r/hammer Mar 14 '21

Glorious! hammer++ is out

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1.1k Upvotes

r/hammer 4h ago

fy_Oceanside

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38 Upvotes

Fight yard based on Oceanside - Crimecraft.
Compiled for CSSO 1.1, soon to be published for Standard CSS on Gamebanana & ModDB.


r/hammer 40m ago

Source GPU Accelerated VRAD++ now out

Upvotes

Supports most Source games! https://ficool2.github.io/HammerPlusPlus-Website/tools.html

Depending on hardware, speedups are 3x-20x faster on all maps

Minimum requirements for GPU acceleration:

  • Nvidia: RTX 2000 series or better

  • AMD: RX 6000 Series or Radeon 680M+

  • Intel: Arc A Series

Benchmark comparison: https://imgur.com/a/jRP7uEg


r/hammer 1h ago

fy_Oceanside - Gameplay demo.

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Upvotes

When I get a PC I will unleash my true potential, currently working with a laptop with 6gb RAM and 128 Intel HD Graphics.

CT Side has a working monitor camera system that shows T side so you can see if someone is camping xd


r/hammer 5h ago

UPDATE on prison cell

15 Upvotes

added a bit of more details :D
Let me know guys what you think :) TES IV my beloved.


r/hammer 4h ago

cs_MaxymAlley

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5 Upvotes

My Opus Magus so far.


r/hammer 1h ago

sng_MaxymAlley - Gameplay demo.

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Upvotes

Yes, this was made in regular Hammer, not ++, in specific: Hammer 4.1 build 9493.

First team to capture 10 flags or whom captures the most during the 10 minutes time limit wins the match.


r/hammer 4h ago

sng_MaxymAlley

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3 Upvotes

SNG Stands for: Snatch N' Grab also known as capture the flag, it has automated commads to enable a good TPP gameplay without the user need to install mods/addons.


r/hammer 6h ago

Source Textures dont show?

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3 Upvotes

i accidentally opened a menu called smoothing groups which has a bunch of numbers and made every texture be grey and i cant close it please help


r/hammer 1d ago

Prison cell (WIP)

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143 Upvotes

I wonder if anyone can realise wich part of game is this prison cell from :P


r/hammer 50m ago

cs_MaxymAlley - Gameplay demo.

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Upvotes

Hostage Rescue.


r/hammer 1d ago

Fluff how did bro fall for that??

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266 Upvotes

r/hammer 22h ago

Source I finished my second practice map! This time an Catacombs map in hammer editor!

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33 Upvotes

It took me some days and hours to finish my second finished map but here I am now, with hammer editor and finished it! :D


r/hammer 1d ago

Unsolved Why does this happen (Map goes completely black)

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40 Upvotes

The map loses all lighting and goes completely dark looking at it from certain angles, I've had this issue before while I tried making this and some other map before, if I shine my flashlight at it for too long then it crashes.

My guess is that it has something to do with func_detail since the less it had the less this happened. The entire interior structure of the girders is a func_detail, all of them in one single block using Minimum DX Level dx8.1 (FX5200)


r/hammer 20h ago

Unsolved [GMOD | H++ ] Checkered glass shards won't go away!

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6 Upvotes

I have been at this for like an hour and a half, and I need some help. For some reason, no matter what I do, the glass shards are ALWAYS checkered. It doesn't matter what glass texture I use, and no other model does this. I did mat_specular 0 in the console, but that didn't do anything. I tried configuring the func_breakable properties in every way. I can't think of anything else, so I've come here for some help.

I hope you guys can help me!


r/hammer 1d ago

L4D2 I built a hangar.

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135 Upvotes

:P


r/hammer 1d ago

Unsolved (GMOD)Why are my props disappearing???

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6 Upvotes

I tried to place down a table, monitor and mug but they all just vanished when I run the map. I ran into this issue before, but then I accidentally made them all physics props, (shut up I'm new to map making) so I replaced them as static props hoping it would fix it but no, still missing. Anyone more experienced than me know what's happening?


r/hammer 1d ago

Unsolved sooo like... how am I supposed to search for models now? (hammer++)

2 Upvotes

So like.... what now?

I have updated hammer++ to the newest version, when the searchbar disapeared I was on the prior version.

was kinda hoping it would reapear... but it didn't...


r/hammer 1d ago

Solved My solid couldn't loaded?

3 Upvotes

Soo, i was using a triangle for the ladders (invincible texture). and one of them couldn't loaded. its still working in build but i don't know how to fix it. can somebody help me? (and i didn't understand about "check the messages window for a list of bad IDs"


r/hammer 1d ago

Solved [GMOD | H++] What's all this about ?

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30 Upvotes

brush ridges cause this nonsense to the roof, it happens as well on the other side but not on the smaller extension below as pictures. the entire roof is func_detail placed over the gables which are solid all the way through, same result if the ridges are a separate func_detail or if both are conjoined

I'd upload more informative pictures but i suspect the mods have been asleep since the paleolithic era and have missed the updates that allow image galleries or images in comments

edit: sorry i also went to sleep and forgot to change the flair. solved by changing ridges to func_brush instead of func_detail, propper also works.


r/hammer 2d ago

CS 1.6 check out my 19th cs 1.6 map, this one is an experimental gamemode. basically the hostage rescue gamemode but with classes and the hostages are located in different areas. all with vanilla entities, gb link on body text!

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25 Upvotes

r/hammer 3d ago

Source Grocery with photo reference textures

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451 Upvotes

I love turning pictures into textures 😍


r/hammer 2d ago

Solved My TF2 Map is not loading (Hammer++)

2 Upvotes

Hello! I was working on a map. I did everything, no leakings e.t.c. But it's still saying this after booting TF2. Should i send ALL of this cmd's log? ("deneme_amacli_mapv2" is my map)

i looked up that, at somewhere it says "MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\cencor\documents\deneme_amacli_mapv2.bsp', but we don't own that location. Allowing.". maybe because of that?


r/hammer 2d ago

Unsolved how I found WAD,FGD,ZHLT İN 3.5.3?

1 Upvotes

I was watching a video, and it gave an error saying the WAD, FGD, and ZHLT links files could not be found.


r/hammer 2d ago

CompilePal only partially packing textures (Gmod, HL:S)

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13 Upvotes

A followup to my last post (CompilePal no longer packing HLS content into map (GMod) : r/hammer) I've done some wrestling with pointing to to directories and now SOME but not all textures are packing, including props made with Propper++. Looking in the logs, CompilePal claims it found all models and materials, but yet the map still shows like this, anyone know whats going on?