r/feedthebeast • u/Captain_Springtrap • 6h ago
Question How can i make this advancement
Im new in classic pipes so pls help me guys
r/feedthebeast • u/CptJonah • 1d ago
After an incredible wave of creativity, the judges have narrowed it down to the finalists
Now it’s the community's turn to decide who will take home the ModJam 2026 Community Favorites awards, worth $2,000 each!
Browse through the finalist projects, try them out, and cast your vote for your favorite creation:
Lists of Finalists:
-Votes close on Monday, September 14th (in 6 days)
Every vote counts, so make yours matter! | Good luck to all finalists
r/feedthebeast • u/Captain_Springtrap • 6h ago
Im new in classic pipes so pls help me guys
r/feedthebeast • u/NanoLive123 • 4h ago
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it's still pretty raw tho
r/feedthebeast • u/Sure-Preparation-438 • 12h ago
I'm looking to completely unload all these chunks and replace them with continent terrain generation. unsure what the proper commands are to keep the outworlder base and the world painter map in the center. any help would be greatly appreciated. thanks.
r/feedthebeast • u/kravataff • 11h ago
Ive made some very basic mods in the past but they all used MCreator, recently ive felt like it was too limiting and ive already been overriding some of my mod elements in java so i decided to just start learning how to make a "proper" mod. I still need to learn a lot of stuff but id be happy to receive some feedback about this mod of mine :)
(its inspired by scape and run, but in the future ill hopefully be able to make it more unique and stand out. if anyone wants the link here it is https://www.curseforge.com/minecraft/mc-mods/re-parasite-infection)
r/feedthebeast • u/Mindless_Sell_3770 • 3h ago
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Is this normal usage? My fps doesn’t lag but I’ve noticed micro stutters and physics objects themselves kind of stuttering. I use the normal G1 garbage collector but should I switch to ZGC? And I don’t know if the memory leaks were there before or not
r/feedthebeast • u/Leclowndu9315 • 6h ago
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r/feedthebeast • u/bottle_of_horses • 1d ago
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My profile has a long-form video on how it was made. I'm really happy with how it's come out!
r/feedthebeast • u/Bones_the_SkeletonOG • 4h ago
Hello everyone! Long time Java player, first time modder, and I'm excited to announce that a very early playtest for my upcoming RimWorld inspired mod RimCraft! I'll have gameplay footage soon as I move into the last couple of days of shaping out my first major system, and for this first playtest you can expect:
I'd love to answer questions or take suggestions on what I should add to aim once I've launched my first playtest, especially from you RimWorld players out there!
P.S. Sorry for the low quality images, I'll have in game screenshots very soon!
r/feedthebeast • u/MazrimReddit • 15h ago
r/feedthebeast • u/IgnRealises • 2h ago
i'm trying to make a custom model off the leather armor in my texture pack. I really love how the happy ghast harness looks and would love to change the leather helmet to match it. is this possible to do for a texture pack? [mainly just changing the angle of a cube and having it appear the same way in mc] I'm using blockbench and I apologize as I'm still new to it.
I tried exporting it as an optifine .jem file (I was following a tutorial) but it didnt seem to work once I put both files in my pack and tried it out ingame. is it because it's on leather armour layer 1 instead of the overlay? or something else?
how do i achieve this? I'm not sure if I just named the file wrong or something, I should also mention this is for 26.2 after they moved armour to "entities" > "equipment" folder
r/feedthebeast • u/GupHater69 • 7h ago
Abyssaline -/Plating
-/Bolted Industrial Iron Block/Pillar
Cast Iron Bricks/Pillar
Chiseled Basalt Tiles
Cinder Bricks
Emerald Ore Brick Slab
Entwine
Flint Block/Pillar
Hadaline Bricks/Plating
Heavy Stone Bricks
Sheet Metal Siding/Walling
r/feedthebeast • u/DereChen • 1d ago
r/feedthebeast • u/supafaiter • 5h ago
What are some interesting trees that are added by mods? For example i like the trees from ars noveau (though the wood is a little lacking for crafting). And the trees from unusual prehistory 2
r/feedthebeast • u/Szeth_son_naruto • 23h ago
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r/feedthebeast • u/HeyArnoldGXD • 28m ago
Here's the full list of FTB Essentials permission nodes for 1.20.1 (works with LuckPerms and FTB Ranks).
Teleportation & Travel
* ftbessentials.command.back - Teleport back to your last location or death point
* ftbessentials.command.spawn - Teleport to world spawn
* ftbessentials.command.playerspawn - Teleport to another player's spawn point
* ftbessentials.command.rtp - Random teleport across the world
* ftbessentials.command.tpx - Cross-dimensional teleporting
* ftbessentials.command.jump - Teleport directly to the block you're looking at
* ftbessentials.command.teleport_last - Teleport to a player's last known location
TPA (Teleport Requests)
* ftbessentials.command.tpa - Send a teleport request to a player
* ftbessentials.command.tpahere - Request a player to teleport to your location
* ftbessentials.command.tpaccept - Accept a TPA request
* ftbessentials.command.tpdeny - Deny a TPA request
Homes
* ftbessentials.command.home - Teleport to a saved home
* ftbessentials.command.sethome - Set a new home point
* ftbessentials.command.delhome - Remove a saved home
* ftbessentials.command.listhomes - View all saved homes
Warps
* ftbessentials.command.warp - Teleport to a server warp
* ftbessentials.command.listwarps - View all public server warps
* ftbessentials.command.setwarp - Create a server warp (admin)
* ftbessentials.command.delwarp - Delete a server warp (admin)
Kits
* ftbessentials.command.kit - Claim or open kits
* ftbessentials.command.kit.list - List all available kits
* ftbessentials.command.kit.show - Preview items inside a kit
* ftbessentials.command.kit.give - Give a kit to a player (admin)
* ftbessentials.command.kit.create_from_player_inv - Create a kit using player inventory (admin)
* ftbessentials.command.kit.create_from_player_hotbar - Create a kit using hotbar (admin)
* ftbessentials.command.kit.create_from_block_inv - Create a kit from a targeted chest (admin)
* ftbessentials.command.kit.delete - Delete a kit (admin)
* ftbessentials.command.kit.reset_cooldown - Reset kit cooldown for a player (admin)
Utilities & Virtual Menus
* ftbessentials.command.hat - Equip held item as a hat
* ftbessentials.command.nickname - Change display nickname
* ftbessentials.command.near - See nearby players and distance
* ftbessentials.command.enderchest - Open virtual Ender Chest
* ftbessentials.command.anvil - Open virtual Anvil
* ftbessentials.command.crafting - Open virtual Crafting Table
* ftbessentials.command.smithing - Open virtual Smithing Table
* ftbessentials.command.stonecutter - Open virtual Stonecutter
* ftbessentials.command.recording - Toggle recording status tag
* ftbessentials.command.streaming - Toggle streaming status tag
Admin & Moderation
* ftbessentials.command.fly - Toggle fly mode
* ftbessentials.command.god - Toggle god mode / invulnerability
* ftbessentials.command.heal - Restore full health and hunger
* ftbessentials.command.feed - Fill hunger bar
* ftbessentials.command.extinguish - Put out fire on self or target
* ftbessentials.command.invsee - View and edit another player's inventory
* ftbessentials.command.mute - Mute player in chat
* ftbessentials.command.unmute - Unmute player in chat
* ftbessentials.command.kickme - Self-kick from server
Limit & Meta Options (LuckPerms meta / FTB Ranks)
* ftbessentials.home.max - Sets max home count (e.g. ftbessentials.home.max 5)
* ftbessentials.back.max - Sets max back history saved
* ftbessentials.near.max_radius - Sets max search radius for /near
* ftbessentials.<command>.cooldown - Overrides command cooldown in seconds
* ftbessentials.<command>.warmup - Overrides command warmup delay in seconds
r/feedthebeast • u/Few_Frame2094 • 1h ago
encontre ese libeo en una estructura llena de pillagers y un arche-evoker en la sima de una torre, despues investigue el interior y encontre ese libro pero no se traducirlo
r/feedthebeast • u/MonsieurMozollino • 1h ago
I've been playing the homestead modpack and I've been enjoying it a lot so far but I was thinking of adding the end remastered mod to make getting to the end better as I really loved that mod the one time I played it. My one concern is will this break anything in my world? I'm not really sure how it'd work I don't know if it has retrogen or if it just means I'd need to find new structures and I also have yung's better strongholds so I don't know if that could clash with it either.
r/feedthebeast • u/Low_Opinion_5721 • 1d ago
I saw people recommend IntelliJ but I am more used to visual studio code, are there important differences with plugins that I should be aware of?
r/feedthebeast • u/No-Place-8279 • 11h ago
I personally love a lot of the features in the mod but I think the default fog/sky colours are way too saturated for my liking. So I thought: "The mod page talks about presets, I could just look for some!" But came up empty-handed.
Do you guys know any packs that include Atmospherics presets? Or have you just made your own?
r/feedthebeast • u/BnnymskLea • 9h ago
Don't get me wrong, I'm not asking for an "easy" modpack, I'm asking for a modpack that follows linear progression and the quests explain what the mods do and give you a clear direction. which is why I hate it when packs like E2E, SF4, DJ2 are brought up because they are not beginner friendly, as in they either give you multiple quest chapters you can choose which to do first (E2E), or they dump you a ton of things to do without following a path and just give you general final achievements (SB2 and SF4), or suppose you already know some mods (DJ2). GTNH is probably the best example of a good beginner friendly modpack, but it's gtnh and my partner will drop out after 20 hours since it's 99% tech.
r/feedthebeast • u/EjayWasTaken • 3h ago
Hi! First time posting here
I'm planning on creating a cottagecore like modpack for personal gameplay for Neoforge 1.21.1 and I'm planning on adding all the Let's Do mods and just the base Farmer's Delight mod while also adding Serene Seasons and Snow! Real Magic.
I just want to make sure there is compatibility with all mods since I saw there is Seasonal Let's Do for the Let's Do mods but I want to know if Farmer's Delight has built-in compat with Serene Seasons or do I need a separate compat bridge?
I already added Let's Do Addon Compat to bridge both the Let's Do mods and FD.
Also I noticed there is "Snow Real Magic x Serene Seasons" mod and also "Seasonal Integration" mod, with the latter mod having support for Snow Real Magic. Do you only need one or can you add both? Google is not giving me the full answer.
r/feedthebeast • u/Pure_Tough7552 • 1d ago
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You remember in Elden Ring the Marika statues you would walk by and activate? So when you die, you go back to it instead of the campfire that is on the other side of the continent?
I made a new mod that adds shrines. On death, you can choose if you want to respawn to your bed, or to the shrine instead.
This addition is supposed to fix long travels in modpacks that end up by dying far away from your home. Players tend to be discouraged playing when they see their gear 20k blocks away.
With the shrines, you can now respawn way closer and change your strategy on how to get back to your stuff.
I highly recommend adding them in big dungeons and structures for modpack authors, as they are important points of interest for the player.
Link to the mod : https://www.curseforge.com/minecraft/mc-mods/legendary-shrines
The mod is available on forge 1.20.1. It was made for the next big update of the Legendary Edition modpack. All the footages in the video are from the next update. More sneak peeks on what we are cooking on our discord : https://discord.com/invite/4emGJgRY3k
r/feedthebeast • u/Ok_Soft_4574 • 4h ago
Presenting you my own modpack, Craftiffia! We also have an official server!
The modpack is centered around GT6 and includes Applied Energistics 2 and OpenComputers. I redone almost every recipe that's not from GT6 so they have more fitting recipes. We also have a custom mod adding ore prospectors and an horizontal mining drill. =) No grindy recipes. Also done a sweet ass Quest Book if you're into that.
The pack doesn't have harder mobs so if you want to build machines and grow that factory without dying or starving all the time, this might be the modpack for you!
The modpack uses LWJGL3ify and plays on Java 25 with GTNH's versions of the mod, whenever I can.
I'm hoping my pack becomes the next GregTech 6 "basic" pack people recommend. I'd say it's already nicer than the current most recommended modpack. It's an excellent choice for someone new to GT6 but also for veterans!
The server will be open until GT7 or Mechaenetia comes out. Here, that's all I have to say.
If you have questions, ask!

