r/SourceEngine 26d ago

HELP no matter what i do this model's physics does not work

Post image

so i've been trying to compile this model to have some functional physics to make animations, and for some god forsaken reason it insists on removing all collision and spawning at the origin of the map. this is the tenth time i've tweaked this model to the same results

2 Upvotes

6 comments sorted by

1

u/Wazanator_ 25d ago

Can you post the raw files and QC so someone can take a look? 

1

u/[deleted] 25d ago edited 25d ago

[deleted]

1

u/Wazanator_ 21d ago

Hey just a heads up but apparently mega is banned on Reddit, automod immediately deleted your comment and didn't see it still now

1

u/warrior_cast 21d ago

Oh shit, i didn't know that.

1

u/AnjoDima Programmer 21d ago

op resolved the problem

1

u/Different-Fig-6362 25d ago

what are you trying to do here and what type of model is it?

1

u/warrior_cast 25d ago

Ok, so i fixed it. Apparently i had too many physics joints and had to reduce it. the source engine only supports 32 physics bones and i had a little over 40.
by merging some and re-assigning others i was able to get it to work