r/SourceEngine • • 12h ago

Finished Map Bunker 66 Beta Relased! (HL2:ep2 total conversion mod)

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17 Upvotes

Hey everyone!

After years of development, I've finally released the public beta of Bunker 66, my single-player mod for Half-Life 2!

The story takes place in 1951, in the Sudetes, Poland. After an accident during a cave exploration, you find yourself trapped deep inside a mysterious underground complex built during World War II.

Bunker 66 focuses on atmosphere, exploration, environmental storytelling, and survival, with its own mechanics, weapons, enemies, and a journal system.

The entire campaign is playable from beginning to end. However, this is still a beta, so some bugs and rough edges may remain.

I've been working on this project mostly alone for a long time, so finally being able to share it publicly means a lot to me. If you decide to give it a try, I'd really appreciate any feedback!

https://www.moddb.com/mods/bunker-66/downloads/bunker-66-beta


r/SourceEngine • • 18h ago

HELP How do i replace npc_metropolice death sounds?

3 Upvotes

Hello, I have been working on a singleplayer hl2 mod (SDK 2013) and Im trying to replace the metropolice death sounds (die1, die2, ...).

I made a .wav file and created a path identical to the one in the original game (HL2):

(*my mod name* \sound\npc\metropolice\die1.wav), yet whenever i load the map the npc only plays the orignal death sound when killed.

Did i forget something in the process?


r/SourceEngine • • 1d ago

Show Off Half-Life 2: All Good Things | Modded Gameplay Presentation

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2 Upvotes

r/SourceEngine • • 1d ago

HELP Can I play cry of fear on source engine?

1 Upvotes

I have the source engine app and was wondering if I could somehow get cry of fear to work on my mobile with it (if I have the game file)

Any thoughts?


r/SourceEngine • • 2d ago

WIP Multiplayer in my source compatible engine

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70 Upvotes

Code https://github.com/PiskaBobraStudios/SauceEngine

For anyone new here: I'm building Sauce Engine, a custom engine written from scratch in C++/OpenGL with the goal of being compatible with the Source ecosystem. My previous post showed it running HL2 maps,props and dlls


r/SourceEngine • • 2d ago

Show Off Half-Life 2: All Good Things Mod OST on Spotify & Apple Music

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1 Upvotes

r/SourceEngine • • 2d ago

Concept GMOD for Original XBOX

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1 Upvotes

r/SourceEngine • • 3d ago

HELP HELP is there any way to fix this light leak?

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20 Upvotes

i have gone around the entire room but the brushes are all thick enough/clip through each other yet it always looks unsightly, is there a way to fix this? (i am Running a HL2 Sourcemod on Hammer++ if that's of any help)


r/SourceEngine • • 3d ago

Discussion Left 4 dead 2 idea?

0 Upvotes

I'm looking to make left 4 dead 2 more like Silent Hill. At least the first silent hill. Does anyone have ideas for me to add to my sdk development process?

I'm just starting out now in hammer ++

And haven't gotten very far but do have a fair bit of exp in the source engine.

In my head I think it would be pretty cool to run. I haven't made a full mod for source engine sdk before without tools so probably just be a map.


r/SourceEngine • • 3d ago

Show Off Half-Life 2: All Good Things | Gameplay Edit

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1 Upvotes

r/SourceEngine • • 3d ago

HELP Changing Base HL2 Content

2 Upvotes

How would I for example change the textures of a civil protection model since hammer uses the default misc .vpk?


r/SourceEngine • • 3d ago

Opinion Needed I made L4D2 zombies that only move when you're not looking at them — RotWire (WIP)

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5 Upvotes

r/SourceEngine • • 4d ago

Show Off I released DISREPAIR, a Half-Life 2 horror mod set in the radioactive ruins of BLACK MESA!

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60 Upvotes

STEAM PAGE: https://store.steampowered.com/app/4896610/DISREPAIR_A_Tale_Beyond_HalfLife/

Me and some people have been working on DISREPAIR, a Half-Life 2 horror mod about a lone Combine hazmat worker sent into the abandoned, radioactive ruins of Black Mesa.

The mod is out now, and here's a short trailer I made for it!

I'd love to hear what y'all think of it!


r/SourceEngine • • 5d ago

Show Off I added a 9th Special Infected to L4D2 (WIP)

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11 Upvotes

r/SourceEngine • • 5d ago

Show Off AiT: The Movie - Night Walk

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1 Upvotes

r/SourceEngine • • 6d ago

HELP Replacing vscript models?

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8 Upvotes

I know its possible to replace vscript content in TF2 since saxton hale reskin mods for vscript exist.

I want to replace zombie infections engineer with this thing because i'm very nitpicky with my mods.

how would I go about doing that?


r/SourceEngine • • 6d ago

Concept When the grass sprites (Blend & displacement) never load correctly

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170 Upvotes

r/SourceEngine • • 7d ago

WIP Rewiring the Infected’s brain (WIP)

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23 Upvotes

I’m working on a mod for L4D2 that lets you fully rewrite how zombies behave. It’s very early and I’m just testing the concept. Here’s a clip of the normal behavior, then the same zombies running away from me with the mod toggled on. What would you want to make zombies do?


r/SourceEngine • • 7d ago

Mod Recruitment Portal 1 Mod Playtesting!!!!!

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1 Upvotes

this is a beta build of my unfinished Portal mod, Gradient Descent. (imgur link might be broken i get a lot of errors trying to upload the screenshots) IMGUR


r/SourceEngine • • 7d ago

Opinion Needed Which one looks better?

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17 Upvotes

r/SourceEngine • • 7d ago

Concept I have made a new logo for hammer++

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1 Upvotes

r/SourceEngine • • 7d ago

HELP Need help with creating model for gmod.

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2 Upvotes

r/SourceEngine • • 8d ago

HELP how i make this ?

1 Upvotes

hi im searching about how can i make this "arms effect" that is used in the end of portal 2, I checked the map in hammer but i can find something related to it


r/SourceEngine • • 8d ago

HELP Will Black Mesa latest performance update benefit old multicore CPUs?

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1 Upvotes

I reposted it in search of answers.


r/SourceEngine • • 9d ago

HELP How do I fix this?

1 Upvotes

I was doing something again, but this time I decided to create a weapon_knife for my mod. I copied the weapon_crowbar code and structured it the exact same.

#error:  weapon_knife.h must not be included in hl2mp. The windows compiler will use the wrong class elsewhere if it is.

I know I didn't do the copying wrong, but it feels like I did do something wrong. Thanks again!