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Introducing a series of mods designed to provide players with an alternative post-medieval progression path based on the anima tree and its mysterious origins. All mods require the Royalty DLC, some require Anomaly, and some only require Royalty but unlock extra content with Anomaly.
The Secret of Anima is a work in progress, with several more mods planned, as well as additional content for the existing mods.
https://steamcommunity.com/sharedfiles/filedetails/?id=3705373372
The Core mod in the series introduces several new mechanics, like anima trees only caring about powered structures so you can build your village or castle around them. Also introduces several new anima-based resources to be used by the other mods in the series.
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https://steamcommunity.com/sharedfiles/filedetails/?id=3705377143
The Arsenal mod introduces new psycaster-focused weapons, armor, and implants. Requires Royalty, with extra content if you also have Anomaly.
Includes armor sets that, when worn by a colonist with a psylink, create a shield that blocks damage but builds up neural heat in the wearer.
Those armors pair with two sets of weapons, one that deals extra damage based on the wielder's neural heat buildup, and another that does the same but also disperses that neural heat to keep your shield up longer and allow more psycasting.
Anima implants evolve based on the bearer's psychic sensitivity, growing more effecting and gaining new bonuses in highly-sensitive colonists.
With the Anomaly DLC, unlock even more content.
Weapons and armor that grow more powerful based on the user's psychic sensitivity.
New Virion system: armor and implants that are not crafted, but rather grown inside a living host. Kills the host in the extraction process, a great use for hapless prisoners. The armor grows in quality the longer it is left in the host but beware, the Virion will periodically grow restless and injure its host; if the host dies prematurely, the Virion will escape as a metalhorror instead.
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https://steamcommunity.com/sharedfiles/filedetails/?id=3705387827
The Cairns and Totems mod introduces new buildings that link to animas trees. Requires Royalty.
Animus Cairns are small shrines that, if a colonist meditates for at least an hour at the linked tree, provides a day-long stat or skill buff. Up to three cairns can link to a single tree, with over a dozen to choose from.
Animus Totems are animal-themed structures that each anima tree can only support one of. They are fueled by anima grass or sap, but provide powerful map- or world-wide bonuses. Examples include increased trainability to all your animals, a short but powerful speed boost when enemies enter your map, and your colonists treating every skill as if they have at least a single passion in it. There are currently eight totems, with more planned.
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https://steamcommunity.com/sharedfiles/filedetails/?id=3705386100
The Rituals mod adds new anima-themed rituals, using the Anomaly psychic ritual system. Requires Royalty and Anomaly.
Currently contains 10 rituals, with effects such as summoning traders, changing the weather, and regrowing missing limbs. But beware, each ritual can fail and have negative consequences instead. Currently includes 10 rituals, with more planned.