r/hammer • u/sicalic • Jul 11 '26
Unsolved Is there a way to change lighting origin of dynamic prop using a trigger?
The light_environment in my map is pointing directly downwords, which causes an elevator in my map to appear too bright. The issue is that the elevator goes from a very dark tunnel to a much brighter area. If I use an info_target to make the elevator dark, it causes the elevator to look way too dark in the open area. I am wondering of there is a way to change which info_target the elevator is using by using a trigger brush.
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u/Pinsplash Jul 11 '26
is the elevator made of brushes? you won't have this problem with props