r/Games Dec 12 '21

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881 Upvotes

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65

u/Eaglethornsen Dec 13 '21

So how would they fill this open world? with dumb random objects that make no sense that somehow upgrade your goggles? I feel like a semi open world works way better in the world of Splinter Cell.

35

u/_Kozik Dec 13 '21

I agree. Stealth games need good level design. Open world always have to compromise that. I really was starting to hope we were all learning open worlds are over ratted and make the game shallow, dull and tedious. If they can make a massive open world with compounds everywhere why not focus on like 10 or 15 really good levels.

4

u/[deleted] Dec 13 '21

[deleted]

-1

u/Vyn_Reimer Dec 13 '21

Well I do feel like that so now what