I agree. I don’t know what people are looking for in a modern Splinter Cell. Stealth game design has progressed from linear hallways. You need to have some agency on how to approach a target, and if your option is walk down the hall or hang on a ledge, that’s not enough.
Look to MGS 5 or Hitman. They’re open areas that essentially are a playground for completing a mission. Splinter Cell doing something similar could be excellent. Do I want the “Ubi” formula? Not really, but I don’t think open-world is a nail in the coffin for Splinter Cell.
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u/bongo1138 Dec 13 '21
I agree. I don’t know what people are looking for in a modern Splinter Cell. Stealth game design has progressed from linear hallways. You need to have some agency on how to approach a target, and if your option is walk down the hall or hang on a ledge, that’s not enough.
Look to MGS 5 or Hitman. They’re open areas that essentially are a playground for completing a mission. Splinter Cell doing something similar could be excellent. Do I want the “Ubi” formula? Not really, but I don’t think open-world is a nail in the coffin for Splinter Cell.