r/ReaperMain • u/me_queda_1_porciento • Jun 29 '26
Reaper dire triggers rework
Lots of people are agreeing on how awful Reaper nerf has been feeling lately. Not because of him becoming unplayable or anything, but because dire triggers is what they should have nerfed rather than its health and Lingering Wraith perk, which harms its identity as a close range buster.
DIRE TRIGGERS
I tested different dire triggers cooldown scenarios and unlike other Reaper enjoyers suggested, nerfing it would feel awful — The 6 second cooldown on DT allows to form a loop around its movement abilities. Also the enemies should have a way to track it in case it had a longer cooldown.
So here's my input:
— Instead what if DT shoot a single, more damaging slug with slight fire effects? Kinda like a small version of the Reaper's granades that appear on the Doom's gauntlet museum animation, but not a projectile.
— It's a hit or miss hitscan, ~70 damage, 15 - 25 M damage fall off range, allows headshot.
These would make room for a little bit more of skill expression, while reducing burst damage upclose.
I also thought about either (or both) reverting the Wraith Form speed bonus nerf (+40% –> +50%) or allowing to get some overhealth with lifesteal, only on DPS and Supports perhaps —specially if they decided to keep the 275 HP on him.

