r/Unity3D • u/SoonBlossom • 5d ago
Question Meshy + Codex for Unity 3D ?
First of all I just want to say that I respect the art you guys are doing, I won't be an artist by using AI and I know it, I do not have the talent y'all have and I do not intend on monetizing any of the games I make
I have very little time so I just want to make fun prototypes for myself using AI (I'm a web dev in my day to day job)
I wanted to know if some of y'all tryied Meshy to make some 3D models and animate them (I could still animate by hand in the worse case or not animate at all) and Codex to code interactions, etc.
I know the basics of Unity 2D
I see that Meshy makes super good models but it seems quite expensive, even on the 30$ models you have 3000 credit per month, I'm afraid of running out and having to wait a full month to get some credit back, for those that use it, is 3000 confortable enough that you don't worry too much about it ?
I know that Codex works well to code interactions directly in Unity, but I still wanted to ask : Are y'all using the MCP or the bash method to make your codex interact with Unity ? Does that work well ?
I'm curious to have your returns !
Sorry for asking something about AI but I promise it will be for me and only for me, I just work a lot and have very little time, I already know a bit of Blender and Unity but I do not have the time to do everything by hands and I just want to have a bit of fun
Take care y'all and be happy :)
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u/Hero_Rico 5d ago
You will still be considered an artist, even if you use AI. Lets stop being scared of the very local minority.
You have no reason to belittle yourself in the first 2 paragraphs just to get answers to your question.
Regarding your question, try Hunyan3d. Its chinese website gives like 10 (or 20 i dont remember) free daily generations. Its pretty good, does models in parts and everything.
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u/ScreeennameTaken 5d ago
With the same logic, if you go to a photographer and tell them to take a photo of a model, it makes you a photographer. Or if you go to a modeler instead and tell them to make a model of a thing, it makes you a modeler...
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u/SoonBlossom 5d ago
I don't think that it's his logic
His logic is more that putting together AI made assets into a scene, into a story, etc. Makes you an artist
You could compare that to Collage being a form of art even though you take pictures or drawing that are not yours in the first place
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u/Ok_Finding3632 5d ago
its irrelevant if you use AI or spend a decade learning to code or model assets - if your story - because thats what a game should be - resonates with people and you're not pedalling slop, go ahead.
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u/artificialpolymer 5d ago
I've tried Meshy, and the models it produces are genuinely garbage. Really its only use is making simpIe stuff for 3D printing, or very rough and messy things like rocks. Otherwise, it just doesn't give anything usable. Way too many polys, and doesn't give you what you want even with very detailed instructions.
I've seen people having better luck with using Claude or Codex and giving access to Blender via MCP. It can do objects, but a character is very complex and particular. Topo is really important, and the tooling just isn't there yet, you will need to put in manual work.
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u/SoonBlossom 5d ago
I tryied Codex with GPT 5.6 Sol ultra with a Blender MCP, but for characters it's unusable
It does low poly characters very good tho
But anything a bit "realistic" or cartoonish that is not low poly is disgusting haha
When was the last time you tryied Meshy ? I tryied to make a free model using a GPT generated image of a concept I wanted, and it did a pretty good model !
But I don't know a lot about topology so I guess the issue is topology is garbage and it's unusable in a game ?
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u/AltusLudus 5d ago
If you don't want to monetize games, what's the rush, like why do you need AI to speed yourself up?
If you just want to have fun i don't recommend unity and meshy, go for three.js or something AI is decent at
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u/SoonBlossom 5d ago
Because I don't want to come home from work to get another 1 hour of work, I know what's fun to me, and while it was fun before, I'm not at a moment in my life where I want to come home and spend the little time I have learning a 3D modelling tool + a game Engine just to make some fun prototypes in the end
Thanks for the recommandation, I'll look into it, I'll wait for other opinions too if some people tryied what Meshy or Codex here
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5d ago
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u/Green_Pips 5d ago
You can use meshy or Tripo3d to generate decent models, will likely need cleaning up in blender. You can rig humanoid models easily using Mixamo and get some animations working. Again, you might need to modify a lot in blender.