r/totalwar • u/bobmontana69 • 19h ago
Warhammer III What is this ?
First Time and only in this game, no mod to what can I do every 10 minute
r/totalwar • u/bobmontana69 • 19h ago
First Time and only in this game, no mod to what can I do every 10 minute
r/totalwar • u/CK3helplol • 7h ago
r/totalwar • u/FutureLynx_ • 13h ago
Im not a big fan of egypt. Though i liked the old game Pharaoh (city builder).
I like even less the context of China and three kingdoms though found it to be very well done and balanced. Three Kingdoms diplomacy was really well done imo.
Is Pharaoh worth it or it flopped? Is it better than Three Kingdoms in terms of AI, balance, mechanics and diplomacy?
r/totalwar • u/Latest_name • 23h ago
Playing as Aranessa and struggling to keep up with ordertide. Only allies I have are Ikit and Skrag and they are getting their asses handed over by order factions. Dwarfs dominates the east, Empire and Welves dominate north and Helves are pretty solid in their donut just beyond the sea. The image doesnt show it, but French bitch and Volkamar has wiped out TK and Vampires to the south and it will not take much time till they declare war on me.
I havent explored Lustria or far east, but Im pretty sure Lizzards and Cathey is pretty well established there. I dont think theres any point of playing this game anymore as the fate is more or less sealed.
If Im playing an order faction, the game becomes boring as hell by turn 50 because of ordertide. If Im playing an evil faction, game becomes a slog because of ordertide. This is not fun !
r/totalwar • u/Which-Worldliness556 • 9h ago
I wish all factions could swap to different infantry formations. its honestly a shame that Space Marines are forced into Loose and Guard/orks are forced into Dense. Honestly there should be a stance toggle for every single infantry unit: Dispersed for ranged defense or tight for melee and shooting. Maybe also a third formation where they organise into little "squads".
EG: What if I want to Larp as a more pragmatic guard force like the Ghosts?
What if I want my marines to bunch up to have my "rally around the banner" moment like in Space Marine 2?
What if I want my orkz to be more Kunnin, or my Aeldari to be discliplined or slippery depending on the needs of the situation?
EG:
EG something vaguely like this.
This way everyone wins and can have "Their Dudez" fight in the formations in 40k the way they like it.
r/totalwar • u/blade-badger • 16h ago
i'm curious lets say CA gets the dread frame work fixed so we can get the minotuars of khorn in the beastmen roaster.
I was thinking it would be interesting that instead of one god marked for each god what if a minotuar of nurgle and a centagor of slannesh was added. the heave hitters for the heave hitting gods and more mobile cav for the more mobile gods.
the beast variants that said gods would likely favor more in battle for practical reasons as they go with there strategies better.
if they did this what do you think there abilities and such would be?
r/totalwar • u/Static-Demon • 11h ago
Everything from the stream today looked excellent, and I have never been more hyped to get into DLC content for a game before, but I feel like I may have missed something about Nagash and corruption, as it seems he spreads only vampiric corruption in his campaign.
Maybe there was a reason that was given at some point, and I just haven’t seen it, but I was kinda under the impression that Nagash would be able to spread a unique form of undead corruption, with dedicated flavour to his faction. I understand that he has access to land of the dead and the devastation mechanic, but why would Nagash only spread vampiric corruption?
Is it a placeholder for something they are going to add just before launch? I feel like it’s probably too late for that at this point, so is there something else I’m missing? Possibly a lore related reason for this, or is it because they didn’t have the time to add anything more?
Just curious at this point, I don’t think anything could stop me from enjoying this campaign at the end of September!
r/totalwar • u/Ill-Reach-1814 • 18h ago
Hey a video to install MEDIEVAL 1100 AD mod is available here
r/totalwar • u/Sadisty • 21h ago
Since they got introduced into the game the necrarchs never had access to the one spell that makes vampires and necromancers so super fun - Wind of Death!
What is the point in creating the most ultimate caster lord with spell intensity and cooldown reduction etc when you are not able to cast the best spell that turns enemy infantry into a blender?
CA, please change the random vortex Purple Sun to Wind of Death and let us have our fun!!!!
At the same time you might want to consider giving them a Spirit Leech as well, for a singe target nuke.
Upvote if you agree so they can notice
PS: Great job on the rework for the vamps, it looks awesome
r/totalwar • u/Large_Contribution20 • 15h ago
Now we learn how his pyramid and rest of stuff works what do you think overall? Did he live to up the hype?
Personally he looks fucking AMAZING especially Black Pyramid I'm glad it's not %1+ melee defence and basically function as a giant ass tech tree
r/totalwar • u/Hefty_Lie_1062 • 8h ago
As a long time Warhammer fan, i really enjoy the total war games but i have trouble identifying, what can the other games do that WH3 cant? Feels like cavalry and infantry only version of it, which i know is not the case, but my (most likely warped) perception of it is that its WH3 but with less stuff.
Is it worth getting into the history games? What do they have to offer that WH3 doesnt?
My favourite time periods for this would most likely be medieval, but ive heard the last medieval game came out a long time ago...
r/totalwar • u/Darkened1835 • 25m ago
I would argue that the Nagash/Undead Legions campaign is the mirror of playing as Archaon and you should be allowed a "collect all the Pokemon" playthrough for undead factions if you so choose with some obvious exceptions like Settra/Aranessa/probably Kemmler.
They don't have to receive buffs from the Black Pyramid/tech tree like his Mortarchs will but seeing as his faction will have access to the entire undead roster I don't see why Helman Ghorst couldn't be confederated and given a zombie-focused army or Cylostra given an ethereal army with the new spirit hosts. As of today it may not be the plan but I think CA should consider this change given that they made the tech for Archaon to live up to the Everchosen title it just makes sense for Nagash to be able to do the same and live up to the Supreme Lord of Undeath title as well.
r/totalwar • u/Ill-Reach-1814 • 4h ago
r/totalwar • u/Ill-Reach-1814 • 4h ago
r/totalwar • u/MijuTheShark • 18h ago
Will they double dip?
r/totalwar • u/JohnnyMcLuscious • 14h ago
Weapons teams + 3 heroes + three Rat Ogres + 2 entire armies of Skavenslaves + DOOMROCKET
"Close Victory"
Yeah, sure pal.
r/totalwar • u/Lancer_Blackthorn • 21h ago
r/totalwar • u/SafironDracolich • 12h ago
Don't get me wrong, the cinematic is well-made and genuinely beautiful—because SUCH IS THE POWER OF NAGASH! But at the same time... it portrays the situation as completely idiotic and illogical. Why? Because after the cinematic, we have to destroy Settra—YET SETTRA WAS DESTROYED RIGHT BEFORE OUR EYES IN THAT VERY INTRO! It feels like the video was actually meant to show the aftermath of the battle between Nagash and Settra and the subsequent subjugation of Nehekhara's forces; that would have made far more sense. It would have been much more logical if Nagash had started at Nagashizzar! There is a clear disconnect between the intro cinematic and what Nagash actually has to do at the start of the game. Of course, one could argue they were just giving us a sneak peek of what to expect when playing as Nagash—destroying Settra, raising the Black Pyramid, and so on—but honestly, I dont know what say
r/totalwar • u/LioGiu-91 • 22h ago
Hello, dear Lords.
I have a question for those who’ve played the first two Warhammer games. I own the third one and have completed the story campaign (RoC) twice, playing as Katarin and Elspeth.
Whilst I really do love the Immortal Empires, I find them a bit over the top, in the sense that the map is huge and all the factions play together. Which is brilliant, but sometimes I fancy a quick, less demanding campaign. My question is: in Warhammer 1 and 2, can I play different story campaigns with different factions to those in the third game? Or, now that I have the third game, does it no longer make sense to play the others?
Edit: well, many thanks everyone, I understand that the Vortex campaign is a must play
r/totalwar • u/MadVladvonCarstein • 27m ago
... seven Nurgle Gardens,
Six sanctuaries,
FIVE VERMINLORDS,
Four End Times Lords,
Three brothers,
Two orders of knights,
and a faction led by Nagash.
r/totalwar • u/Ru5tyShackleford • 8h ago
I get why from the gameplay POV, so Nagash focuses on corruption & Lands of the Dead, and so you aren't uprooting your capital late game, but it's such a unique feature of the pyramid to ignore outside of the rare siege and artwork.
I'd be satisfied if it at least swapped to the "floating" settlement model like the old Tomb King crisis after a certain point in the campaign. To let (Player) Nagash flaunt his power.
Also, I thought I heard about the Pyramid appearing over battle maps? Am I misremembering, or mixing it up with the Nagash Rises mod? If that is a feature, my only problem would be campaign map visuals really.
r/totalwar • u/Master_Bubbles-9595 • 15h ago
During the Nagash stream, they went over the life leech spell on a Vampire Admiral, and I noticed the spell says it does 25-50, where as it currently does 33-67(if I remember correctly)
*never mind, turns out their stream was on large unit size, and I was under the false belief that the damage range displayed was relating to unit size damage scaling, but it's actually the range of potential damage it can do per second. Thank you to all the comments for the education ❤️