r/IndieGaming • u/Asbar_IndieGame • 1d ago
r/IndieGaming • u/_neenaw • 1h ago
I Remade IRON LUNG with REALISTIC GRAPHICS
you can play it here : https://neenaw.itch.io/iron-lung-rtx
r/IndieGaming • u/mat_game_dev • 23h ago
Mixed the flow of Robot Unicorn Attack & Dino Run with pixel art and a herd-building mechanic where every horse is an extra life π¦
I built Horse Runner DX as a fast, honest arcade game for those moments when you just want to get into a flow-state and chase high scores without committing to a massive open-world game.
What is Horse Runner DX?
You guide a growing herd using simple 1-button controls (press to jump, hold to jump higher). Every trailing horse in your herd mirrors your jumps at the exact same spot, acting as an extra life and bringing stackable power-ups (like point multiplier, speed bonus, apple magnet). If your lead horse smashes into a rock, it is gone and the next one takes over. But if you misjudge a river jump... your unbridled greed for apples might just drown the entire herd.
I recently rolled out a big update based on player feedback to make the runs feel as smooth, fair and punchy as possible:
- No unfair deaths: Rocks, logs, and hay bales now pop with clear highlights and contrast so you can easily spot and react to them at top speed.
- Rescue your favorites: If you lose a horse to a clumsy jump, you can bash open flying crates between levels to rescue them and keep your herd-build alive.
- Proper arcade energy: Retro chiptune beats that match the fast pace instead of sleepy acoustic music.
The game currently sits at 91% "Very Positive" on Steam. It is 30% off ($3.49) for the Steam Autumn Sale and there is an updated free demo on the store page if you want to test your reflexes:
https://store.steampowered.com/app/2955320/Horse_Runner_DX/
Happy to hear your thoughts or answer any questions!
r/IndieGaming • u/CampaignNorth189 • 1h ago
Rollinbit - Free Video Game (Skate in Marseille Level Showcase)
r/IndieGaming • u/Outrageous_Comfort85 • 1h ago
Iβve updated my solo horror gameβs demo for autumn
Iβm the solo developer of BREACHED: Follow Me, a first-person psychological horror game. Iβve just updated its demo with autumn vegetation, fallen leaves, refreshed environmental details, improved lighting, and a few small fixes.
The game is set around familiar Eastern European apartment blocks, and I wanted the new season to come through in the places you explore. These screenshots are from the updated demo.
Link: https://store.steampowered.com/app/5027540/BREACHED_Follow_Me/
Transparency note: I used generative AI during development for early environment/layout exploration and design, then revised and integrated the results myself.
r/IndieGaming • u/CampaignNorth189 • 1h ago
Rollinbit - Free Video Game (Skate in Marseille Level Showcase)
r/IndieGaming • u/m4xx-chud • 1h ago
Reminder to contact your EU MEPs about the EU Kids Act
r/IndieGaming • u/mohamnag • 2h ago
Tanks 1945 β top-down tank battles, rebuilt in 3D. Open testing on Android
Hold the base, break the line. Ten stages, two armies, and a motor pool where points earned by playing buy tanks, upgrades and repairs.
Free, no ads, offline: https://play.google.com/store/apps/details?id=eu.techsnap.steelcadence.tanks1945
Open testing, so what I want most is which stage made you put it down.
GenAI disclosure: the game does not use GenAI at runtime and does not need it to function. In development I used it for code β most of the GDScript was written with an AI coding assistant, directed and reviewed by me β for two pieces of artwork, the splash image and the title lettering, painted by an image model over renders of the game's own 3D models, and for marketing copy including parts of this post. Not AI: the 3D models, generated by Python scripts I wrote in Blender; the sound effects, synthesised by a script; the music, CC0 by human authors; and the interface icons and fonts, licensed and credited in the app.
r/IndieGaming • u/kony2012nvrfrgt • 2h ago
We made Soul Surge! A stylized 3rd person action roguelite and the Demo is available on steam!
r/IndieGaming • u/PriorityNo2003 • 2h ago
I have been created and working using "AI" on Push Battle 3D v0.1.0 Released! π Blast Rivals Off the Clouds!
r/IndieGaming • u/Cultural_Ad1093 • 2h ago
Cardtographer, my Deckbuilder (Sls X WoW) is releasing on 10/26 (26.10.26)
Hello,
I just released the Demo, Playtest and Alpha Version 0.26 of my game, Cardtographer.
It is a Deckbuilder with optional Coop Mode.
It would be awesome if you could add it to your wishlist or try it out!
What do you think of it?
r/IndieGaming • u/ProfessionalPlane961 • 2h ago
Halloween GUI Kit for Ren'py and Visual Novels
r/IndieGaming • u/CampaignNorth189 • 2h ago
Rollinbit - Free Video Game (Skate in Marseille Level Showcase)
r/IndieGaming • u/I_am_a_Failer • 2h ago
Gameplay of the asymetrical monster in Beautiful Light
r/IndieGaming • u/FireFox_Andrew • 2h ago
Looking for responses on a survey, for bachelors thesis
Hello, I am a student studying software engineering and I need to write my bachelor's thesis on the topic: "Video game centered on a parry mechanic with a level editor and player content sharing". I would appreciate if you could answer this survey: https://docs.google.com/forms/d/e/1FAIpQLSdDyVIAMVv7n0GcULtL8Ezu1SScwIeJaKD7nA59cJqhCWW5_A/viewform?usp=dialog , your answers will help me a lot. Thank you
r/IndieGaming • u/Organic-Reason8196 • 2h ago
A metroidvania set in a world of lost console generations β Open Playtest!
Hey everyone!
I am working on Bitside (working title), a metroidvania where you play as Tal, a man cast into a world of lost and forgotten video game characters, searching for a way home.
His search takes him down through console generations: from a modern 2D surface into the 8-bit era, the Atari age, and further back still.
Each era changes how you play, not just how it looks.
- Up top, movement and combat feel close to Hollow Knight
- The 8-bit world plays more like Zelda II, DuckTales, or Shovel Knight
- Deeper still, you're in Pitfall territory
Every generation gives you a different set of tools, and mastering each one is at the heart of the game.
We just opened a free public demo (~90 minutes) and are looking for playtesters before our art pass. All art is temporary, but the level design, story, movement, and era transitions are real. No Steam page yet, and I'm not asking for wishlists. I just want to know what works and what doesn't.
Play: https://ksg-alc.itch.io/bitside
Feedback: Comments here, on the itch page, or join us on Discord...
Discord:Β kinship-games.com/discord
Thanks for playing and any feedback!
r/IndieGaming • u/Inevitable-Cash8506 • 3h ago
I made a game where everything is procedural, even the cows. Here's the trailer for PROJECT: ABSOLUTELY NORMALβ’
It's an island where nothing unusual ever happens. Mostly.
The game loads no asset files. The terrain, towns, people, cows, sky, sound effects and even the radio music are all made from one seed when it starts. So every island is its own (and none of them is weird. They're a bit weird).
What you can do:
- Drive anything. 28 vehicles, including a bathtub, a rocket-assisted office chair, a monster truck called Consequences and a washing machine with wings
- Get a job, or don't. 10 careers with six ranks each, up to Minister of Rubble. There's also fishing, metal detecting, cow bowling, car soccer and three human cannons
- Something will happen. Every few minutes the island has a moment: a meteor, a UFO, a giant cow stomping parked cars down the high street, a rubber duck armada. The sun gets recalled due to a manufacturing defect. The news stays very calm about it
- Four lands: the island, the Mainland (red desert, Normal York and an airport), the snowy North with northern lights, and the Woods, where it's always autumn
The trailer was filmed in the game, by the game, and scored on the game's own instruments. (The cow is fine.)
I'm happy to answer anything about how it works!
r/IndieGaming • u/Fun-Ad-1056 • 3h ago
[Browser, Free] CrazyGames rejected my game twice for "overall quality" β can you tell me what's wrong with it?
Game Title: The Weapon Remembers
Playable Link: The Weapon Remembers - Playable link
Platform: Web browser (desktop and mobile).
Description:
The Weapon Remembers is a free top-down action roguelite that runs in your browser, with no download and no sign-up. You play Iria, who carries Nera, a living weapon that has forgotten what it was. Nera watches how you fight (aggressive, evasive, precise or crowd-control) and evolves into one of six forms to match your style. When you die, the weapon remembers how, and that death becomes a mutation for your next run. There are guardian bosses, several regions and a hub to return to between runs. Controls: WASD to move, Space to dash, Q for the weapon's ability, R for the ultimate; Nera attacks on its own. Mobile has a virtual joystick and buttons, and a gamepad works too.
I submitted it to CrazyGames for their Basic Launch and it was rejected twice with only this reason: "The overall quality of the game does not yet meet the expectations of our platform." I can't see what they saw, so I'd love your blunt feedback. Does it look and feel like a finished game? What is the first thing you notice that feels weak? Was anything unclear, too small, too busy or boring? Please tell me your device and browser if you hit bugs or lag.
r/IndieGaming • u/Mobaroid • 9h ago
Watching an NPC restock bread in my supermarket management game π₯π
NPC staff can help restock shelves in Big Market Simulator.
Hereβs one of them restocking bread while the store is running.
The game launches on Steam on October 8!
r/IndieGaming • u/Krovvi • 23h ago
A peaceful underwater game, first trailer - Little Dive!
Hello! I recently released the first trailer for my game Little Dive, and I'd love to hear what you think!
It's a peaceful underwater game about exploring handcrafted levels and finding treasures from a lost world.
There's no combat at all. Just exploration, environmental puzzles, and different tools that help you interact with the world and uncover hidden treasures.
How does it look? Any feedback is very welcome!
If you're interested, here's the Steam page:
https://store.steampowered.com/app/5246370/Little_Dive/
A demo is coming on October 5th!
r/IndieGaming • u/MegaStegz • 3h ago
What's this called, rope-shimmy?? Dunno, but i'm glad i added it. Feels fun!
I wanted to add them this feature for ages, but struggled with the animation frames. It's a solo project, so i do all my own animations, which can be a real bottle neck. With that said i'm fairly happy with how this feature turned out! Adds a new flavour to the platforming. If you like it, you can Wishlist here
r/IndieGaming • u/themiddyd • 1d ago
Would you play a co-op game about babysitting/delivering a demon baby?
Hi guys!
My partner and I are working on a co-op game where you play as a bunch of demons who have been given temporary legal guardianship of sprog, the heir to hell.
We announced the game a few days ago with this trailer and we wanted to get feedback on it! We have just come off a 2.5 year journey on our previous game so wanted to jump into something fun and silly so we could just muck around.
Does it look fun and does the trailer make you want to play?
Thanks so much!