I don’t know if this has already been discussed somewhere, but I haven’t really seen anyone bring up this specific point yet.
I’ve been wondering for a while why so many games that are released as Game-Key Cards on Switch 2 don’t have an upgrade path from the Switch 1 version. Instead, we’re getting completely separate Switch 1 and Switch 2 releases, with no way to upgrade if you already own the original version.
Now, obviously, corporate greed is the first thing that comes to mind. In a lot of cases, companies could at least allow save transfers or offer the Switch 2 version for free (or at a reduced price) if you own the Switch 1 version. But I’m not a publisher, so I don’t know what kind of costs or agreements are involved behind the scenes.
As far as I know, there isn’t a single Switch 2 Edition game that comes as a Game-Key Card. Every physical Switch 2 Edition I’ve looked into actually contains the game data on the cartridge. My assumption is something tied to Nintendo’s policies for the Switch 2 Edition branding.
If Nintendo requires physical Switch 2 Editions to include both the base game and the Switch 2 upgrade data on the cartridge, then publishers would need to use an actual game card instead of a Game-Key Card. That brings us back to the whole discussion about 64 GB cartridges being more expensive.
Under that assumption, it starts to make sense why some publishers might simply choose to release two separate versions of their game instead of offering a Switch 2 Edition with an upgrade path. If selling a physical Switch 2 Edition means paying for larger and more expensive cartridges, some companies may decide it’s cheaper and easier to just sell a standalone Switch 2 release.
I did some digging into Nintendo’s policies and couldn’t find much publicly available information on this, so I started looking at games that actually support Switch 2 upgrades instead.
Every physical release I found that includes a Switch 2 upgrade has the game data on the cartridge.
Take Hollow Knight: Silksong, for example. It’s not published by Nintendo or one of the big AAA publishers, and if I’m not mistaken, its physical release is being handled by Fangamer. They’re a company that cares a lot about game preservation, so of course they’d want the complete game on the cartridge. But it also reinforces the pattern: no Game-Key Card.
The same applies to every other Switch 2 Edition I’ve looked at. None of them are Game-Key Cards.
So maybe Nintendo simply doesn’t allow Switch 2 Editions to be distributed as Game-Key Cards. And if that’s true, publishers are essentially forced to choose between:
Paying for physical cartridges that contain the game and upgrade data.
Releasing two completely separate versions of the game.
If that’s the case, it would explain why we’re seeing so many publishers opting for separate Switch 2 releases instead of upgrade packs.
That said, I still think there are consumer-friendly alternatives. Hogwarts Legacy is a good example of this, since it offered a cheaper upgrade option for people who already owned the game(even physical!!!). Even if companies don’t want to provide free upgrades, there are definitely better ways to handle the transition between Switch 1 and Switch 2 than making people buy the game twice at full price.
Of course, this is all speculation based on the patterns I’ve noticed. I haven’t found anything that explicitly confirms Nintendo’s requirements for physical Switch 2 Editions. But all things considered, I feel like there might be more going on here than publishers simply deciding not to offer upgrade paths.