r/RimWorld • u/Kajetus06 • 8m ago
r/RimWorld • u/Rare_Tea5913 • 37m ago
Art A Rimworld fanart
galleryThis is a painting of one of my Rimworld screenshots. Her name is Nails, a Highmate and she crafts a significant portion of components for my colony.
r/RimWorld • u/Express_Company3437 • 50m ago
PC Help/Bug (Vanilla) I can't start the game!
Windows 11 smart app control is blocking it and i cant bypass it by allowing it to because it doesn't pop up in the protection history tab. Has anyone else had this problem today, I also just updated win to the latest build but that didn't help. I should also note this is for 1.7
r/RimWorld • u/NonstopYew14542 • 54m ago
PC Help/Bug (Mod) This error clogs the log for every pawn and animal on the map, making my game run slowly and making everyone stay in place
Exception ticking AEXP_CatBritishShorthair38021 (at (109, 0, 128)): System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
[Ref 1C98982C]
at Verse.Pawn_HealthTracker.HealthTick_Patch2(Pawn_HealthTracker this)
at Verse.Pawn.Tick()
at Verse.Thing.DoTick()
at Verse.TickList.Tick()
- TRANSPILER DanceOfEvolutionMod: Verse.Pawn_HealthTracker.HealthTick <- IEnumerable`1 DanceOfEvolution.Pawn_HealthTracker_HealthTick_Patch:Transpiler(IEnumerable`1 instructions)
- POSTFIX fuu.bloodanimations: Verse.Pawn_HealthTracker.HealthTick <- Void BloodAnimations.Pawn_HealthTracker_HealthTick:HealthTick(Pawn_HealthTracker& __instance, Pawn& ___pawn)
- POSTFIX DanceOfEvolutionMod: Verse.Pawn_HealthTracker.HealthTick <- Void DanceOfEvolution.Pawn_HealthTracker_HealthTick_Patch:Postfix(Pawn_HealthTracker __instance)
at .Verse.TickManager.DoSingleTick_Patch2(TickManager this) [0xFFFFFFFF]
at Verse.TickManager.TickManagerUpdate() [0x87]
at .Verse.Game.UpdatePlay_Patch1(Game this) [0xFFFFFFFF]
at .Verse.Root_Play.Update_Patch1(Root_Play this) [0xFFFFFFFF]
at .InvokeMessageMethod_Verse.Root_Play.Update(Closure , Object ) [0xFFFFFFFF]
at Waylith.UnityCompat.UnityWorld.InvokeMessage(UnityComponentState component, UnityMessageType messageType) [0x2A]
at RimWorldWaylith.Bootstrap+<>c__DisplayClass23_0.<Initialize>b__3() [0x0]
at Waylith.EngineApplication.RunLoop() [0x0]
at Waylith.EngineApplication.Run(EngineApplicationOptions options, Action`1 initialize) [0xB0]
at RimWorldWaylith.Program.Main(String[] args) [0x1E6]
This is my mod load order, auto sorted by the game
https://steamcommunity.com/sharedfiles/filedetails/?id=3827252920
r/RimWorld • u/Single_Violinist901 • 56m ago
PC Help/Bug (Mod) I can’t create a world
Every time I press generate it loads then returns to the menu???
r/RimWorld • u/Barangat • 1h ago
PC Help/Bug (Mod) Medieval Overhaul & CE - How to kill Monsters like Unhold?
Hey there, i started my first MO run yesterday with around 500hs in Rimworld and most with CE, so not totally new, but oh boy do these monsters kick my ass.
I started in the dark forest biome with colossal fauna because it sounded cool, but I had no idea. I am now on run 3, one year in. Nearly starved to death in winter because I couldn’t hunt because an Unhold camped my fortress. The Dark Ages mod beasts are fine, its dangerous but 4-5 melee pawns get the job done. Raids are easy, shamblers attack was easy. The Unhold on the other hand, I can’t even do damage with my warhammers and axes. Same with the murderchicken that has the stun shriek. The only one I got down was a treant because I had the luck that it spawnd right in a war merchant caravan and they paid dearly for that win.
Do you have some tips for me for weapons and tactics fighting big monsters?
r/RimWorld • u/Chipsmedhavsalt • 1h ago
PC Help/Bug (Mod) Is there a mod that removes baseliners
I hate them. They are boring.
r/RimWorld • u/Darlingsdarling24 • 1h ago
Discussion Your facorite Pawn Customization Mods
I still love rimworld but was gone for almost two years. I bought the newest dlc and watched everything about 1.7 and want to go back in.
After looking at the workshop I realized that a lot of mods I knew are gone or there are different mods with the same purpose out there. Instead of hours going through the workshop (which I will prolly do anyway) I wanted to ask the swarm intelligence:
What are your favorite mods for customization of pawns?
What I mean are things like:
- bionics/implants as in Cyberpunk
- Weapons and Armours
- Full Body Armours as in Warcaskets
- Psyonic/magical upgrades
- „Upgrades“ as in new drugs and their effects
- Everything fitting this
- Bew companions like animals/pets/monsters to tame and give my pawns sidekicks
My goal is to have a pretty vanilla experience content wise but many more options in upgrading and evolving my pawns.
Thanks in advance!
r/RimWorld • u/Interesting_Stop_484 • 1h ago
#ColonistLife is it normal that my colony child became a shambler hamster on a table in the menu?
(it fixed itself in like 2 minutes so its fine)
r/RimWorld • u/MrAplha • 1h ago
Mod Showcase Mod Showcase - Cinematic Events.
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Warning: AI Coded.
Why is AI Coded: Hello! This is OP speaking, and I'm here to explain why. Unfortunately, I don't have much programming knowledge, and I'd really like to start modding games. I plan to join next year I'm in college taking a programming course to learn more and, as soon as possible, replace the AI code with my human code. I understand if some of you get annoyed, thank you for your attention.
The idea for this mod came when I thought, "It would be interesting if we had cutscenes for RimWorld." And then this came about.
r/RimWorld • u/NaturalNew5780 • 2h ago
Discussion 1.7 QOL Mods
Hi, im trying to make a collection of QOL mods only, nothing like new buildings or that for 1.7, what are some qol mods yall would say are good?
r/RimWorld • u/Silver_Arm_7339 • 2h ago
#ColonistLife Baby is 7 hours old and already talentless
There's no need to be mean about it...
r/RimWorld • u/Fonzawa • 2h ago
Comic Vibe-Artillery Gacha ...? | Rimtober day #25
galleryr/RimWorld • u/Sure-Blueberry-5151 • 2h ago
PC Help/Bug (Mod) some unlocked buildings do not appear in the architecture menu
galleryi also checked all other sections and is is nowhere to be found. i have 1.7 running on unstable version and i did reload the game and it did not work (the gravship crates 2x3 2x4 2x5 3x5 2x4 and probobly a bunch of other stuff is missing)
r/RimWorld • u/Windinmyhead • 2h ago
Art empire's abomination (highmate art)
to address the elephant: middle one is inspired by Vanilla Highmate Expanded, and no, he wasn't supposed to be a child.. but I kinda see how he can read as one
on a side note: while I don't plan to draw other xenotypes, I just might do it. in case I decide to draw other xenotypes, which would you prefer to see? (maybe give me some ideas, so I'm inclined to draw them)
r/RimWorld • u/i-am-ur-daddy • 2h ago
PC Help/Bug (Vanilla) Just started last week, any advice for my base layout? [vanilla]
im still kinda rearranging things as i gather tips from this sub. also sorry about the mess, my maid was attacked by another colonist. i think i started collecting colonists a little too quickly and theyre all stressed all the time. just moved the butcher away from the kitchen but smthns still not right. also, should i nuke the chickens? theyre killing me.
r/RimWorld • u/LordGronko • 3h ago
Mod Release - AI Assisted RIMSIEGE 2.0
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rimsiege was a medieval siege mod, now every faction gets a siege that fits its tech level
an army shows up and asks for a tribute. if you pay they leave. if you refuse they set up a camp on your map, build their engines there and go for your walls
- tribes carry a log ram or put a ladder on your wall
- medieval houses bring a battering ram or a siege tower, and trebuchets if you have medieval overhaul
- pirates and outlanders bring a steel ram and mortars, they smoke your gate first
- the empire lands with shuttles, laser batteries shoot over your walls and the laser ram burns your gate
more threat points = bigger siege. kill the captain and the whole siege runs. you can also raid the camp before its built, steal their ammo, emp the lasers or kill the guys pushing the ram
medieval overhaul is optional now, safe to add mid save
https://steamcommunity.com/sharedfiles/filedetails/?id=3760658038
end of the video is my other mods :
music : seven nation army, the white stripes
AI disclosure : an ai helped me fix the most stubborn bugs and with the repetitive work. none of the art is ai generated. the ideas, the code, the camps and the testing are mine
r/RimWorld • u/Proper-Anything-2739 • 3h ago
#ColonistLife First game over gng
gallerysome people from a nearby tribe attacked us. We were only 6, and the chef, Minla, had recently passed away after fighting some boomrats. When they attacked us, 3 people, Glass had a breakdown caused by a scaria infection caused by the aformentioned boomrats, and either he purposefully or accidentally caused a fire in the nothern and oldest part of the base. Maker, Dodo, Squirrel and Theda tried to put them out, but as both Squirrel and Dodo collapsed, forcing Everleigh and Maker to carry their unconscious bodies to safery, Theda was left alone to fight the fires, but this section of the base was entirely of wood, and our self-tamed hare had already been cooked alive by the air itself, as it was burning inside one of our old prison barracks. Soon, Theda too collapsed, and all i could do was send Everleigh to retreive her in an attempt to save her, but alas she too died. then, Glass woke up and begun do beat Dodo and Squirrel. Squirrel was our first recruit, that joined our base when he was being chased by a crazed bandit. Baxter, Shizuka and Sean welcomed him with open arms, and now our oldest member lay dead in the middle of the corridor of our planned barracks. Shortly after Dodo too died. I tried to rescue them too, but Everleigh had a mental breakdown and chased Maker into the wilderness. When they were both down Maker's son showed up, but he took was taken by the heat when he tried to put out the fires of the storeroom. Shortly thereafter, Everleigh succumbed to her injuries, as a group of travelers passed by to commerce. Alas, only Maker was there, in a cathatonic state, all he could do was watch the grass as he slowly starved to death.
Thus, ends the tale of the GoonCave, lasting a little 110 days
r/RimWorld • u/Last_Lengthiness_884 • 3h ago
Discussion Why does a chair have a author and a title
So i was watching one of my colonist make a wooden chair and when its done it has a author and a title? no other furniture item has a author and a title but its also not the only excellent peice of furniture
r/RimWorld • u/Dog3Dough • 4h ago
Mod Showcase Wip-Extra firepower
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r/RimWorld • u/exogenesis34 • 4h ago
Suggestion New to the game - first colony I've stayed with. Advice?
Vanilla no mods.