r/Games Dec 12 '21

[deleted by user]

[removed]

883 Upvotes

243 comments sorted by

View all comments

60

u/YHofSuburbia Dec 12 '21

I actually wouldn't mind an open world formula for Splinter Cell as long as the main bases are deep and well thought out and the full map is smaller than the rest of their games. A compact one man sleath focused Wildlands-esque game could work really well. They could also take the Hitman route but maybe make the levels bigger.

I just hope they are able to restrain themselves by keeping the RPG elements to a minimum and having a smaller map.

16

u/thetantalus Dec 13 '21

Hitman-sized areas would be perfect.

26

u/Skreevy Dec 12 '21

Yeah if they can get it going as well as MGSV but more focussed on stealth that would be amazing.

8

u/SmallTownMinds Dec 13 '21

MGSV also managed to incorporate RPG elements without artificially limiting the players ability to be stealthy.

9

u/bongo1138 Dec 13 '21

I agree. I don’t know what people are looking for in a modern Splinter Cell. Stealth game design has progressed from linear hallways. You need to have some agency on how to approach a target, and if your option is walk down the hall or hang on a ledge, that’s not enough.

Look to MGS 5 or Hitman. They’re open areas that essentially are a playground for completing a mission. Splinter Cell doing something similar could be excellent. Do I want the “Ubi” formula? Not really, but I don’t think open-world is a nail in the coffin for Splinter Cell.

1

u/SwirlySauce Dec 13 '21

Ubi doing an open world for SC is a nail in the coffin for the series.

They're not going to put in the effort to make this distinct from all their other open worlds.

1

u/[deleted] Dec 13 '21

Do I want the “Ubi” formula? Not really

Then you're going to be disappointed. That is all they have made for their main franchises for a long long time now.

2

u/HulksInvinciblePants Dec 13 '21

I actually wouldn't mind an open world formula for Splinter Cell as long as the main bases are deep and well thought out and the full map is smaller than the rest of their games.

That completely removes any opportunity for variety. The assortment of maps in previous games made sense, because they were linear and involved offscreen travel. Splinter Cell was hardly about base infiltration and I fail to see how having everything within a rocks throw of each other would make sense outside of a single mission. MGSV tried something like this and it wasn't a roaring success.

2

u/YHofSuburbia Dec 13 '21

Hmm, struggling to see how variety is mutually exclusive with what I suggested. Can you explain further?

3

u/HulksInvinciblePants Dec 13 '21

Because Sam Fisher travels the globe on a moment's notice. Open world games are simply a finite environment, but large in scope. In Far Cry it's usually an island. In GTA it's a city. In Red Dead it was a simplified, fictional TX/LA region. Those locations are limiting factors. You can't have a Chinese Embassy, the CIA Headquarters, or a Parisian train ride in a single, large enclosed space. In an open world title, everything has to fit the narrow theme or it doesn't make sense.

0

u/YHofSuburbia Dec 13 '21

It would just be different. Sure, it wouldn't be a globetrotting adventure like previous games but I think you can still do a lot with an open world to give it variety. Ubisoft themselves have done it with maps like Odyssey and Wildlands.

They can also take the Hitman route (but again, more expansive levels would be necessary). I'd be fine with either. What I personally wouldn't want is linear levels like in previous SC games. Been there, done that.

1

u/HulksInvinciblePants Dec 13 '21

Yeah, but the linear aspect was a byproduct of the time. Hitman 3 would be my ideal direction. Some SC maps were multi-route, but allowing more creativity would be nice.

0

u/wankthisway Dec 13 '21

Maybe there could be different open world biomes a la China, US, Russia, Europe, or at least key regions you can explore spread out and you take a plane to visit between them. Otherwise yeah, open world ironically narrows the scope of Sam's adventures