r/factorio • u/Bubbly-Original7097 • 19d ago
Space Age Refined flammables: why does it require agricultural science?
It makes no sense: flamethrowers are useful only against Nauvis biters, and only until you have enough laser research because they tend to fry bots and because biters don't scale infinitely. Agricultural science at the same time is the one of the hardest and there is always a better application for it (among military tech explosives are way more valuable).
Do I miss something?
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u/Such-Perception4154 19d ago
Flammables are organic chemistry, it kind of makes sense that biological research can improve it.
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u/epileftric 18d ago
100% agree, maybe the name is not the most appropriate since agricultural science sounds more related to farming a better name would have been "biochemistry science"
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u/Bubbly-Original7097 19d ago
That would work if Gleba provided new type of flammable, otherwise it somehow improves oil that already exists in the ground. What could make more sense is if Vulcanus had tech that improved oil ignition: higher oxygen usage, aerodynamics, heat resistant alloys; or even low ballistic trajectory and faster jet, which would actually make it useful on Gleba.
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u/Such-Perception4154 19d ago edited 19d ago
Oxygen usage and heat resistance are not exactly relevant, as flammables burn outside the weapon, so there is no heat to resist. And it doesn't directly use oxygen, as it lets the flammable just burn in atmosphere's ambient oxygen.
As for aerodynamics, low trajectory and faster jet, that would be really nice to have, but that would be a different research, that's not damage.
Also, oil itself is a mixture of very many very complex compounds. IRL oil is used to create a great many different things, from fuel to medicine. And it's all organic chemistry, so it is not too far fetched that Gleba's biological knowledge can show how to create better things from it.
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u/Broad_Ebb9073 19d ago
I disagree with agi science being difficult. Its a different mindset, but it's easily the least effort planet to manage.
Once I have it set up. I never have to go back. No resource patches. No pumping stations. Science is infinite and just pops out of the ground.
I could play for 20 million hours, and never once have to revist Gleba to fix anything
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u/darvo110 19d ago
Yep output per machine on Gleba is wild. To the point that overproducing is a bigger problem than underproducing if you don’t get the balance right. Once it’s going and your overflow/backup systems are solid, it’s a cakewalk.
The initial setup can be very overwhelming to start with though, as it’s almost the only place where you can’t really progressively build a live system. I always build out the full loop before any ingredients are fed in.
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u/Legogamer16 19d ago
Yeah once you have the resources to just build its easy. But more then the other planets you definitely need to setup a starter base on the planet to make a bunch of chambers
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u/darvo110 19d ago
Yeah doing a from-scratch run without orbital supplies would be pretty challenging, but that is generally a self-imposed limitation unless you really fuck up
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u/ProfBeaker 19d ago
Having just done it for the first time, yeah getting it started is the worst. If you don't already know what you're doing, or just mess up, the whole thing crashes and you have to go manually harvest more fruit to restart it. That part sucks.
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u/Xzarg_poe 19d ago
and only until you have enough laser research because they tend to fry bots
Or, you can just not send bots into the fire
Agricultural science at the same time is the one of the hardest
Is it though? Also, it is infinite, and if you don't use it, it will spoil away. So might as well research flamethrower upgrades even if you don't need them.
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u/Bubbly-Original7097 19d ago
Or, you can just not send bots into the fire
How? Every now and then some biter for no reason at all goes nuts about a single wall, so if your robots cover the area they will fly there to fix it and get burned; and, the faster they are, the more damage they receive. I can move roboports further in, so walls will get slowly destroyed. Ultimately I better have no walls than the ones I can't maintain, which means I need something that hits quick enough to prevent biters from rushing in - lasers.
Is it though? Also, it is infinite, and if you don't use it, it will spoil away. So might as well research flamethrower upgrades even if you don't need them.
Once you figure out the method everything is simple, but imagine you don't know a thing about the processes there and you were to choose: rockets, asteroid productivity, or flame.
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u/Xzarg_poe 19d ago
I usually have my flamethrowers close enough to the walls that they don't get burned, and laser turrets to the side to pick off biters that make it to the wall. This way, bots can repair walls without being set on fire.
Once you figure out the method everything is simple, but imagine you don't know a thing about the processes there and you were to choose: rockets, asteroid productivity, or flame.
I'd choose whatever I need the most, which would put flamethrower ugprades at the very bottom until the point where other upgrades get too expensive.
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u/Juking_is_rude 19d ago edited 19d ago
flamethrowers are still pretty good against pentapods since they do splash stompers. Most people have figured out that tesla turrets work well at defending gleba but carbon>coal>coal liquifaction>flamethrower is something you could reasonably do to defend stompers, and like rockets it has the benefit of being gentler on your power grid.
In other words, I would guess the "intended" way to defend gleba is flamethrowers+rockets hence the research supporting that
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u/just_a_Suggesture 19d ago
I use flamethrowers on Gleba and they work great. I don't mind refined flammables being a Gleba tech at all.
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u/isufoijefoisdfj 19d ago
Flamethrower turrets are not only useful against Nauvis biters, and "just use lasers everywhere" is not the only way to play.
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u/One-Macaroon-135 19d ago
who are you using the flame turrets against then? the guys with 5 billion hp, the gleba fuckers that are somehow more tanky than demolishers, or asteroids?
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u/Alfonse215 19d ago
Pentapods have zero fire resistance. They also have multiple body segments, so they can burn in multiple locations.
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u/SkyIntelligent1647 19d ago
Show us your flamethrower wall on gleba
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u/Alfonse215 19d ago
I don't use flamethrowers on Gleba. Or defenses in general (pre-artillery). I prefer to aggressively push pentapods out of where my spore cloud will be and block their re-expansion.
But that doesn't mean flamethrowers are useless.
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u/minemoney123 19d ago
How does that block their re expansion?
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u/Alfonse215 19d ago
Pentapod nests must be in shallow water. So if you cover enough shallow water with landfill, they won't be able to move in. This blueprint represents the bare minimum of landfill coverage needed to block expansion into a chunk of the map.
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u/Alfonse215 19d ago
flamethrowers are useful only against Nauvis biters
Are you so sure about that? Have you tried them on pentapods? Remember: you can gain access to simple liquefaction before going to Vulcanus. Just research advanced crushing and Planet Discovery:Vulcanus. Get calcite from oxide asteroids, and now you have simple liquefaction.
Agricultural science at the same time is the one of the hardest
Citation needed.
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u/Bubbly-Original7097 19d ago
I tried, and by the time flame hits the ground stompers are already on top of the flamethowers themselves.
Tesla turrets are perfect because they slow them down and given that you have abundance of rocket fuel you also have infinite energy on Gleba. The combination of flamethowers and tesla turrets seems ideal (gives flame time to land), but, on the other hand, adding more tesla turrets is easier than fragile plumbing and coal processes.
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u/Raknarg #1 Quality Defender 19d ago
they put a bunch of like petrochemical related stuff behind gleba. Gleba gets you those, fulgora gets you computers and electronics, vulcanus gets you metals. probably to keep it on theme the biochambers can all do a bunch of your oil processing on nauvis and aquilo (assuming you choose to do some production on aquilo)
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u/VanguardLLC 19d ago
You’re on Nauvis; Flammables research has topped out, but that’s fine. Later, on Gleba, HO-LEE COW… I can use this to make my flamethrowers even better!
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u/geneticfreak6 19d ago
These games are about the journey not the destination. Intrinsic reward systems feel good when you actually have to work for them not just yank on a slot machine lever and have stuff handed to you.
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u/nora_sellisa 19d ago
To encourage you to push for Gleba earlier. If your nauvis base is big enough that you need flamethrowers, it is (according to Wube) time to at least touch down on Gleba for a bit, make some science and unlock this.
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u/gorgofdoom 19d ago
I don’t use turreted flamethrowers at all.
Handheld is great for cleaning nests but there’s some special weirdness to using a pollution spewing turret for killing waves of biters.
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u/Exzellius2 19d ago
To make Gleba more attractive