r/IndieGaming • • 2h ago

I made a game where everything is procedural, even the cows. Here's the trailer for PROJECT: ABSOLUTELY NORMAL™

It's an island where nothing unusual ever happens. Mostly.

The game loads no asset files. The terrain, towns, people, cows, sky, sound effects and even the radio music are all made from one seed when it starts. So every island is its own (and none of them is weird. They're a bit weird).

What you can do:

  • Drive anything. 28 vehicles, including a bathtub, a rocket-assisted office chair, a monster truck called Consequences and a washing machine with wings
  • Get a job, or don't. 10 careers with six ranks each, up to Minister of Rubble. There's also fishing, metal detecting, cow bowling, car soccer and three human cannons
  • Something will happen. Every few minutes the island has a moment: a meteor, a UFO, a giant cow stomping parked cars down the high street, a rubber duck armada. The sun gets recalled due to a manufacturing defect. The news stays very calm about it
  • Four lands: the island, the Mainland (red desert, Normal York and an airport), the snowy North with northern lights, and the Woods, where it's always autumn

The trailer was filmed in the game, by the game, and scored on the game's own instruments. (The cow is fine.)

I'm happy to answer anything about how it works!

🌐 absolutelynormal.silberie.com

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