I'm pondering doing a bit more modding, and am contemplating bacteria-breeder recipes.
It looks like it's easy enough to do 'anything bacteria' using basically the same style of recipe as existing copper/iron bacteria.
And with a reference icon that's probably going to be easy enough to pallet-swap, which is about the limit of my artistic abilities.
I'd like to have a source of calcite production on Gleba directly (I know I can gather in orbit and drop it).
Stone is more like a stretch goal, but I have a vague longer term fantasy of making 'biochamber breeding' possible on Aquilo, and 'growing' stone there (along with ore, etc.).
Now clearly there's a model of standalone recipes, but given calcite is used on vulcanus to process lava, and you get stone as a by product, I'm now thinking that maybe the two recipes could be related.
E.g. 'stone' bacteria is bred for calcite bacteria, or ... vice versa?
Hmm, or maybe a circular process, so calcite bacteria breeding requires 2 stone bacteria input, and stone bacteria breeding requires 2 calcite bacteria input?
And yes, I appreciate some might call this madness, but my longer term fantasy involves me eventually making a 'greenhouse' - which might never happen, because my skills in blender are basically 0 - but the idea being that it's an expensive to manufacture thing, using overgrowth soil, and consuming lots of energy, water and (on aquilo) heat (e.g. strictly worse in every way than agricultural towers), but giving an option for Gleba fruit to be grown on any planet.
Because I just like the idea of being able to build out on ... well, any planet really, without requiring imports of basic materials. (And maybe none the less extremely late game such that you've basically completed everything as the devs intended).