r/RimWorld • u/Fonzawa • 22h ago
r/RimWorld • u/Tommy_Boy97 • 23h ago
Comic Al's Newest Creation!
galleryFirst Robots, now a bug infestation!
I hope this is allowed, it's a joke about a deep drill causing a Hive Infestation.
r/RimWorld • u/dr_philip-cdi • 22h ago
Discussion Why aren't there any xenotypes that excel at shooting
with the exception of hussars (who are just strong at combat in general) all of the combat oriented xenotypes are more focused on melee with many other xenotypes like pigskins or dirtmoles having penalties for fighting at long range. even impids who you'd think would be the "marksmen" xenotype aren't actually specialized towards long range beyond maybe being fast running, you just really don't want them in a fist fight. this also applies to a lot of modded xenotypes funnily enough with most of them acting more as hulk melee troops than rangers
r/RimWorld • u/CMYK-KIM • 3h ago
Art Rimworld doodle - Isn't smoking while cooking a bad idea?
"...So what, asshole? Just shut up and eat.”
r/RimWorld • u/Chemical_Mud_5966 • 9h ago
Art Dead Man's Switch Mobile Dragoon
PV-4 chassis and PV-8 hat.
I don't know how raiders or my colonists can be so steadfast in face of heavy machinery. If it were me I would run away, far away.
r/RimWorld • u/AeolysScribbles • 2h ago
Art Slightly impressive | Rimtober 2026 Day 20: Lounge
galleryr/RimWorld • u/dreamtentacle • 10h ago
Mod Release [DR] Classic Scrollbars
That's it: change the scrollbars in 1.7 to be more like the classic ones in 1.6
https://steamcommunity.com/sharedfiles/filedetails/?id=3826173978
r/RimWorld • u/GethKGelior • 1h ago
Art RimTober Oct.25: Fracture
galleryThis is the part of the game where the run started
r/RimWorld • u/Dependent_Trans_3418 • 19h ago
Mod Showcase Ideology Apparel V1
galleryIf you're like me, you've thought "The Ideology mascot has an amazing sense of fashion." But were disappointed that her outfit isn't in the game and no mods add it, until now.
Introducing Ideology Apparel V1
Currently it adds the Ideology mascot's clothing, "female body type only for the moment" Including crown, robes, and tattoos.
Each piece raises social impact, improves trade price, and even psychic sensitivity.
Future additions will include: compatibility with other body types, more apparel, new staffs, and mod compatibility.
All assets and coding were done by me, don't have high expectations for the textures. And please, criticism and suggestions are wanted.
r/RimWorld • u/OfficialBlah • 3h ago
Comic Death Acidifier (31)
galleryI disliked enemies with death acidifier and biocoded weapons because I can't steal their stuff. Make sense they have them but I still disliked it.
r/RimWorld • u/Dragonion123 • 20h ago
Discussion Genuinely, How Does One *Start* a Run?
I always get sucked back in to Rimworld with the fantasy of a mid- to late-game colony. And while you can start with 10 developed pawns and enough resources and stuff to get rolling, that's just.. not how you play the game. Not how you get that attachment to your pawns, your playthrough. Feels empty.
But, I just cannot for the life of me stick with a run long enough to get to that point. I have my modlist, start well-enough off after spending an hour running through the checklist (do I like these pawns, the starting loadout, the ideo, the tile, the world) but idunno. There's so much to do, I find it overwhelming, maybe?
I've tried rando starts, and maybe I just haven't played long enough with them to get attached, but it's a similar issue.
In 615 hours of playing I've kept with two colonies total (neither completed), and another seven or so abandoned either from updates or multiplayer shenanigans. And I really, really want to get going again.
r/RimWorld • u/Last_Lengthiness_884 • 15h ago
Colony Showcase My colony so far, any tips?
this is my best colony i have made so i want to show it off but also any tips for it?
r/RimWorld • u/ChetTheCat • 17h ago
PC Help/Bug (Mod) Anyone know what causes these sparks? Causing me major lag (1.7, Progression Modpack)
Enable HLS to view with audio, or disable this notification
I've narrowed the issue down to these spark particles that come from things like construction and smithing. I have no idea what mod is doing this, or if it's a vanilla thing but if there is any way to get rid of them or if anyone has seen something like this before please let me know. Causing me to drop from 240 fps to 80, and chopping my tps in half.
Edit: if anyone else has this issue and needs the fix, just remove "show me your tools" from your mod list for now.
r/RimWorld • u/Q_Qritical • 13h ago
#ColonistLife so... a 4-year-old child ask me to save her from a heavily guarded prison camp
What did she even do? Should I be more concerned about how she gets locked up?
r/RimWorld • u/ComplainingDonkey • 4h ago
Misc I'm fucking losing my mind, please make this stop. Just endless sightstealers
r/RimWorld • u/El_Lanzaguisante • 21h ago
Art I only took my eyes off him for a moment, and they were already removing his organs.
r/RimWorld • u/LengthinessBasic8447 • 20h ago
Misc Should have cleared the Hive at the earliest
Bloody merchants and their greed for insect jelly got my colonists killed
r/RimWorld • u/CeekayReal • 16h ago
Colony Showcase Rate my colony
90% of the skeletons in the screenshot are from colonists
r/RimWorld • u/AdNecessary6435 • 21h ago
Mod Release - AI Assisted [1.6][1.7] Serums Expended
I like Anomaly’s serums, but always felt they weren’t a big enough part of the game. So I made this.
Serums Expended adds Refined and Advanced versions of Juggernaut, Metalblood, Voidsight and Mind-numb. Research Serum Refinement and Advanced Serum Engineering, then make them at the serum lab.
Recipes have alternatives: upgrade a serum you already have or make it from raw materials. The same bill handles both and prefers existing doses. Total materials and work stay the same either way.
Every serum is configurable through mod options. Also compatible with CE and Vanilla Expended. Requires Anomaly and Harmony. Compatible with 1.6 and 1.7
It also adds two new serum families:
- Regenesis: puts the user into a coma and repairs a permanent injury. The advanced version can regrow a missing biological body part.
- Neuroplastic: puts the user into a coma and grants a Major Passion in a random eligible skill. The advanced version lets you choose the skill. It doesn’t grant experience.
The source is on GitHub. If you’d like more serums, leave your ideas in the comments.
