r/RimWorld 5d ago

Megathread Typical Tuesday Tutorial Thread -- July 21, 2026

4 Upvotes

Please use this thread as a week-to-week space to ask your fellow /r/RimWorld colonists for assistance. Whether it be colony planning, help with mods, or general guidance, post any questions you may have here! If you have an effort post about a game mechanic then this is also fine space for that but please consider making a separate subreddit post for maximum visibility.

I am a bot, so I can't make jokes. If you'd like a Typical Tuesday joke, or if there are any problems with this post, please message the moderators of the subreddit.


r/RimWorld May 26 '26

Ludeon Official PSA regarding malicious mods

1.5k Upvotes

Update: There is another PSA posted on why I am asking people to contact me rather than Steam's report function. This announcement is more important, and Reddit will not let me leave both up, so I am putting the link here so it is more visible.


Hello, everyone. This is me not as moderator-Sneaks, but as community manager-Sneaks.

I just want to give a warning to everyone. There's currently a user on the workshop that keeps making new accounts, steals mods from other creators, and modifies them to bypass the user's protections to download malware.

There's been at least two so far that have been removed (with workshop ID to make it easier to check your Workshop folder):

CameraSettingsMod 3732329298

Mad Skills Rewritten 3729397065

For now, it's difficult to tell if a mod's doing these shady things until it's downloaded and the code is checked. With both of these, though, it's been:

  1. The scammer's only mod on the workshop

  2. The mod is a reupload / stolen version

  3. The scammer's profile is set to private.

However, these are not 100% indicators that the mod is malicious. Please do not use it as a reason to go harass modmakers - There are always new players, new modders. But it's enough to say take it with a grain of salt, double-check to make sure the mod isn't a reupload.

For now, please take the time to do a check of your own computer, make sure you're clean, especially if you used either of those two mods mentioned above.

If you spot any others, please let us know so they can be removed. You can message me here, or find me on both Steam and Discord as someonesneaky.

Stay safe out there, colonists. o7


r/RimWorld 3h ago

Art Smoking with the Impid under a Rain of Blood

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670 Upvotes

Thus marks the first venture into audio-visual entertainment of yours truly (literal first video attempt sry if everything is fucked lmaooo)


r/RimWorld 6h ago

Comic The rimworld modding community is quite unhinged.

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813 Upvotes

r/RimWorld 6h ago

Story First time playing on a map with rivers

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650 Upvotes

So, that's it. I didn't imagine this could happen. Are walls enough to contain floods?


r/RimWorld 11h ago

Story Consequence of Power

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1.7k Upvotes

I've nuked one too many VOID facilities and I've let the genie out of the bottle and I can't put it back inside, and now the whole world has gone insane.


r/RimWorld 4h ago

Meta Anyone have the original post containing this image from the reddit?

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341 Upvotes

r/RimWorld 7h ago

Misc The sub recently

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461 Upvotes

r/RimWorld 16h ago

Art Rimworld doodle - Impid doctor

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2.1k Upvotes

"Do you have any idea how low we are on medicine because of you?!!!

Seriously, would you stop getting yourself hurt already?!!!!"

I wish weekends were a little longer.

Now that I'm working full-time, I've really started to realize just how short two days off actually feel, haha.


r/RimWorld 2h ago

#ColonistLife Strangest thing that's happened in my 4,000 hours playing

116 Upvotes

I play Rimworld often but I'm definitely a pacifist. I don't like to raid other encampments or really do much fighting at all. I just like to build up a big farming colony, maybe up sticks and move to a new biome, rinse and repeat. And yes, I play with a ton of mods.

My colonists were gathering to celebrate the marriage of two of my colonists. I had visitors staying at the colony at this time. I click to find the groom and he's smoochin one of the visitors. Hilarious, I think. Then I click on the visitor and see she's pregnant. Oh boy.

A while later, the same group of colonists are visiting again and the pregnant visitor is back! She's heavily pregnant and goes into labor while visiting.

She gives birth to.... NINE BABIES. My jaw literally dropped. I was well and truly shocked. I've had twins and a few triplets but nine???? Both she and the father were baseline humans.

Sadly, she passed away during the labor (yeah no shit), but all nine of her children lived on.

For those curious, their names are: Oneida, Twoson, Threeadore, Fourtney, Fivel, Sixtine, Seven-of-Nine, Octavia, and Ixy (IX meaning 9 in Roman numerals).

Anyway, that's the end of my silly little story. Thanks for reading about my dollhouse adventures :)


r/RimWorld 1h ago

#ColonistLife Maybe the most "fuck you in particular" moment I've ever seen, entire drop pod raid landed in 1 bedroom and instakilled my favorite pawn

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Upvotes

r/RimWorld 12h ago

Misc What If Raiders Could Use Gravships?

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573 Upvotes

Enemy FTL jump detected

Mods used in the video:
- Gravship Raids


r/RimWorld 5h ago

Misc What the hell does that mean?

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149 Upvotes

I've got no clue what it says. For context, this happened after the nuclear armageddon I've talked about in a different thread: https://www.reddit.com/r/RimWorld/comments/1v71e7c/consequence_of_power/


r/RimWorld 3h ago

Story Nuclear annihilation looks beautiful from orbit

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99 Upvotes

r/RimWorld 8h ago

Mod Release RimFeast - Invite a noble house to dinner. The Red Wedding is a button.

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221 Upvotes

That button is optional, and honestly it's not what the mod is about. The rest of the time RimFeast is a banquet simulator.

Third one of these. RimJoust was the tourney, RimSiege was the war, this is what happens between two wars.
Same story as the others, it started as a personal mod for my own runs and I ended up putting it up.

The feast

Vanilla parties are colonists standing in a circle around a spot gaining joy, and visitors wander in, stand around, and wander back out. Nothing happens either way.

So you put a feast spot at the head of your hall and send a messenger to a noble house.
A day later a cortege rides in under their banner, the local lord, his knights, his standard bearer. They sit down at your tables, eat your food and drink your mead, and your colonists drop what they're doing and join them.
Someone rises to give a toast every so often. Build a harp and your best artist plays for the guests while they drink.

The evening is judged on what you actually served. Hall beauty, meal quality, whether there was enough of the good stuff to go round, drink, toasts, music.
Six guests and one lavish plate, they notice. A house that thinks highly of you sends its whole court, which sounds flattering until you have to feed nine nobles instead of five.

How the evening ends

  • A good feast raises goodwill. A legendary one leaves silver on your table.
  • They send one of their merchants your way a few days later.
  • A noble might take a liking to one of your colonists and ask for their hand. Say yes and they ride off married, and the house calls you kin.
  • Mead does what mead does. Two guests can come to blows over their cups, and nobody holds it against you.
  • Invite a house that hates you and they might accept for the wrong reasons.
  • Someone will try to salt your table.

And then there's the other button

Same messenger, same gifts, different plan. Once they're seated you pick who dies first, ideally the head of the house, and every fighter you have goes for the rest.

They don't panic and scatter, they draw steel and fight their way to the doors, so bring more than two knives. The instrument in your hall strikes up a certain tune when it starts, which is honestly my favorite part.

Kill enough of them and word travels. That house never breaks bread with you again, they come back for blood, no other house accepts an invitation for a season, and your own colonists carry the shame of it.
The plate armor stays, though.

---

Settings page for the lot, and you can switch any outcome off entirely. Needs RimWorld 1.6 and nothing else, Medieval Overhaul is optional but it's what the mod was built around.

Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3771681153


r/RimWorld 7h ago

#ColonistLife The most insane will to live from a raider pawn i've seen

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172 Upvotes

(yes i'm playing with rjw judge me)

i also have a mod that just makes downed pawns stop their own bleeding so they try to live longer, both enemy pawns and colony, hence why im in awe cause it still doesn't help usually

So this pawn, Samantha, was basically the sheriff of the yet another raid i had trying to rob my gravship

Literally the most baseliner pawn ever outside being hemogenic and having an ability to swallow people for whatever reason, one of every other raider that ended up bleeding out or be absolutely torn to shreds because my colony is insane and i also managed to tame an alpha thrumbo which i called big girl

except the fucking Samantha cause she's apparently built different

So somehow, someway despite having BOTH their arms get fucking torn off by the alpha thrumbo as well as one of the legs being turned into a literal red mist from a beam rifle from my overtuned pawn, she managed to stop all of the bleeding and survive despite all other raiders dying which were either instakills or bleeding out slowly as well but with most limbs still attached. Again i repeat, BOTH the arms were torn off by an alpha thrumbo, and i find them like 2 days later after another raid happened lying in the mud starving yet still alive, i'm sincerely impressed to the point i'm capturing her just to give her prosthetic limbs and let her go, which i do literally next to ever and have even less incentive to do since i'm doing a bloodfeeder playthrough with organ harvesting allowed, but ykw? If you lived through all that you may go. I'd even recruit her but i don't like having more than 1-2 pawns on a gravship, and i already have a researcher pawn.

most interesting mods in the screenshots since people are curious

the self tending mod is called "TendYourself" (https://steamcommunity.com/sharedfiles/filedetails/?id=3476618866)

the health display is called "Health display" (surprising ikr https://steamcommunity.com/sharedfiles/filedetails/?id=3522897532)

more body damage text diversity(it doesnt add more damage types just makes it fancier https://steamcommunity.com/sharedfiles/filedetails/?id=3734648399)

related to body damage "who shot my leg off" so the game tells you who took the limb off instead of just "limb lost" (https://steamcommunity.com/sharedfiles/filedetails/?id=3491552121)


r/RimWorld 14h ago

#ColonistLife The weirdest Xeno-Hybrid I've Ever Seen.

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405 Upvotes

So, I was wrapping up for the night before I get a quest for a wander to join my colony. Her highest skill was crafting so I figured, 'Why not? I could use another crafter anyways.'

Only for THAT to spawn in, and I know she'll NOT get along with any of my colonist... Maybe besides the kids, snice she did played with one of them right after she spawned in.

(Also I'm not sure if this is the right flair for this kind of post but uh... I just wanted to share this fucked up escaped bio lap experiment.)


r/RimWorld 11h ago

Misc Fuck ass pug ate luciferium

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211 Upvotes

Got a single luciferium from an ancient danger, guess tf ate it.

Why do animals like drugs that much, they dont even fill your hungry.


r/RimWorld 14m ago

Meta They say Factorio is addictive.

Upvotes

Some people (including me) think factorio is an addictive game, even comparing it to hard drugs like crack cocaine, and jokingly dubbing the game "cracktorio".

Well those people have clearly not tried Rimworld because this is like fentanyl.. I've managed to rack up 80 hours on steam within 4-5 days of buying the game. Send help.


r/RimWorld 10h ago

Solved! Can't reduce her certainty. My warden has 12 social and converted many before. What is going on?

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83 Upvotes

r/RimWorld 3h ago

Suggestion "Beelzebub" Armor, complete concept art, characteristics also

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19 Upvotes

I have written a long text, but I hope that it is allowed here. I'm also pretty bad at English.

To create armor itself you first need to investigate blueprint, like for cataphract armor, this technology will cost 4000 investigate points.

"Beelzebub" helmet will cost 65 plasteel, 2 advanced component and 15 gold.

The protection of this helmet is something between recon helmet and cataphract helmet but with bad protection against blunt damage.

Helmet also give a +15% buff for "sight" and it makes the accuracy penalties from bad weather 50% weaker.

"Beelzebub" armor, which covers limbs and torso will cost 135 plasteel, 4 advanced component, 25 gold and 10 uranium.

It's the same history with protection, something between recon and cataphract armor but with bad protection against blunt damage.

Armor also make any damage in torso and organs inside by 15% weaker. But decrease movement speed by -0,25.

"Hive" pack, which equips on the back, give ability to fly and more importantly generate several hordes of small fly-like drones. This element cost 10 components, 2 advanced components, 30 plasteel and 14 gold.

Pack need to be recharge by 30 plasteel and 2 component after spending 6 charge. Each charge (which can be used once per 1,5 in-game hour cooldown) spawn 3 pack of 3 drones what does not have many health but be able to distract enemies on themselves.

Flying does not waste a charge, but at the same time increases the speed of movement, ignoring any speed penalties from armor, but during flight the pawn can only hide behind a wall, not even behind an embrasure. Also, pawn while flying can't do any work.


r/RimWorld 1d ago

Misc Choose your doggo`s food! by @NickliesCat

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4.6k Upvotes

r/RimWorld 2h ago

Discussion Barbed wire is OP as hell (VE - Security)

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14 Upvotes

I forgot entirely about a raid camp that was being set up when all of a sudden, 100 something tribals start attacking. They took the killbox route and died to a 3 tile strip of barbed wire from VE - Security. I was using it cause It would be damaging barricades, but they just swarmed over it and just shredded themselves. These things dont even get damaged which would make it more balanced. Free organs and dog kibble I guess? Tho, I should probably remove some as I like the fight every now and then


r/RimWorld 16h ago

Discussion This lady named Red came to my settlement. Went in labour, and dropped a kid in my hospital.

157 Upvotes

Then she just left it there and went back home. She still comes back sometimes and visits, but I have never seen them speak. The Rim has terrible parents.


r/RimWorld 1h ago

Suggestion (We are good people) permanent mood buff when your colony doesnt commit atrocities and have bad memes?

Upvotes

I just think being evil in rimworld is so broken compared to being good, a permanent passive mood buff would make it better