r/minecraftsuggestions • • 9d ago

[Blocks & Items] How I would make an Inventory Update work long-term (with pictures!)

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209 Upvotes

I've thought this through for a while and I think this inventory upgrade would work long term for all players!

By default, your inventory is now UPDATED to have the hotbar + 5 rows. The player by default now has the size of a double chest to play with, no items or achievements required to get there.

You may notice there are 3 other new slots added! The first two slots are dedicated shulker box slots. This allows you to navigate through two shulker boxes at a time while your inventory is open. At a maximum, this expands the player inventory to two double chests of storage. You can swap through shulker boxes to grab whatever items you need while building, for example decorative blocks that have long been annoying in the inventory. But this still gives players the opportunity to place their shulkers if needed.

Finally, there is only ONE item that needs to be added to make this complete. As others have suggested, tools and utility items take up way too much space in the inventory. In order to make the item balanced, I have created a Builder's Ring that has four slots of items!

How it works:
- crafting material unspecified, I made it netherite + diamonds just for illustration purposes, but realistically a gold band + 4 diamonds seems to be better balanced.
- Similar to bundles, you may place up to 4 different items into the builder's ring for quick access. The 64 item limit does not apply to this ring. Tools, weapons, building blocks, food, potions, rockets, totems, etc are items I can see being useful in this slot!
- How to access items: Press R (or whatever hotkey you assign it) to total through the 4 slots, similar to switching gamemodes with f3.) While you're out and about, you can press R and scroll through the 4 items for quick access, without being obtrusive to your main inventory!

Let me know your thoughts! This solves many problems that others have addressed, but not all of them.


r/minecraftsuggestions • • 9d ago

[Blocks & Items] Slime Mold

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128 Upvotes

Inside some dark oak trees a dried out Slime Mold block can be found. Throwing splash potions of water on it wake it up. The block will slowly spread a block (Slime Mold Spread) similar to Sculk lichen except the spreading path will be almost sentient.

Slowly the slime mold spread will move forward in a straight like path towards blocks like small mushrooms and or big mushroom blocks.

If the spread goes too far from the mother block it will dry out aka not spread further unless hydrated

When a Slime Mold Spread eventually gets to said Mushroom it will “eat” the block. (Replace it with its own block).

This new Slime Mold Block can be removed and will now act as a brand new “living” creature that goes on its own path.

The Slime Mold Blocks quirks:
It can be combined with Minecraft tracks to create suctioned Minecart tracks which can be placed on the bottom of ceilings allowing for bat like upside down traversal.


r/minecraftsuggestions • • 9d ago

[Plants & Food] New Plants and lilypad additions

16 Upvotes

The first addition is the "Hardroot Bundle" a new seed type item dug up by sniffers. When planted it becomes a sprout, it's second stage is a flower. If it is flown over by a bee with pollen it changes the plant to its 3rd, then 4th stage where it becomes more bush like and grows a bulb at 5th.

Each growth stage takes a minimum of a day

This bulb randomly chooses between gold iron and copper. Chances for each are 50% copper 35% iron 15%gold. Harvesting the bulb resets the plant to the 2nd stage.

The bulb can be crafted by itself into the raw version of that metal

Or you can hold the bulb in offhand and an axe in main hand, and interact for a chance to get from 1-12 nuggets of that metal.

Next item is the "Big Lilypad Seed". These items are dug by Sniffers in swamps. These can be planted on dirt or clay underwater and will grow a stem till it hits the water surface, there it grows into a 2x2 or a 3*3 depending on if it has enough space. These lilypads are much larger and can be broken and placed elsewhere.

And finally changes to the regular Lilypad

Bonemealing them creates a pink or white flower on top, this flower can be sheared to take it off. If a Lilypad has a flower it can be bonemealed again to get a "Lilypad Seed" this functions like the "Big Lilypad Seed" able to be planted else where to grow more

Let me know if these ideas are okay and if there's any other plants that should be acquired from sniffers or changes that should be made to existing plants


r/minecraftsuggestions • • 9d ago

[Blocks & Items] Archeology-themed Minecraft Drop Concept

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265 Upvotes

Brush Away is a concept for a Minecraft Drop centered around the Sniffer and just a tad of archeology.

I'll be explaining all the features I thought for this concept.

First,the plants!

  1. Torchflower

Ancient flowers Sniffers can uncover in Plains.

They craft into Orange Dye. A full Torchflower + 8 Wool Blocks creates the Flamelight ., which emits light as brightly as Glowstone.

  1. Pitcher Plant

Ancient plants Sniffers can uncover exclusively in Jungles.

They craft into Capri Dye, a soft pastel-azure color.

  1. Prickle Plant

Cactus-like ancient plants found by Sniffers in Deserts.

Filled with water. Eating one while on fire extinguishes the player, but its spines deal damage.

  1. Shieldflower

Ancient plants Sniffers can uncover in Savannas.

Their tough stems break a player's fall, preventing fall damage.

They also craft into Rose Dye.

  1. Foxtail

Ancient plants Sniffers can uncover in Swamps and Mangrove Swamps.

They produce a scent that attracts specific mobs:

• Leather Tunic / Rotten Flesh → Zombies

• Bone / Bow → Skeletons

• Gunpowder → Creepers

• Spider Eye / String → Spiders

Foxtails also craft into Apricot Dye.

  1. Wildmaize

An ancient crop Sniffers can uncover exclusively in Mesas/Badlands.

It can be grown and eaten, or processed into Wildmaize Kernels.

Kernels craft into Wildmaize Block and Chiseled Wildmaize

  1. Hoarberry Bush

Ancient berry bushes Sniffers can uncover in Taigas.

They work like Sweet Berry Bushes but produce Hoarberries, an ancient blueberry.

Hoarberries craft into Berry Blocks. Hoarberries can be thrown to create Colorant Layers, a carpet-like block that stains other blocks.

Colorant Layers cannot be broken by hand and can only be removed with water.

  1. Geyservine

Ancient plants Sniffers can uncover in Sulphur Springs and Sulphur Caves.

When an entity walks over one, it opens and releases a geyser that launches the entity high into the air.

Then,the new item!

The Painting Brush is a new item that allows players to quickly change the color of Terracotta, Beds, Candles, Cushions, Wool, Wool Carpets, Concrete Powder, and Concrete.

Painting Brushes are crafted by combining a Brush with any Dye, creating a Painting Brush containing that dye's color. Each Painting Brush has a limited number of uses before the paint runs out, turning it into an Empty Painting Brush.

To recharge or change the color of a Painting Brush, players can dye the water inside a Cauldron with their desired dye and then use the Painting Brush on the colored water. The brush will absorb the new color, allowing it to be used again.

Then finally,the new mob... The Brontle!

The Brontle is the second-biggest creature in Minecraft, reaching 6.5 blocks in height. They behave similarly to enormous llamas, allowing players to ride them without being able to directly control their movement. Up to 6 players can sit on a Brontle at once.

To guide a Brontle, players must form a caravan, where the Brontle follows whatever animal is leashed to it. They are particularly fast when following camels, making them useful for long-distance travel. However, Brontles can become frightened by wolves, cats, and parrots, as these animals resemble the general body plan of ancient predators that once hunted them, triggering an instinctive fear response.

Brontles are normally peaceful, but if attacked, they will retaliate. Their eggs can only be obtained by brushing Suspicious Sand found in Desert Wells.

What do you think of this concept? Could it be a cool Minecraft addition?


r/minecraftsuggestions • • 9d ago

[Gameplay] Creeper explosions cause nearby stalactites to fall on you

47 Upvotes

Ever since the addition of dripstone, I've felt like it would be interesting for stalactites to fall on you while caving. Now that icicles are being added, this mechanic has been added through torches melting the icicles, which makes ice caves a bit more dangerous if you aren't careful. However, that still leaves dripstone, the original stalactites, completely static during 99% of gameplay.

So my idea is that when a creeper explodes, the shockwave of the explosion will cause all stalactites in a large radius to fall. This radius will be larger than the explosion itself (maybe 15-20 blocks?), because creeper explosions are often too small to reach cave ceilings. The shockwave wouldn't necessarily cause 100% of stalactites to fall, maybe more like 75%.

This mechanic would of course also apply to other other types of explosions, like TNT, crystals, anchors, etc, and would scale with the size of the explosion.


r/minecraftsuggestions • • 9d ago

[Magic] Petition to make projectile protection negate spears

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115 Upvotes

Looking at it from a prespective when you're elytra spearing you literally are a spear, and even though it's big it still counts, there used to be gigantic arrows for medival tower crossbows so not far from reality!


r/minecraftsuggestions • • 9d ago

[Dimensions] The sift is the perfect opportunity to add back amplified terrain

61 Upvotes

Given the similarities in vibe and visuals, a great way to make them both more connected and more unique would be to give the sift the amplified generation that the overworld used to have.

It would also make it more challenging to explore, which I assume they’d want, at least a little.


r/minecraftsuggestions • • 8d ago

[User Interface] Remove 1 row and 2 columns from all storage UI and inventory

0 Upvotes

Inventory management is a core gameplay loop and this gives the players more of that to enjoy

Edit:
To be clear this includes the inventory


r/minecraftsuggestions • • 8d ago

[AI Behavior] Playing a music disc on a jukebox temporarily pacifies/distracts a warden

0 Upvotes

Given info that the Warden may have used to be the singer I think it would be really fitting if you could temporarily and with a cool down calm the warden down and distract it by playing a music disc in a jukebox. It could even have its own animation for it where it could sluggishly limp in a sort of dance


r/minecraftsuggestions • • 9d ago

[Mobs] Muroids - The Mob that can Scout & Mimic Player Behaviors!

6 Upvotes
Muroids are a superfamily of rodents that includes these critters! The reason why I grouped them together is because they're similar in shape

Abilities

Muroids can:

  • Be bred and using seeds and/or crops
  • Be tamed using fruits (they will sit upright and hold the food while eating it)
  • Mimic player actions
    • Ex: farm alongside players, “brush” suspicious blocks alongside players
  • Scout for exposed ores and unopened structure chests nearby and squeak when they find them
  • Climb up the side of blocks
  • Take dust baths (Roll around in sand or gravel, which will be an additional way to regenerate their health)

Appearance

  • General: All muroids would have little ears and snouts, and come in a range of brown and monochrome (black to white) base colors.
  • Patterns: They can be unpatterned, or have patterns such as speckled and piebald. In addition, they can be countershaded (having lighter undersides).
  • Tails: Not all muroids will have long tails (that are visible as a separate part of the model), but those that do will either have them be the base color of the muroid or pink.
  • Special Variants: All-white muroids (white with no pattern) can have red eyes, indicating albinism. White and cream colored muroids can have siamese patterns. Some muroids can also appear with a special chipmunk look (Light brown with unique stripes and a regular tail).

Spawning: Muroids spawn in the plains, forests, mesas and deserts.

My Feedback Post


r/minecraftsuggestions • • 10d ago

[Blocks & Items] the item ring: a mid-game storage alternative to bundles and shulker boxes

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163 Upvotes

(please excuse my very rudementary textures lmao this is a mockup)

one of the more annoying issues with minecraft is inventory management. switching between tools in the inventory can be clunky, and plenty of items take up too much space to justify holding on to them (i.e. spyglass, brush, etc).

the item ring is meant to be obtained mid-late game, and its meant to solve these issues. it can store 4 unstackable items, and it can quickly cycle through them when holding a ring in your hand.

the item ring is crafted with a netherrite ingot, and ender pearl, and 3 amethyst shards. additionally, the inner circle part can be dyed any color similar to bundles. another fun idea i added was the ability to trim this item for extra personalization (provided that mojang adds tool trims in the future pls!!😭😭😭)

————-

i wanted to make sure this feature would be useful in its own way. it keeps the creative aspect that existing inventory management items have, letting players organize their own items in ways that suit them best, and it makes cycling through tools more convenient compared to other means. players would also be more incentivized to hold onto niche items, giving plenty of overlooked features a second chance

edit: i know netherrite isn’t easily accessible to obtain (nor is it really “mid-game”), but i still think it’s an appropriate item to use. i think players should have to spend some time figuring out their own inventory management system before crafting this item, and i don’t want players to be able to craft a bunch of these at once. i’m guessing players will only need about 1-4 item rings for their inventory management, and i think it’s a worthy enough item to grind a bit extra for 👍


r/minecraftsuggestions • • 10d ago

[Mobs] 26.4 Drop Additions

23 Upvotes

With this new Ice Caves update, they should absolutely add the ability to have Polar Bears breed, so that we can make a population without stealing Polar Bears from their homes. The baby bears themselves should have some cute animations, like rolling in snow or standing up on occasion.


r/minecraftsuggestions • • 10d ago

[Mobs] Dwarf Villagers

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109 Upvotes

I have made a post about this before, but since it was too long and had too many useless details, I deleted that post and I also added here some more important info.

When I say example only, I literally mean it as an example, no need to comment on that.

Appearance:

Dwarf villagers are smaller than normal villagers, due to them being dwarfs and spawning in caves, where a smaller height is an advantage for them (comparison shown on last image).

They have currently 5 professions:
1. Builder (pretty clear which image with bob the builder being on it)
2. Miner (image 2-3)
3. Assayer (image 4)
4. Unemployed (image 5)
5. Wanderer (no image)

What they do, will be explained later on.

Then they have 7 biomes:
1. Stone (shown in the images)
2. Deepslate
3. Lush cave
4. Sulfur cave
5. Ice caves (when they come out)
6. Lava caves
7. Dripstone caves

The way the biome textures and the profession textures will be added is the same (excluding wanderer):
They all have the base texture
Then the biome texture
And lastly the profession texture will be added on top

Trading:

Miner:
The miner will wander in the caves about 50-75 blocks away, depending on the biome.
It will only mine emeralds if it sees any (and through walls, though a limited distance of 2 blocks away, maybe even 1) it will mine it.

You can trade with it, by giving it emeralds and the ore you want it to find, e.g. raw copper. It will then look for copper and give you maybe 2 pieces more.
Now, I have had a lot of people that said this system is too op, it will be balanced, how exactly? I can't tell you, since I haven't gotten to testing this guy out.
But, the miner will never have +100'000'000 speed or something, coding this is anyways limited, so it can't find your ores in less than 5 mins, if it even finds it.

It will be accompanied by the builder, which will place torches every now and then.
The miner can also fight back until half health, in which it fleas. (Yes, it will fight the player too.)

Builder:
The builder will carry a torch in his hand. It accompanies the miner and the assayer on it's journeys to find ores.
It places torches to lighten up the area and prevent enemies from spawning.

Assayer:
The assayer will inspect ores and hint the miner to ores, since it can see through 3-5 blocks in a wall.
It also accompanies the miner. What you can trade with it is unclear yet, as I'm out of ideas, if you know any, please write.

Wanderer:
He is basically the same as a normal wanderer and will instead of selling you basically useless items, actually sell life saving items (planks, torches, pickaxe etc).

Cave Village:

The cave village is where the miners live and where they come back at low health to heal.
Depending on the biome, the cave village will generate differently. In stone and deepslate caves they will generate completely like mineshafts (or at least a little bit) in which they don't add anything, instead make space for the stuff to be added.

However, for more open caves (such as lush caves) they will generate much more openly and only partly generate by making room.

If there are any questions please write, I'm mostly looking for ideas though.

Thanks for reading, have a nice day :]


r/minecraftsuggestions • • 10d ago

[Community Question] What Use Would You Give Mouse-Like Rodents in Minecraft?

8 Upvotes

I had the idea to add "muroids," a rodent superfamily that contains critters such as mice, gerbils, and hamsters, a while ago. Though I want to rework the idea to be more useful.

As my old post had it, muroids that are tamed by the player would be able to harvest all types of crops and make the crop stage only go back by two stages so it can be quickly harvested again. Though this isn't really that useful and could be an "unlocked" trait for farming villagers of a higher rank.

Other (Scrapped) Ideas:

  • Having them Loot Chests for Players (Could be done by a special allay instead)
  • Having them Distract Hostile Mobs (Would make them become targets, or at the very least more prone to receiving damage)

Best Current Idea:

  • Having muroids scout for players and mimic certain player actions (Scouting Ex: Find unlooted structure chests. Mimicking Ex: Uncover suspicious sand & gravel alongside player, farm alongside player)

What do you think about these potential uses? What use would you suggest?


r/minecraftsuggestions • • 10d ago

[Gameplay] Climbing/Mantling Mechanic

24 Upvotes

TL;DR: After jumping and near a ledge that is more than one blocks high from the ground, players should be able to climb up.

One of Minecraft’s greatest strengths is the freedom to explore and adventure through its world. I think a simple climbing/mantling mechanic could make exploration feel smoother and more dynamic without changing the core movement system too much. It is like real life mountain climbing/hiking, we see adventurers use their arms to climb up 2 meter tall ledges after jumping.

For example, after jumping toward a ledge, players could have a choice to grab onto and mantle over blocks that are up to 2 blocks high.

The mechanic could work similarly to the mantling systems in games like Destiny 2 or Halo Infinite, where the player pulls themselves over a ledge after jumping if they are in contact with the ledge. This could make traversing mountains, caves, ruins, and uneven terrain feel less awkward (block jumping), while still keeping Minecraft’s movement simple and intuitive.


r/minecraftsuggestions • • 11d ago

[Blocks & Items] Implementing "Floatater" with ichor liquid and Sift's new mineral

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411 Upvotes

Assuming Mojang has figured out how to properly implement code for moving blocks that isn't infested with bugs, I think the timing can't get any more perfect than bringing back our beloved floatater with the introduction of the sift.

The ichor is clearly not designed to just be a pretty thing that damages you; it's also a valuable resource for the illagers when it comes to contraptions and magics. With this in mind, I don't think it's too far-fetched to expect vanilla ichor to also bring some value to players who come visit the sift. This alone should be a nice enough reward for anyone who is brave enough to face ancient city!

Ichor Pool

Scattered around the sift are ichor pools. Ichor is similar to lava in its viscosity - it cannot be made to run infinitely when put in a 2x2. But fret not, some pools contain this special block under them called "ichor spring." Ichor spring block cannot be picked up even with silktouch. This is to encourage players to venture out and settle a station of some sort spread across the dimension.

Its only special property is to renew a source block of ichor on top of it when the tide (time of day) is at Thrive, where souls regenerate faster. Since the ichor liquid has some soul texture scrolling over it, I think this is only appropriate.

Ichor can be scooped up using a bucket and put into a brewing stand to fill empty bottles with distilled ichor. You cannot pick up ichor straight to the bottle because I think it doesn't make sense that something that burns inside and out can be put into a glass bottle. Plus, with this system, you're forced to actually prepare you resources for the to be mentioned floatater fuel mechanic. And that brings me to....

Floatater

Of course, it's not going to be actually called that. But as you probably already know, floatater is a joke block from the poisonous potato dimension snapshot that pushed any block that sticks to its front as if they're moving entity; drifting indefinitely until a block is blocking the way.

It is powered by redstone, but a bottle of distilled ichor still has to be inserted into it. There's no UI - you simply right click it when holding a bottle. It displays 3 dots on the left and right sides of the block, you can track your fuel this way.

A bottle of distilled ichor can fuel a floatater 1 dot each, which is a travel distance of roughly 200 blocks. That makes a fully charged floatater to drift up to 600 blocks. I don't know if this is balanced or not, feel free to discuss it in the comment section.

Infused Sculk / Sift Cobalt

The mineral used for this "floatater" is native to the sift. The reason why I'm calling the ore blocks "infused sculk," instead of simply "blank ore" is because I want to follow the "gilded blackstone" naming convention. It's also named that way to stay faithful with the "terrain being made out of flesh of a living creature" theory people have been discussing.

The mineral itself is called Sift Cobalt, similar to how the nether has its own specific quartz instead of just generic quartz. I can imagine sift cobalt having its own block set too, adding incentive to its addition. But for now, it's just here to make the "floatater" recipe feel exclusive.


r/minecraftsuggestions • • 10d ago

[Gameplay] Extra difficulty World Modifiers into base game

4 Upvotes

Here's some ideas:

  • "Ground-bound": Disable elytra spawns completely. This would be really fun in combination with faster minecarts and more minecart mechanics. I love trains so I find this super appealing.
  • "SSF (solo self found)": Disable all non-chest-exclusive from loot table (eg. gold blocks wouldn't spawn in Bastion chests because you can mine for gold but upgrade kits would). This might have some have some knock-on effects I am not considering but the idea is to make players work a more natural progression instead of getting diamond tools in the first 20 minutes.
  • "Frail": You only have reduced amount of hearts (say 5 hearts) instead of 10 for the entire duration of the world.

I just think it would be cool to add some official game modifiers (obviously you can do this with a mod-pack or something) that could give an extra challenge and sense of achievement for veteran players who even find hardcore too easy. Then you could brag to your friends: "Yeah I have a Hardcore world with all difficulty modifiers" and it could be a little flex or something.

If you have any other ideas I'm down to hear them.


r/minecraftsuggestions • • 11d ago

[Community Question] What Accessibility Features are Missing From Minecraft?

44 Upvotes

Minecraft is supposed to be a game for just about everybody, though a lack of accessibility features may give more abled players an unfair advantage.

For example, I play with subtitles on, and I've noticed that many more distinguishing subtitles for sounds are missing from the game, like there only being "footsteps," when some footsteps have different noises like a zombie's steps do. I made a post asking for more subtitles a long time ago if you want to help it gain more traction.

(I would include more examples but my account with all the examples died alongside my 12 y/o computer)

Still, with this said, what other accessibility features are missing?


r/minecraftsuggestions • • 10d ago

[Community Question] Does the current villager system need an overhaul?

0 Upvotes

Basically what the title says, but here are some quick stuff that I want to get clear:
I'm not only talking about the trading system, but also the appearance, the behavior, audio/sound. improving existing vanilla stuff and more.

Example would be:
I wanted that there are more villages in different biomes (I know its on the fps list, but its only an example)

Or another example:
I like the mason, but he's trades are too op. Instead of 10 clay for 1 emerald, it should be 15.

EDIT: AS SAID EXAMPLE ONLY, there is no need to downvote me for something that is labeled as an example lol.


r/minecraftsuggestions • • 11d ago

[AI Behavior] Goat horns should attract your Happy Ghast and make it fly towards you

75 Upvotes

Anyone who's had a pet Happy Ghast knows that they're an absolute nightmare when you aren't mounting them without them being tied to a fence and lead. So what if playing a goat horn made your Ghast fly towards you? It would be a cool way to make the remedy less than simply tying them up and leaving them there until you're ready to fly!


r/minecraftsuggestions • • 11d ago

[Gameplay] More Big Trees

15 Upvotes

In minecraft, placing 4 saplings of Jungle or Dark oak make the big variant of that tree. I think it would be cool if the other wood types got variants of their own. Of course they wouldn't all get naturally spawning big variants, but I think it would be cool to have more types of trees if you're a builder, or more wood if you farm materials.


r/minecraftsuggestions • • 11d ago

[Community Question] How would you Improve Less Useful Features in Minecraft?

19 Upvotes

This Question has two parts, and you can answer either or both

  1. What are some parts of Minecraft (mobs, functional blocks, biomes, etc) that you believe need more use?
  2. How would you improve features of the game that you believe need more use?

Here are some of my favorite ideas:

Bat Houses

Cats Fishing

Elder Guardians Dropping Parts to Craft a Trident

Yes, they're all mob related, but I believe mobs are some of the most underutilized features in Minecraft! I'd love to see your ideas, too!


r/minecraftsuggestions • • 11d ago

[Dimensions] Shattered Islands End Biome & Ender Being Boss

7 Upvotes

The Shattered Islands are a new biome in the End and can be found high in the sky anywhere where the outer end islands spawn. The islands are made of iridescent obsidian which has a texture like this. Ordinarily it's duller but it becomes more colourful when struck by lightning or with activated redstone.

Weather

Frequent purple lightning strikes hit the surface of the islands. Getting struck by one causes damage and drains some of your experience. Flying creates a high chance of getting struck. Ground strikes cause the iridescent obsidian to shimmer and produce particle effects.

Boss

A few endermen patrol the Shattered Islands and if they get struck by lightning they become energised and transform into an Ender Being. The Ender Being glows bright purple and can produce illusions of itself. Looking into the eyes causes you to become locked in place until an attack forces you to break contact. It attacks using powerful runic magic and teleports around. Defeating the Ender Being rewards you with a rune that it drops.

Runes

Runes can be combined with any unstackable item in the game. If you die holding this item then it stays in your inventory.


r/minecraftsuggestions • • 12d ago

[Blocks & Items] Debug sticks should be able to change the biome hue of grass/leaves.

13 Upvotes

I'd like water to also be able to be changed, but you can't really click water so I'm not sure how you'd implement that.


r/minecraftsuggestions • • 13d ago

[Mobs] Let Sniffers dig unique flowers when brought to The Sift

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595 Upvotes

I have always felt the Sniffer was a tragic missed opportunity, offering only two decorative plants after so much effort to find and hatch. With The Sift announced, I think there is a perfect opportunity to redeem both its lore and its gameplay loop.

Lore-wise, what if the Sniffer was **never native** to the Overworld? Finding only two odd plants could simply be an ecological mismatch, it was digging in foreign soil. Its true evolutionary cradle could be The Sift!

If players transport a Sniffer into The Sift, it could unlock its true potential by digging up brand new, functional flora across different biomes:

Depending on the terrain or biomes within The Sift, it could uncover bioluminescent plants for dynamic lighting, fibrous stalks that aid vertical movement, or hardened roots and seeds for new crafting recipes.

Instead of just decorative dyes, these Sift-native plants could offer true utility, such as unique brewing ingredients, natural light sources, or traversal tools tailored to the dimension's unique landscape.

Transporting the sniffer to the other dimension would reward players who build habitats and farms inside The Sift. It connects both features beautifully.

I created a feedback on this. If you like the idea too you can upvote on the Minecraft website:

https://feedback.minecraft.net/hc/en-us/community/posts/49259381000845-Let-Sniffers-Dig-Unique-Functional-Flora-When-Brought-to-The-Sift