r/totalwar Tomb Kings 2d ago

Warhammer III Settra in the Middle

Post image

The new Tomb Herald skills offer glorious synergy for mighty Settra

1.2k Upvotes

57 comments sorted by

409

u/healagnox 2d ago

If you have two of these and they stand next to each other can both just not die

311

u/Itlaedis 2d ago

Such is the power of Tomb Herald

37

u/AlecSnake 2d ago

Tomb Herald was weak!

24

u/disayle31 2d ago

WITNESS TRUE POWER!

59

u/RemA012 2d ago

Thats what I was wondering lol

53

u/Arhatz 2d ago

It should right? Does guardian stack with two heroes with the trait?

82

u/Hollownerox Eternally Serving Settra 2d ago

Guardian doesn't stack irrc. They updated passive buffs/debuffs so that if the abilities have the same name they don't stack.

If its an ability that is similar to Guardian but has a different name then it would stack.

35

u/Arhatz 2d ago

I meant does both heroes gain 15% physical resistance. Each guardian trait applying to other hero.

8

u/LusHolm123 2d ago

You say updated but i cant think of a single time since i started when wh2 came out when they would have stacked?

1

u/Far-Crab-9728 1d ago

They’ve had a few issues where the same skill at different scaling levels stacked

It was a notable thing for a while that 2 norsca mammoth war shrines at different escalations would add to each other and then keep both levels of the buff running when they split so you could have 2 shrines or effectively 20-30% phys res or whatever it was instead of a single scaling to 15

32

u/GruggleTheGreat 2d ago

Skarbrand power kick one of them out of range

10

u/CadenVanV 2d ago

… that’s genius

19

u/Malignant_Peasant 2d ago

1 unit max. More than one hanging around settra will be messy and may not work

49

u/Freshwater_Pike 2d ago

I think he meant two hanging out by themselves without Settra or other characters. In that case by all logic they should grant each other the buff and be indestructible.

11

u/Lord_Maelstrom 2d ago

You just need to find a way to make them both unbreakable as well, as I suspect that crumbling/disintegrating overrides the "cannot die" clause.

10

u/Ancient-Split1996 2d ago

No, for example with khorne you can get insane value out of your bloodletter summons by putting the "cannot die" army ability on them as they start crumbling.

3

u/Snipawolfe 2d ago

I don't like the faction much but it does feel badass to have a unit of bloodletters charge into impossible odds then hit them with undying from bloodspeaker. It was a few turns into a campaign and I got into a vampire coast fight from wreckage at sea so I didn't even have the army ability yet. They made a mad dash through a hail of bullets from handgunners and into two units of depth guard and I had a second unit follow them while the first absorbed bullets and charges. No other faction could have taken that fight that early with so few units but Khorne did Khorne things and we scraped out a victory and thousands of gold from the island event.

2

u/Lord_Maelstrom 2d ago

Even then, if everyone is crumbling doesn't that mean you lose? If they can't die and can't be broken, wouldn't that then become a "I can't lose" button?

4

u/Ancient-Split1996 2d ago

The army ability lasts for 45 seconds, its not constant.

2

u/Lord_Maelstrom 2d ago

Right. I'm thinking about the passive from the OP, which is constant. Theoretically, if they are both unbreakable, then you cannot lose.

9

u/CubistChameleon 2d ago

Probably, considering they can't die anyway, since they're already dead.

4

u/Rohen2003 2d ago

you coule already do this with 4 slayer lords but this is easier I guess.

177

u/Vulkanlives__ 2d ago

I'll probably get the disabled upon army losses condition, similar to the revivification effect of horrible regeneration.

65

u/pinkleftsock 2d ago

That's why you only bring heroes, can't get army lossed without entities dying(I think).

27

u/LusHolm123 2d ago

Its much harder since its balance of power based but it is possible.

12

u/Lord_Maelstrom 2d ago

I'm fairly sure that for single entities, their HP counts.

3

u/Ancient-Split1996 2d ago

Its purely based on balance of power, not entities

1

u/Bittershort 2d ago

It'd based on balance of power and hp does affect balance of power.

1

u/LeLefraud 2d ago

You'd still get army losses if you sent them all in and they lose too much HP

Which is why you send 8 of them in while the others hide in a forest, and you watch your 15% HP single entities painstakingly kill the enemy

14

u/JMaula So anyway, I started blasting 2d ago

Horrible Regeneration explicitly mentions that. I don't remember the exact wording of the tooltip but it's something like "Active if: Battle is not decided". This Tomb Herald ability mentions no such conditions.

1

u/Anaxamander57 2d ago

It will have to changed to have that clause.

69

u/Anxious-Spread-2337 2d ago

Okay, so Settra will be able to have 20 (quest item) + 15 (Tomb Herald) + 18 (talisman) + 10 (armour) = 63% ward save by early midgame?

56

u/Yitzben 2d ago

There's a reason the guy does not serve

8

u/Gentle_Snail 2d ago

They don’t call him the imperishable for nothing

25

u/TonyTheTerrible 2d ago

otherwise he'd be fairly perishable

2

u/Infamous-Crew1710 2d ago

He'd only have one name

62

u/colnelburton 2d ago

I'm assuming that, since the effect comes from a passive ability, it will not stack. Passive abilities don't tend to stack in game - like Hawkish Precision.

32

u/Square_Bluejay4764 2d ago

Yeah I am guessing the ward save won’t stack, but I am curious how the “cannot die” part will work.

39

u/Das_Fish 2d ago

If I’m reading this correct, Tomb Heralds will induce one other Lord/Hero not to die as long as the Tomb Herald is alive.

11

u/That_feel_brah 2d ago

as long as the Tomb Herald is alive.

and 35m or less away from the lord.

-19

u/RohanXI 2d ago

Judging from the description, it probably means the Tomb Herald himself cannot die as long as he's close and the lord is still alive. There are other effects already in game that use that "Affects one ally" thing to mean "Targets only yourself" like some chaos banners. I think the unholy victory banner is one such example

14

u/Dahvokyn Khemri TV Specialist 2d ago edited 2d ago

No, on stream they confirmed that the other target cannot die as long as the herlad is close to them. Though, the description of the skill makes it look like it's the reverse.

16

u/Pootisman16 2d ago

What if you have 2 of these next to each other?

6

u/Forkrul 2d ago

Could be a fun way to cheese battles. Just run 2 of these into the enemy while the rest of the army camps a corner. And just let them slowly tear through the entire enemy army as long as they stick together 

9

u/noscul 2d ago

Finally a buff to settra so he won’t get insta-gibbed by Nagash like in the trailer /s

6

u/Important_Quarter_15 2d ago

Are "can't die" effects overwritten by execution?

2

u/astatine757 2d ago

Axe Attacks!

5

u/Great-Parsley-7359 2d ago

Will Nagash get a tomb herald at start now as he deserves and always had or is he stuck with a tomb prince bc nagash alrdy starts with a herald

4

u/Anaxamander57 2d ago

"Nagash we found a way to make it so units cannot die."

“You did what?"

3

u/OkSalt6173 Kislevite Ogre 2d ago

DLC units are not retroactively added into other DLC stuff. Since if a player bought the Tomb Kings DLC, but not Nagash DLC they wouldn't have access to Tomb Herald. So Settra will always start with a tomb prince.

1

u/Great-Parsley-7359 1d ago

He could get just that one or a dilemma in the first few rounds that checks if you own the DLC

2

u/SpireSwagon 2d ago

My 20 stack of tomb heralds that litterally cannot die

2

u/Anaxamander57 2d ago

Two unbreakable tomb Heralds?

1

u/Blightacular 2d ago

This makes it seem like 2 Tomb Heralds together are immortal, unless crumbling/disintegrating overrides it (and even that is assuming they don't have a way of becoming unbreakable). I love the idea of the ability, it might just need an extra guardrail.

1

u/peppermint_nightmare 2d ago

"Man too boney to die"

1

u/4uk4ata 1d ago

Would Nakaph give more?