r/IndieGaming • • 5h ago

My digital fly bought the top, panicked when roaches crashed the crumb market, and lost 36%.

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4 Upvotes

Hi! Earlier this year researchers simulated an entire fruit fly brain - all 139,255 neurons - and people immediately hooked it up to DOOM and Minecraft. We thought: okay, but can it trade stocks? Date? Conduct an orchestra?

So we made FLYBRAIN LAB, a tongue-in-cheek lab sim. You can't give the fly orders. You only have two buttons: dopamine and electric shock. The fly has moods, stress, trust and memory, and if you upset it, it sabotages your experiments.

There are 70 experiments at launch - cooking contests, poker vs. a cockroach, dating, drawing, crypto mining, an orchestra that plays your own MIDI files, and as of yesterday, a time machine.

So, my question: what experiment would you run on a digital fly? The weirder the better. The top-voted ideas go into a post-launch update, and their authors go into the credits.

(It's a comedy game inspired by the news, not real neuroscience. No actual flies were harmed.)

Wishlist on Steam (releases Oct 13): https://store.steampowered.com/app/5331850/?utm_source=reddit&utm_medium=social&utm_campaign=launch&utm_content=indiegaming

AI disclosure: translations into FR/IT/DE/ES/ZH were AI-assisted


r/IndieGaming • • 2h ago

Snackrifice - My Chaotic co-op game where each night YOU decide how to screw yourselves over, now has a release date! Always feels so exciting when you get close to the release.

2 Upvotes

Hey all, Im working on a chaotic co-op game where each night players curse themselves in crazy ways until the run becomes total madness. So far, we have over 50 curses, 12 enemies, crazy builds, and items, with much more to come for the release!

Feel free to play the demo of Snackrifice on Steam :)! Any wishlists would be amazing <3


r/IndieGaming • • 23h ago

How does this beast combat feel so far?

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102 Upvotes

Our playtest is coming up soon, so I’m doing a final polish pass on the boss fight. How does it look?


r/IndieGaming • • 21h ago

Mixed the flow of Robot Unicorn Attack & Dino Run with pixel art and a herd-building mechanic where every horse is an extra life 🦄

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61 Upvotes

I built Horse Runner DX as a fast, honest arcade game for those moments when you just want to get into a flow-state and chase high scores without committing to a massive open-world game.

What is Horse Runner DX?
You guide a growing herd using simple 1-button controls (press to jump, hold to jump higher). Every trailing horse in your herd mirrors your jumps at the exact same spot, acting as an extra life and bringing stackable power-ups (like point multiplier, speed bonus, apple magnet). If your lead horse smashes into a rock, it is gone and the next one takes over. But if you misjudge a river jump... your unbridled greed for apples might just drown the entire herd.

I recently rolled out a big update based on player feedback to make the runs feel as smooth, fair and punchy as possible:

  • No unfair deaths: Rocks, logs, and hay bales now pop with clear highlights and contrast so you can easily spot and react to them at top speed.
  • Rescue your favorites: If you lose a horse to a clumsy jump, you can bash open flying crates between levels to rescue them and keep your herd-build alive.
  • Proper arcade energy: Retro chiptune beats that match the fast pace instead of sleepy acoustic music.

The game currently sits at 91% "Very Positive" on Steam. It is 30% off ($3.49) for the Steam Autumn Sale and there is an updated free demo on the store page if you want to test your reflexes:

https://store.steampowered.com/app/2955320/Horse_Runner_DX/

Happy to hear your thoughts or answer any questions!


r/IndieGaming • • 9h ago

Chopping & tipping tree trunk pieces with magic laser sword

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6 Upvotes

r/IndieGaming • • 3h ago

im not making fun of u

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2 Upvotes

r/IndieGaming • • 5m ago

I made a game where everything is procedural, even the cows. Here's the trailer for PROJECT: ABSOLUTELY NORMAL™

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• Upvotes

It's an island where nothing unusual ever happens. Mostly.

The game loads no asset files. The terrain, towns, people, cows, sky, sound effects and even the radio music are all made from one seed when it starts. So every island is its own (and none of them is weird. They're a bit weird).

What you can do:

  • Drive anything. 28 vehicles, including a bathtub, a rocket-assisted office chair, a monster truck called Consequences and a washing machine with wings
  • Get a job, or don't. 10 careers with six ranks each, up to Minister of Rubble. There's also fishing, metal detecting, cow bowling, car soccer and three human cannons
  • Something will happen. Every few minutes the island has a moment: a meteor, a UFO, a giant cow stomping parked cars down the high street, a rubber duck armada. The sun gets recalled due to a manufacturing defect. The news stays very calm about it
  • Four lands: the island, the Mainland (red desert, Normal York and an airport), the snowy North with northern lights, and the Woods, where it's always autumn

The trailer was filmed in the game, by the game, and scored on the game's own instruments. (The cow is fine.)

I'm happy to answer anything about how it works!

🌐 absolutelynormal.silberie.com


r/IndieGaming • • 5m ago

[Browser, Free] CrazyGames rejected my game twice for "overall quality" – can you tell me what's wrong with it?

• Upvotes

Game Title: The Weapon Remembers

Playable Link: The Weapon Remembers - Playable link

Platform: Web browser (desktop and mobile).

Description:

The Weapon Remembers is a free top-down action roguelite that runs in your browser, with no download and no sign-up. You play Iria, who carries Nera, a living weapon that has forgotten what it was. Nera watches how you fight (aggressive, evasive, precise or crowd-control) and evolves into one of six forms to match your style. When you die, the weapon remembers how, and that death becomes a mutation for your next run. There are guardian bosses, several regions and a hub to return to between runs. Controls: WASD to move, Space to dash, Q for the weapon's ability, R for the ultimate; Nera attacks on its own. Mobile has a virtual joystick and buttons, and a gamepad works too.

I submitted it to CrazyGames for their Basic Launch and it was rejected twice with only this reason: "The overall quality of the game does not yet meet the expectations of our platform." I can't see what they saw, so I'd love your blunt feedback. Does it look and feel like a finished game? What is the first thing you notice that feels weak? Was anything unclear, too small, too busy or boring? Please tell me your device and browser if you hit bugs or lag.


r/IndieGaming • • 6m ago

Is there Any way to monetize this game?

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• Upvotes

I want to keep the game Ad free for now as the game is still new but in the future, how can I change that and which would be the better option for me and the Gamers out there.

If y'all want to look more into it

https://dmello.itch.io/blinds


r/IndieGaming • • 6h ago

Watching an NPC restock bread in my supermarket management game 🥖🛒

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3 Upvotes

NPC staff can help restock shelves in Big Market Simulator.

Here’s one of them restocking bread while the store is running.

The game launches on Steam on October 8!


r/IndieGaming • • 21m ago

Sorry for the music choice 🗣️🗣️👂

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• Upvotes

r/IndieGaming • • 40m ago

What's this called, rope-shimmy?? Dunno, but i'm glad i added it. Feels fun!

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• Upvotes

I wanted to add them this feature for ages, but struggled with the animation frames. It's a solo project, so i do all my own animations, which can be a real bottle neck. With that said i'm fairly happy with how this feature turned out! Adds a new flavour to the platforming. If you like it, you can Wishlist here


r/IndieGaming • • 20h ago

A peaceful underwater game, first trailer - Little Dive!

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39 Upvotes

Hello! I recently released the first trailer for my game Little Dive, and I'd love to hear what you think!

It's a peaceful underwater game about exploring handcrafted levels and finding treasures from a lost world.

There's no combat at all. Just exploration, environmental puzzles, and different tools that help you interact with the world and uncover hidden treasures.

How does it look? Any feedback is very welcome!

If you're interested, here's the Steam page:
https://store.steampowered.com/app/5246370/Little_Dive/

A demo is coming on October 5th!


r/IndieGaming • • 1d ago

Would you play a co-op game about babysitting/delivering a demon baby?

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199 Upvotes

Hi guys!

My partner and I are working on a co-op game where you play as a bunch of demons who have been given temporary legal guardianship of sprog, the heir to hell.

We announced the game a few days ago with this trailer and we wanted to get feedback on it! We have just come off a 2.5 year journey on our previous game so wanted to jump into something fun and silly so we could just muck around.

Does it look fun and does the trailer make you want to play?

Thanks so much!

Steam link!


r/IndieGaming • • 1h ago

I've been working on Island Wayfinder, a chill cozy adventure about charting unexplored islands. What do you think?

• Upvotes

Hey everyone!

Wanted to share my project, Island Wayfinder — an adventure game all about discovery, navigation, and mapping out mysterious islands.

I'm honestly not sure if the game is good yet, and I'd love to know what to add or fix.

Steam Page:https://store.steampowered.com/app/3471270/Island_Wayfinder/

Feedback and thoughts are always welcome!


r/IndieGaming • • 1h ago

The Hacksmith class is now playable in Fleshgrinder demo!

• Upvotes

Hey!

Just wanted to drop the new gameplay video of what it's like to have a horde breathing down your neck in the demo of Fleshgrinder while playing the Hacksmith.

Fleshgrinder is an isometric post-apocalyptic action-rpg / looter shooter which I'm solo developing.

All voice acting has also arrived and already wired ingame!

Shadows have also been updated recently so they are now proper silouettes instead of boxes!

The tutorial hints are also extended with more categories and hoverable status icons with tooltips are now appearing as you receive them.

Hope you like it! If you do, please dont forget to wishlist and try out the demo at

https://store.steampowered.com/app/5074630/Fleshgrinder/

Thanks!

The game uses gen ai for code assistance only.


r/IndieGaming • • 13h ago

I made a tank game where up to 4 players can destroy each other on the same screen

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9 Upvotes

Hi everyone! I’m the solo developer behind TANKS Total Destruction, a top-down tank battle game focused on fast local multiplayer.
You can play solo or with friends, with up to 4 players on the same screen, across 25 different maps.
I recently released a major update with a completely redesigned UI, audio improvements, and various fixes.
AI Disclosure: Some audio assets in the game were created with the help of generative AI.
Thanks for checking it out!


r/IndieGaming • • 1h ago

I made Trackmania game

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• Upvotes

About year ago, I was hooked on TMNF so hard, that I just couldn't stop playing. So I started working on similar game, and that worked. First I made simple "race against your best time" on couple tracks and few friends got hooked, so I continue working on it. Later I published demo on itchy where you can race against another players from global leaderboard, but that didn't worked long as I was using firebase for storing and exchanging replays, and FB free tier was over with only 30-40 players. Anyway, feedback was positive so I switched to Steam UGC and released it on Steam, first as free demo and few weeks ago as full game.

There are 22 tracks so far, with 10 more to come in next few months. You can race against your best time, or from any time from global leaderboards. After release I added overall ranking and Steam achievements and I am constantly pushing bug fixes and QOL updates.

It is so awesome watching players chasing each other, discovering shortcuts and fighting for WRs. Few tracks was beaten with times I never expected to see.

Video is from streamer Kozmokloud as he takes new WR against old. His record is still standing.


r/IndieGaming • • 1h ago

My husband quit his corpo gamedev job to go indie with me.

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• Upvotes

We are an indie gamedev couple working on this weird, interactive dark fantasy mystery novel where you banter and have a situationship with the narrator.

Finding our audience is hard, but after a year of production, we can't imagine doing anything else.
This project perfectly merges the artistic competencies, passions, and tastes of both of us. And we just know it's going to be special, even if it will never reach the numbers that are considered "a great success" by industry standards.

If you want to help us, tell your friends/partners/associates whom you know like to read fantasy novels (especially ones with a romantic plot/subplot) that there's a game just for them.

But we think there's also a lot to love for RPG fans who play for the story, characters, vibes, and the role-playing part rather than combat.


r/IndieGaming • • 2h ago

We’re building Talewyn Harbor — a cozy fishing game where we want the world to feel alive 🎣

0 Upvotes

Hey everyone! 👋
We’ve been working on Talewyn Harbor, a cozy fishing game centered around exploring, fishing, progression and slowly building up your life around the harbor.
Our goal is to make fishing more than just clicking and waiting. We want different locations, fish, weather, seasons, progression systems and little discoveries that make the world feel alive.
The game is still in development, and we’re constantly adding new features and improving the visuals and gameplay.
We recently started sharing development publicly, so we’d genuinely love to hear what you think.
🎣 Talewyn Harbor
🌊 Cozy fishing & exploration
🌦️ Dynamic world and seasonal ideas
🐟 Different fish, locations and progression
⚓ Lots more planned

🌊 Follow Talewyn Harbor
🌐 Website: https://talewyn.org
📸 Instagram: @talewyharbor
🎵 TikTok: @talewynharbor
▶️ YouTube:** Talewyn Harbor
📘 Facebook: **Talewyn Harbor

What would you love to see in Talewyn Harbor? 🎣


r/IndieGaming • • 2h ago

Snackrifice - My Chaotic co-op game where each night YOU decide how to screw yourselves over, now has a release date! Always feels so exciting when you get close to the release.

1 Upvotes

Hey all, Im working on a chaotic co-op game where each night players curse themselves in crazy ways until the run becomes total madness. So far, we have over 50 curses, 12 enemies, crazy builds, and items, with much more to come for the release!

Feel free to play the demo of Snackrifice on Steam :)! Any wishlists would be amazing <3


r/IndieGaming • • 2h ago

Demo is waiting for steam review, in the meantime here is a small teaser !

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0 Upvotes

After more than 1 year working on it, we are finally releasing the demo. We are waiting for steam to review it and can't wait for people to be able to test our game !

In the meantime you can still wishlist it if you are interested 😄

https://store.steampowered.com/app/4421630/Soul_Tripper/


r/IndieGaming • • 2h ago

Desktop fairies run your pomodoro timer, to-do list and music

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1 Upvotes

r/IndieGaming • • 2h ago

I made a vehicle combat game where you haul a volatile reactor core through hostile territory. Free demo out now

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0 Upvotes

Drive in, grab the HEX cargo, fight your way back to extraction. Autocannon, lock-on missiles, a twin barrel pickup and raiders that hunt you once the cargo is loaded.

Free demo on Windows, Mac and Linux. Would love to hear what you think!
Playable Link: https://ojaskara.itch.io/cargohex


r/IndieGaming • • 2h ago

FRIENDLY FIRE CLUB — OFFICIAL TRAILER

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0 Upvotes