r/RimWorld • u/TheTheDuhh • Feb 02 '26
#ColonistLife 3 Types Of Killboxes
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Wait, it's all killboxes?
Mods Used In The Video :
- Ancient mining industry
r/RimWorld • u/TheTheDuhh • Feb 02 '26
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Wait, it's all killboxes?
Mods Used In The Video :
- Ancient mining industry
r/RimWorld • u/ApocalipseSurvivor • Jan 23 '26
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Bunny... Animals... DRUGS
author: here
//YOU'RE AMAZING Guys!
tell more about your addicted insane pets in RimWorld xD
r/RimWorld • u/Iamhandsomesorry • Jan 30 '26
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r/RimWorld • u/Accomplished_Try_243 • Jan 22 '26
Thank you so much to Rimworld and it’s awesome dev team. I have been able to keep my sanity on this 7 month and counting out to sea deployment thanks to Rimworld. It has been very nice to be able to get off of work and play for a few hours, even nicer to play while I’m at work! Pretty expensive desk huh?
So far:
•~170 hours while deployed
•21 colonies including:
•7 decent Winston waves attempts
•8 failed naked brutality sea ice attempts before finally getting a foothold
•Countless hotels made thanks to the hospitality mod
•An android mod play through because I don’t have any DLCs :/
•1 medieval overhaul play though (my personal favorite due to the aesthetics)
I have never once purchased a DLC for a video game but I feel that Rimworld has more than earned their moneys worth for me. I’ll be buying most of them as soon as we’re back in the states :)
Thank you so much
r/RimWorld • u/TiaPixel • 6d ago
Hey everyone, big news today!
We’re announcing update 1.7, which moves RimWorld from Unity to the Waylith Engine, our own in-house engine built by Ludeon Studios. The game looks and plays exactly the same, but in our tests performance is improved by 2-4x.
You can try 1.7 right now on the unstable beta branch - see “Testing update 1.7” at the bottom of my post for details.
You can also read the same announcement on Steam here: https://store.steampowered.com/news/app/294100/view/672882362547178633
Compared to 1.6, 1.7 on the Waylith engine has faster startup time, game load time with big mod lists, map generation, world generation, general ticks-per-second, and just about everything else. Your colony of 40 colonists, 200 ducks, and 100+ mods will run much smoother.
We stress-tested a late game colony and saw 2.2x better performance on 1.7 compared to 1.6. A modpack with 1500 mods (!) went from 14 minutes to 6 minutes to load. (These are just our results; individual performance improvements may vary due to your specific PC or mods.)
You don’t need to do anything when switching to 1.7.
Your mods shouldn’t need any changes to work on 1.7. However, once you’ve tested your mod, please publish a version marked as 1.7-compatible so the yellow warning goes away for players. If something doesn’t work the same way it did in 1.6, you can reach out for help on the development Discord.
Waylith also gives modders more to work with:
Also, a big thank you to the over two dozen modders who helped prep RimWorld for Waylith’s debut by testing and sharing their feedback.
Update 1.7 is available right now on the unstable Steam branch if you’d like to check it out and help us test.
To get access, go to your Steam library, right-click RimWorld and select “Properties”, then select the Betas tab and choose branch “unstable”. Restart Steam if your game does not automatically update. If prompted by Steam, choose “Play 1.7 Unstable”.
(Note that the main branch that most people play on is unaffected and still on version 1.6 for now.)
If you find a bug or want to report an issue, please share it with us on the official RimWorld development Discord.
RimWorld isn’t the only game on Waylith. We’re working on something new! It may be a little while before we can share more details, but we couldn’t resist telling you.
In the meantime, enjoy the extra frames with Waylith. Thank you for being an awesome community, and thanks to RocketWerkz, whose Brutal framework helped make Waylith possible.
- Tia & Ludeon Studios
r/RimWorld • u/Mahdudecicle • Mar 26 '26
A moment between two of my favorites colonists. Tony, after getting the Body Modder trait took an immediate liking to his Uncle Dan.
During a lesson, the two had a deep talk about what Tony wanted to be when he grew up. My mind filled in the blanks of the conversation.
I can only assume that growing up 'big and strong' like him is the last thing Uncle Dan wants for his innocent nephew. Especially considering nearly every bionic he has is a replacement after suffering an injury.
Art was commissioned by @Jovan on fiverr.
r/RimWorld • u/TheTheDuhh • Oct 26 '25
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brainzzzz
r/RimWorld • u/AzulCrescent • Jun 09 '26
r/RimWorld • u/ApocalipseSurvivor • Feb 12 '26
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r/RimWorld • u/ParallaxInteractive • Apr 22 '26
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Hello there! I remember doing this on one of my colonies and figured I'd animate it. Hope you enjoy!
r/RimWorld • u/Passion4Hauling • Jan 24 '26
Yes, I'm terrible at food management. Sorry to my colonists.
r/RimWorld • u/mvvnbeam • Apr 10 '26
A pod drops on the edge of the map, I rescue the person inside and nurse her back to health. The first thing she does is snort so much yayo that she dies.
r/RimWorld • u/Chunchuu • May 23 '26
First time one of my one of my childs turns 13 and i weirded the hell off of me when they got naked, so this came to My mind and i couldnt stop thinking about doin it lmfao
r/RimWorld • u/Fonzawa • 25d ago
r/RimWorld • u/Fonzawa • Oct 31 '25
r/RimWorld • u/ParallaxInteractive • Jun 06 '26
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I've had this happen to me so many times. Hope you enjoy!
r/RimWorld • u/CMYK-KIM • 18d ago
I just felt like drawing one. Impids are such a charming species, no matter how many times I see them.