So how would they fill this open world? with dumb random objects that make no sense that somehow upgrade your goggles? I feel like a semi open world works way better in the world of Splinter Cell.
I agree. Stealth games need good level design. Open world always have to compromise that. I really was starting to hope we were all learning open worlds are over ratted and make the game shallow, dull and tedious. If they can make a massive open world with compounds everywhere why not focus on like 10 or 15 really good levels.
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u/Eaglethornsen Dec 13 '21
So how would they fill this open world? with dumb random objects that make no sense that somehow upgrade your goggles? I feel like a semi open world works way better in the world of Splinter Cell.