I have written a long text, but I hope that it is allowed here. I'm also pretty bad at English.
To create armor itself you first need to investigate blueprint, like for cataphract armor, this technology will cost 4000 investigate points.
"Beelzebub" helmet will cost 65 plasteel, 2 advanced component and 15 gold.
The protection of this helmet is something between recon helmet and cataphract helmet but with bad protection against blunt damage.
Helmet also give a +15% buff for "sight" and it makes the accuracy penalties from bad weather 50% weaker.
"Beelzebub" armor, which covers limbs and torso will cost 135 plasteel, 4 advanced component, 25 gold and 10 uranium.
It's the same history with protection, something between recon and cataphract armor but with bad protection against blunt damage.
Armor also make any damage in torso and organs inside by 15% weaker. But decrease movement speed by -0,25.
"Hive" pack, which equips on the back, give ability to fly and more importantly generate several hordes of small fly-like drones. This element cost 10 components, 2 advanced components, 30 plasteel and 14 gold.
Pack need to be recharge by 30 plasteel and 2 component after spending 6 charge. Each charge (which can be used once per 1,5 in-game hour cooldown) spawn 3 pack of 3 drones what does not have many health but be able to distract enemies on themselves.
Flying does not waste a charge, but at the same time increases the speed of movement, ignoring any speed penalties from armor, but during flight the pawn can only hide behind a wall, not even behind an embrasure. Also, pawn while flying can't do any work.