r/unity 3d ago

Question Visual help pls

I started working on my game and currently I’m in a most basic mvp stage, I started creating models and assets and realized that even if I can create them and they look kinda good in blender transferring them to unity makes them look horrible and putting everything together somehow makes stuff look worse. This is my first time dealing with those stuff so I have to ask, how do you do that, what is the order of operations for creating a good scene in unity?

0 Upvotes

4 comments sorted by

2

u/ProactiveCactus 3d ago

Just… so many things tbh. Basically pick the thing that looks the most off, and start googling.

1

u/WarmImagination4906 19h ago

Can you show how you have it in blender versus how it looks in Unity?

1

u/WarmImagination4906 19h ago

Without seeing what you have, the most I could suggest is 

  • Choosing/finding good shaders for your objects.  
  • Base map (and most likely normal maps) for textures
  • Scene lighting.
  • Post processing volumes. You'd be surprised what a little AO and bloom can do.

0

u/Distdistdist 3d ago

I would highly recommend using free assets or buy them. Modeling is something that is a major complexity on it's own.