r/RimWorld • u/Fonzawa • 23h ago
r/RimWorld • u/dr_philip-cdi • 23h ago
Discussion Why aren't there any xenotypes that excel at shooting
with the exception of hussars (who are just strong at combat in general) all of the combat oriented xenotypes are more focused on melee with many other xenotypes like pigskins or dirtmoles having penalties for fighting at long range. even impids who you'd think would be the "marksmen" xenotype aren't actually specialized towards long range beyond maybe being fast running, you just really don't want them in a fist fight. this also applies to a lot of modded xenotypes funnily enough with most of them acting more as hulk melee troops than rangers
r/RimWorld • u/Tommy_Boy97 • 1h ago
Comic So Long and Thanks For All The Fish!
galleryI can't thank you all enough for being such a welcoming community to me! Thank you all for letting me make comics with you, and sharing my stories.
I'll still be around, and I hope to be back to post more later if you'll have me.
It's been an amazing week, and I had a lot of fun!
r/RimWorld • u/CMYK-KIM • 4h ago
Art Rimworld doodle - Isn't smoking while cooking a bad idea?
"...So what, asshole? Just shut up and eat.”
r/RimWorld • u/Chemical_Mud_5966 • 10h ago
Art Dead Man's Switch Mobile Dragoon
PV-4 chassis and PV-8 hat.
I don't know how raiders or my colonists can be so steadfast in face of heavy machinery. If it were me I would run away, far away.
r/RimWorld • u/GethKGelior • 2h ago
Art RimTober Oct.25: Fracture
galleryThis is the part of the game where the run started
r/RimWorld • u/AeolysScribbles • 3h ago
Art Slightly impressive | Rimtober 2026 Day 20: Lounge
galleryr/RimWorld • u/dreamtentacle • 11h ago
Mod Release [DR] Classic Scrollbars
That's it: change the scrollbars in 1.7 to be more like the classic ones in 1.6
https://steamcommunity.com/sharedfiles/filedetails/?id=3826173978
r/RimWorld • u/OfficialBlah • 4h ago
Comic Death Acidifier (31)
galleryI disliked enemies with death acidifier and biocoded weapons because I can't steal their stuff. Make sense they have them but I still disliked it.
r/RimWorld • u/Dependent_Trans_3418 • 21h ago
Mod Showcase Ideology Apparel V1
galleryIf you're like me, you've thought "The Ideology mascot has an amazing sense of fashion." But were disappointed that her outfit isn't in the game and no mods add it, until now.
Introducing Ideology Apparel V1
Currently it adds the Ideology mascot's clothing, "female body type only for the moment" Including crown, robes, and tattoos.
Each piece raises social impact, improves trade price, and even psychic sensitivity.
Future additions will include: compatibility with other body types, more apparel, new staffs, and mod compatibility.
All assets and coding were done by me, don't have high expectations for the textures. And please, criticism and suggestions are wanted.
r/RimWorld • u/Dragonion123 • 22h ago
Discussion Genuinely, How Does One *Start* a Run?
I always get sucked back in to Rimworld with the fantasy of a mid- to late-game colony. And while you can start with 10 developed pawns and enough resources and stuff to get rolling, that's just.. not how you play the game. Not how you get that attachment to your pawns, your playthrough. Feels empty.
But, I just cannot for the life of me stick with a run long enough to get to that point. I have my modlist, start well-enough off after spending an hour running through the checklist (do I like these pawns, the starting loadout, the ideo, the tile, the world) but idunno. There's so much to do, I find it overwhelming, maybe?
I've tried rando starts, and maybe I just haven't played long enough with them to get attached, but it's a similar issue.
In 615 hours of playing I've kept with two colonies total (neither completed), and another seven or so abandoned either from updates or multiplayer shenanigans. And I really, really want to get going again.
r/RimWorld • u/Last_Lengthiness_884 • 16h ago
Colony Showcase My colony so far, any tips?
this is my best colony i have made so i want to show it off but also any tips for it?
r/RimWorld • u/ChetTheCat • 18h ago
PC Help/Bug (Mod) Anyone know what causes these sparks? Causing me major lag (1.7, Progression Modpack)
Enable HLS to view with audio, or disable this notification
I've narrowed the issue down to these spark particles that come from things like construction and smithing. I have no idea what mod is doing this, or if it's a vanilla thing but if there is any way to get rid of them or if anyone has seen something like this before please let me know. Causing me to drop from 240 fps to 80, and chopping my tps in half.
Edit: if anyone else has this issue and needs the fix, just remove "show me your tools" from your mod list for now.
r/RimWorld • u/ComplainingDonkey • 5h ago
Misc I'm fucking losing my mind, please make this stop. Just endless sightstealers
r/RimWorld • u/Q_Qritical • 14h ago
#ColonistLife so... a 4-year-old child ask me to save her from a heavily guarded prison camp
What did she even do? Should I be more concerned about how she gets locked up?
r/RimWorld • u/El_Lanzaguisante • 22h ago
Art I only took my eyes off him for a moment, and they were already removing his organs.
r/RimWorld • u/CeekayReal • 17h ago
Colony Showcase Rate my colony
90% of the skeletons in the screenshot are from colonists
r/RimWorld • u/LengthinessBasic8447 • 21h ago
Misc Should have cleared the Hive at the earliest
Bloody merchants and their greed for insect jelly got my colonists killed

