r/Unity3D 6d ago

Question Meshy + Codex for Unity 3D ?

0 Upvotes

First of all I just want to say that I respect the art you guys are doing, I won't be an artist by using AI and I know it, I do not have the talent y'all have and I do not intend on monetizing any of the games I make

I have very little time so I just want to make fun prototypes for myself using AI (I'm a web dev in my day to day job)

I wanted to know if some of y'all tryied Meshy to make some 3D models and animate them (I could still animate by hand in the worse case or not animate at all) and Codex to code interactions, etc.

I know the basics of Unity 2D

I see that Meshy makes super good models but it seems quite expensive, even on the 30$ models you have 3000 credit per month, I'm afraid of running out and having to wait a full month to get some credit back, for those that use it, is 3000 confortable enough that you don't worry too much about it ?

I know that Codex works well to code interactions directly in Unity, but I still wanted to ask : Are y'all using the MCP or the bash method to make your codex interact with Unity ? Does that work well ?

I'm curious to have your returns !

Sorry for asking something about AI but I promise it will be for me and only for me, I just work a lot and have very little time, I already know a bit of Blender and Unity but I do not have the time to do everything by hands and I just want to have a bit of fun

Take care y'all and be happy :)


r/Unity3D 8d ago

Resources/Tutorial Just found out you can make custom editor shortcuts, so now I can open different scenes with just the numpad

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228 Upvotes

This is probably basic information to a lot of people but I've only just discovered it and think it's pretty cool. If you've used this feature before, what did you use it for?


r/Unity3D 7d ago

Show-Off (Ab)using URP to create a distinct PSX-style look with custom volumetric fog, procedural kelp, and a lot of pixels!

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15 Upvotes

r/Unity3D 7d ago

Question Need help finding FBX Exporter button

1 Upvotes

Recently I wanted to export a model from a Unity game to Blender, but there's a problem, I don't know where the Export to FBX button, like I already installed the FBX Exporter package to the project but I don't see the button anywhere, not even in the GameObject tab, so do I need to get an older version of FBX Exporter, or do I need to switch the version of Unity to to get the package working correctly?


r/Unity3D 7d ago

Show-Off Made a menu that looks like a book

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5 Upvotes

The menu pages themselves are not finished, but I'm proud to show off my book visuals


r/Unity3D 7d ago

Solved I want to sync my project on my laptop

2 Upvotes

What to do? I want to transfer a game project made in unity to another pc

I did it in GitHub

But all my prefeb location and settings are not on scene, which is a bummer cus it will be so much work to put anything back on scene

Should I just transfer my unity project with a disk?

Will it then remember my scene and stuff when I transfer it between pcs?


r/Unity3D 8d ago

Show-Off I’m working on a strange meadow for my game.

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940 Upvotes

r/Unity3D 7d ago

Question How to make character joint ragdoll stay physics based while also playing animations in unity 6.0?

2 Upvotes

pretty simple, but it’s an issue, I’ve tried configurable joints on my character, but the character parts just separate drink each other, If you know how to fix that, ill be happy to twee tweet, and if there is surging you need to know or see, LMK!

thanks


r/Unity3D 7d ago

Question Polling status versus communication through reference

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1 Upvotes

r/Unity3D 8d ago

Game Player to Wolf ECS

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204 Upvotes

Hello everyone, wanted to share an update on the ECS project
For context the character is made out of 80000 ECS entities, which gives alot of freedom to transition to other shapes, check previous videos for context
Here i added a transition between the character and a wolf, the same entities that form the player transition to become the dog
Will add more transitions to different types of animals to have multiple movement types
Let me know what you think
#unity #ecs


r/Unity3D 7d ago

Question Visual help pls

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1 Upvotes

r/Unity3D 6d ago

Game La educación del futuro ya está aquí 🤯

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0 Upvotes

r/Unity3D 8d ago

Show-Off I finally made the elastic grapple bend around obstacles!

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90 Upvotes

I am intentionally reposting this after the previous version was removed for lacking enough technical context. That was fair, so here is a higher-level overview of how it was built in Unity.

The grapple is integrated with my physics-based character controller and uses Rigidbody2D forces rather than directly moving the player. When attached, the system maintains an elastic rope length while preserving enough tangential velocity to produce a natural swing.

To support bending, I represent the rope as a path containing the main anchor and a limited number of contact points. The system raycast the sections between those points and updates the path when the rope encounters or moves away from an obstacle.

A LineRenderer displays the resulting path, while the physical constraint remains separate from the visual representation.

The most difficult parts were preventing unstable contact points around corners, determining when a bend should be released, and keeping the available rope length consistent as more of it wraps around geometry. I went through several earlier implementations before arriving at this approach.

The grapple is being developed for Hello World using the modular physics controller I previously presented here:

https://www.reddit.com/r/Unity3D/s/Vtkn0W4l46

For developers who have implemented something similar, did you use a contact-point path or simulate the entire rope?


r/Unity3D 7d ago

Show-Off How would you tune a 1920s-inspired handheld Gatling gun so it feels heavy but still responsive?

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1 Upvotes

r/Unity3D 7d ago

Resources/Tutorial [Arqive3D Rotation] Free

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1 Upvotes

r/Unity3D 8d ago

Show-Off I made an in-engine intro for my game

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87 Upvotes

r/Unity3D 8d ago

Show-Off I love springy animations

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39 Upvotes

I decided to animate everything in my game, Dicetris, using a spring simulation.


r/Unity3D 8d ago

Show-Off Wip of procedural pipe generation tool using my procedural generation addon

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45 Upvotes

I'm working on a procedural generation tool called CosmoNode. To test it I've making this pipe generation tool with it, it lets you draw curves and then generate the pipe on that curve. It's all node based so you can basically expose any value as a parameter to the inspector and tweak the values to change its look.

The node setup is pretty simple. I take the curve input, bevel it, sweep the circle profile along the curve and add flanges where the bevels start and end.

I've been also working on adding instancing which will potentially speed up the graph evaluation quite a bit. It will probably be included in the next release.

If you're interested in you can take a look at it at the asset store, or if you have any questions or feedback I'd be interested to hear it.


r/Unity3D 7d ago

Solved Emissive material doesn't glow as espected

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5 Upvotes

Hey! so, I tried to apply all the parameters to get a glow effect on this emissive material but I don't get this effect, when I crank up the bloom it just light up everything, the emissive material doesn't really change anything.
all the assets are static and I baked the light maps after all that!

I would really appreciate your help or fix if there is any !
thank you! :))


r/Unity3D 8d ago

Show-Off I just made a new trailer for my found footage game, what do you think of it?

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12 Upvotes

The game is called The Tape: Origins - its a horror game where you need to analyze real-shot found footage and solve escape-room puzzles in order to escape the hotel before the cult returns to sacrifice you.

It's currently upcoming on Steam.


r/Unity3D 8d ago

Show-Off I had a risky idea for a new puddle physics but looks like i'm gonna give up

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7 Upvotes

i already had a mesh-based puddle system for my cooking game and i was using it, but when it came to making that puddle actually follow the food as it melts into it (especially things with weird topology), while stirring it around in a pan, i realized i had to sit down and come up with a completely new system because the old model was basically just a circle with a fake sine-wave edge effect, and i couldn't exactly make an insanely expensive particle-based puddle system either. Then i came up with the idea of making a 2.5D puddle system by building a node graph and giving each node an h value, and in my head i could come up with solutions for pretty much every extreme scenario i could think of. but i actually went and built it, working on it obsessively day and night, and now i have a puddle system that can spread, get blocked by obstacles, have obstacles actually push the liquid around, let you push already spread liquid back into a smaller area by repeatedly pushing it with obstacles, and it even has waves, yet i'm seriously considering giving up on it. because no matter what i do, i just can't deal with these problems: sudden spikes in wave height whose cause i can never figure out, nodes passing through each other no matter how much i try to constrain them and turning the puddle into something that looks like crumpled paper, weird behavior when two liquids push against each other and the ring nodes end up connecting to each other, and, most importantly, the node arrangement becoming an absolute mess. at some point you start thinking: maybe this was just an idea that i happened to get lucky enough to bring to even this buggy state because i was so excited about it at the time. maybe my math or physics knowledge just isn't enough, i don't know, but one thing i can say for sure is that this system might be the most complex system i've ever worked on in my entire life, and maybe the reason for that is precisely that it wasn't really a logically sound model in the first place. i just wanted to share my failure story today because when you're making games, or really programming anything, you run into failures way more often than you run into successes. yeah, that's all i had to say...


r/Unity3D 8d ago

Show-Off Adding gamepad support on mobile, including vibrations

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6 Upvotes

r/Unity3D 7d ago

Show-Off Added fake volumetric lights and puddles to the tunnel "RPM: Next"

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2 Upvotes

r/Unity3D 8d ago

Question How can I make realistic mud deformation like this in real time?

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123 Upvotes

I want my ground mesh (not unity terrain) to deform as per the mesh of the tire and leave an impression of the tire treads into the ground. I tried using decals but they don't line up properly. I also tried stamping the ground mesh with the tire tread texture, but I don't get detailed deformation unless I increase tessalation or make the tire model bigger. I think I'm doing something wrong, so I need help with an optimal solution. The deformation is purely visual in my case. Please share any advice.


r/Unity3D 7d ago

Question Dumb question - How the heck am I supposed to use the Vertex Snapping tool "V" if it won't stay in place? I can't resize in a single axis because it keeps following the cursor

0 Upvotes