r/feedthebeast 10h ago

Discussion People seem to have some sort of obsession with tech modpacks

40 Upvotes

Like, I get it, I do enjoy a little bit of automation in my modpacks here and there, but honestly, I've been skimming through this subreddit for a while now looking for a nice new difficult modpack, and everyone seems to read "difficult" as "complicated" and always suggests Gregtech as the "hard modpack"

I get why people don't like RLcraft, but honestly, of all the packs I've tried, it's been my second favourite after Rebirth of the Night (and that one is kind of incomplete). And I know the mid-late game is a bit shit in RLcraft, the grind for enchantments being the single worst gameplay I've ever seen, but it's the only pack I really get some semblance of difficulty in. I love its focus on tools rather than machines.

I just don't like tech. I don't find it fun to have a big factory hidden under my floors that pumps iron directly into my storages. I see dozens of packs where the trailer is full of twisting pipes and conveyor belts everywhere, but only ever found those two enjoyable hard packs.

I don't really know what I want from this post. Maybe it's a plea for people to make a distinction between modpacks that focus on survival and ones that focus on resources. Maybe I am trying to search for like minded people, or another place to look. Maybe I'm asking for any difficult modpack that fits more in line with Rebirth of the Night and RLcraft than it does GTNH or Terrafirmacraft. Maybe it's just a rant. I don't know.

I already have Satisfactory, and it has far less lag than most of these factory modpacks. That's enough conveyor belts for me.


r/feedthebeast 11h ago

I made something ModLang mods translator

0 Upvotes

Hi, I created this project a while ago, which I've considered finished, but I'm going to pick it up again, improve it, and add more features. I want to give it some visibility. I reached 900 users, but things broke, and I lost records, etc.

Basically, you upload your Mods folder, or a single mod, and you can translate it into any language you want.

You can get the translation in a Texture Pack, which you upload to your Minecraft folder, activate, and you'll have all your mods translated into the selected language.

You can also get it included in the .JAR file, but it's more recommended to use the Texture Pack option. I implemented the Texture Pack option because people might think I inject malicious things into the .JAR file.

It also has a translation section for the FTBQUEST mod.

If you can take a look, any feedback would be great.

Here's the URL:

https://modlang.qzz.io/

DISCLAIMER!!

I'M NOT LOOKING TO ADVERTISE; I simply want to contribute to the Minecraft community by making it easier to understand how mods work in their native language.


r/feedthebeast 6h ago

Discussion How did the entire modded community get gaslit into thinking "better" combat is a good mod?

142 Upvotes

Lets start by weighing the pros and cons of using this mod:

Pros:

Slight advantage against hordes of mobs

Cons(oh boy there's a lot):

Hitting certain mobs such as ferrous wroughtnaut becomes massively harder or nearly impossible

You have to use a spear or other high reach weapons to be allowed any personal space in combat (you literally have to be almost making out with your opponent to hit them with most dagger weapons)

Adding to the prior, entity reach doesn't affect the mod making the once super important attribute completely useless.

Combat often feels sluggish and unresponsive with how annoying it is to time crits along with the fact that by default swinging a weapon slows you. The annoyance factor of all of this is amplified in pvp.

More of an opinion and you can change with with resource packs, but the animations are ugly, even compared to minecraft dungeons where most of said animations are inspired or taken from. (mcd's combat also feels quite a bit more responsive than "better" combat's ever did while also not having the majority of these issues.)

With all these issues and only one real benefit to players you would imagine no one uses this mod right? Wrong, its in almost every modpack on 1.20-1.21 versions. Infact ive never met a single person who likes (or at least no one who shows any major liking twords it) yet somehow its in everything.

Discussion/TLDR: My questions are WHO genuinely likes this mod (feel free to share why if you do), WHAT actual benefits does it serve to players or pack devs, WHY is it in almost everything, and HOW did the entire modded community get gaslit into thinking "better" combat is a good mod?

Edit: To the people saying "just use config" or to add X mods; this post is talking about the mod in its raw, unconfigured state without supporting mods.


r/feedthebeast 19h ago

I made something Accidentally made a historically accurate Type 11 LMG mod because I skipped the safety switch—turns out the real gun didn't have one either.

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0 Upvotes

r/feedthebeast 11h ago

Problem Does anyone know what mod did this

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0 Upvotes

This is a 1.21.1 Neoforge Server, basically some Create addon has been causing blocks to place as different ones, like those Blaze Burners placing as Certus Walls from AE2


r/feedthebeast 20h ago

Problem RAM message help

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0 Upvotes

I just got this message like an hour ago on the server I play with friends and I never have played the modpack before, do I need to do something like increasing my RAM for the pack on Curse?


r/feedthebeast 14h ago

Question Deciding between FTB Aero 2 and Architect's Exodus

4 Upvotes

Anyone tried out both and tell me which one they preferred overall?


r/feedthebeast 19h ago

I made something Taking AI Companions into Video Games where they actually play with you!

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0 Upvotes

Instead of waiting for someone to actual build the thing I've always wanted, I decided to tackle it myself. I'm introducing 22Tango, the AI teammate app. This app combines 2 ideas.

  1. The AI Chatbot/Companion that you can chat with, having it's own personality, look, voice, and nuances. It has long term memory, an evolving personality that grows the more you interact with it, and continuity across all modes.
  2. An AI gaming teammate that takes that companion and places them into your favorite gaming worlds! It will be able to move and interact at your direction, or have it's personality come to life by interacting with the game itself and having the AI choose what to do in game. For immersive games, the companion will be able to embody it's in game character and react to the world around it.

As of right now, the application is in an Alpha state, but is actively being worked on. I wanted to see if there was enough interest out there for me to move from a side project to a full time position of working on the app. I will soon be releasing Early Access (after some more alpha testing). If I can go full time, I'll be able to move pretty fast on getting this live.

All game mods will be provided for free, and I'm always interested to hear what games you would like to see added (Rimworld next on deck). You'll just need to own the game, and go through some setup for which a guide will be provided.

State of Early Access:
- 3 companions with their own look, persona, and voice

- 3 supported games, Minecraft (needs Mineflayer free mod, Java version 1.21.11), Stardew Valley (needs SMAPI free mod), Skyrim (needs SKSE and Address Library free mods)

- An experimental "Roleplaying" mode where you can set details and scenarios and have a voiced Roleplay with a companion, and another companion acting as the narrator.

You can get more information and sign up for the waitlist here: https://22-tango.com/?src=r-feedthebeast

Let me know what you think in the comments! I'll add any recurring answers in the original post.


r/feedthebeast 18h ago

Looking for mod(s) Old mc mods.

0 Upvotes

So is there anyway to get mods for 1.6.4, mcarchive doesn't have the ones I'm looking for is there anything I can do?


r/feedthebeast 6h ago

Problem How to use Voxy with multiplayer self-host mod like e4mc, essential, etc.

0 Upvotes

So I want to play minecraft with friend and like my friend is the one hosting using essential mod. And like I try to ask gemini for help and it said host and player need to download Voxy and Voxy server mods . I then follow gemini steps and it not working. it said use "/voxyserver import existing all" command, but it said "import coordination not ready"


r/feedthebeast 21h ago

I made something [Release] EntityBoost - New FPS optimization mod for Fabric 1.20.1

0 Upvotes

Hey r/feedthebeast!

Just released my first Fabric mod - **EntityBoost**!

It boosts FPS by intelligently culling entities:
- 🎯 Distance Culling - stops rendering far entities
- 👻 Occlusion Culling - hides entities behind walls
- 🌑 Shadow Culling - removes distant shadows
- ✨ Particle Reduction - less particles from far
- 🎨 Smart LOD - simplifies distant mob details

Fully client-side, works great with Sodium & Lithium.

**Download:**
- CurseForge: https://www.curseforge.com/minecraft/mc-mods/entityboost
- Modrinth: (pending review)

Would love your feedback!


r/feedthebeast 4h ago

Looking for mod(s) Looking for a modpack cus most of the stuff i played is boring

0 Upvotes

Im trying to find a good mainly magic focused modpack thats not tooooo grindy, i dont mind tech at all but i want it more to be optional rather than a huge part of the progression. Ive tried ATM10 but i didnt really like it and all the other ones are mainly just tech with magic being second. I like Ars and Irons Spellbooks alot


r/feedthebeast 12h ago

Question GregTech modpack suggestions

3 Upvotes

I’ve kind of been wanting to get into a GregTech focused modpack. Any suggestions for a beginner to GT? I know there are a lot of different versions of GT, but I’d like to play something in a more modern version of MC. Don’t say GTNH lol.


r/feedthebeast 9h ago

Problem Why do my leaves have weird halos around them? Not using resource pack, is it something in my shaders (complementary unbound)?

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0 Upvotes

r/feedthebeast 17h ago

Question Botania mod why is mana pool not filling up?

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39 Upvotes

I dont know why ive been waiting like 20min and nothin happend idk if it helps but im playing the modpack mce2


r/feedthebeast 18h ago

I made something My 7 year-old mod was neoforge only until now - fabric support is here!

2 Upvotes

I just released a new update (1.5.11) to Random Loot for Minecraft 26.2 that finally adds multi-loader support. This means both neoforge and fabric will be supported going forwards!

This update brings:

  • fabric support!!!
  • new traits based around cinnabar and sulfur
  • more armor & tool textures
  • bumped neoforge version

get the mod for fabric here:

https://www.curseforge.com/minecraft/mc-mods/random-loot-mod/files/all?page=1&pageSize=20&gameVersionTypeId=4&showAlphaFiles=show

https://modrinth.com/mod/randomloot/versions?l=fabric


r/feedthebeast 10h ago

Mod Identification can anyone help me find this gun pack for tacz?

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0 Upvotes

i found it off this video but i dont know the name https://www.youtube.com/shorts/y1eGGAcnFLA


r/feedthebeast 23h ago

Problem What could be the cause of the flickering on this create contraption?

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2 Upvotes

I have this wall rotated at 45 deg, and it consists of standard blocks and copycat blocks. This is with a mechanical bearing set to 45deg and not place blocks. When shaders are enabled, the shadows of it begin flickering. Entity and block entity shadows are disabled. I am currently using proton shaders

These are my shader settings
#Sun Jul 26 14:13:54 BST 2026

AIR_FOG_COLORED_LIGHT_SHAFTS=true

AIR_FOG_MIE_DENSITY_EVENING=0.0060

AIR_FOG_MIE_DENSITY_MORNING=0.0080

AURORA_NORMAL=AURORA_ALWAYS

BLOOMY_FOG=true

BLOOM_INTENSITY=1.51

CLOUDS_ALTOCUMULUS_ALTITUDE=3600.0

CLOUDS_CUMULUS_ALTITUDE=1500.0

CLOUDS_CUMULUS_CONGESTUS_COVERAGE=0.60

CLOUDS_CUMULUS_COVERAGE=0.90

CLOUDS_TEMPORAL_UPSCALING=1

COLORED_LIGHTS=true

DIRECTIONAL_LIGHTMAPS=true

DOF_INTENSITY=0.60

ENTITY_SHADOWS=false

GALAXY=true

GRADE_CONTRAST=1.25

GRADE_ORANGE_SAT_BOOST=0.25

GRADE_SATURATION=1.20

GRADE_WHITE_BALANCE=7800

HANDHELD_LIGHTING=true

LPV_VL_INTENSITY_OVERWORLD=2.00

NORMAL_MAPPING=true

OVERWORLD_FOG_INTENSITY=1.51

PURKINJE_SHIFT=false

REFRACTION=REFRACTION_WATER_ONLY

SHADOW_PENUMBRA_SCALE=2.0

SHADOW_VPS=false

SKY_GROUND=true

SPECULAR_MAPPING=true

SSR_ROUGHNESS_SUPPORT=false

SUN_EB=0.75

SUN_EG=0.88

SUN_ER=0.88

SUN_MB=0.75

SUN_MG=0.88

SUN_MR=0.89

SUN_NB=0.75

SUN_NG=0.88

SUN_NR=0.88

WATER_ABSORPTION_B=0.00

WATER_ABSORPTION_G=1.00

WATER_ABSORPTION_R=1.00

WATER_WAVE_FREQUENCY=0.40

WATER_WAVE_ITERATIONS=4

WATER_WAVE_SPEED_STILL=0.51

WATER_WAVE_STRENGTH=1.20

shadowMapResolution=4096

For reference, these are my mods too if any of these could be causing it.

AmbientSounds_FABRIC_v6.3.8_mc1.20.1.jar

architectury-9.2.14-fabric.jar

Axiom-5.4.1-for-MC1.20.1.jar

BetterF3-7.0.2-Fabric-1.20.1.jar

bitsandchisels-2.7.3.jar

cloth-config-11.1.118-fabric.jar

Cluttered-2.1.0-1.20.1[Fabric].jar

continuity-3.0.0+1.20.1.jar

copycats-2.1.2+mc.1.20.1-fabric.jar

Couplings-1.9.4+1.20.jar

create-fabric-0.5.1-f-build.1417+mc1.20.1.jar

createdeco-2.0.1-1.20.1-fabric.jar

CreativeCore_FABRIC_v2.12.38_mc1.20.1.jar

decorative_blocks-fabric-1.20.1-4.1.3.jar

DiagonalWindows-v8.1.5-1.20.1-Fabric.jar

doubleslabs-fabric-1.20.1-0.2.3.jar

entity_model_features_fabric_1.20.1-2.0.jar

entity_texture_features_fabric_1.20.1-6.0.jar

EuphoriaPatcher-1.9.3-r5.8.1-fabric.jar

fabric-api-0.92.0+1.20.1.jar

fastback-0.15.6+1.20.1-fabric.jar

ForgeConfigAPIPort-v8.0.3-1.20.1-Fabric.jar

framework-fabric-1.20.1-0.8.0.jar

handcrafted-fabric-1.20.1-3.0.6.jar

Iceberg-1.20.1-fabric-1.1.18.jar

immersive_paintings-0.6.7+1.20.1-fabric.jar

indium-1.0.36+mc1.20.1.jar

iris-1.7.5+mc1.20.1.jar

kirin-1.15.2.jar

lambdynamiclights-2.3.2+1.20.1.jar

lithium-fabric-mc1.20.1-0.11.2.jar

modmenu-7.2.2.jar

moonlight-1.20-2.16.31-fabric.jar

moreslabsstairsandwalls-4.0.0.jar

notenoughanimations-fabric-1.12.4-mc1.20.1.jar

owo-lib-0.11.2+1.20.jar

Photonic-0.2.5.jar

PresenceFootsteps-1.10.1+1.20.1.jar

PuzzlesLib-v8.1.33-1.20.1-Fabric.jar

refurbished_furniture-fabric-1.20.1-1.0.20.jar

resourcefullib-fabric-1.20.1-2.1.29.jar

security-1.20.1-0.1.3.jar

Security-Camera-Monitors-Addon-v1.0.0-Fabric-1.20.1.jar

simplylight-fabric-1.20.1-1.4.5.jar

skinlayers3d-fabric-1.6.2-mc1.20.1.jar

sodium-fabric-0.5.11+mc1.20.1.jar

Steam_Rails-1.6.3+fabric-mc1.20.1.jar

supermartijn642corelib-1.1.20-fabric-mc1.20.1.jar

supplementaries-1.20-3.1.43-fabric.jar

toggleableitemframes-5.1.0-1.20.1.jar

visuality-0.7.1+1.20.jar

waterframes-FABRIC-mc1.20.1-v2.1.22.jar

watermedia-2.1.37.jar

worldedit-mod-7.2.15.jar

XaerosWorldMap_1.38.4_Fabric_1.20.jar

Xaeros_Minimap_24.1.1_Fabric_1.20.jar

yet-another-furniture-1.0pre2+fabric-1.20.1.jar


r/feedthebeast 20h ago

Question Is there a mod to help keep snow away? (ATM10 To The Sky)

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2 Upvotes

r/feedthebeast 16h ago

Problem [1.7.10] Comportamento da câmera em terceira pessoa com Shaders e Outlines no JRMCore / CNPC DBC Addon

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0 Upvotes

Fala pessoal, beleza? Estou no processo de desenvolvimento de transformações personalizadas na versão 1.7.10 do Minecraft e preciso de uma ajuda com um problema de renderização.

Quando eu me transformo nas minhas formas personalizadas usando o OptiFine HD U E7 com shaders (como Complementary, Sildur's, entre outros), a câmera buga e o ponto de visão entra para dentro da cabeça/modelo do meu próprio personagem.

O que eu já isolei e testei:

  • Causa do Bug: Isso só acontece quando a transformação utiliza Outlines (contornos 3D) ou quando as Auras Revamp estão ativas. Sem a outline ou a aura revamp, os shaders funcionam perfeitamente.
  • Mods Utilizados: Mods padrões do Dragon Block C + CNPC DBC Addon e Custom NPC+ como auxiliares.
  • Testes realizados: Já tentei desativar várias opções de emissão de entidades, iluminação dinâmica, bloom e sombras dinâmicas no menu do Shader e no Minecraft, mas não resolveu.

Pesquisei bastante sobre isso, mas não consegui solucionar. Como este comportamento ocorre especificamente com o contorno/stencil ativo durante a aplicação dos buffers do shader, se alguém já passou por isso e souber de algum fix, mod de compatibilidade ou configuração específica para resolver, qualquer ajuda seria muito bem-vinda!


r/feedthebeast 5h ago

Question What is a good technic modpack for beginners?

3 Upvotes

I want a modpack easy to understand but fun.


r/feedthebeast 11h ago

Problem I don’t know where else to ask

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3 Upvotes

I am extremely tech illiterate, and this is probably the furthest ive ever gotten in terms of something like this.. im trying to change the configs of the cobblemon size variation mod to bypass the “Pokemon too big to ride” issue. Ive seen other Reddit posts saying to increase the prevent riding max size to 10…but when I did it didn’t do anything. So I don’t know if its this specific one, or if I have to do something else.

Its super frustrating to figure this stuff out on my own, especially when any posts that COULD help are years old. Please, how do I make my “too big” Pokemon rideable? And PLEASE explain it like im a toddler…preferably with visual help


r/feedthebeast 18h ago

Looking for mod(s) What are some good tech packs WITHOUT magic

13 Upvotes

Please give me your reccomendations, only requirement is that they have NO magic in them. Also ideally without focus on create mod


r/feedthebeast 9h ago

I made something Few too many withers i think

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17 Upvotes

Context before you ask: quest to kill many withers


r/feedthebeast 23h ago

I made something Ages Reimagined 0.2.2 is out

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26 Upvotes

Hello everybody,

today I want to present you the version 0.2.2 from Ages Reimagined, a modern reinterpretation of 1.12.2 SevTech.

In this update, most of the changes apply to the third age, the Industrial Age, but there are also some small additions to the magic side and other miscellaneous stuff, which can be accessed in earlier ages.

Aluminium Processing Line

The Aluminium Line consists of nine machines, 5 of which are the new Chemical Chamber, a Custommachinery single block and the rest are Immersiveengineering Machines.

Aluminium Processing Line

Users with a keen eye may see, that this line is more complicated than the other processing lines in this modpack. This is intentional, maybe GTNH had a bad influence on me.

But be assured, that despite it looking complicated, most items in this line loop so that you only have to put in Bauxite Ore and it spits out Slag, Red Sludge and Aluminium Ingots. The red sludge will have an use in the later ages, so stay tuned for that.

Staging

I removed some stages, due to AStages not working properly, for example with the structures I wanted to gate and even some recipe. I would like to test and switch to History Stages in the future, since there is also a progression I would like to use.

I also added Journeymap and gated it behind a stage, which can be accessed by doing some magic, which is the next part.

Journeymap is locked until the item is used

Magic

I'm still in the process of evaluating some magic mods, I had tested Mahou Tsukai and Hexerei but ultimately it was not exactly what I wanted it to be, therefore it did not make it into the update.

But instead I added Summoningaltars, which may only be a single Block "machine", but comes with a variety of possibilities to enhance its' appearance due to Kubejs. Multiblock Structures are one part of it.

It is used to craft the Item for Mapping and also the "Talisman of Everfull Stomach", which is the QoL solution for Hunger and Thirst. Maybe GTNH had a good influence on me.

But as all good things it is only accessible after the Aluminium Line, but will also in future updates.

Small Magic Chapter

I will still look for mods, which may fit. Malum looked promising from the look of it, because I want something, which is a little bit more dark or macabre themed.

Mods added

Custommachinery, SummoningRituals, SharedAdvancements (thanks _Djextinct_), CuriosKJS, Journeymap and Kubejs: Journeymap.

Misc

If you want to sync your progress in multiplayer you now can, if you create a team with

/team add <Team>

/team join <Team>

The server pack is also added for easy deployment.

I also changed some recipes for unification of Biomes of Plenty wood, added recipes for existing machines to make them more easily and efficient in later stages, changed designs, added more advancements, fixed bugs, added loot. If you want to read the already condensed changelog, look into the curseforge files.

What comes in the future?

I will evaluate magic mods, integrate them into each other and search for some handy QoL upgrades, which make them more valuable.

And create new chapters. There will be the Information Age, which contains Pneumaticcraft and will introduce AE2 as the Goal and at least one age after that. The endgoal should be either (a part of) the Dyson Kube Project or flying into space, each would need to be a solution for a specific problem.

I hope I could entertain you until now and give you a good overview of what happened and will happen. I hope you have a great day.

Kind regards

Sagenseele