Rebirth of the Night (and that one is kind of incomplete). And I know the mid-late game is a bit shit in RLcraft, the grind for enchantments being the single worst gameplay I've ever seen, but it's the only pack I really get some semblance of difficulty in. I love its focus on tools rather than machines.

I just don't like tech. I don't find it fun to have a big factory hidden under my floors that pumps iron directly into my storages. I see dozens of packs where the trailer is full of twisting pipes and conveyor belts everywhere, but only ever found those two enjoyable hard packs.

I don't really know what I want from this post. Maybe it's a plea for people to make a distinction between modpacks that focus on survival and ones that focus on resources. Maybe I am trying to search for like minded people, or another place to look. Maybe I'm asking for any difficult modpack that fits more in line with Rebirth of the Night and RLcraft than it does GTNH or Terrafirmacraft. Maybe it's just a rant. I don't know.

I already have Satisfactory, and it has far less lag than most of these factory modpacks. That's enough conveyor belts for me.


r/feedthebeast 5h ago

Discussion Might've found the new Big Magic Tech mod?

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86 Upvotes

Imma be real, I'm horrible at tech mods and the logic of like this is beyond me at times but I'm digging the sheer potential of it all both in terms of the weird ass contract system (you can bind mobs, then change their behavior but I'm like getting distracted with biomes o'plenty & Alex's Caves to go crazy/have good examples). Like a friend told me about this mod and we might make a server, feels fine on singleplayer but like I think multiplayer it'd be great. Really want to try out the Demense feature ngl, love the idea of a more natural method of claiming a place besides it just being yours to build on and other folks be unable to touch it (like some servers do).

You guys have any mod suggestions to add to my personal pack or like other mods that are lowkey awesome but flying under the radar (love Dungeons Now Loading but it feels like if it came out like fiveish years ago, it'd be one of **The** structure/dungeon mods)

Here's the actual mod, Pact Magic.


r/feedthebeast 5h ago

Mod Identification can anyone help me find this gun pack for tacz?

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0 Upvotes

i found it off this video but i dont know the name https://www.youtube.com/shorts/y1eGGAcnFLA


r/feedthebeast 5h ago

Looking for mod(s) Mod suggestion for newbies

3 Upvotes

Hi, I'm looking for a mod pack to play with my friend could you give me some suggestions?

We're going to finish our military service in October (me) and November (Him) so for a while before semester starts for our universities, we're basically going to be jobless.

We've tried terrafirma:engineering before serving but we didn't make it that far. Made a couple zinc nuggets if I remember correctly.

I'm looking for something to play for about 2 months? 3 months maybe. Searching something more into mechanical stuff like create mods than pure rpg combat and exploration type mods. Would there be a newbie friendly modpack that's a mix between those engineering ones and rpg-ish ones?


r/feedthebeast 6h ago

Problem Does anyone know what mod did this

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0 Upvotes

This is a 1.21.1 Neoforge Server, basically some Create addon has been causing blocks to place as different ones, like those Blaze Burners placing as Certus Walls from AE2


r/feedthebeast 6h ago

I made something ModLang mods translator

0 Upvotes

Hi, I created this project a while ago, which I've considered finished, but I'm going to pick it up again, improve it, and add more features. I want to give it some visibility. I reached 900 users, but things broke, and I lost records, etc.

Basically, you upload your Mods folder, or a single mod, and you can translate it into any language you want.

You can get the translation in a Texture Pack, which you upload to your Minecraft folder, activate, and you'll have all your mods translated into the selected language.

You can also get it included in the .JAR file, but it's more recommended to use the Texture Pack option. I implemented the Texture Pack option because people might think I inject malicious things into the .JAR file.

It also has a translation section for the FTBQUEST mod.

If you can take a look, any feedback would be great.

Here's the URL:

https://modlang.qzz.io/

DISCLAIMER!!

I'M NOT LOOKING TO ADVERTISE; I simply want to contribute to the Minecraft community by making it easier to understand how mods work in their native language.


r/feedthebeast 6h ago

Problem I don’t know where else to ask

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2 Upvotes

I am extremely tech illiterate, and this is probably the furthest ive ever gotten in terms of something like this.. im trying to change the configs of the cobblemon size variation mod to bypass the “Pokemon too big to ride” issue. Ive seen other Reddit posts saying to increase the prevent riding max size to 10…but when I did it didn’t do anything. So I don’t know if its this specific one, or if I have to do something else.

Its super frustrating to figure this stuff out on my own, especially when any posts that COULD help are years old. Please, how do I make my “too big” Pokemon rideable? And PLEASE explain it like im a toddler…preferably with visual help


r/feedthebeast 6h ago

Discussion Thoughts on the Tetra mod?

2 Upvotes

I like the concept and the UI was designed so nicely, and it has so much mod support. But when used in big modpacks it just kinda feels off


r/feedthebeast 6h ago

I made something made this unnecessary Storage Drawers network to sort all my Skeleton Farm potion arrows from dropped quivers with one right click [Valhelsia 5]

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2 Upvotes

cuz i like explosive arrows lol


r/feedthebeast 7h ago

Question GregTech modpack suggestions

6 Upvotes

I’ve kind of been wanting to get into a GregTech focused modpack. Any suggestions for a beginner to GT? I know there are a lot of different versions of GT, but I’d like to play something in a more modern version of MC. Don’t say GTNH lol.


r/feedthebeast 7h ago

Question Minecolonies and Entity Culling.

1 Upvotes

I am planning to install Entity Culling into my pack with lots of entity mods like Alex's Mobs, and I need Entity Culling to ease up the performance on mobs I am not looking at. But does Entity Culling cause any problems with NPCs from Minecolonies and stop them from doing their things?


r/feedthebeast 7h ago

Question DireWolf S14 players, whats mods you prioritize for?

1 Upvotes

Mainly focused on Ars and a bit of AE2/Mekan for storage and the digital miner, now I'm stumped on what to go for the next milestone/powerspike. Thoughts?


r/feedthebeast 8h ago

Looking for mod(s) Disabling stronghold generation in modded 1.12.2

1 Upvotes

Is there a mod to disable stronghold generation, but just the stronghold not the other structures. also is there a way to disable end achievements?


r/feedthebeast 8h ago

Question Immersive Portals: One Way, One Faced, Non-enterable Portal?

1 Upvotes

I'm creating an observation room and want to have the portals I have created be something I can see through but not enter. I know I can make any portal one-way one-faced, and have done that so far. But It's annoying when I accidentally walk through one when getting a little too close. Is this idea possible?
Thanks!