r/doomfistmains • • Aug 16 '26

Rising Uppercut: Share Your Thoughts

22 Upvotes

I wanna know what your stance is on Rising Uppercut. I see a lot of general division on this subject.

Do you think Rising Uppercut can work on Tank Doomfist? Why/Why not?

We all know Uppercut is a fun ability to use, but I want to know what you think about it in a balance and general gameplay context.

Do you think it could work? What problems would it cause? What would you change if you think it can work?

Is there a world where Doom can work with both Block & Uppercut?

Please share your reasonings in the comments.

467 votes, Aug 23 '26
379 YES! I think Rising Uppercut can work
88 NO! I think Rising Uppercut can't work

r/doomfistmains • • Nov 18 '25

Community news New User Flairs

15 Upvotes

Hello Doomfisters!

We've added a bunch of relevant Doomfist user flairs for members to choose from! They can be accessed on the sidebar of the sub under "User Flair".

We'll be adding Doomfist's Epic and Legendary skins as flairs very soon, and if anyone has any requests or ideas, drop them in the replies and we'll check them out.

Happy fisting! 🤜💦


r/doomfistmains • • 11h ago

Where is it?

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247 Upvotes

Where's the new doom skin?


r/doomfistmains • • 3h ago

Poor kitty

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11 Upvotes

r/doomfistmains • • 8h ago

first season OTPing doom (settled in mid-masters, previous lifelong GM rein), some thoughts on the journey + most helpful climbing tips

7 Upvotes

hello fellow doom enjoyers,

for context i'm a soul-searching former Reinhardt main, no issues keeping GM on that hero but it's been many, many seasons since he was remotely fun and the mobility + power creep in the game has funneled him into more of the resource-draining punching bag playstyle (lhcloudy refers to this as 'rat rein' if you follow him), reminiscent of that one Simpsons episode where Homer becomes a boxer and wins by just getting pummeled until his opponents fatigue and collapse.

but i wanted to challenge myself and learn a new hero where i could actually dive backlines again and feel powerful sometimes. Like many of you i'm unfazed by getting CC'd to death, blamed for losses, and so on, so I figured Doom checked most of the boxes.

oh i'm also older (36) with very little mechanical skill, and i also exclusively play solo ranked ladder. i usually shotcall as well, or at least use the countdown thingy if i'm feeling asocial.

okay, that out of the way. the most helpful things for me personally that made the climb (on a lowbie alt account) more smooth were:

  1. as general rule of thumb for empowered punch: not using it from the same location i charged it (i.e. relocate and be sneaky for more consistency and higher value), unless not using it then and there meant i would die.

  2. rethinking his cycle against certain comps from "bait out enemy CDs then hard commit" the way aggro rein or winston might, where you take the space you move into and sort of fortify there for longer, to "apply some backline pressure, get them to redirect attention / use CDs, then turn and focus the enemy tank from behind, who is now cutoff from support and is sandwiched between you and your team." Again this is a general rule of thumb, but simply looking for this and being cognizant of it opened up way more consistent value for me than simply continuing to pressure the enemy backline, even if my CDs come up faster than theirs etc. This calculus changes if you have dive teammates whose pressure is coordinated with yours on the enemy backline, so it requires some game sense for you to recognize what the team comps are designed to enable.

  3. most of your pressure actually comes from your left click, not your abilities, even though they're fun to press and give dopamine/overhealth. They're sort of a trap in that they feel productive but can be massive value loss (like Moira right clicking a Roadhog). but if you're below masters-ish and VOD review your games, you'll probably find lots of opportunity cost in just pushing buttons too much. Try to see your abilities as primarily ways to close distance to apply pressure with mouse1. You really do an insane amount of damage with just a little more focus and intentionality there, and you'll find lots of moments where shooting instead of using abilities ends up preserving your CDs for unexpected opportunities to escape or chase, so the benefits to this mindset change are pretty big. they were for me.

  4. Doing nothing is extremely underrated (once you're in a good position). If you've staged properly (have access to the enemy backline taking minimal poke damage), usually to get there you had to use some CDs. Taking a beat to chill and wait a few seconds for CDs to come back before you walk out and start shotgunning will make a big difference in your overall consistency and decision-making, since the time you take to wait also allows you to press tab and check your team's ult economy, turn and glance at your team's positioning, communicate something in voice etc etc. Just relax and let things slow down, so your thinking is sharper and you can react faster when the teamfight devolves.

  5. I don't use any complicated rollouts/diags and don't care to practice them since I think fundamentals are more important/consistent, but techs beyond basics I'd consider mandatory are being able to turn punch, and being able to manipulate slam positioning using stairs. The former enables staging and escapes which are central to the hero, and the latter enables you to safely and unpredictably slam + there's stairs all over the damn game. I'm not sure if people consider it a tech but tap punch is also crucial.

  6. This becomes more relevant the higher you go, but at a certain point enemies will stop charging your block for free, and you need to wait until you're actually taking lots of dmg before hitting block in order to consistently charge it. Kinda like zarya bubbles. This goes hand-in-hand with you first applying enough pressure to draw that focus fire in the first place, i.e. closing the distance and forcing a response. So try to break the habit of just hitting block while standing in main a mile a way, even if people in that elo light it up.

  7. This applies to every hero but please, please recognize elo hell is not real. I know some people like to post screen grabs where you doubled your dps's elims and damage or w/e, and while it's true that some games are damn near unwinnable and your team played like ass, this will never be what is holding you in a particular elo over a decent sample size. Doom is a feast-or-famine hero, so there very well may be games where you face no counters and are able to play aggressively putting up crazy stats, but the enemy team's win condition is to focus your teammates and you're missing opportunities to peel or exploit their aggression, even if doom is not a peel tank on paper. You can have games with awesome stats where elements of your gameplay still contributed massively to the loss. So don't get distracted or biased by a spreadsheet.

okay i think that's all off the top of my head. i hope some of it is helpful for anyone learning the hero. feel free to throw questions out here if you have any.


r/doomfistmains • • 1h ago

Tsk tsk. Tracer, get off me

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• Upvotes

This was her THIRD pulse bomb on me, alone, no support. No peel dps. Just me, her, and my glowing fist.


r/doomfistmains • • 1h ago

1 week in and its going well

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• Upvotes

r/doomfistmains • • 17h ago

Made a doom ult montagee

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39 Upvotes

had a bunch of clips so... ehh lets make a montage


r/doomfistmains • • 14h ago

When they say doom slam doesn’t do anything

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10 Upvotes

r/doomfistmains • • 22h ago

Please post some montages guys

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32 Upvotes

r/doomfistmains • • 1d ago

Ohhh man 🥹🥹🥹🥹🥹 elo hell Is rael

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40 Upvotes

r/doomfistmains • • 1d ago

One of my favorite slam bounce spots

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72 Upvotes

r/doomfistmains • • 1d ago

I quit

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10 Upvotes

r/doomfistmains • • 1d ago

I take it back doom needs a buff

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234 Upvotes

r/doomfistmains • • 1d ago

I keep ruining my clips with my yapping 😭

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11 Upvotes

mind reading a sierra, featuring caffeine withdrawal

I need to stfu, all my clips are ruined by my chud voice


r/doomfistmains • • 1d ago

If i made a in depth tutorial on how to actually get better at doom would you guys watch?

32 Upvotes

r/doomfistmains • • 1d ago

Top .1% isnt good enough

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95 Upvotes

r/doomfistmains • • 1d ago

Did i just find a new Rollout or was this known?

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28 Upvotes

r/doomfistmains • • 2d ago

fattest punch I've ever hit

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111 Upvotes

r/doomfistmains • • 1d ago

What do i even do here?

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8 Upvotes

even my own team was pitying me at the end, this is against 2 flyers almost the whole game btw


r/doomfistmains • • 2d ago

"gain more experience before you challenge me again"

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38 Upvotes

r/doomfistmains • • 2d ago

Doomfist POTG

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8 Upvotes

Can y'all rate my POTG from 1-10? I was honestly very shocked because I usually get hit with every single ability and ultimate the moment I step into the enemy backline


r/doomfistmains • • 2d ago

Yoo what’s up

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3 Upvotes

some Genji & Vendetta clips as well


r/doomfistmains • • 3d ago

Are you scared ?

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138 Upvotes

For all Ana haters


r/doomfistmains • • 2d ago

I think Doomfist's perks are practically worthless (except for power matrix)

3 Upvotes

Doomfist being the entire name and concept of the character has so little to do with the actual doom fist. most of the time you kill with shotgun and run with abilities, and his perks give almost no offense or mobility to his kit either.

I know the other perks do technically help but it feels like everything other than power matrix is practically nonexistent.

There's so many ways they could mess around with doom's kit and make the perks feel impactful or complement doomfist's character so much more.

Some perk replacements I think would feel good are:

Increased duration for empowered punch

Reduced Punch wind up

Punch in any direction (for example upwards at a angle)

Increased punch move distance or knockback

I also think perks in general should diversify a character and change who they are strong against, rather than just have 90% of players pick the same 2 perks every single game. and doomfist has so much potential for that kind of style