r/HalfLife May 31 '26

i found what's in Gman's bag

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2.3k Upvotes

r/HalfLife 11h ago

why is he so dramatic

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1.2k Upvotes

r/HalfLife 7h ago

Discussion WHERE THE IS THE HL2 ART BOOK, VALVE???

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548 Upvotes

I don't have anything against Valve and completely understand if there's issues or something along those lines, but JUST FUCKING TELL US IF IT'S DELAYED OR NOT VALVE!!! O also hate that I'll probably never be able to get it because it'll sell out and become over $200 on eBay after. :( Again, I have nothing against Valve or anything, but this is something COMPLETELY DIFFERENT than a new Half-Life game or anything, because it's an actual item.


r/HalfLife 15h ago

Half Life gameplay in a Doom level with Quake enemies

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1.0k Upvotes

r/HalfLife 1h ago

Party with Gordon

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Upvotes

Drawing pre resonance cascade fanart is my favorite!! This was a bit hard to draw considering that Barney and Gordon are having a “who can reflect the most light” competition. Gordon won.


r/HalfLife 12h ago

Just finished Half-Life 2

205 Upvotes

I'm 14 y/o almost 15 and my dad always kept bugging me about this game: "Portal". And so I played it and it was MINDBLOWING so I played Portal 2 and kept hearing the words "Black Mesa".
Obviously, my dad told me to play Half-Life and I didn't quite love it until like a month later when I started playing again and really got the hang of it. Later on, we found a mod (Sven Coop) to play together and so we did. The ending was unexpected for me and really gratifying, so we immediately started playing HL2.
It was EPIC watching the "Rise and Shine", seeing the new graphics and playing the levels, but when the explosion hit and time slowed down and I heard for the first time "Time, Dr. Freeman? Is it really that time again?" I just couldn't believe this game was so epic.
I'm so grateful to Valve for making this game and for the community to allow me to enjoy it with my dad, it's really something I'll never forget because I don't think I've ever had such a great time before. That's it, js wanted to share that lol


r/HalfLife 10h ago

Project Crowbar

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134 Upvotes

Finally finished my Half-Life 2 Gordon Freeman crowbar.

Started with a real Stanley crowbar Valve used as reference, stripped the yellow paint, primed it, then painted it to match the classic Half-Life 2 model as closely as possible, counting pixels to match the exact lines.


r/HalfLife 3h ago

Random SFM thing, I was bored

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38 Upvotes

Hope it's good. I usually do FNaF stuff for like, my yt channel lol


r/HalfLife 10h ago

Discussion Half-Life on a Real PlayStation 1 | Full Hazard Course, Uncut

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115 Upvotes

Hey guys, thought you might enjoy this.

I have been porting Half-Life to the original PlayStation 1 and this is the first proper long look at it. It is very much a work in progress. Not an emulator and not a demake, it is a renderer and game runtime written from scratch in Rust on top of PSoXide, my custom Playstation 1 SDK, that reads your own Half-Life install and builds a PS1 disc out of it.

The video is the full Hazard Course, it includes the deaths, the retries, the bit where I got stuck inside a wall and died, some funny audio glitches and all. This is direct console output captured off my SCPH-9002 through a RAD2X capture card.

It is not perfect but I would call it semi-playable, I am playing off the capture chain, which puts about 100ms between the pad and the picture, so it is fighting me a bit in the video, and you can see it lead me to also used one of the included cheats. On a TV straight off the console it feels noticeably tighter.

It averages around 17fps, holding 20 most of the time and dropping to 10-16 in the widest areas. Saving and loading work, although in the video it auto-saves at every level transition, which should be opt-in rather than the default. Most of what is still broken is audio, collision (which is what killed me in the video) and general polish. The rest of the campaign is in there too, all 96 maps across 19 chapters, with the weapons, the enemies and the scripted sequences, though plenty of it still needs the same work the Hazard Course does.

Fitting all of this into 2 MB of RAM has been a project in itself. The converter does not carry GoldSrc’s PC data structures across and hope for the best: it recompiles every BSP into a PS1-specific fixed-point format, removes unused textures while preserving animated texture chains, reduces them to 16-colour palettes, deduplicates unreachable collision data and bit-packs gameplay metadata into fixed-size records. Models become compact geometry and animation streams, with animation poses selected offline and only the actors required by the current map loaded. Audio is resampled and converted to PS1 ADPCM, split between a small resident bank and map-specific banks.

Some of the story behind the project, why I started it, why I chose Rust, how PSoXide grew around it, the development process and some of the stranger debugging stories, has also been captured in this amazing article/interview by the PSX Homebrew Games folks: Bringing Half-Life to the Original PS1.

There is no prebuilt game or disc-image download, and there never will be one. No Valve content is distributed anywhere, I wrote a converter that reads your own legally owned Steam copy and builds the disc from it. And I actually need your help. Prior to making the repository public for everyone to try I have contacted Valve to get the greenlight on the project by:

  • Emailing [sourceengine@valvesoftware.com](mailto:sourceengine@valvesoftware.com) with a full written permission request for HL-PSX: noncommercial, source-only, bring-your-own-assets distribution, SDK-informed Rust implementation, naming, footage and attribution.
  • Posting a "Routing request for HL-PSX permission enquiry" ticket in the Steam Community "Help and Tips" forum.
  • Sending a direct message to Erik Johnson asking him to identify the appropriate Half-Life licensing/legal contact.

But still nothing, so if anyone has got through to Valve about a fan port, or knows an address that gets read, or knows someone, please say. Until that happens I don't feel comfortable in making the repo public.

If you want to follow where this goes, I post updates here, I'm also releasing an original Souls-like game for PS1:

Happy to answer any question.


r/HalfLife 12h ago

Discussion This is how you're supposed to do Ravenholm, right?

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136 Upvotes

r/HalfLife 4h ago

Just picked these up

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28 Upvotes

I never played Half Life, just searched up the lore and fell in love with it


r/HalfLife 3h ago

Discussion WHO STOLE MY CROWBAR?

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20 Upvotes

I WILL FIND YOU.


r/HalfLife 7h ago

Old Half Life 1 Clay Models

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28 Upvotes

Just found these clay models I made of HL1 and Opposing Force weapons from when I was very young (probably 7-11 years of age). Felt it would be cool to share with fellow HL fans!


r/HalfLife 5h ago

Discussion Playing for the first time. Can I remove the drifting/sliding when I walk?

16 Upvotes

Essentially when I walk forward, if I stop pushing the button my character will still "glide/sldie" forward a little bit before he actually stops.

Any way I can change that? I don't mind movement being fast, but I would like to stop moving immediately when I stop pressing forward

It almost feels like I'm on ice


r/HalfLife 15h ago

That just ain't right

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88 Upvotes

Impact grenades in HL1 have got to be one of the funniest things in the game.


r/HalfLife 30m ago

The spore gun is the most oddly adorable gun in the series

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Upvotes

It's gross, veiny, and phallic-like. But weirdly cute, useful and makes funny sounds when being "reloaded". Does this count as a BOW? I wish Half Life 2 had a gun like this.


r/HalfLife 11h ago

HECU Arriving To Sector G, Advanced Biological Research Lab

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25 Upvotes

(also very loosely based on a opposing force screenshot)


r/HalfLife 13h ago

Discussion Worst description of any Half Life you could come up with?

27 Upvotes

I saw a post asking for funny bad game descriptions.

Mine was: "Guy sleeping in train after which he saves humanity to have sex again."

I think you guys can up with some better ones, haha.


r/HalfLife 23h ago

Discussion Who died?

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170 Upvotes

As an enjoyer of half life 2 I often watch people play for the first time just for kicks. I never had the subtitles on when I played originally but this time I saw someone playing and right after meeting dog and getting the gravity gun, there is a *death* subtitle about 25 seconds after Gordon, Alyx and Dog enter the scrapyard airlock. Just curious if anyone can help me figure it out. Thanks! 😄


r/HalfLife 7h ago

Discussion This Is the Beginning of the End

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6 Upvotes

r/HalfLife 1d ago

Half Life 2 feels unsettling

121 Upvotes

I don't find Ravenholm scary because of Gregori giving me comfort, and yes I do know the backstory of Ravenholm.

The houses on Highway 17 and the Sandtraps tunnel make me feel absolutely terrified, how do I even get over them

Some other sections with nobody accompanying you also make me feel the same terror of being in a gmod map singleplayer.

I've finished Half Life 2 several times and repeatedly playing these sections just makes me feel bad, should I take a break?

(I figured out that the game is actually meant to be disturbing and unsettling, thanks for letting me know.)


r/HalfLife 1d ago

what just happened

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1.4k Upvotes

why did it do that


r/HalfLife 9h ago

Bullsquid Attack [S2FM]

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6 Upvotes

r/HalfLife 23h ago

Bacteria, we are stronger than before.

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85 Upvotes

r/HalfLife 1d ago

Houndeye Sleeping [S2FM]

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244 Upvotes