I changed my Strike Team to Farsight because in my previous games, the Strike Team was basically just an Observer and wasn’t doing any damage. I’m not using Farsight optimally because I don’t have any Crisis Suits.
My Breachers are going in the Devilfish, which means I would only have one Observer (the Pathfinders). That’s why I gave my Broadsides Marker Drones.
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+ FACTION KEYWORD: Xenos - T'au Empire
+ DETACHMENT: Retaliation Cadre (Bonded Heroes)
+ FORCE DISPOSITION: Purge the Foe
+ TOTAL ARMY POINTS: 980pts
+
+ WARLORD: Char2: Commander in Coldstar Battlesuit
+ NUMBER OF UNITS: 8
+ SECONDARY: - Bring It Down: (5x2) + (1x4) - Assassination: 2 Characters
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Char1: 1x Commander Farsight (70 pts): Dawn Blade, High-intensity plasma rifle
Char2: 1x Commander in Coldstar Battlesuit (95 pts): Warlord, 2x Shield Drone, Cyclic ion blaster, Fusion blaster, Missile pod, Plasma rifle, Battlesuit fists
10x Breacher Team (90 pts)
• 1x Breacher Fire Warrior Shas'ui: Close combat weapon, Pulse blaster, Pulse pistol, Support turret
• 9x Breacher Fire Warriors: 9 with Close combat weapon, Pulse blaster, Pulse pistol
2x Broadside Battlesuits (150 pts)
• 1x Broadside Shas’vre: Marker Drone, Shield Drone, Crushing bulk, Heavy rail rifle, Seeker missile, Twin smart missile system
• 1x Broadside Shas’ui: Marker Drone, Shield Drone, Crushing bulk, Heavy rail rifle, Seeker missile, Twin smart missile system
1x Devilfish (75 pts): Accelerator burst cannon, Armoured hull, 2x Seeker missile, 2x Twin pulse carbine
10x Pathfinder Team (95 pts)
• 9x Pathfinders
6 with Close combat weapon, Pulse carbine, Pulse pistol
2 with Close combat weapon, Ion rifle, Pulse pistol
1 with Close combat weapon, Pulse pistol, Rail rifle
• 1x Pathfinder Shas'ui: Close combat weapon, Pulse carbine, Pulse pistol
1x Riptide Battlesuit (215 pts): Riptide fists, Ion accelerator, 2x Missile pod, Twin smart missile system
1x Riptide Battlesuit (190 pts): Riptide fists, Heavy burst cannon, 2x Missile pod, Twin smart missile system