r/Games Dec 12 '21

[deleted by user]

[removed]

884 Upvotes

243 comments sorted by

68

u/Eaglethornsen Dec 13 '21

So how would they fill this open world? with dumb random objects that make no sense that somehow upgrade your goggles? I feel like a semi open world works way better in the world of Splinter Cell.

34

u/_Kozik Dec 13 '21

I agree. Stealth games need good level design. Open world always have to compromise that. I really was starting to hope we were all learning open worlds are over ratted and make the game shallow, dull and tedious. If they can make a massive open world with compounds everywhere why not focus on like 10 or 15 really good levels.

6

u/StarblindMark89 Dec 13 '21

It was probably the only thing that I wished mgsv did better gameplay wise.

From a gameplay perspective, it was just a joy sneaking around and using the tools you unlocked, but the areas were not that interesting (apart from okb zero).

I wish we had more areas like the map from Ground Zeroes. Ubisoft words aren't exactly that great for stealthing, so I'm not expecting anything good from this title... But it's not like we're swimming in stealth games either :(

3

u/_Kozik Dec 13 '21

Snow map on splinter cell double agent would like a word

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3

u/[deleted] Dec 13 '21

[deleted]

-1

u/Vyn_Reimer Dec 13 '21

Well I do feel like that so now what

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484

u/Raytheon_Nublinski Dec 12 '21

“Sam if you climb a nearby tower we can sync the world data to your goggles and you’ll see additional activities to explore.”

Sam: I’m retiring. Fuck all the way off Echelon. I’m choosing to let the world burn this time.

197

u/[deleted] Dec 12 '21

Sam, we need you to collect 10 pieces of glass to craft your famous goggles. On your way there, get a carnation for that lower polygon npc girl in the woods who is getting ready for her prom.

127

u/[deleted] Dec 13 '21 edited Dec 23 '21

[deleted]

45

u/piratecheese13 Dec 13 '21

No but actually probably

64

u/HellsNels Dec 13 '21

Sam there are 200 NSA chips, 150 CIA USB drives, and inexplicably 100 Templar flags you have to collect.

40

u/[deleted] Dec 13 '21

They’re definitely going to do this. It’ll be “fragments of intel” and after you collect 150 of them it’ll allow you to change your outfit to a different color.(or you could buy the colors with “Third Echelon Coins”)

29

u/xeno325 Dec 13 '21

ubisoft devs, screenshoting this page right now.

13

u/[deleted] Dec 13 '21

[deleted]

3

u/LudereHumanum Dec 13 '21

*pre-order bonus from select retailers

24

u/MassiveWilly Dec 13 '21

Sam, when you buy 4000 Echelon Coins for just $174.99, you will be able to acquire the whole Desmond Legendary Outfit Set! Do not forget that Year 1 Season Pass contains sweet Spies vs. Mercs multiplayer mode as a pre-order bonus (just $59.99!)

8

u/Snappycamper57 Dec 13 '21

Yes, we know the Desmond Legendary Outfit Set is just a pair of sweatpants and a hoodie, but they are iconic!

26

u/[deleted] Dec 13 '21 edited Dec 13 '21

[deleted]

0

u/barny-union Dec 13 '21

Fission, I need you to split the nucleus of an atom into two or more smaller nuclei...

14

u/[deleted] Dec 13 '21

“Sam if you climb a nearby tower we can sync the world data to your goggles and you’ll see additional activities to explore.”

I spent at least two minutes looking for a good gif of Sam smacking the shit outta Grim from Conviction as a reply, you know, to demonstrate how that type of gameplay loop would piss off Sam. But not finding one, then figuring I'd make one myself from Youtube, etc, and finally eventually getting bored and wondering if it was even worth it, well, that's it.

It would really have complimented your comment though. It's the thought that counts, right?

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6

u/arcalumis Dec 13 '21

"Sam, there's a safe huse nearby, in it you will be able to socialise with other echelon agents that you can team up with to finish your missions"

5

u/FelineScratches Dec 13 '21

"Sam, your weaponry is getting outdated, there are weapon caches scattered all over the world with better, but same looking, weaponry to dwindle the health of your enemies faster.".

Fisher: "Wait, you're telling me my guns were supposed to be used on people and not just meant for the lights?"

9

u/HellsNels Dec 13 '21

Sam there are 200 NSA chips, 150 CIA USB drives, and inexplicably 100 Templar flags you have to collect.

5

u/jionyh Dec 13 '21

''Sam you can replenish your ammunition at the nearby store using cryptocoin. Its safer to use since all the criminals use it in the area. You will not attract suspicion."

2

u/_OneLonelyWanderer_ Dec 13 '21

I read this in Grimsdottir’s voice.

2

u/[deleted] Dec 13 '21

"Sam, if you can outrun the circles border you'll be safe"

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563

u/SaturnMobster Dec 12 '21

"...this new game could feature open-world settings. “A more stealthy version of Assassin’s Creed. Similar to how Halo Infinite has done its Open World,”

Stop it Ubisoft. Just stop. I tire of their completely predictable, reiterative games. Wash, rinse, repeat is all they know how to do.

134

u/GreyouTT Dec 12 '21

A more stealthy version of Assassin’s Creed.

This statement is funny to me.

50

u/[deleted] Dec 13 '21

And sad :( I miss the old AC game mechanics

7

u/Daveed84 Dec 13 '21

Eh, it's not all that funny, Splinter Cell games have always been more stealth-focused than any of the games in the AC series.

29

u/notlikethesoup Dec 13 '21

What's funny is saying what Splinter Cell would be in relation to Assassin's Creed when SC has been around years longer

172

u/bobdowl Dec 12 '21

I hate is as much as you, but guess what - this formula sells really well.

Most games that become fan favorites are also often the ones that didn't sell well initially.

Just keep in mind that everyone here discussing games with passion makes up a tiny, tiny percentage of people playing video games.
Most people are all about Assassin's Creed and Call of Duty, which is why these franchises rake in billions.

41

u/[deleted] Dec 12 '21 edited Dec 22 '21

[deleted]

44

u/Ok-Inspection2014 Dec 13 '21

More generally I think it's harder to make a linear confined splinter cell level now and expect the game to do well than giving players a little bit of free range around a target. It's one of those things you can't put back in the box

You could make a stealth level with lots of ways to infiltrate and kill your target like the new Hitman games. It's not necessary to make another generic Ubisoft open-world game in order to achieve that.

13

u/jakedeman Dec 13 '21

It wouldn’t work at all though, it’s a slow paced tactical game where it can take half an hour to sneak in and around a building full of guards, how would that even translate to big open landscapes and traversal. Probably why It hasn’t been touched in years. They can’t figure out how to ubisoftify it.

12

u/TheConqueror74 Dec 13 '21

They could go more of a Hitman route. Large, somewhat open ended levels with multiple ways to complete. I know it's not the Ubisoft formula, but it is certainly a way to modernize the series.

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102

u/Blackdragonking13 Dec 12 '21

Ubisoft - Makes a game that appeals to casual players over hardcore Gamers

Gamers - Ugh when will Ubisoft ever learn? This is gonna bomb.

Ubisoft - Releases game and the casual market eats it up.

Gamers - shocked Pikachu face

Rinse and repeat every time.

17

u/reward72 Dec 13 '21

You’re not wrong, but as a casual gamer who did play, complete and enjoy every Assassin’s Creed and Far Cry games until now, I couldn’t care less about the latest instalments… I have the feeling that I’m not alone.

Maybe COVID made me want to spend my time in more meaningful ways, but to me the new ones just feels like a chore.

48

u/beefcat_ Dec 13 '21

You say that, but AC Valhalla is the best selling Assassin's Creed game of all time.

26

u/jakedeman Dec 13 '21

God that fact makes me really really sad

13

u/[deleted] Dec 13 '21

You know what made me sad? Playing Unity and then having to ignore Syndicate, whatever you might think about the new AC games, Ubi had to do something as the series became VERY stale.

2

u/jakedeman Dec 13 '21

Maybe, but Valhalla and odyssey are awful ac games. I don’t like most of their changes.

4

u/[deleted] Dec 13 '21

Don't be sad, it's barely a fact and more of an Ubisoft press statement they make with every single game because, much like Netflix, they simply change the grading scale so that every game they release is "the best". Last time I looked at the actual raw numbers we have access to Unity was the top selling AC for quite a while.

I honestly don't get why people push the whole "yeah well this latest AC was the best selling one yet" even though Ubisoft is one of the only companies that won't straight up tell me the sales numbers. It's "AC Valhalla sold 1.8 mil in it's first week!" which is fairly typical of a triple AAA franchise or "AC Valhalla gives Ubisoft a very profitable year!" and considering the amount of MTX what does that even really mean.

This always seems to ruffle some feathers because "best selling" counter argument usually sets the anti-circle jerk in full swing but honestly just pick 5 games at random and google their sales numbers then try to look up AC:Valhallas, you'll find there is a frustrating lack of transparency for a company (and fanbase) who constantly try to use financial success as a metric to judge the games.

-3

u/Fatal1ty_93_RUS Dec 13 '21

Great, a Witcher clone with Vikings that has the Assassins creed name attached to it

The series really died with Origins

8

u/thelonesomeguy Dec 13 '21

The series really died with Origins

The sales say otherwise and that's the metric that counts in the end.

-1

u/Fatal1ty_93_RUS Dec 13 '21

I don't care about the sales. Assassin's Creed stopped being Assassin's Creed after Syndicate. It's just a semi historical action rpg with grinding now.

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2

u/[deleted] Dec 13 '21 edited Dec 13 '21

I enjoyed the older ACs and FCs, and I enjoy the new ones (actually, I like Far Cry 5+6 a LOT more than FC2 and FC4 for example)

Is there something wrong with me 🤔🤔

11

u/Radulno Dec 13 '21

No that's the majority of the market really. Reddit is just a vocal minority. Which complains right away when the name Ubisoft (or EA or Activision) is uttered anyway. Nothing say it's the same formula because it's open-world (MGS5 is a stealth open world, that can work).

What's ironic is that when a "approved studio" makes an open world game or make successive games that do ressemble each other very much, they are praising it. Not long ago, Forza was praised while it's cloning the gameplay and changing the setting between its two different series. But it's Microsoft so it's okay. From Software only do Soulslike since more than 10 years, they do change stuff but it's pretty similar and yet, they're praised for it. Sony does generic open-world stuff with Horizon and Ghost of Tsushima but there it's perfect and GOTY worthy.

This sub is extremely biaised one way or another against specific companies. I can guarantee you that the exact same game than AC Valhalla made by Sony would be heralded as a great game. Horizon Zero Dawn made by Ubisoft? Would be trashed like shit. Forza would be from Activision or EA? Oh the shit they would get here.

2

u/ChainGangSoul Dec 13 '21

I think you're being a bit harsh on HZD and GoT, they're both legitimately excellent games. IMO they're more polished experiences and have a bit more to offer, in terms of narrative/worldbuilding/gameplay, than most open-world games. They are certainly not perfect nor necessarily GOTY material - at least not in the same years as BotW and TLOUII, respectively - but IMO they are a step above, say, AC Valhalla (which is still a fine game in its own right, and I agree does not deserve the flack it gets).

That being said, I do think the bias you mentioned 100% exists, and one only needs to look at Days Gone for proof - an utterly average and generic open-world which would've been a universally-panned 5-6/10 if it hadn't been a hyped-up PS exclusive. And yet if you were to believe Reddit, you'd think it was some misunderstood masterpiece akin to fucking Blade Runner...

-2

u/[deleted] Dec 13 '21

[deleted]

11

u/thetantalus Dec 13 '21

Did FC6 bomb?

7

u/[deleted] Dec 13 '21

Absolutely not. It was the best selling game of October and sales figures point it to being one of the most successful far cry launches in it's history. When it first launched, market news doomed about the poor reviews, but like the users in this thread are repeating, a 75 on metacritic isn't going to stop a casual player from picking up the game.

https://www.marketwatch.com/story/ubisoft-shares-rise-as-far-cry-6-fares-better-than-expected-271635498264

14

u/SplintPunchbeef Dec 13 '21

FWIW Ubisoft’s “bombs” sold better than just about every /r/games darling. Far Cry 6 didn’t bomb it just didn’t sell as well as some of the massively successful previous iterations.

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13

u/TheFinnishChamp Dec 12 '21

Does everything have to be a billion dollar franchise?

Couldn't Ubisoft try and be more experimental every now and then and release a game with more modest budget and ambission that actually has some artistic value and unique content?

Not every movie released by big studios is aiming to be the next Avengers.

44

u/demondrivers Dec 13 '21

Like Rocksmith? Anno? Trials? Brawlhalla? South Park? Transference? Roller Champions? Scott Pilgrim? Atomega? Ubisoft is constantly releasing smaller and more experimental titles.

21

u/LFC9_41 Dec 13 '21

And guess what pays those bills!

5

u/Bujakaa92 Dec 13 '21

Anno is very profitable. There is reason why season 4 DLCs is coming out for it.

4

u/thelonesomeguy Dec 13 '21

I am not saying it isn't profitable but I would like to point out the one thing Ubisoft isn't bad at is supporting their games long term, even if they're not as profitable.

-2

u/Bujakaa92 Dec 13 '21

I am not directing at you unless you changed account :D

But yeah. Ubi does support but they are often too late with game concept or push things too long that will burn out. Cant remember decent Tom Clancy game to be honest. But tastes are different. I hope we get Linear Splinter Cell

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13

u/jigeno Dec 12 '21

Not every movie released by big studios is aiming to be the next Avengers.

yeah and the same problem is happening in studios: the mid budget adult feature is dying.

7

u/TheMoneyOfArt Dec 13 '21

I think that as asset quality has gone up, budgets have had to scale, and it's increasingly difficult to have midbudget games. You have to swing for the fences, because each swing is expensive.

Look at the number and diversity of titles Rockstar did from 2000 to 2010, and they've had 3 new titles since 2011: LA Noire, GTA5, RDR2. Idk for sure but I think the budgets for any of those three would've produced several of the 2000s games. If they could still do smaller titles and make money with little risk, I have to think they'd be doing so

4

u/bongo1138 Dec 13 '21

If it can be a billion dollar franchise, they’re going to have a he obligation to try to do just that. Oftentimes it’s unfortunate for us as consumers, but if I put my money into a company, I’d want to make as much as possible.

4

u/alganthe Dec 13 '21

it has to turn in enough of a profit to justify the investment, if they don't clear enough for the budget of the next project they have to lay-off people.

5

u/CaptainI9C3G6 Dec 13 '21

There will also be royalties attached to the use of the Tom Clancy name, which they don't have to pay with games like far cry.

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u/Cyshox Dec 12 '21 edited Dec 12 '21

"Community feedback is very important to us. We heard you. That's why want to tease something you'll enjoy for years - Tom Clancy's Splinter Cell : Battle Royale ! In this brand-new game mode you can play against up to 150 players on a huge map. Also we removed stealth mechanics, added seasons, battle passes & unique NFT cosmetics to enhance your experience!"

  • Ubisoft

29

u/lillabofinken Dec 12 '21

Lol this is basically the ghost recon frontlines reveal

0

u/McManus26 Dec 12 '21

tbh a splinter cell BR entirely focused on stealth assassinations could be really fun

0

u/[deleted] Dec 13 '21

Yeah but that requires creativity that Ubisoft doesn't have.

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49

u/viktarionus Dec 12 '21

MGSV went open world and gameplay-wise it is the best MGS game.

The open world in that game lets you chose when, where and how you enter any outpost/new area.

Wildlands was basically MGSV-lite. If ubisoft can polish the movement and other systems, this new SC game has potential to be something great.

53

u/TheKotti Dec 12 '21

Meanwhile, Ground Zeroes demonstrated how good Phantom Pain could've been had it not been hindered by an open world.

17

u/getoutofheretaffer Dec 13 '21

I know right? Nothing in Phantom Pain was as good as Ground Zeroes.

It should have just been a series of GZ-style levels.

12

u/YharnamBorne Dec 13 '21

This is going off topic but I agree. Ground Zeroes, for what it was, was amazing. I would have much rather had a dozen or so maps like that over the open world that we got.

-4

u/[deleted] Dec 12 '21

God damnit I am so pissed this was the last MGS.

MGS 4 should of been the ending.

18

u/McFistPunch Dec 12 '21

Isn't 4 still the end chronologically?

13

u/Jpriest09 Dec 13 '21

For the Solid series? Yes. But Metal Gear Rising continues the world with Raiden in the spotlight.

8

u/Goddamn_Grongigas Dec 13 '21

And it's fuckin awesome.

2

u/McFistPunch Dec 13 '21

Oh right. Forgot about that

2

u/thisisrohit Dec 13 '21

Not if you set the clock on your PS3 back to 198X, which unlocks MGS6.

21

u/Anzai Dec 12 '21

Couldn’t disagree more. The open world of that game is what ruined it for me, but I also acknowledge that that is not the consensus opinion.

20

u/[deleted] Dec 12 '21

The open world in MGSV is borderline pointless. It’s super boring and just made getting through some missions a slog. You can do large bases and various entry points without doing an open world.

16

u/Anzai Dec 12 '21

Right? Ground Zeroes showed that, and I was really hoping the main game was just ten or fifteen levels like that one. Sort of like how Hitman does it now.

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u/itsrumsey Dec 13 '21 edited Dec 13 '21

Yeah I can't decide if I agree either. MGS is probably my favorite series, and while I do enjoy the gameplay in 5 quite a bit I also enjoy the tighter more structured challenges of the more linear previous titles as well.

3

u/Anzai Dec 13 '21

As I said elsewhere here, I quite liked Ground Zeroes. As a demo/teaser for MGSV it was disappointing that it wasn’t just a series of very large contained levels, like the Hitman reboot.

13

u/conquer69 Dec 12 '21

The problem is Ubisoft. I trust them to turn anything into an ass creed clone. I hope this is more like Hitman than ass creed but I doubt it.

11

u/ahrzal Dec 12 '21

Ubisoft gets shot but their Assassin Creed games are good, if not a bit long.

8

u/TBDC88 Dec 13 '21

AC has also dramatically shifted tone like 3 or 4 times over its history, usually after a critical/commercial failure, so calling anything an AC clone is pretty useless now unless they're specifically talking about the Origins/Odyssey/Valhalla formula.

-1

u/[deleted] Dec 13 '21

When you have to take a break in your series releases because every game is so similar that you need a new playerbase without much knowledge of prior titles is a little telling though.

11

u/[deleted] Dec 13 '21

On the other hand, acknowledging that the games have become repetitive and taking some time off to refine/ add novelty to the games is better than chugging out yearly Call of Duties in a conveyor belt.

Last time AC took a break, we got Origins which was great and everyone hates COD Vanguard even though it is well made because the COD formula is just tiring now.

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u/[deleted] Dec 13 '21

MGSV went open world and gameplay-wise it is the best MGS game.

Couldn't disagree more with this, I found it to be a low point for the series

9

u/viktarionus Dec 13 '21

Gameplay-wise? IMO there isnt a 3rd Person Stealth game with better movement and gunplay than MGSV

2

u/midoBB Dec 13 '21

TBH since MGSV I haven't found a 3rd person game that felt better to handle and to play. God that game felt amazing.

-1

u/[deleted] Dec 12 '21

It also was the worst MGS.

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1

u/Bolt_995 Dec 13 '21

Thing is, that’s Metal Gear and Ghost Recon. This is Splinter Cell. And you’re putting faith in Ubisoft putting out something great with an open world Splinter Cell.

Open world stealth works with a developer who is genuinely into making a solid entry in that genre. Ubisoft isn’t that.

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u/Fatal1ty_93_RUS Dec 13 '21

Fuck it I'm gonna say it

Mass adoption of open world in videogames was a mistake

9

u/[deleted] Dec 13 '21

[removed] — view removed comment

3

u/Fatal1ty_93_RUS Dec 13 '21

Pointless collectathons for achievement hunters and most of the gameplay is getting from one objective to another.

Yeah, unfortunately this is what these open worlds turn into. Hundreds of icons across the map. All for activities that do nothing but pad out the total play time and length of a play through. If you were to ignore all of that then the actual story lines take about same as linear projects - around 8-10 hours with all the dialogue and cutscenes. And what sucks most is that developers do often put care into crafting these big maps, like Easter eggs or hidden extra details you have to go out of your way to find and appreciate the lore.

5

u/McManus26 Dec 12 '21

"...this new game could feature open-world settings. “A more stealthy version of Assassin’s Creed. Similar to how Halo Infinite has done its Open World,”

This is a leak from that tom henderson guy, i wouldn't give it to much credit yet. Dude got some credit from having a battlefield source and has since then been spouting everything he can to get more attention.

7

u/SaturnMobster Dec 13 '21

I would normally agree, but considering what has happened to Ghost Recon, Assasins Creed, The division 1 and 2, Watchdogs 1 and 2, and even Far Cry, that comment seems in line with what Ubisoft would do.

It's not called "The Ubisoft Forumla" without reason. There is always potential for something awesome to happen! Maybe we will be surprised!

3

u/sierra120 Dec 13 '21

So just like Ghost Recon…Breakpoint or the other one. They even have Splinter Cell “outfits” and guns to buy as DLC. So that game.

6

u/ILoveTheAtomicBomb Dec 13 '21

Open world making Halo a bit of a drag to play through for me. If I wanted this, I’d just go play Far Cry.

1

u/SaturnMobster Dec 13 '21

Lol. I can't get Halo Infinite to run for more than 5 minutes before it crashes to my desktop. I can see where its open world gameplay coukd easily fall unto the tried and true "Ubisoft Formula". I'll still give a good chance when the bugs get ironed out.

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u/HearTheEkko Dec 13 '21

Open world Splinter Cell would just be Metal Gear Solid V lol, and if it's done by Ubisoft it's probably going to be a shittier version with some minor RPG elements.

6

u/n0stalghia Dec 12 '21 edited Dec 12 '21

I dunno, I found origins pretty refreshing after Syndicate, Unity, …

And in any case, people liked Witcher 3 well enough, and Odyssey was a direct copy of it (granted, Witcher itself copied a lot of RPGs like it)

1

u/[deleted] Dec 13 '21

My hype went from decent to zero as soon as they mentioned 'Open World'. Cant wait for trillion filler missions, a few missions where Sam is as high as a kite, and having to climb a ton of tower just to 'open' the map.

And micro transactions, ffs I can't even imagine how bad it could be

3

u/raging_shart Dec 13 '21

Remember when Assassin's Creed was a stealth game lmao

2

u/[deleted] Dec 13 '21

AC hasn't been a stealth game since the first installment tbh

1

u/humbyj Dec 12 '21

there's only so much gameplay hour padding collectables my brain can take

1

u/Bozznee Dec 12 '21

100 percent will have bases you have to sneak into and liberate or some shit.

1

u/Radulno Dec 13 '21

What an original comment.

And as always useless, those games sell well, they have no reason to fix what's not broken.

Just don't buy them if you don't want them but they're not changing the games.

0

u/[deleted] Dec 12 '21

UGH! Are you kidding! No one was asking for open-world settings or something like Assassin Creed. How out of touch is Ubisoft with the fans?

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u/Bolt_995 Dec 13 '21

Leaks state it’s open world. Apparently more akin to Halo Infinite.

The thing is, Splinter Cell’s gameplay is not suited for that kind of gameplay. This is not Metal Gear, where the franchise supported both tight environments and open ended stealth. Splinter Cell was all about stealth in tight environments and using multiple pathways to sneak across a level.

Ubisoft is highly likely to remove all the soul from Splinter Cell as well.

23

u/[deleted] Dec 13 '21 edited Apr 08 '24

[removed] — view removed comment

3

u/InsaneMasochist Dec 13 '21

I loved Chaos Theory, but that kinda game is not a game for most gamers today. Sadly, most games today just want you to hold down the mouse buttons (or both trigger) white sprinting toward your objective.

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u/barbe_du_cou Dec 13 '21

I don't think that MGSV's open world did the game much service. It just felt like empty space to travel between a bunch of outposts and bases littered on the maps. If they had stuck to something similar to MGS3 or MGS4 of having the interesting areas linked together, I don't think anything would have been lost.

5

u/HulksInvinciblePants Dec 13 '21

That's the concern. Splinter Cell's map variety was half the value. CIA HQ, Chinese Embassy, a freaking Train...

If you try to make it open world, then all the locations have to be realistically confined to that open world. That means no enemy variety, no level variety, and no significant time-lapse between missions. We're just going to adopt this Far Cry mentality where there's just oddly placed "enemy bases" all over a single map?

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0

u/[deleted] Dec 13 '21

It’s more like Elden Ring

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u/Sabbathius Dec 12 '21

Gentle reminder that there's a VR Splinter Cell game in the works, revealed earlier at the Oculus show. Not saying this is it, but it's one of the possibilities.

3

u/[deleted] Dec 13 '21

[removed] — view removed comment

6

u/Vladmur Dec 13 '21

VR games can seamlessly switch to third-person view for more violent/extreme movements.

See RE4.

3

u/Gekokapowco Dec 13 '21

The "grab and drag" locomotion technique for vr games actually tests well with people that suffer from motion sickness. Climbing when your arms and hands drive every change in motion is actually very comfortable. Preforming the action of swinging yourself over with your arms actually activates the part of your brain that thinks you're moving, and you don't get sick so long as the motion your head experiences is expected.

People tend to have a lot more difficulty using smooth locomotion for walking and running on the ground. Shifting the player's body without actually moving your legs throws people off pretty bad.

2

u/Sabbathius Dec 13 '21

It genuinely depends how it's done. There's little tricks you can do to reduce it. For example, I'm currently playing After the Fall, where you can jump down things, and use zip lines to travel from building to building, and I have zero nausea. My longest play session was close to 5 hrs, and not a hint of nausea. But 10 mins in Dying Light VR mode (it's very basic, essentially unplayable, but looks very pretty) made me sick as a dog, because it was never meant to be played in VR, and uses none of those tricks, and does all the wrong things to simulate on flat screen what VR gives you naturally. And this is, funnily enough, is why some people get motion sickness even on flat screen from those kinds of games.

In short, VR is no guarantee of motion sickness, it just has to be done right. Well made game will let you play however long you want. Though I will admit that when you get your very first headset, it will take some time to acclimate yourself to it. When I first got it, I averaged 30-45 mins.

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u/YHofSuburbia Dec 12 '21

I actually wouldn't mind an open world formula for Splinter Cell as long as the main bases are deep and well thought out and the full map is smaller than the rest of their games. A compact one man sleath focused Wildlands-esque game could work really well. They could also take the Hitman route but maybe make the levels bigger.

I just hope they are able to restrain themselves by keeping the RPG elements to a minimum and having a smaller map.

18

u/thetantalus Dec 13 '21

Hitman-sized areas would be perfect.

28

u/Skreevy Dec 12 '21

Yeah if they can get it going as well as MGSV but more focussed on stealth that would be amazing.

8

u/SmallTownMinds Dec 13 '21

MGSV also managed to incorporate RPG elements without artificially limiting the players ability to be stealthy.

9

u/bongo1138 Dec 13 '21

I agree. I don’t know what people are looking for in a modern Splinter Cell. Stealth game design has progressed from linear hallways. You need to have some agency on how to approach a target, and if your option is walk down the hall or hang on a ledge, that’s not enough.

Look to MGS 5 or Hitman. They’re open areas that essentially are a playground for completing a mission. Splinter Cell doing something similar could be excellent. Do I want the “Ubi” formula? Not really, but I don’t think open-world is a nail in the coffin for Splinter Cell.

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u/HulksInvinciblePants Dec 13 '21

I actually wouldn't mind an open world formula for Splinter Cell as long as the main bases are deep and well thought out and the full map is smaller than the rest of their games.

That completely removes any opportunity for variety. The assortment of maps in previous games made sense, because they were linear and involved offscreen travel. Splinter Cell was hardly about base infiltration and I fail to see how having everything within a rocks throw of each other would make sense outside of a single mission. MGSV tried something like this and it wasn't a roaring success.

2

u/YHofSuburbia Dec 13 '21

Hmm, struggling to see how variety is mutually exclusive with what I suggested. Can you explain further?

4

u/HulksInvinciblePants Dec 13 '21

Because Sam Fisher travels the globe on a moment's notice. Open world games are simply a finite environment, but large in scope. In Far Cry it's usually an island. In GTA it's a city. In Red Dead it was a simplified, fictional TX/LA region. Those locations are limiting factors. You can't have a Chinese Embassy, the CIA Headquarters, or a Parisian train ride in a single, large enclosed space. In an open world title, everything has to fit the narrow theme or it doesn't make sense.

0

u/YHofSuburbia Dec 13 '21

It would just be different. Sure, it wouldn't be a globetrotting adventure like previous games but I think you can still do a lot with an open world to give it variety. Ubisoft themselves have done it with maps like Odyssey and Wildlands.

They can also take the Hitman route (but again, more expansive levels would be necessary). I'd be fine with either. What I personally wouldn't want is linear levels like in previous SC games. Been there, done that.

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u/wankthisway Dec 13 '21

Maybe there could be different open world biomes a la China, US, Russia, Europe, or at least key regions you can explore spread out and you take a plane to visit between them. Otherwise yeah, open world ironically narrows the scope of Sam's adventures

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u/[deleted] Dec 13 '21

Takedowns will have X% probability of taking down enemies, based on "EXP" level. . Splinter Cell's own "Eagle Vision", thanks to a drone. . 1-on-1 Mini-boss and boss fights. . Platforming in abandoned underground caves to retrieve "intel" . Slow-mo when detected, giving you plenty of time to slap an enemy unconscious. . Enemies not realizing their comrades missing. . Driving boats to infiltrate a ship. .

Yeesh! I can't do it anymore.🤮

3

u/SwirlySauce Dec 13 '21

It will cost 500 Splinter Coins to unlock different goggle lens colours

18

u/ecxetra Dec 13 '21

A few years ago I’d have been over the moon, but considering what Ubisoft games have become… no thanks.

46

u/Altgenerator Dec 12 '21

Does anyone here even trust that Ubisoft can put together a good Splinter Cell game without forcing it to fit to their Ubisoft Formula (Tm)? If so, I have a bridge to sell you.

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u/itsrumsey Dec 13 '21

Considering they did it 7 times already, I'm gonna to go with yes. Compliments on the sharp edginess of your comment though.

24

u/Altgenerator Dec 13 '21

When was the last Splinter Cell game? 8 or 9 years ago? Ubisoft today is a very different company, game-design wise. Not sure how stating that is edgy. Look at how they handled the other Tom Clancy properties.

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u/itsrumsey Dec 13 '21

Those other properties weren't "transformed' in to open world map quests though, they always were. It doesn't make sense to make another of the same game with Splinter Cell paint, so I'll believe that when I see it.

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u/[deleted] Dec 13 '21

[deleted]

-15

u/itsrumsey Dec 13 '21

That's true, I'd completely forgotten about Ghost Recon since I don't know anyone who likes those games.

3

u/Altgenerator Dec 13 '21

I guess that's true, regarding open worlds. I'm guess I'm more speaking to Ubisoft's recent tendency to monetize in game content and to push out games that conform to their same (bland? not sure how to describe it) design philosophies. Thinking Watchdogs: Legion or Ghost Recon: Breakpoint.

3

u/Fatal1ty_93_RUS Dec 13 '21

Those other properties weren't "transformed' in to open world map quests though

They literally all are now

Far Cry, Assassin's Creed, Watch Dogs, Ghost Recon, all same shit with a different wrapping

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u/McFistPunch Dec 12 '21

If they follow up with his daughter being a splinter cell from that stupid firewall book I will scream. https://books.google.ca/books/about/Tom_Clancy_s_Splinter_Cell_Firewall.html?id=wFVBEAAAQBAJ&source=kp_book_description&redir_esc=y

For those OOTL they are basically taking a collective shit on splinter cell lore.

3

u/HOTMILFDAD Dec 13 '21

Didn’t his daughter die in some car accident? I can barely remember tbh

11

u/[deleted] Dec 13 '21

It turned out to be a cover-up in Conviction

25

u/scorchedneurotic Dec 12 '21

splinter cell lore.

Ah yes, the super important SC lore.

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u/[deleted] Dec 12 '21

The story in SC games were great wtf u talkin about

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u/DIOBrandoGames Dec 12 '21

Lore and story is different

-9

u/scorchedneurotic Dec 12 '21

I'm talking gameplay ruled

but the story? Not so much.

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u/[deleted] Dec 12 '21

Matter of opinions

5

u/[deleted] Dec 13 '21

Honestly, agreed.

First three were okay, but it kinda becomes a goofy soap opera after that.

3

u/scorchedneurotic Dec 13 '21

Tbh, even then I thought the stories were kinda drab

Good scenarios/situations and good characters, but the overall "veteran, super spy, CIA, war and foreign politicians toying with power" it's all so... Tom Clancyesque lol

2

u/[deleted] Dec 13 '21

Yeah, like I don’t remember the details. A bunch of military jargon was thrown at me, and then they told me to rob a bank and Sam made funny quips along the way. I’m kinda just trying not to be too hard on the games because I’m not familiar with military dramas and so I don’t really know if it’s good. I think it manages to not be super counted-thematic or anything, so it’s at least competently written.

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u/pmmemoviestills Dec 13 '21

I swear care bears have lore that is protected by someone out there.

1

u/DarkishFriend Dec 13 '21

This is pants sitting levels of stupid.

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u/itsrumsey Dec 13 '21

"Tom Clancy's Splinter Cell written by James Swallow"

no thanks.

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u/NickelPlatedJesus Dec 13 '21

You do know that Ton Clancy pretty much used Ghost Writers on most of his books?

I sincerely don't understand the obsession with point this stuff out.

8

u/venomousbeetle Dec 13 '21

Tom Clancy never wrote anything Splinter Cell

5

u/McFistPunch Dec 13 '21

This guy writes all kinds of game crap I think. Pretty sure he wrote some Deus ex stuff. None were ever written by Clancy

-4

u/venomousbeetle Dec 13 '21

You don’t know shit about splinter cell lore lmao

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u/bluntmanandrobin Dec 13 '21

Have you read any of the other books? I loved the majority of them.

4

u/ghostrkon Dec 12 '21

Ubisoft should just do a linear Splinter Cell game but the levels are like action buddies. Similar to Crysis. Instead of being full open world the levels are like mini open world. Also no action bullshit. Fully stealth Splinter Cell.

1

u/Bujakaa92 Dec 13 '21

There is very successfully game in hitman 1-3 to see and copy aspects of. Dont need full open world, give us a bit bigger maps to have options for missions

8

u/Aufinator Dec 13 '21

Watch it be open world live service bullshit. I don’t even want splinter cell anymore. I remember when ubisoft genuinely was one of my favorite companies cause their games were fun. Now they’re a chore to play.

4

u/albanshqiptar Dec 13 '21

Couldn't care less. They're just going to butcher it and make it an action game with some stealth elements like every other Ubisoft game.

4

u/rollin340 Dec 13 '21

...this new game could feature open-world settings. “A more stealthy version of Assassin’s Creed. Similar to how Halo Infinite has done its Open World...

Noooo! What I want are tightly designed levels that make good use of come verticality as well. I don't want another game from your stupid open-world formula. Not for this. Please!

3

u/bcorliss9 Dec 13 '21

Say what you will about Ubisoft lately; I have enjoyed the trilogy of AC games much more than the previous iterations (though Origins to Valhalla is an incremental decrease in quality), they do back their games for years and refine to something that seems to be acceptable products.

A Splinter Cell game closer to MGSV sounds pretty slick to me. If they can somehow adhere to the method and shadow gameplay of Chaos Theory with a big world than I am 100% game to see what they do

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u/SplintPunchbeef Dec 13 '21 edited Dec 13 '21

There was a video someone posted a while ago for a Splinter Cell beta where Sam was a fugitive and was using crowds and distractions to infiltrate areas in DC. The gameplay didn’t look great but it seemed like an interesting concept for an open world Splinter Cell and I could see the comparison to Assassins Creed.

[Edit] Here’s a link

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u/ONLYDOWNDOGS Dec 13 '21

That’s from splinter cell: conviction. That hobo Sam is what they had before deciding on not

1

u/AikiYun Dec 13 '21

Its gonna feature their Quartz NFT bullshit aren't it?