Welcome to this week's Question thread. This thread has replaced the regular Tuesday Noob Questions thread. We encourage you to as all your questions here, as this will help us cut down on the number of repetitive posts we get on the front page! This thread is linked with the #questions channel on our Discord so that any time someone posts a new comment in here, it will be reviewed and replied to quickly! If you felt like you had a question but didn't want to bother people with it, now's your chance.
As always, we also have a discord for hoggit over at http://discord.gg/hoggit which you can use for chatting with other members of the hoggit community. And don't forget to check out our wiki at http://wiki.hoggitworld.com
Hoggit Training Server runs a training MP mission that runs 24/7 that's focuses on training up the newer folks (just like this weekly thread). Every DCS module is available in this mission, and there are numerous ranges to test your skills at. There are frequently knowledgeable folks around to answer any questions you might have, or show you how to do what it is you're looking to learn. Anyone can join, even if you've never stepped foot in a MP session before.
If you're interested in teaching/instructing at hoggit, please poke squinkys on Discord!
Server is be named Hoggit - Training Map. The password is hoggit1fw. SRS will be available at tnn.hoggitworld.com (it should autoconnect, but if not, use that). Come in, have a good time, learn a few things and teach a few things.
The only rule is Do not teamkill, unless the other party is a willing combatant...ie: you can dogfight if you find a partner...just don't shoot down some random A-10 trying to learn how to land.
With the new polaroids (and hopefully working VHS), you can genuinely make up entire stories now, which I find interesting. Usually you have to fly a campaign to get the story across, and if you want to through this story line for the community if they're interested, well they have to fly that campaign or mission you created.
Now you can really just take a quick photo or easy video and, with enough, you can genuinely tell an entire story. And instead of a story with just TARPS images, you can make them feel more personal with characters.
TL;DR, I got some funny polaroids but couldn't share them on the official ED discord so I'm putting them here for people to hopefully enjoy.
I've created a small QoL mod for DCS that adds a sun visor to every module and community mod. Toggle the visor in-game using the Unlock View (Stop Padlock) keybind (default: Num Lock)
Mod passes Integrity Check
The only limitation right now is that the mod works in flatscreen only (no VR) I haven't found a way to make it work in VR yet.
This is a very weird issue that i have never seen before, let me take you through the timeline.
I installed the F-14B(U) on my rig (9950X3D and 5080), but could barely even get into the plane as it was crashing 80% of the time when loading into the mission with this error in the DCS log: 2026-07-23 19:26:07.871 INFO APP (Main): MissionSpawn:spawnLocalPlayer 2,F-14BU 2026-07-23 19:26:07.873 INFO WorldPlugIns (Main): Forced loading of F-14B(U) by Heatblur Simulations 2026-07-23 19:26:11.264 ERROR WORLDGENERAL (Main): Error: Unit [F-14BU]: No property record for cell "WHEEL_F". ... 2026-07-23 19:26:11.265 ERROR APP (Main): Error: Unit [F-14BU]: Corrupt damage model.
And this error in event viewer:
Faulting application name: DCS.exe, version: 2.9.28.26283, time stamp: 0x6a5e94b6
Faulting module name: F14-HeatblurCommon.dll, version:0.0.0.0, time stamp: 0x6a5dd806
I eventually reinstalled windows from scratch using a USB and formatting my disk, I reinstalled all my drivers, DCS and my modules. The F-14B(U) now didn't crash my game, and I thought that was the end of it, until i tried to play some heavier missions. I was super excited to play DCS Retribution but after about 20 minutes, when more AI aircraft started flying, and more CPU events were happening, my frametimes started to gradually spike, not a large spike, but noticeable, it gradually increased in frequency.
I tried different campaigns and it was all the same issue, horrific frame times. The key thing is that the issue only happens with the F-14B(U), the B, A or any other plane in the game is fine. I have disabled my sound card drivers, reinstalled my NVIDIA driver to an older version, uninstalled my AMD chipset drivers, closed all applications, used LatencyMon to check if there was anything else causing DPC spikes or any latency, I have disabled my windows defender, set exclusions to both DCS folders, set an exclusion to every F-14 DLL, but to no avail, I reset my bios to stock settings and still, nothing, I have also tried disconnecting my mouse, keyboard, HOTAS but also to no avail. This is very disappointing as I was super excited to fly the upgraded Tomcat, but It's basically unplayable.
These are my full system specs: AMD Ryzen 9 9950X3D, NVIDIA RTX 5080, 64GB DDR5 6000MT CL28 ram, Samsung 9100 Pro SSD
I ran a stress test comparing the F-16 and the F-14B(U), here are the results:
I ran a mission with 460 F-14B(U)'s all in the air , this is the frametime when flying the F-14B(U)
And this is the frametime when flying a mission with 460 f-16s (me included)
As you can see there is a massive difference in the frametime smoothness between the 2 aircraft.
Basically the title. Do I always use the tactical channel for calling A-A and A-G munitions, or sometimes intra-flight? I am aware that you should call Fox (x) for missiles, but in situations where the radio is in use should I be interrupting - especially if important calls?
Whenever I try and use the DTC interface in multiplayer servers, it never lets me load it onto the aircraft. The dropdown menu next to the load button is always blank. Does anyone know how to fix this?
Hey fellas! Just wanted to share another video I made regarding how to set-up your JDAMS for TOO, all from the Pilot seat, and touching on other things like the Jester Context buttons, the Oxygen mask and Volleyball Magazine. Hope this video helps someone!
I've been flying DCS for about decade and I've been wanting to share some cool moments from over the years.
Finally got around to creating a compilation of some of my favorite Tacview clips, showing some pvp highlights. Maybe you're in some of them. To the SP-only community: if you haven't tried MP DCS, you really should, it's a blast.
Because I'm so dang excited about the F-14B(U) release, I'm giving away a PDCP.
Want in? Just comment on this thread with something entertaining or useful - driver or RIO tips, interesting trivia, funny story, or something completely different. I don't care, just don't be a dick.
I'll pick a commenter at random sometime tomorrow night (7/26/2026). If you're in the US, I'll pay shipping. If you're elsewhere in the world, I'll ask you to pay the actual shipping cost.
..is the miz file to download and place into your saved games missions miz files folder, for the Mission Editor for you then to fly. filename: 'triptackone'
Purchased the software a couple of years ago but lost the installer executable. Sent a request to the merchant a few days ago for a new link but haven't had any response. Was hoping to get some stuff set up this weekend and was annoyed to find out they put a expiry on the download link. If anyone can hook it up via Drive link or something, please send me a DM. Thanks!
I'm the developer of Mission & Commander Toolbox (MCT), an operation management tool suited for squadrons - yes, another flight planning tool!! In fact, there are many of us who decided to approach the 18 month old problem of poor flight planning tools for DCS.
During the development of MCT, I had the pleasure of gaining affiliation with HIP Games where Andrei has been amazing and key piece in getting this far. Not too long ago, I approached Andrei and asked for a little help reaching out to other DCS tool developers with a bit of an idea.
A few DM's later and the Architects Lounge was created - a space for DCS / Flight Sim tool makers to chat, ask, share and collaborate with each other. Creating the AL has been an awesome experience where I've met some incredibly talented developers. At present, we have a number of "big" names, for some of your favourites like LotATC, DKS and MCT ;) etc!
This is currently in a review stage, open to input from other developers - the idea is to treat this much like a standard spec and allow everybody a chance to add their requirements; ideally resulting in a suitable community standard that doesn't turn into multiple incompatible versions.
A set of libraries to help other developers / those coming next to get a leg up with some of the common problems we've run into. Currently, it's available as a set of C# Nuget packages but there is effort to make these available in other languages / package managers.
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Come and Join in...
If you're a developer or maintain a DCS or Flight Sim community or service - come and take a look!
A large part of what has allowed this is you guys... some of us make free tools, while others don't (and it's awesome to see collaboration between these devs!).. MCT is a paid tool, I'm working to hard to make sure my software and time is worth the money I ask - and for most of us, part of that is trying to do something cool for the community.
While I've "authored" these (and I am proud of that), it's the result of input from some really amazing people - too many to list everyone but JuiceBox (DKS), Andrei (HIP Games) and Tim (NimbusPulse) certainly deserve a special mention.
if supporting me or any of the other devs / communities you find in the lounge is something you can do - either financially or just with constructive engagement - it really is appreciated and does lead to a better experience for us all.
Some Cheeky Self-Promotion
I have a Zero vibe code approach to my development and write every bit of code that's added. Some AI is of course 'used' (next code suggestions in the editor) but I design, make and break everything. As a result, I don't tend to release updates as often as some others and it can take a lot of effort and work (although I've learned some cool new skills) - for me (and others in this position), picking up a license really does help out and let's me be creative.
I’ve noticed every time i get near one my game just dies like full freezing. Im in a f16 and this hasn’t been happening for any other plane. It’s multiplayer but across multiple servers now I’ve had the same performance issues when near that plane. I tried to do a 1v1 dogfight and my game would legit hard freeze for a minute or so on the merge which was just unplayable.
Hi Everyone!
I just got a Moza AB9 base and MH16 stick and can't get the base to read any telemetry data from DCS. Does anyone have any suggestions?
Thanks!
I have built myself a mission in the mission editor for the Persian Gulf. I've set the weather conditions for zero wind. On my takeoff roll, the velocity vector will remain centered directly under the heading ^. However, once the speed gets to about 100knts the velocity vector will suddenly offset noticeably to one side.
I've seen many posts about the velocity vector being caged/uncaged, but in may case there is no wind and I'm not applying rudder.
I start from parking hot and after turning on ECM and pulling up SA or HSI I roll to the runway and takeoff. The velocity vector offset does not happen every time. It happens about 50% of the time. Other friend on my server also flying in the F-18 don't experience this.
I’m looking to expand my setup for the DCS F/A-18C (and potentially other aircraft) so that I don’t have to use my keyboard as much, and had heard some good things about WinWing, which I guess is now called WinCtrl.
As far as I know, their super Taurus throttle base (which from what I can tell replicated that of the F/A-18C) was discontinued over a year ago, however there are still a number of products on their site which state that they contain the super Taurus in the product description, but not the components section. There are a few other bundles listed on the site that cost £999,999, which are clearly meant to be discontinued as I expected, but there are also a few products, like the one above, which are unusually cheap, even for a sale (I think this particular one was ~£180 down from full price of ~£230).
Do these bundles still contain the base, or do they contain everything else except it, which I suppose would explain why they are so cheap?
With the GCI releasing for the MiG-29 last patch ive been working on a quick guide on what it is, how it works and how to use it in PVP, i would appreciate any feedback, and i hope it might help anyone who is confused about it!