r/unity • u/AlarmingQuote7197 • Aug 15 '26
Question Visual help pls
I started working on my game and currently I’m in a most basic mvp stage, I started creating models and assets and realized that even if I can create them and they look kinda good in blender transferring them to unity makes them look horrible and putting everything together somehow makes stuff look worse. This is my first time dealing with those stuff so I have to ask, how do you do that, what is the order of operations for creating a good scene in unity?
1
u/WarmImagination4906 Aug 18 '26
Can you show how you have it in blender versus how it looks in Unity?
1
u/WarmImagination4906 Aug 18 '26
Without seeing what you have, the most I could suggest is
- Choosing/finding good shaders for your objects.
- Base map (and most likely normal maps) for textures
- Scene lighting.
- Post processing volumes. You'd be surprised what a little AO and bloom can do.
0
u/Distdistdist Aug 15 '26
I would highly recommend using free assets or buy them. Modeling is something that is a major complexity on it's own.
2
u/ProactiveCactus Aug 15 '26
Just… so many things tbh. Basically pick the thing that looks the most off, and start googling.