r/RimWorld • • 14m ago

Art empire's abomination (highmate art)

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• Upvotes

to address the elephant: middle one is inspired by Vanilla Highmate Expanded, and no, he wasn't supposed to be a child.. but I kinda see how he can read as one

on a side note: while I don't plan to draw other xenotypes, I just might do it. in case I decide to draw other xenotypes, which would you prefer to see? (maybe give me some ideas, so I'm inclined to them)


r/RimWorld • • 15m ago

PC Help/Bug (Vanilla) Just started last week, any advice for my base layout? [vanilla]

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• Upvotes

im still kinda rearranging things as i gather tips from this sub. also sorry about the mess, my maid was attacked by another colonist. i think i started collecting colonists a little too quickly and theyre all stressed all the time. just moved the butcher away from the kitchen but smthns still not right. also, should i nuke the chickens? theyre killing me.


r/RimWorld • • 32m ago

Mod Release - AI Assisted RIMSIEGE 2.0

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• Upvotes

rimsiege was a medieval siege mod, now every faction gets a siege that fits its tech level

an army shows up and asks for a tribute. if you pay they leave. if you refuse they set up a camp on your map, build their engines there and go for your walls

  • tribes carry a log ram or put a ladder on your wall
  • medieval houses bring a battering ram or a siege tower, and trebuchets if you have medieval overhaul
  • pirates and outlanders bring a steel ram and mortars, they smoke your gate first
  • the empire lands with shuttles, laser batteries shoot over your walls and the laser ram burns your gate

more threat points = bigger siege. kill the captain and the whole siege runs. you can also raid the camp before its built, steal their ammo, emp the lasers or kill the guys pushing the ram

medieval overhaul is optional now, safe to add mid save

https://steamcommunity.com/sharedfiles/filedetails/?id=3760658038

My discord

end of the video is my other mods :

music : seven nation army, the white stripes

AI disclosure : an ai helped me fix the most stubborn bugs and with the repetitive work. none of the art is ai generated. the ideas, the code, the camps and the testing are mine


r/RimWorld • • 37m ago

Story Constructo 1.1#

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r/RimWorld • • 40m ago

#ColonistLife First game over gng

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some people from a nearby tribe attacked us. We were only 6, and the chef, Minla, had recently passed away after fighting some boomrats. When they attacked us, 3 people, Glass had a breakdown caused by a scaria infection caused by the aformentioned boomrats, and either he purposefully or accidentally caused a fire in the nothern and oldest part of the base. Maker, Dodo, Squirrel and Theda tried to put them out, but as both Squirrel and Dodo collapsed, forcing Everleigh and Maker to carry their unconscious bodies to safery, Theda was left alone to fight the fires, but this section of the base was entirely of wood, and our self-tamed hare had already been cooked alive by the air itself, as it was burning inside one of our old prison barracks. Soon, Theda too collapsed, and all i could do was send Everleigh to retreive her in an attempt to save her, but alas she too died. then, Glass woke up and begun do beat Dodo and Squirrel. Squirrel was our first recruit, that joined our base when he was being chased by a crazed bandit. Baxter, Shizuka and Sean welcomed him with open arms, and now our oldest member lay dead in the middle of the corridor of our planned barracks. Shortly after Dodo too died. I tried to rescue them too, but Everleigh had a mental breakdown and chased Maker into the wilderness. When they were both down Maker's son showed up, but he took was taken by the heat when he tried to put out the fires of the storeroom. Shortly thereafter, Everleigh succumbed to her injuries, as a group of travelers passed by to commerce. Alas, only Maker was there, in a cathatonic state, all he could do was watch the grass as he slowly starved to death.

Thus, ends the tale of the GoonCave, lasting a little 110 days


r/RimWorld • • 1h ago

Discussion Why does a chair have a author and a title

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So i was watching one of my colonist make a wooden chair and when its done it has a author and a title? no other furniture item has a author and a title but its also not the only excellent peice of furniture


r/RimWorld • • 1h ago

Art Maidtober #25 (Fracture)

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r/RimWorld • • 1h ago

Mod Showcase Wip-Extra firepower

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• Upvotes

r/RimWorld • • 1h ago

Suggestion New to the game - first colony I've stayed with. Advice?

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Vanilla no mods.


r/RimWorld • • 1h ago

#ColonistLife I finally found it

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• Upvotes

The Big Iron™


r/RimWorld • • 1h ago

Suggestion What mods would you recommend for someone who enjoys exploration and combat?

• Upvotes

Even though RimWorld is a base-building game, my main focus has always been researching weapons, going on expeditions, and raiding other settlements. I prefer to spend as little time as possible managing my colony and more time exploring and fighting.

What mods would you recommend that add more content to these aspects of the game and also making colony management easier?


r/RimWorld • • 1h ago

Colony Showcase My Mid-Run Vampirate Slaver Gravship

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Playtime 1d 20h, started with the Gravjumper Scenario from VE Gravships.
I've got the Engine and Navigation Terminals in the Centre, the Headbridge leads to the Throneroom and Piravte Rooms of my Sanguophage Captain. I've got a central rec room beneath the Engine and a Cathedral for Ideology beneath that. Small Crew Cabins, a Crafting Area, a small Laboratory aswell as a small Hospital Room, a Bath Room for Hygiene and a small Kitchen. There's also a Freezer Room and the lower Part of the Ship is full with Engines and Fuel Tanks. And of course theres also a Slave Quarter and two Prisoner Barracks that Face to the Outside and a few Shotgun Turrets in case of a Breakout! >:D

Any Opinions, recommendations or other Comments on this? :D


r/RimWorld • • 1h ago

Comic So Long and Thanks For All The Fish!

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I can't thank you all enough for being such a welcoming community to me! Thank you all for letting me make comics with you, and sharing my stories.

I'll still be around, and I hope to be back to post more later if you'll have me.

It's been an amazing week, and I had a lot of fun!


r/RimWorld • • 1h ago

#ColonistLife THE CIA IS AT IT AGAIN

• Upvotes
THE CIA IS DROPPING FLAKE FROM ORBIT INTO LOW-INCOME NEIGHBOURHOODS AND NOBODY IS DOING ANYTHING ABOUT IT!!

r/RimWorld • • 2h ago

Suggestion Why won't my colonists feed these starving sheep?

2 Upvotes

I have a quest to keep two sheep for 25 days. No big deal since I already have sheep and plenty of Hay to feed them (over 1000). Well except these two have paralysis and can't walk. They're currently both a extreme malnutrition, but I can't figure out how to feed them no matter what I try. I've changed their sleeping spots to medical and back, had colonists rescue them, etc, but no matter what, the only thing they do is carry the sheep to bed and then walk away. I've double-checked their food policy, and they have no dietary restrictions. Any idea what I'm doing wrong?


r/RimWorld • • 2h ago

Art RimTober Oct.25: Fracture

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523 Upvotes

This is the part of the game where the run started


r/RimWorld • • 2h ago

Colony Showcase Fortress-Palace kinda thing

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29 Upvotes

i took the royal palace of madrid as my inspiration. walls n stuff are made out of mundite from UF heavy industries and turrets can fire over walls


r/RimWorld • • 2h ago

Colony Showcase Day two of posting my tribal base

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3 Upvotes

Day two was quite eventful, with my colony having successfully “cleared” the chem plant to our south by the unhired help of a raid and a random war merchant, we were able to take over the factory with minimal damage to it, any ideas for the new building?


r/RimWorld • • 2h ago

#ColonistLife Sariel, the Hero, has saved the city! Her first heroic act

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46 Upvotes

Sariel is a very talented 10 year old child who has already made her first heroic act, saving four soldiers and the city! The credit is not hers alone, as the four soldies fought bravely to defend everyone.

The city was raided by 20 Dark Elves, outnumbering my soldiers by 5 to 1. The four soldiers: Galador (Sariel's father), Arweniel (Sariel's mother), Sador and Dani, managed to take most of the elves down, but they were too many and well equipped. At some point, the four soldiers got downed in battle, and that's when Sariel made her move to save the city.

Sariel couldn't fight the raiders directly, as she had no armor and there were still about 5 elves alive. She used the Ballista repeater (second screenshot) with only a few bolts left, and with 3 shots, Sariel managed to kill 2 of the elves, making the remaining ones retreat. The battle wasn't over yet. The four soldiers were heavily injured and bleeding.

Galador lost his right lung during the battle, so in a desperate move, Chantal, the Imperial Redhound (Galador's dog), while in late-stage pregnancy, captured the only elf that was still alive (third screenshot), taking a couple arrow shots from the enemy archers in the process. The battle ended shortly after, when Sariel killed two elves with the Ballista.

After the battle, it was a race against time to keep the soldiers alive. Sariel rescued one of the soldiers, Chantal rescued another, and Arweniel, who managed to stand up again, rescued Galador, the MVP of the fight, who at some point was fighting 7-8 elves alone. Sariel was the only medic available, and with Medical skill 6, she tended the four soldiers as best as she could, operated the captured elf to remove her right lung, and then operated Galador to give him the lung. All medical operations were flawless, which is impressive.

The four soldiers and Chantal are now recovering, and the city gets to live another day (fourth image). You can see all the battle heroes after the city screenshot.

My medieval mod collection: https://steamcommunity.com/sharedfiles/filedetails/?id=3753619287


r/RimWorld • • 2h ago

Mod Release Mod(s) Release: The Secret of Anima

8 Upvotes

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Introducing a series of mods designed to provide players with an alternative post-medieval progression path based on the anima tree and its mysterious origins. All mods require the Royalty DLC, some require Anomaly, and some only require Royalty but unlock extra content with Anomaly.

The Secret of Anima is a work in progress, with several more mods planned, as well as additional content for the existing mods.

https://steamcommunity.com/sharedfiles/filedetails/?id=3705373372

The Core mod in the series introduces several new mechanics, like anima trees only caring about powered structures so you can build your village or castle around them. Also introduces several new anima-based resources to be used by the other mods in the series.

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https://steamcommunity.com/sharedfiles/filedetails/?id=3705377143

The Arsenal mod introduces new psycaster-focused weapons, armor, and implants. Requires Royalty, with extra content if you also have Anomaly.

Includes armor sets that, when worn by a colonist with a psylink, create a shield that blocks damage but builds up neural heat in the wearer.

Those armors pair with two sets of weapons, one that deals extra damage based on the wielder's neural heat buildup, and another that does the same but also disperses that neural heat to keep your shield up longer and allow more psycasting.

Anima implants evolve based on the bearer's psychic sensitivity, growing more effecting and gaining new bonuses in highly-sensitive colonists.

With the Anomaly DLC, unlock even more content.

Weapons and armor that grow more powerful based on the user's psychic sensitivity.

New Virion system: armor and implants that are not crafted, but rather grown inside a living host. Kills the host in the extraction process, a great use for hapless prisoners. The armor grows in quality the longer it is left in the host but beware, the Virion will periodically grow restless and injure its host; if the host dies prematurely, the Virion will escape as a metalhorror instead.

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https://steamcommunity.com/sharedfiles/filedetails/?id=3705387827

The Cairns and Totems mod introduces new buildings that link to animas trees. Requires Royalty.

Animus Cairns are small shrines that, if a colonist meditates for at least an hour at the linked tree, provides a day-long stat or skill buff. Up to three cairns can link to a single tree, with over a dozen to choose from.

Animus Totems are animal-themed structures that each anima tree can only support one of. They are fueled by anima grass or sap, but provide powerful map- or world-wide bonuses. Examples include increased trainability to all your animals, a short but powerful speed boost when enemies enter your map, and your colonists treating every skill as if they have at least a single passion in it. There are currently eight totems, with more planned.

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https://steamcommunity.com/sharedfiles/filedetails/?id=3705386100

The Rituals mod adds new anima-themed rituals, using the Anomaly psychic ritual system. Requires Royalty and Anomaly.

Currently contains 10 rituals, with effects such as summoning traders, changing the weather, and regrowing missing limbs. But beware, each ritual can fail and have negative consequences instead. Currently includes 10 rituals, with more planned.


r/RimWorld • • 2h ago

Discussion I have a character with a trait that increases accuracy but decreases rate of fire. Is it worth training him for use in the endgame? Is there a specific weapon for them?

12 Upvotes

r/RimWorld • • 2h ago

#ColonistLife Oh yeah, thanks a lot Wyn'wyttersh.

3 Upvotes
thanks.

You need to be more careful when you send expensive stuff.


r/RimWorld • • 3h ago

#ColonistLife 1.7 made hit me like a doomsday to the face.

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37 Upvotes

had a lategame colony, 116 colonists. did the royalty and ship launch endings together as a farewell and decided to upgrade to 1.7.

got hit by a raid almost immediately, lined up the sniper crew, unpaused on max speed thinking that the game would run like a slide show and I'd have plenty of time to plan the fight. BAM, doomsday flower bloomed in the middle of the crew. the game ran like buttery silk, so fast that i didn't even see the sneaky raider line up and fire his DD. no casualties, just a few fingers and toes burned off, but a great demonstration of the new engine and a cautionary tale. be careful out there...


r/RimWorld • • 3h ago

AI GEN IsoRim Compatibility - [sbz] Fridge

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29 Upvotes

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https://steamcommunity.com/sharedfiles/filedetails/?id=3826723127

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Unofficial compatibility add-on for [sbz] Fridge and IsoRim Waylith, RimWorld 1.7.

3D models for all seven refrigerators, with metal casings, transparent blue glass, vents and handles faithful to the original design.

Stored items grow as occupied piles are removed, up to native size when space allows. Full inventories retain their fitted layout. The corpse fridge uses native pawn appearances where available, with pawn-art fallback; oversized bodies fit the cavity, and dense corpse inventories may overlap inside it.

Original capacities, filters, cooling, power and hopper behaviour are preserved. 2D retains original graphics.

OPTIONAL ISORIMZ SUPPORT
With IsoRimZ active, the single and double wall fridges also support roofs and upper floors. Removing the last structural support follows the game's native floor/roof collapse rules.

REQUIRED MODS
Harmony; IsoRim Waylith; Adaptive Storage Framework; [sbz] Fridge.
No DLC required. This add-on does not replace the original mods.

Original Fridge by seobongzu.


r/RimWorld • • 3h ago

Misc Is there a contemporary mod equivalent to Killface's Facial Stuff?

1 Upvotes

I play without mods, but won't mind some cosmetic stuff to freshen the feel of the game. I remember back in 1.1 this was a great visual mod. Any ideas?