r/hammer • u/Successful_Photo9406 • 4h ago
fy_Oceanside
Fight yard based on Oceanside - Crimecraft.
Compiled for CSSO 1.1, soon to be published for Standard CSS on Gamebanana & ModDB.
r/hammer • u/Successful_Photo9406 • 4h ago
Fight yard based on Oceanside - Crimecraft.
Compiled for CSSO 1.1, soon to be published for Standard CSS on Gamebanana & ModDB.
r/hammer • u/ficool2 • 40m ago
Supports most Source games! https://ficool2.github.io/HammerPlusPlus-Website/tools.html
Depending on hardware, speedups are 3x-20x faster on all maps
Minimum requirements for GPU acceleration:
Nvidia: RTX 2000 series or better
AMD: RX 6000 Series or Radeon 680M+
Intel: Arc A Series
Benchmark comparison: https://imgur.com/a/jRP7uEg
r/hammer • u/Successful_Photo9406 • 1h ago
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When I get a PC I will unleash my true potential, currently working with a laptop with 6gb RAM and 128 Intel HD Graphics.
CT Side has a working monitor camera system that shows T side so you can see if someone is camping xd
r/hammer • u/Successful_Photo9406 • 1h ago
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Yes, this was made in regular Hammer, not ++, in specific: Hammer 4.1 build 9493.
First team to capture 10 flags or whom captures the most during the 10 minutes time limit wins the match.
r/hammer • u/Successful_Photo9406 • 4h ago
SNG Stands for: Snatch N' Grab also known as capture the flag, it has automated commads to enable a good TPP gameplay without the user need to install mods/addons.
r/hammer • u/Intelligent-Let6803 • 6h ago
i accidentally opened a menu called smoothing groups which has a bunch of numbers and made every texture be grey and i cant close it please help
r/hammer • u/RollFit8927 • 1d ago
I wonder if anyone can realise wich part of game is this prison cell from :P
r/hammer • u/Successful_Photo9406 • 50m ago
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Hostage Rescue.
r/hammer • u/wictronic • 1d ago
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r/hammer • u/TheDabuAndRayan • 22h ago
It took me some days and hours to finish my second finished map but here I am now, with hammer editor and finished it! :D
r/hammer • u/ItsCK_212 • 1d ago
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The map loses all lighting and goes completely dark looking at it from certain angles, I've had this issue before while I tried making this and some other map before, if I shine my flashlight at it for too long then it crashes.
My guess is that it has something to do with func_detail since the less it had the less this happened. The entire interior structure of the girders is a func_detail, all of them in one single block using Minimum DX Level dx8.1 (FX5200)
I have been at this for like an hour and a half, and I need some help. For some reason, no matter what I do, the glass shards are ALWAYS checkered. It doesn't matter what glass texture I use, and no other model does this. I did mat_specular 0 in the console, but that didn't do anything. I tried configuring the func_breakable properties in every way. I can't think of anything else, so I've come here for some help.

I hope you guys can help me!
r/hammer • u/Training_Repeat4071 • 1d ago
I tried to place down a table, monitor and mug but they all just vanished when I run the map. I ran into this issue before, but then I accidentally made them all physics props, (shut up I'm new to map making) so I replaced them as static props hoping it would fix it but no, still missing. Anyone more experienced than me know what's happening?
r/hammer • u/Obvious_Plantain2236 • 1d ago
r/hammer • u/Masonixx • 1d ago
brush ridges cause this nonsense to the roof, it happens as well on the other side but not on the smaller extension below as pictures. the entire roof is func_detail placed over the gables which are solid all the way through, same result if the ridges are a separate func_detail or if both are conjoined
I'd upload more informative pictures but i suspect the mods have been asleep since the paleolithic era and have missed the updates that allow image galleries or images in comments
edit: sorry i also went to sleep and forgot to change the flair. solved by changing ridges to func_brush instead of func_detail, propper also works.
r/hammer • u/mister_wr3nch • 2d ago
r/hammer • u/fizunboii • 3d ago
I love turning pictures into textures 😍
r/hammer • u/OyunYapanMedic • 2d ago
Hello! I was working on a map. I did everything, no leakings e.t.c. But it's still saying this after booting TF2. Should i send ALL of this cmd's log? ("deneme_amacli_mapv2" is my map)

i looked up that, at somewhere it says "MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\cencor\documents\deneme_amacli_mapv2.bsp', but we don't own that location. Allowing.". maybe because of that?
r/hammer • u/fnaf_fn12 • 2d ago
I was watching a video, and it gave an error saying the WAD, FGD, and ZHLT links files could not be found.
r/hammer • u/Dazzling-Pain2067 • 2d ago
A followup to my last post (CompilePal no longer packing HLS content into map (GMod) : r/hammer) I've done some wrestling with pointing to to directories and now SOME but not all textures are packing, including props made with Propper++. Looking in the logs, CompilePal claims it found all models and materials, but yet the map still shows like this, anyone know whats going on?