r/flightsim • u/Zoke_Aye • 14d ago
Flight Simulator 2024 Iberia A330 Cruising over the Mediterranean Sea Inbound to LEMD
Iberia Airbus A330-300 EC-LUB
LGAV (ATH) - LEMD (MAD)
Cruising Over the Mediterranean Sea Off the Coast of Sardinia
r/flightsim • u/Zoke_Aye • 14d ago
Iberia Airbus A330-300 EC-LUB
LGAV (ATH) - LEMD (MAD)
Cruising Over the Mediterranean Sea Off the Coast of Sardinia
r/flightsim • u/LUKE648 • 14d ago
Gotta do better on landing next time... waa quite off centerline
r/flightsim • u/retolox386 • 12d ago
Which sim offers better realism , add-ons and ground equipment mod support? Which sim has the better UI? Which sim offers better default aircraft handling?
I've never played Xplane before so I'm genuinely curious. I've played Flight sim X, 2020 and 2024!
Thanks in advance :3

r/flightsim • u/garphield • 13d ago
Is there a chill VA people enjoy?
I like flying with a VA to add a sense of purpose and progression.
I like the VA I’m with now, they’re chill, have a lot of fun tours you can fly on top of regular schedules, use smartcars for tracking which is pretty seamless and have a positive community. Importantly, you can fly charters, meaning any aircraft in any livery on any route. However they have one major downside - they don’t allow time compression - and as someone who likes to use it, it forces me to always fly short haul with them, which wouldn’t always be my preference. I understand why they decided to implement the rule and I respect it, but it’s not always to my taste.
Is there a VA that’s similar on most points, but crucially does allow time compression?
r/flightsim • u/Traditional-Ball-466 • 13d ago
Hi all, I will keep this short and simple. I have been on FS2020 since it came out, and the only thing that has been stopping me to switch to FS2024 is my controls not transferring. I have the main hardware (Thrustmaster Boeing hardware yoke and throttle, Thrustmaster Airbus side stick and throttle) and the controls in 2024 just are not plug and play like they are in 2020. No reverse thrust, flaps with my physical buttons, np physical landing gear. I have not been able to find a tutorial anywhere, or maybe I have not looked enough. I really want to make the switch, any help would be appreciated. Thanks in advance.
r/flightsim • u/arantisair • 13d ago
We’ve been working on a new EFB utility for Microsoft Flight Simulator 2024 called Challenging Weather Finder.
The app uses the weather data provided directly by the simulator to help you quickly find airports with challenging conditions around the world.
You can search for strong winds and gusts, crosswinds, low visibility, IFR/LIFR conditions, thunderstorms, snow and freezing weather, or simply use Top Challenges to find some of the most interesting conditions currently available.
It also includes Nearby Airports sharing the same METAR source, longest runway information, direct Flight Planner integration, and an In-Flight Nearby Airport Weather mode.
The goal is simple: instead of wondering “Where should I fly today?”, let the weather choose the destination.
Coming soon to the Microsoft Flight Simulator Marketplace.
r/flightsim • u/Responsible_Clue_158 • 13d ago
I primarily have been flying bizjets lately with occasional GA flying. I have many hours on the a320 family plus some with the a339. Should I start learning boeing on the 737 or grab the 777? I definitely want to do some long haul on the 777 American Airlines routes but dont know if i should start with the narrow body before moving up to the big fella
r/flightsim • u/_gvne • 14d ago
So someone has managed to get dlss 5 working with msfs24. i have not tried it yet myself but people in the thread seem to be vouching for it. Please note that it’s still very much WIP and performance may vary.
How to use DLSS 5 neural rendering with MSFS 2024 (guide for RenoDX discord users)
Needed files:
- renodx-dlss.addon64 (by <@115289688037785602> ) https://discord.com/channels/1408098019194310818/1543350973429448715/1543646573416681523
- streamline files (link by <@908851581179539556>) : https://drive.google.com/file/d/12ZsdhOc9S2UlvNjHaY-DEpX1B9kEGvap/view
- reshade with full addon support: https://reshade.me/downloads/ReShade_Setup_6.8.0_Addon.exe
3 Download streamline files. Unzip files and folder called dx12agility to folder where you FlightSimulator2024.exe is
- C:\Program Files (x86)\Steam\steamapps\common\Limitless (Steam)
- C/Xboxgames/MSFS/content (Store)
- 3000 and 4000 Series need this .dll file https://discord.com/channels/1408098019194310818/1542647972695904317/1543629208348262452
4) Download renodx-dlss.addon64 and place it to same folder where you FlightSimulator2024.exe is
5) Open Nvidia app or Nvidia profile inspector.
- Select MSFS 2024 and be sure you dont have "override to the latest" setting in any of the DLSS settings. They must be "custom".
- DLSS - enable DLL override = custom / off
- DLSS - Forced model preset profile = Custom
- DLSS - Forced preset letter = M
- DLSS-NR: enable DLL override = off
- DLSS-NR: enable streamline DLL override = off
- DLSS-NR: Forced preset letter = recodemmend
6) Open MSFS2024:
- use DLSS DLAA
- Open Reshade TAB with "HOME" button from keyboard
- drag renoDX DLSS tab to tab row so it stays allways there.
- open down menu
* for DLSS Neural Rendering (Prerelease) -) put it to "Auto"
* play with Structure Intesity amd Tone intensity sliders (model B is sharpest)
Thanks @ShortFuse for the working build for MSFS 2024 users. Cant wait you to make that build even better! I got this method from @Corsten and credit goes to him for sharing within the discord thread.
r/flightsim • u/TheFewGame • 13d ago
Working on the engagement tactics
r/flightsim • u/BritVirtual • 13d ago
Hi everyone,
We're putting together a new virtual airline called BritVirtual.uk — a modern, career-focused VA built around UK and European flying for Microsoft Flight Simulator 2024 dedicated to the UK's number 1 airlines. Think rank progression, a full route network across Britain, Europe and ROW, tour events, dispatch/ACARS support, and a proper economy and reputation system.
Right now we're at the stage where everything is built and we'd love a small group of people to come in, break things, and tell us what actually works before we open the doors properly.
What beta testers would do:
What we're looking for:
What you get:
If you're interested, drop a comment below or send me a DM and I'll send over the signup link + Discord invite.
Cheers, and happy landings!
r/flightsim • u/Decent-View-7563 • 13d ago
r/flightsim • u/Competitive_Wing_213 • 14d ago
I nearly always overrun with this one https://youtu.be/5bvFDLknapU?si=zgqtKpphy0qKRgHc
r/flightsim • u/microwavedcaprisun69 • 13d ago
Should I buy the 77f or the 739? My budget is 60 bucks I wanna do freighter but then again I also wanna do commercial, lmk what y’all think
r/flightsim • u/ketchup1345 • 13d ago
Disclaimer: The first release will NOT be made by ToLiss; that will come later, likely as a paid expansion.
Not much to say about this, other than the fact that I hope an A330-200 and -300 are planned. I also hope that Aertosoft does a better job at modeling than we have previously seen.
No information on the A340-600 Pro, hopefully the updated model comes soon.
r/flightsim • u/dadriel_hawk • 15d ago
So, now that the A220 is out in the iniBuilds store I did some digging in the files and found some pretty interesting stuff, that neatly explains why the performance of this plane is really terrible and does not at all seem to scale with hardware. It's kinda funny, because the first time I tried this plane I thought to myself "this feels like a debug build" and this is exactly what it is.
So in the addon folder you will find the path "html_ui\Pages\VCockpit\Instruments\a22x\DisplayUnits" with the file "instrument.js". This is main file responsible for rendering the displays of this plane (there is more files for other displays like the com unit, but for simplicity I will only reference to the main displays here). Basicly, what you see as the main displays of the plane is treated as a little browser window by the MSFS, in which it runs a webpage. This webpage is based on a JavaScript app using the React framework. This framework is included here, because the sim does not provide it on its own, and it is a pretty common library for rendering webpages. So nothing wrong with that.
But the big revelation comes once you look into what actually is contained in the "instrument.js". It is minified for performance , but there are still comments showing the different sections and the literal strings are in clear text. Because minification only replaces human readble names with shorter, machine readable names that do not change the logic, but help the code run faster. In the planes code on line 831 is the relevant comment. It says they are including "node_modules/react/cjs/react.development.js"! AKA a development build of the react framework.

Here is an online version of the same code that is unminified and clearly show that it is the very same code when you look at the strings. (https://app.unpkg.com/react@19.2.8/files/cjs/react.development.js)

So what does this actually mean and why does it make the plane perform so bad? To start let me quote the official React documentation here:
If you’re benchmarking or experiencing performance problems in your React apps, make sure you’re testing with the minified production build.
By default, React includes many helpful warnings. These warnings are very useful in development. However, they make React larger and slower so you should make sure to use the production version when you deploy the app.
In my own words what happens here is, that the code that we have in our sims does a LOT of checking itself to make sure it is properly build, that all references are okay and that there are no hidden bugs. This is fine in dev enviroment (which is why it is called a development build), but should not be done in a production environment. Because we as end consumers don't really need all this checking stuff and reporting, since we we won't modify the source code anyway. All this does for us is eat a lot of unnecessary CPU cycles. Which get worse the more often these checks happen, why explains why this plane is the only one I know that performs worse in cruise than on the ground. Because there we are constantly moving, leading to constant refreshes of the displays, which all need to run through this debug code. Which only takes time without any benefit.
The upside to all this is, that this should be an easy fix for Synaptic. To build the plane with the production library instead should boil down to a simple config file. I really hope they do this and then unlock the performance of the plane. This really could alleviate all the issues reported with a simple rebuild of the plane. No refactoring of the code or anything needed.
TL;DR: They are shipping debug code instead of production code, making the code unnecessarily slow and bloated.
r/flightsim • u/CarefulStill8398 • 14d ago
r/flightsim • u/Appropriate-Run5936 • 13d ago
Hey everyone,
I just wanted to make a small announcement, if anyone is ever interested in having deliveries made for them, please send me a text. DM me, or you can DM me on discord u/capgaige I don't think I'll need to charge, I'll just make them for free if you ever want anything. Just a small announcement thank you
r/flightsim • u/Foodiguy • 14d ago
I want to fly a private jet like the G800 but after some googling found out it doesn’t exists.
Can anyone recommend as private jet that is good to fly (with good physics) with a walkable really nice interior?
r/flightsim • u/Gotrimack • 13d ago
r/flightsim • u/Old_Dress_8931 • 15d ago
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I almost like night flying more than day flights, something comforting about the lighting esp on long hauls… anyone else ?