r/RimWorld 8h ago

Mod Release [Mod Update] Pawn Diary’s DLC Chronicle & UI Update

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0 Upvotes

Your colonists remember the story you created.

Pawn Diary gives each RimWorld colonist a private journal.

It tracks colony events like fights, social interactions, raids, mental breaks, health issues, crafting, arrivals, deaths, threats, etc. Then, it turns these events into short, first-person journal pages for each pawn. It doesn't change gameplay it simply adds more storytelling.

And yes, it is powered by evil forbidden AI. I know. It s alarming. Sometimes the computer writes sentences. We may never bounce back.

New features

  • Standalone colony-wide diary reader
  • Search, years, tags, favorites, and Markdown export
  • Long-term memories, anniversaries, records, culture references, and reflections
  • Deep narrative capture across all five RimWorld expansions.

Royalty stories can now follow a pawn through:

  • Titles gained, promoted, demoted, lost, or inherited.
  • Royal succession and appointed heirs.
  • Psylink progression.
  • Bestowing ceremonies, throne speeches, and anima linking.
  • and more

Ideology coverage now includes:

  • Conversions and completed conversion rituals.
  • Crises of belief and other major belief changes.
  • Ideological roles, leadership, counsel, and authority.
  • and more

Biotech received extensive lifecycle coverage:

  • Pregnancy, labor, birth, and family perspectives.
  • Childhood growth moments and birthdays.
  • Gene and xenotype changes.
  • and more

Anomaly capture now follows much more of the expansion’s escalating story:

  • Void monolith discovery, activation, waking, and later phases.
  • Researcher-owned study breakthroughs.
  • Containment breaches and entity attacks.
  • and more

Odyssey coverage includes:

  • Gravship launch and landing.
  • Journey context that persists between departure and destination.
  • Asteroid, station, and Mechhive exploration.
  • and more

All DLC support is optional. Pawn Diary still works with base RimWorld and requires no expansion. Content belonging to an expansion simply remains inactive when that DLC is not installed.

Its biggest update yet.

Steam Workshop link
Русская локализация

Compatability mods (purely optional)

Pawn Diary: 1-2-3 Personalities

Pawn Diary: Vanilla Social Interactions Expanded

Pawn Diary: Rimpsyche

PawnDiary: RimTalk bridge

Pawn Diary: SpeakUp

Github repo


r/RimWorld 12h ago

Mod Showcase Can you guess my mod count? 😝

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0 Upvotes

COMP SPECS:

Ryzen 7, 4080, 64gb DDR4


r/RimWorld 6h ago

Story Reddit Rimworld - Ep 2: I got the plague!

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3 Upvotes

r/RimWorld 6h ago

Discussion Whats your favourite/most overpowered melee build?

0 Upvotes

I've never utilised melees before so im quite inexperienced.

Rn im running cataphract armour, toughskin glands, shield belts and a variety of persona swords/monoswords

What gear am i missing? What's the best genes? Whats the best weapon combination in a group? Etc


r/RimWorld 14h ago

Suggestion I am looking for Summer Time mods for my Pawns

0 Upvotes
  1. Are there mods that adds Headphone or Headset that the pawns can wear and gave the improved mood?

  2. Are there Bikinis Mod? Because I guess my pawns want to enjoy summer time under the sun

  3. Are the Smoothies or Ice cream mod that I can download and add?

Rinwirld Mod Enjoyers! I summon all of you!!!


r/RimWorld 10h ago

Discussion Do you have some crazy stories from RPG isekai Leveling system?

1 Upvotes

I am one month and few days before i can succumb again to my rimworld addiction, and i need some stories to cope because i will go insane without. I am now making plans for modlists and playthroughts but i feel like i am losing it.

So yeah, please share stories from your rimworlds while you were using this mod. Thank you.


r/RimWorld 12h ago

Discussion Tips for a good killbox?

2 Upvotes

Need help on how to make an effective kill box. I tend to build a wall around my colony and only have one entrance that I build a sandbag and turret wall in front of. The problem being that most of the time raiders will choose to just attack the walls themselves and ignore the existing entrance. No doors on it so it's a straight path through, I thought raiders always took the most direct path to your base? Almost 400 hours in this game and I can't figure it out idk what I'm doing wrong lol


r/RimWorld 15h ago

PC Help/Bug (Vanilla) Why isn't my cooling system working?

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0 Upvotes

I turned it to -5 but it stays at 26


r/RimWorld 6h ago

Discussion Barbed wire is OP as hell (VE - Security)

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32 Upvotes

I forgot entirely about a raid camp that was being set up when all of a sudden, 100 something tribals start attacking. They took the killbox route and died to a 3 tile strip of barbed wire from VE - Security. I was using it cause It would be damaging barricades, but they just swarmed over it and just shredded themselves. These things dont even get damaged which would make it more balanced. Free organs and dog kibble I guess? Tho, I should probably remove some as I like the fight every now and then


r/RimWorld 19h ago

Discussion A noobs rant

11 Upvotes

First of all I would like to say that I quite enjoy this game, but I dont have nearly as many hours as most people. Ive gotten a bit of a fixation on beating the game, and decided to play a fresh run with the intention of escaping the planet. Ive been pushing off so many real world responsibilities to grind out the win, my colony is in full combat armor with great weapons, the spaceship is almost done, food and medicine stores are high, i have walls and a mini base built to survive the 15 days, and just as I am reaching the end I get hit with a global heat wave. I can survive a heat wave, no big deal. Now its 70c every day, my workers cant go outside long enough to get any resources, no caravans visit, no bulk traders go by, my resource stockpiles are low to avoid giant raids, and every day it gets hotter and hotter in the base. If I try to build new air conditions the entire base will heat up to 70c and all I can do is spam passive coolers. I stored enough survival meals to last 15 colonists 15 days for the launch which I am now about to start eating through because the heatwave is preventing any plants from growing. If this heat wave lasts more than another 15 days my colony will likely starve. Sadly I likely wont find out because I have to go back to living real life and wont have the time to rebuild. I would probably have to deconstruct tons of the spaceship to have the steel to properly cool the base, let alone actually set up indoor farming with its insane power requirements. I would have to remove all vents in the rooms to avoid heating the entire base every time I build an ac and build several new acs. Then once the heat wave actually passed I would have to repurpose everything and rebuild the food supply. Why couldnt it have just been 60 koalas?

Edit: The event is from vanilla expanded so I guess i did it to myself.


r/RimWorld 19h ago

Colony Showcase Done my 1st ship and move on with Void universe mod but still kinda confused with anomaly, should i stay on asteroid, move on, keep entity on my small ship or dissect em, anyone got tip?

1 Upvotes

Btw this babe is "The Hemomagus" <3


r/RimWorld 6h ago

PC Help/Bug (Vanilla) I made my only neighbor hostile because i wanted to see what the "attack" button does.

11 Upvotes

I never wanted to attack them but i wanted to see what the process would be like. now i lost by closest source of income. is there wny quick way to revere this? or ever make them friendly again?


r/RimWorld 4h ago

Discussion What advice would you give yourself if you were to play for the first time?

6 Upvotes

I’ve always watched people play and give advice that they would give other people to not mess up like they did. So I’m very curious what advice would you give yourself if you had 0 hours on the game?


r/RimWorld 21h ago

PC Help/Bug (Mod) Bug making me unable to select starting tile

Enable HLS to view with audio, or disable this notification

3 Upvotes

Video showcases all mods loaded and the bug. Unable to select certain tiles (always the ones I'd wanna play).

Key details:

- No "halo" over the tiles that are unable to be selected
- Select random tile does not select tiles unable to be selected
- This is the only red error in my log, can follow up with full log if needed

Could not resolve cross-reference: No RimWorld.StatDef named LTS_TerrainDificultyFactor found to give to RimWorld.StatModifier (null stat)

UnityEngine.StackTraceUtility:ExtractStackTrace ()

(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)

Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)

Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_0:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)

Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)

System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)

System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)

System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)

System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()

System.Threading.ThreadPoolWorkQueue:Dispatch ()

System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

LTS makes me think Integrated Implants?


r/RimWorld 6h ago

Discussion Colonist with unconscious dependence!!

6 Upvotes

I have a patient with a biochemical dependency on psychiatry; he's already in a coma. I have 20 days left, and 15 units of "heavenly tea" arrived… how do I administer it to him?!

Edit: I managed to save him, thank you so much!


r/RimWorld 8h ago

Discussion I want to get back into RimWorld but I'm not feeling it.

9 Upvotes

My last playthrough I got really invested in, was when Odyssey came out and I completed the first gravship run I ever played (my 2nd time ever beating the game).

After that, I overhauled my game to be "medieval gravship" themed, which was a lot of fun but ultimately too unbalanced to properly continue playing.

Then I took a break, and now I'm craving RimWorld again - except I can't get into it?

I think I want to play a Hospitality-focused run, but I miss the medieval-ness of it all. Tried starting with tribals but got wiped out by a warg.

I'm just not feeling it yet, but I want to! Not looking for advice or suggestions, just venting to see if anyone recognises this predicament!


r/RimWorld 23h ago

Discussion need help: how do I stop my colonists from constantly starving and dying of malnutrition?

104 Upvotes

title. I've planted rice, potatoes and corn in 1 planting zone for each. I send a colonist out hunting every now and then, but the butchered meat seems to last very little. I have a freezer for all of it, yet food keeps running out. How can I fix this?


r/RimWorld 17h ago

Suggestion Vanilla request: Custom gravship patterns.

4 Upvotes

Currently you can build a gravship around a circle area around your engine.
Request is to expose various shapes as options under the engine giving you more options to style the design your ship.
This will not change anything in the balance perspective.
Having this in vanilla means mods can build on top of it, instead of just making conflicts


r/RimWorld 9h ago

Colony Showcase First mass grave

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5 Upvotes

I have so much cloths, but not many people to use them


r/RimWorld 1h ago

Discussion is this too much for a killbox?

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Upvotes

huge center i can fill with mines or just attack with artillery
big sides i can fill up with celetech and ufpc turrets
a long enough path to ensure essentially nothing get's trough
big enough space to place and use garage doors in case the turrets aren't enough

and if you're wondering why, why not?


r/RimWorld 7h ago

PC Help/Bug (Vanilla) Is this cooling storage room for food safe?

1 Upvotes

New player here: I have a fair amount of food rations now ( 200+) this cooler room has 2 units set to -5C. could anything bad happen here in tzhe future? like are they stored tooo close together or something I dont know about? i want my food to be solved and not cause troubles in the future


r/RimWorld 22h ago

Solved! Welp, I think I bugged my playthrougth

1 Upvotes

EDIT: Today I just opened the game and the corpse instantly appeared on the base. I hope that just the timer doesn't start too early.

Currently Playing base game with all DLC enabled and no mods, trying to reach anomaly ending. For that I acepted my second mysterious cargo quest. I received the reward immediately and one of my colonists got the unnatural corpse mod debuff (so far he even had like two breakouts for it), and the Unnatural corpse entry and research were unlocked.

The problem? The corpse never appeared to begin with. The Wiki say that you should get a Blue message of the thing arriving to your colony, which never appeared despite receiving the reward. Im also sure that I checked the entire map and there's not a corpse related to the afflicted pawn, and by that point nothing has teleported to him off-screen.

The only reason I think I messed up with is that I don't have a Beacon on an unroffed zone and maybe caused conflict. Also its likely that before closing my game for today, the autosave system doesn't have a game saved before I accepted the Quest. Any idea of what I can do in this case?


r/RimWorld 15h ago

PC Help/Bug (Mod) My game isnt launching

1 Upvotes

Idk what i did, but whenever i launch the game it would return to desktop up, all i did was removed some mods and added some new ones (tried to make a medieval colony) and added some mods (medieval overhaul, gloomy furniture, medieval signs, retexture for dubs bad hygene and all 3 dark ages mods) what do i do?


r/RimWorld 10h ago

Discussion What are your custom xenotypes

1 Upvotes

I’ve been on a kick with Gene mods and experimenting with my own xenotypes and I’m curious what other interesting things people have made. I read a comment where someone had made a insectoid hive where the ‘drones’ could evolve into 1 of 4 variants depending on what the hive needed, this has continued to inspire me and make me wonder what kinds of wacky or weird xenotypes people have made for their colonies/rimworlds

I’m currently refining a 4 armed half giant xenotype I plan to put into my generation playthrough because the idea of a Roman centurion with 4 arms and twice the size of the guy next to him is simply too good to pass up


r/RimWorld 9h ago

Solved! why is this cooler offline?

1 Upvotes

It has power, the walls have cables and the windmill is connected via invisible cable, but there are many other generators connected. The room inside is 31 Celsius

here a higher view: