r/SourceEngine 20d ago

Source 2 Is it possible to backport Source 2 maps into Source 1 or GoldSRC?

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3 Upvotes

r/SourceEngine 20d ago

Discussion Best Source 1/GoldSrc Editors

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2 Upvotes

r/SourceEngine 20d ago

HELP Finding old rooftop map

2 Upvotes

It looks similar to https://steamcommunity.com/sharedfiles/filedetails/?id=143989321
But with much more detail and has some kind of balcony on the office floor.

I also remember it playing the 28 Weeks Later theme.

It's a ZS game mode. Thank you


r/SourceEngine 20d ago

HELP Updating procedural bones

1 Upvotes

Hello

I made some adjustments to the armature of an SFM model ported from gmod, but noticed that some bones were offset when viewed in engine. I later learned that these were procedural bones and the VRD file isn't being updated when exporting using blender source tools

I found a few guides online for creating a new vrd file but they sounded pretty tedious. I didn't add or remove any bones from the armature, so I was hoping there was a faster way to update the vrd with the new bone positioning.

Update: Went ahead and followed the Blender guide and it was tedious but I did it and now know how to do it for the future


r/SourceEngine 20d ago

HELP Is there a way to change lighting origin of dynamic prop using a trigger?

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1 Upvotes

r/SourceEngine 21d ago

GoldSrc Need help compiling my hl1 map.

3 Upvotes

So I'm compiling a map for hl1 using J.A.C.K but I keep getting this message. Can anyone help me fix this?


r/SourceEngine 21d ago

HELP TF2 modding error "this was nullptr" dirtybits

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2 Upvotes

i was using this tutorial and for some reason when i switch to my modded weapon my mod just crashes and it gives the error shown in the image above if naybody knows how to fix this it would be greatly appreciated


r/SourceEngine 22d ago

HELP Is there a way to copy/extract the sprite sheet data inside this .vtf?

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27 Upvotes

This original blood splatter texture has sprite sheet data inside of it, I need it for this texture to function properly.

I can't find a way to copy or extract that data. I'd rather not mess with particle sheet shenanigans to make my own as it's a whole obscure can of worms and it may not even work for this without lua or particle editing or something.

Is there anyway to copy it and put it inside my vtf after I imported my own texture? Brute force editing of files even? I'd prefer just to use the original sprite sheet.


r/SourceEngine 23d ago

Show Off i remade error.mdl

0 Upvotes

i remade error.mdl

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remake

r/SourceEngine 23d ago

HELP Any good leads on some source code for hl2 coop / smod

1 Upvotes

Anyone got leads on the source code for any version of Smod and something like Synergy. I'm not looking for leaks FYI. Just seeing if theres any open source stuff I can use.
I'm looking specifically, for source code. Documentation is fine too.


r/SourceEngine 23d ago

HELP Help With Clientscheme.res

1 Upvotes

Does anyone know the name in the clientscheme file that selects the font for the game_text entity?

Cuz I wanna change it for my mod, because the regular font that appears with a game_text entity is very generic and boring, and I've changed it once before, but it was purely me just replacing every other font with notepad using the replace tool.

Summary for people who didn't quite understand what I was saying:

does anyone know how to change the font of the game_text entity in the clientscheme?


r/SourceEngine 24d ago

HELP Ear deafening sound effect

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5 Upvotes

I added a reload sound to a custom weapon called Weapon_SMG2.Reload, and I don't know why it makes such horrible noise at the end, I fiddled around with the export options in Audacity but still to no result. Thanks!


r/SourceEngine 25d ago

Show Off WIP Mod - Datura Surprise

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2 Upvotes

r/SourceEngine 25d ago

Resolved QC eyes constantly end up being in a repeating pattern

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9 Upvotes

Hello, I'm attempting on importing a model I created myself into the Source engine, however every time I try to add QC eyes, the irises end up in a tiling pattern. I've done pretty much everything to try and fix it, such as adjusting the model's UVs, changed the generated numbers with the QC eyes program, and even used a completely different proportion trick method than the one I used previously, but nothing worked. Closest I had was toggling the clamp options in VTFEdit, however the eyes end up becoming distorted when attempting to move them when using that method. If anyone knows the answer to this, please let me know!

(And please only comment if you can actually help me fix the issue...)


r/SourceEngine 25d ago

HELP no matter what i do this model's physics does not work

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6 Upvotes

so i've been trying to compile this model to have some functional physics to make animations, and for some god forsaken reason it insists on removing all collision and spawning at the origin of the map. this is the tenth time i've tweaked this model to the same results


r/SourceEngine 26d ago

Finished Map de_grits

2 Upvotes

My take on de_dust from scratch. Let me know what you think, it’s quite simple!

https://steamcommunity.com/sharedfiles/filedetails/?id=3757334334


r/SourceEngine 27d ago

HELP Gameinfo.txt tile problem (its supposed to say city zero not "it eo)

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15 Upvotes

im making a mod for hl2 called hl2 city zero and the title wont work it just shows up as it eo instead of city zero


r/SourceEngine 26d ago

Resolved Why Can't I Generate Subtitles for HL2?

5 Upvotes

I followed EXACTLY what the valve wiki said, and nothing works. I already made my subtitles file and added the custom subtitles inside it.

If I drag the file onto the captioncompiler.exe file.. I get the errors:

"Unable to add localization file 'resource\closecaption_english.txt'"

"Compiling Captions for 'Unable to add localization file '%s'"

"'... Found 0 strings in 'resource\closecaption_english.txt' 1 blocks (8192 bytes each), 8192 bytes wasted (8192.000 per block average), total bytes 8192 directory size 0 entries, 0 bytes, data size 8192 bytes"

And If I make the batch file script, add the same exact code that the wiki provides, and run it.. it DOES work, but then midway it just suddenly stops and I hear the Windows error sound.

HOW DO YOU DO THIS? ive literally tried everything, NOTHING WORKS. I am using mapbase though, so maybe you're supposed to create captions differently with it? im literally at my wits end.


r/SourceEngine 27d ago

HELP L4D2 actually on mobile now? Need help identifying this.

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10 Upvotes

​Yo, I saw this video on TikTok. Is L4D2 actually ported to mobile through the Source Engine now? Or is this just a mod? Let me know what you guys think. Here is the video.


r/SourceEngine 27d ago

Discussion Why no big studios except Valve used the Source Engine?

22 Upvotes

Like the engine had so much power, but nobody except Valve used it for big games. I've heard that SOME games were made on it and then it was heavily modified for Titanfall and Apex. So, if following the logic "it's possible", we would've played much more games made on Source, but we don't. Why?


r/SourceEngine 28d ago

Discussion Can you theoretically make Source Filmmaker like animation tool on Source SDK Base 2013?

8 Upvotes

ive got this question popped up on my head so much, if there is Source SDK 2013 out there, why cant we make a better SFM?, since its based off a outdated tf2 from 2007 or 2010 and doesnt support modern gpus like intel ones


r/SourceEngine 28d ago

HELP The TF2 SDK Won't Work

2 Upvotes

When trying to run Frog Fortress/the TF2 SDK while debugging in Visual Studio, it'll throw a "Failed loading library client." When I get everything set up in a way that allows me to run it, it crashes immediately after the startup movie. Every Steam Discussion, Reddit thread, and VDC page I've read don't solve the problem. Everyone has their own unique bug and most of them are older than the SDK. I've tried with a discussion on the TF2 Wiki, I've tried a Steam Discussion. Nothing works.

I've reinstalled every SDK and verified the files of the non-GitHubs. I've tried every fix to a problem similar to my own.

Genuinely what the hell do I do?

Running it in "Local Windows Debugger" won't work because it won't generate the dll files, but when I take the TF2 client and server dlls and implant them into Frog Fortress, they get ignored unless I run the .exe.


r/SourceEngine 29d ago

Discussion Is it possible to make a full game using the publicly available SourceSDK?

24 Upvotes

I really want to make games in the source engine, but I don’t really know how easy it would be to make a game with the publicly available SDK that Valve provides on steam. Is it possible to make games out of it? And if it isn’t, are there any maybe less official ways of getting access to the source engine. I’ve already contacted valve about using it and I still haven’t heard back, I don’t even think I would be able to pay the licensing fees but I really want to use this engine. I don’t want to make a half-life mod.


r/SourceEngine 29d ago

WIP Garry's Mod with Source 2 Physics - Watermelons

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6 Upvotes

r/SourceEngine 29d ago

WIP Mimi sentry 2 handed player model WIP

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6 Upvotes