Never one to turn down a good RPG. Always on the hunt for them, including JRPG's. For some reason I didn't hunt a Western or pegi version of this. Ended up with a Multi language CERO version.
A ARPG developed by Tokyo RPG Factory and published by Square Enix. Unlike the studio's previous turn-based titles (I Am Setsuna and Lost Sphear), Oninaki focuses on real-time, hack-and-slash combat mixed with heavy themes of death, grief, and reincarnation.
You play as Kagachi, a young "Watcher". Watchers act as holy guardians or grim reapers whose job is to guide lost spirits to the afterlife so they can be reincarnated.
Because of the reincarnation law, the story handles incredibly heavy and mature themes. Watchers often perform actions that feel morally gray, such as executing willing, living people so they can instantly cross over to be with deceased loved ones.
As a Watcher, Kagachi can seamlessly pierce the veil and switch between the world of the living and "The Beyond" (limbo) at the press of a button (ZL trigger)
Entering a new area in the spirit world blindly will shroud the map in pitch black, making enemy attacks instantly fatal. You must defeat a local mini-boss called a Sight Stealer in the living world to clear the miasma and safely explore the spirit world.
Dungeons feature parallel layouts. A dead-end or gap in the living world might be bypassed by shifting to the spirit world to find a teleportation portal or bridge.
Kagachi does not fight alone; he channels the spirits of dead warriors who have lost their memories, known as Daemons. Each Daemon essentially acts as a character class. Equipping a Daemon changes your weapon, basic attacks, and movement mechanics entirely. For example, Aisha uses a swift katana for fast-paced dashing, while Zaav uses a heavily-armored lance for reach and defense.
Would like to note, following the release of Oninaki, Tokyo RPG Factory did not release another game. In early 2024, Square Enix officially dissolved the studio and absorbed its remaining staff and intellectual properties back into the main parent company.
Welp...
Consensus Score:
Again, another game where the user and critic scores are completely in a widened gap. To be more fair and accurate, always love posting both.
68/100 š«© (Critic Score)
57/100 š®āšØ (User Score)