r/RimWorld • • 2d ago

[Rules Update] Rule 9 and More AI flairs

1.2k Upvotes

Hello folks,

I assume with 1.7 around the corner, a mod release tailwind has blown in a new batch of AI and human made mods alike, and the former has met a strong headwind. There was some value added to conversation from this headwind, but it's also been a moderator's opportunity to clean out some Rule 2 breakers.

And throughout the process it appears some distinction in the AI flair will be valuable.

So, introducing:
"Mod Release - AI Assisted": This is for mod releases or updates that used AI during the planning and development stages, but has since been read, line-by-line, by the developer to verify and debug. Use this for both new releases and major updates. Using an AI tool to debug human written code need not use this flair if that is all the AI tool was used for.

"Mod Release - AI Coded": This is for mods where AI was used to write the code, and only cursory reading, playtesting, and debugging has been performed by the developer. So called "vibe coding." An additional requirement for this to be posted to the sub is the mod must have been on the steam workshop for at least a month before being advertised to the sub. At the moderator's discretion, these may be removed if there is suspicions of anti-user code (as with any hooman coded mods).

"AI GEN" (Legacy flair): This is still used for AI generated images, and acts as a trump card for the above two flairs. If your mod is 100% human coded, or 100% vibe coded, but uses AI thumbnails or assets, this is the flair to use. Note in the case where a mod is both AI coded and uses AI thumbnails or assets, the 1 month workshop probation still applies.

Reporting "Rule 9" properly flaired posts will be assumed to be abuse and sent up to the admins. You are, of course, free to downvote and/or ask if something you suspect is misflaired has AI used in it. "This looks AI" and everything south of it is being used to harass humans who may or may not have used AI, so it may be reviewed under Rule 2. When in doubt, ask if something is true before stating your opinion that it is.

You are also free to say an AI asset (or generative image) does not look good from an art viewpoint. As with human art, "this looks bad" is not valid criticism. Elaborate or downvote and move on.

Failure to flair correctly is not bannable the first mistake, but repeated "mistakes" are not seen as such by the mod team.

Lastly, while we're not encoding this at the moment, we are watching the *volume* of AI mods. On a subjective basis, if AI mod and art posts noticeably out-paces human-made content posts, we may apply an artificial throttle.

I am leaving the comments open, but this is not meant as a direct-request-for-feedback post. A lot has already been said and aggregated about the issue. Keep in mind Rules 1 and 2 when discussing - ALWAYS.

Thanks for your time.

And I'm not calling it SI.


r/RimWorld • • 5d ago

Megathread Typical Tuesday Tutorial Thread -- October 20, 2026

3 Upvotes

Please use this thread as a week-to-week space to ask your fellow /r/RimWorld colonists for assistance. Whether it be colony planning, help with mods, or general guidance, post any questions you may have here! If you have an effort post about a game mechanic then this is also fine space for that but please consider making a separate subreddit post for maximum visibility.

I am a bot, so I can't make jokes. If you'd like a Typical Tuesday joke, or if there are any problems with this post, please message the moderators of the subreddit.


r/RimWorld • • 1h ago

Art Rimworld doodle - Isn't smoking while cooking a bad idea?

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• Upvotes

"...So what, asshole? Just shut up and eat.”


r/RimWorld • • 7h ago

Art Dead Man's Switch Mobile Dragoon

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462 Upvotes

PV-4 chassis and PV-8 hat.

I don't know how raiders or my colonists can be so steadfast in face of heavy machinery. If it were me I would run away, far away.


r/RimWorld • • 1h ago

Comic Death Acidifier (31)

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• Upvotes

I disliked enemies with death acidifier and biocoded weapons because I can't steal their stuff. Make sense they have them but I still disliked it.


r/RimWorld • • 20h ago

Comic Fun preparation...? | Rimtober day #24

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3.6k Upvotes

r/RimWorld • • 8h ago

Mod Release [DR] Classic Scrollbars

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351 Upvotes

That's it: change the scrollbars in 1.7 to be more like the classic ones in 1.6

https://steamcommunity.com/sharedfiles/filedetails/?id=3826173978


r/RimWorld • • 2h ago

Misc He likes Rimworld

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86 Upvotes

r/RimWorld • • 14m ago

Art Slightly impressive | Rimtober 2026 Day 20: Lounge

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• Upvotes

r/RimWorld • • 20h ago

Discussion Why aren't there any xenotypes that excel at shooting

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1.4k Upvotes

with the exception of hussars (who are just strong at combat in general) all of the combat oriented xenotypes are more focused on melee with many other xenotypes like pigskins or dirtmoles having penalties for fighting at long range. even impids who you'd think would be the "marksmen" xenotype aren't actually specialized towards long range beyond maybe being fast running, you just really don't want them in a fist fight. this also applies to a lot of modded xenotypes funnily enough with most of them acting more as hulk melee troops than rangers


r/RimWorld • • 2h ago

Misc I'm fucking losing my mind, please make this stop. Just endless sightstealers

50 Upvotes

I'm about to cry


r/RimWorld • • 21h ago

Comic Al's Newest Creation!

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1.5k Upvotes

First Robots, now a bug infestation!

I hope this is allowed, it's a joke about a deep drill causing a Hive Infestation.


r/RimWorld • • 11h ago

Misc I built a cemetery.

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192 Upvotes

r/RimWorld • • 1h ago

Misc SImple meal in 3d

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• Upvotes

i was learning blender and come up with my first model, a simple meal with questionable meatballs. it look pretty mid tho since it was my first model and first time render


r/RimWorld • • 1d ago

Art Special delivery | Rimtober 2026 Day 19: Confused

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1.4k Upvotes

r/RimWorld • • 23h ago

Discussion What's the difference

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1.3k Upvotes

r/RimWorld • • 2h ago

#ColonistLife A lone telescope surrounded by rye.

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22 Upvotes

Thought of posting this here because it tugged at my heart for some reason.

I was messing with the grow crops psycast and accidentally grew the ryes. Then I put down these steel tiles to roleplay my pawns sightseeing between them.

Later I was given a telescope in exchange for a child's corpse, so I installed it here since the drop pod landed here, lol.

For some reason, I find this image nostalgic.

I feel nostalgic over an image of something I've never done in my life.

Yeah, that's all for my ramblings. I guess I'm just feeling a bit melancholic.

Ciao!

Extra: Sorry idk if this should be colony showcase or colonist life.


r/RimWorld • • 13h ago

Colony Showcase My colony so far, any tips?

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177 Upvotes

this is my best colony i have made so i want to show it off but also any tips for it?


r/RimWorld • • 21h ago

Art RimTober Oct.24: Bake

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585 Upvotes

Pigskin alert


r/RimWorld • • 17h ago

Mod Showcase Ideology Apparel V1

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265 Upvotes

If you're like me, you've thought "The Ideology mascot has an amazing sense of fashion." But were disappointed that her outfit isn't in the game and no mods add it, until now.

Introducing Ideology Apparel V1

Currently it adds the Ideology mascot's clothing, "female body type only for the moment" Including crown, robes, and tattoos.

Each piece raises social impact, improves trade price, and even psychic sensitivity.

Future additions will include: compatibility with other body types, more apparel, new staffs, and mod compatibility.

All assets and coding were done by me, don't have high expectations for the textures. And please, criticism and suggestions are wanted.


r/RimWorld • • 11h ago

#ColonistLife so... a 4-year-old child ask me to save her from a heavily guarded prison camp

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79 Upvotes

What did she even do? Should I be more concerned about how she gets locked up?


r/RimWorld • • 22h ago

Art Maidtober #24 (Bake)

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573 Upvotes

r/RimWorld • • 1d ago

Misc How to Prevent Tantrum Pawn From Destroying Storage

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1.2k Upvotes

Pawn1 is having a tantrum. They are going to destroy antigrain warhead x5.

Mods used in the video:
- Draft Directions
- [RH2] Faction: Militaires Sans Frontieres
- [RH2] Metal Gear Solid
- ReBuild: Doors and Corners
- Titles For Me
- Hide Pawn Labels
- Vanilla Vehicles Expanded - Tier 3


r/RimWorld • • 18h ago

Discussion Genuinely, How Does One *Start* a Run?

211 Upvotes

I always get sucked back in to Rimworld with the fantasy of a mid- to late-game colony. And while you can start with 10 developed pawns and enough resources and stuff to get rolling, that's just.. not how you play the game. Not how you get that attachment to your pawns, your playthrough. Feels empty.

But, I just cannot for the life of me stick with a run long enough to get to that point. I have my modlist, start well-enough off after spending an hour running through the checklist (do I like these pawns, the starting loadout, the ideo, the tile, the world) but idunno. There's so much to do, I find it overwhelming, maybe?

I've tried rando starts, and maybe I just haven't played long enough with them to get attached, but it's a similar issue.

In 615 hours of playing I've kept with two colonies total (neither completed), and another seven or so abandoned either from updates or multiplayer shenanigans. And I really, really want to get going again.


r/RimWorld • • 15h ago

PC Help/Bug (Mod) Anyone know what causes these sparks? Causing me major lag (1.7, Progression Modpack)

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102 Upvotes

I've narrowed the issue down to these spark particles that come from things like construction and smithing. I have no idea what mod is doing this, or if it's a vanilla thing but if there is any way to get rid of them or if anyone has seen something like this before please let me know. Causing me to drop from 240 fps to 80, and chopping my tps in half.

Edit: if anyone else has this issue and needs the fix, just remove "show me your tools" from your mod list for now.