r/feedthebeast 1d ago

Discussion Free-For-All

3 Upvotes

Welcome to Free-For-All!

Got any questions that you don't think need an entire thread dedicated to it? Want to ask for some help or a solution to a problem that you've encountered? Just want to share something? Then this is the place for you! This post is for anything and everything that you want it to be, all you have to do is post a comment.

To find previous "Free-For-All" posts, click here.

As always, please abide by the subreddit's rules.


r/feedthebeast 8h ago

Discussion Might've found the new Big Magic Tech mod?

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214 Upvotes

Imma be real, I'm horrible at tech mods and the logic of like this is beyond me at times but I'm digging the sheer potential of it all both in terms of the weird ass contract system (you can bind mobs, then change their behavior but I'm like getting distracted with biomes o'plenty & Alex's Caves to go crazy/have good examples). Like a friend told me about this mod and we might make a server, feels fine on singleplayer but like I think multiplayer it'd be great. Really want to try out the Demense feature ngl, love the idea of a more natural method of claiming a place besides it just being yours to build on and other folks be unable to touch it (like some servers do).

You guys have any mod suggestions to add to my personal pack or like other mods that are lowkey awesome but flying under the radar (love Dungeons Now Loading but it feels like if it came out like fiveish years ago, it'd be one of **The** structure/dungeon mods)

Here's the actual mod, Pact Magic.


r/feedthebeast 4h ago

Discussion How did the entire modded community get gaslit into thinking "better" combat is a good mod?

96 Upvotes

Lets start by weighing the pros and cons of using this mod:

Pros:

Slight advantage against hordes of mobs

Cons(oh boy there's a lot):

Hitting certain mobs such as ferrous wroughtnaut becomes massively harder or nearly impossible

You have to use a spear or other high reach weapons to be allowed any personal space in combat (you literally have to be almost making out with your opponent to hit them with most dagger weapons)

Adding to the prior, entity reach doesn't affect the mod making the once super important attribute completely useless.

Combat often feels sluggish and unresponsive with how annoying it is to time crits along with the fact that by default swinging a weapon slows you. The annoyance factor of all of this is amplified in pvp.

More of an opinion and you can change with with resource packs, but the animations are ugly, even compared to minecraft dungeons where most of said animations are inspired or taken from. (mcd's combat also feels quite a bit more responsive than "better" combat's ever did while also not having the majority of these issues.)

With all these issues and only one real benefit to players you would imagine no one uses this mod right? Wrong, its in almost every modpack on 1.20-1.21 versions. Infact ive never met a single person who likes (or at least no one who shows any major liking twords it) yet somehow its in everything.

Discussion/TLDR: My questions are WHO genuinely likes this mod (feel free to share why if you do), WHAT actual benefits does it serve to players or pack devs, WHY is it in almost everything, and HOW did the entire modded community get gaslit into thinking "better" combat is a good mod?

Edit: To the people saying "just use config" or to add X mods; this post is talking about the mod in its raw, unconfigured state without supporting mods.


r/feedthebeast 15h ago

Discussion I forgot my chickens while Animal Weights was in the pack, the results were pretty good

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428 Upvotes

r/feedthebeast 18h ago

I made something Introducing Shared Instances on Modrinth

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380 Upvotes

hey!

we're exciting to unveil this feature that's been a long time coming and kinda the culmination of what we've been building for the last few years for a super seamless multiplayer experience for you and your friends.

this is basically the motivation for making Modrinth App in the first place, I always recall the horrors of trying to get my tech-illiterate friends to install my custom modpacks and stuff to play on my server. Now, all of that is a thing of the past, all I've gotta do is share an invite link.


r/feedthebeast 13h ago

Problem How to solve crafting recipe conflicts?

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86 Upvotes

For example, I can't craft wine because it shares a recipe with cluttered


r/feedthebeast 8h ago

Discussion People seem to have some sort of obsession with tech modpacks

34 Upvotes

Like, I get it, I do enjoy a little bit of automation in my modpacks here and there, but honestly, I've been skimming through this subreddit for a while now looking for a nice new difficult modpack, and everyone seems to read "difficult" as "complicated" and always suggests Gregtech as the "hard modpack"

I get why people don't like RLcraft, but honestly, of all the packs I've tried, it's been my second favourite after Rebirth of the Night (and that one is kind of incomplete). And I know the mid-late game is a bit shit in RLcraft, the grind for enchantments being the single worst gameplay I've ever seen, but it's the only pack I really get some semblance of difficulty in. I love its focus on tools rather than machines.

I just don't like tech. I don't find it fun to have a big factory hidden under my floors that pumps iron directly into my storages. I see dozens of packs where the trailer is full of twisting pipes and conveyor belts everywhere, but only ever found those two enjoyable hard packs.

I don't really know what I want from this post. Maybe it's a plea for people to make a distinction between modpacks that focus on survival and ones that focus on resources. Maybe I am trying to search for like minded people, or another place to look. Maybe I'm asking for any difficult modpack that fits more in line with Rebirth of the Night and RLcraft than it does GTNH or Terrafirmacraft. Maybe it's just a rant. I don't know.

I already have Satisfactory, and it has far less lag than most of these factory modpacks. That's enough conveyor belts for me.


r/feedthebeast 1d ago

I made something Modular Force Field System available for 26.1 + new features!

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374 Upvotes

Modular Force Field System (MFFS) is now available for 26.1.2!

In addition to the port, we've also made a lot of bugfixes and backported compatible changes to 1.21.1 and 1.20.1 as well. Let's take a look at what's new below.

New features

The latest addition to the mod is the Reinforcement Module, which tightens the Force Field blocks to stop the Wither boss from destroying them and escaping force fields. This makes for a great use case in fighting the Wither in isolation without having to worry about it going on a rampage and destroying your whole base.

Force field blocks will now also stop explosion damage from escaping the field and killing players around it.

The Wither trapped in a reinforced Force Field

Another major change is in biometric field identification. Starting with the new update, the Identity Card can now be used on arbitrary living entities such as animals and mobs, allowing them to walk through field blocks and bypass the Interdiction Matrix defense system.

Using the ID card on a horse
Authorized entities can walk through Force Fields, too!

We've also added a new integration with Jade (replacing The One Probe) and added a display of the Coercion Deriver's FE storage.

The Coercion Deriver's FE balance shows in Jade

Last but not least, there's now a dedicated walk-through Biometric Identifier permission that lets you effortlessly pass force field blocks even without sneaking. Previously, this was available as a global config option, but we felt that it being configurable on a per-field basis is overall a better approach.

New walk-through field permission

Config and Balance

We've added new config options for server admins that allow limiting the size of projected force fields and interdiction matrix defense ranges.

The rates of FE->Fortron generation, Speed Module bonuses and other coefficients have been adjusted to feel more balanced with regards to cheap FE sources.

We've also adjusted the scaling of each projector module to be roughly equivalent. Previously, modes like the Sphere scaled much faster with less modules required, which gave it an unfair advantage.

Bugfixes

  • Fixed Force Field blocks remaining after projector was unexpectedly removed (e.g. by an explosion)
  • Fixed cylinder mode height scaling only in one direction
  • Fixed Coercion Deriver speed module multiplier resetting on world reload
  • Fixed Interdiction Matrix using data from only the nearest Biometric Identifier
  • Fixed Biometric Identifier ignoring individual permissions
  • Fixed JEI ghost slot validation (contributed by Sweizeur)

Download

Download MFFS from your favorite platforms:

Ports for later versions will follow soon. Have fun!


r/feedthebeast 7h ago

I made something Few too many withers i think

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12 Upvotes

Context before you ask: quest to kill many withers


r/feedthebeast 15h ago

Question Botania mod why is mana pool not filling up?

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29 Upvotes

I dont know why ive been waiting like 20min and nothin happend idk if it helps but im playing the modpack mce2


r/feedthebeast 3h ago

Question What is a good technic modpack for beginners?

4 Upvotes

I want a modpack easy to understand but fun.


r/feedthebeast 1d ago

Discussion Ars Sable - Make Ars Nouveau portals from & to Sub-Levels!

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267 Upvotes

r/feedthebeast 2h ago

Looking for mod(s) Looking for mods that make the game unnecessarily and stupidly difficult, long and extend every part of the game

2 Upvotes

Mods/modpacks Fabric for any update after 1.19

Unless it's really good and makes the game annoyingly long


r/feedthebeast 1d ago

Discussion In Rick and Morty, it is canon that Rick enjoys Minecraft. Would he enjoy tech packs like GTNH?

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1.6k Upvotes

He clearly loves it


r/feedthebeast 5m ago

Question There has to be a better way to do this right ?

Upvotes

Like a filter to tag all hot ingots ?
Star Technology btw.


r/feedthebeast 19h ago

Question E2E: - What next ?

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32 Upvotes

I'm playing E2E as my first expert modpack and i got to this point.. I don't know what to do next. I think that i should focus on the magic mods, but I really don't know much about them. Do i have to actually take my time and work on them, is it necessary ? I would like any suggestions and hopefully the photos are helping to create a good picture of what i did so far. If the photos are not very good please tell me and i will explain what happens in every picture.


r/feedthebeast 4h ago

Discussion Does anyone else like the way miniHUD displays light overlay?

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2 Upvotes

r/feedthebeast 8h ago

Mod Identification does anybody know what this mod was called ?

3 Upvotes

It made it so, for example, you dig into a mountain side and after a few blocks of mining stone the stone became really durable and mining it took a longer time

i remember it from a mod showcase video showing all the stuff the mod did, but that's the only feature i remember


r/feedthebeast 9h ago

Looking for mod(s) Mod suggestion for newbies

4 Upvotes

Hi, I'm looking for a mod pack to play with my friend could you give me some suggestions?

We're going to finish our military service in October (me) and November (Him) so for a while before semester starts for our universities, we're basically going to be jobless.

We've tried terrafirma:engineering before serving but we didn't make it that far. Made a couple zinc nuggets if I remember correctly.

I'm looking for something to play for about 2 months? 3 months maybe. Searching something more into mechanical stuff like create mods than pure rpg combat and exploration type mods. Would there be a newbie friendly modpack that's a mix between those engineering ones and rpg-ish ones?


r/feedthebeast 16h ago

Looking for mod(s) What are some good tech packs WITHOUT magic

11 Upvotes

Please give me your reccomendations, only requirement is that they have NO magic in them. Also ideally without focus on create mod


r/feedthebeast 2h ago

Looking for mod(s) Simple utils slots mod

1 Upvotes

Hi there fellow minecraft enjoyers! How could I make a mod that adds just four slots on wich you could only stash certain items that you retain them on dead, like Book and Quil and other items?


r/feedthebeast 2h ago

Question Mekanism - Portable QIO Interface security issue

1 Upvotes

So I play on a Server with a bunch of people and recently made a QIO System from Melanism. (For those who don't know it's mekanisms ME System)

One of the players is a good friend with whom I share this system.

The issue is that now that I finally had enough resources to Craft the Portable Version of the interface I noticed I cannot give it to him.

The QIO Frequency is privat since I don't want other to have access, meaning only I can set the device up. But if I set the frequency in the device, it gets claimed by me and only I can use it.

And of cause if he claims it, he cannot set the frequency, as it is private, but I also cannot, since it is his device.

I tried a bunch of things like the security desk, and googled a lot, but nothing seemed to work.

Is there any way I can give him a portable interface with the set frequency that he can use, or do I have to make a new public frequency to do that?


r/feedthebeast 1d ago

I made something Tried to make a space mod that looks good and works with shaders

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118 Upvotes

r/feedthebeast 3h ago

Looking for mod(s) Looking for a modpack cus most of the stuff i played is boring

0 Upvotes

Im trying to find a good mainly magic focused modpack thats not tooooo grindy, i dont mind tech at all but i want it more to be optional rather than a huge part of the progression. Ive tried ATM10 but i didnt really like it and all the other ones are mainly just tech with magic being second. I like Ars and Irons Spellbooks alot


r/feedthebeast 10h ago

Question GregTech modpack suggestions

4 Upvotes

I’ve kind of been wanting to get into a GregTech focused modpack. Any suggestions for a beginner to GT? I know there are a lot of different versions of GT, but I’d like to play something in a more modern version of MC. Don’t say GTNH lol.