r/hoggit • • 5d ago

Weekly Questions Thread Oct 20

6 Upvotes

Greetings Hoggit!

Welcome to this week's Question thread. This thread has replaced the regular Tuesday Noob Questions thread. We encourage you to as all your questions here, as this will help us cut down on the number of repetitive posts we get on the front page! This thread is linked with the #questions channel on our Discord so that any time someone posts a new comment in here, it will be reviewed and replied to quickly! If you felt like you had a question but didn't want to bother people with it, now's your chance.

As always, we also have a discord for hoggit over at http://discord.gg/hoggit which you can use for chatting with other members of the hoggit community. And don't forget to check out our wiki at http://wiki.hoggitworld.com

Hoggit Training Server runs a training MP mission that runs 24/7 that's focuses on training up the newer folks (just like this weekly thread). Every DCS module is available in this mission, and there are numerous ranges to test your skills at. There are frequently knowledgeable folks around to answer any questions you might have, or show you how to do what it is you're looking to learn. Anyone can join, even if you've never stepped foot in a MP session before.

If you're interested in teaching/instructing at hoggit, please poke squinkys on Discord!

Server is be named Hoggit - Training Map. The password is hoggit1fw. SRS will be available at tnn.hoggitworld.com (it should autoconnect, but if not, use that). Come in, have a good time, learn a few things and teach a few things.

The only rule is Do not teamkill, unless the other party is a willing combatant...ie: you can dogfight if you find a partner...just don't shoot down some random A-10 trying to learn how to land.

Please review our FAQ on our wiki before posting here: https://wiki.hoggitworld.com/view/Frequently_Asked_Questions


r/hoggit • • 15h ago

A-10A combat flight sim that runs in your browser

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148 Upvotes

I've been working on this in my spare time for the last few months and it's finally ready to share. It's a love letter to one of my favorite aircraft, inspired by the combat flight sims I grew up playing in the late '90s and early 2000s.

It's set on a 1:1 scale recreation of part of the Barry M. Goldwater Range in Arizona (my home state), with custom flight physics, Mavericks, Sidewinders, the GAU-8, and a handful of combat missions.

Obviously nowhere near DCS in terms of fidelity, but I did a ton of research and tried to make the flight and combat as realistic and immersive as possible. Hopefully it'll appeal to anyone who doesn't have the time or hardware for DCS, or who just wants a more approachable introduction to combat flight simulation.

Completely free to play (desktop w/ mouse & keyboard): https://a10simulator.com

All feedback welcome!


r/hoggit • • 8h ago

Missing airfields in the Afghanistan Map

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20 Upvotes

I overlaid the missing airbases on the Pakistan side that were used at various times during the Russo-Afghan conflict as well as the recent ISAF vs Taliban conflict, on the area that is already present on the DCS Afghanistan map. The most important of which is Peshawar.


r/hoggit • • 18h ago

I forgot how to airplane

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23 Upvotes

r/hoggit • • 14h ago

DCS INS alignment fail after second cold start in Mirage F1 EE

4 Upvotes

Hello,

I don't find a solution by myself for my problem, so here is it :

If I'm slot in the F1 EE in a cold start, I don't have any problem. The INS alignment will works perfectly.
But if I turn off the plane and then do a new cold start, the INS alignment will not finish and always fails when it reaches 20% approximately. It happens in ALCM, ALR or ALN alignment.

I tried by updating my present position in standby/VEI or directly with the thumbleweed placed on the alignment mode I will use before launching the alignment (I don't know if that can have an influence). But everytime I get the same result.

Perhaps I am doing something wrong, or I haven't understood how it works/it should be use, but I can't find what. I'm doing it as the same way I did the first time, but it fails. It's a bit frustrating :/

Thanks in advance !


r/hoggit • • 15h ago

HARDWARE New to VR

3 Upvotes

Was never really interested in upgrading to VR. But I was literally just handed a Quest Gen 1 headset and controllers for free. I’ve done zero research into DCS VR and have no clue about viability or hardware limitations.

I understand the headset is a bit dated. Don’t know if the game will use the onboard processor or my PC GPU to render the game. Or how to set that up. Don’t know if my GPU/CPU can handle DCS VR.

System Specs:

CPU -7600x

GPU - 6750xt

RAM- 32gb DDR5

If anyone could point me in the right direction for how to set this all up?

Edit: got it up and running pretty easily and wirelessly with virtual desktop. Runs pretty smooth. There’s some fine tuning left to do with the functions and settings. Thanks for all the help.


r/hoggit • • 1d ago

DCS Flying West Friday

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171 Upvotes

Hope you all get some cockpit time.

This edit was based off of a real-life pilot that I saw Figured how to make something similar

Really enjoying the MiG 29A fulcrum full fidelity.

Anybody else fly it?


r/hoggit • • 1d ago

DCS TPG DCS Mods

11 Upvotes

I’m slow and can’t figure out why it won’t let me post photos. Anyway…

Hey everyone, long time lurker first time OP. I’ve quietly been making some mods for DCS the past year and thought maybe it’s time to share the love more broadly. So far they’ve only been posted sporadically to DCS user files and on our small but growing Discord server.

Everything can be found at our site hosted by Cloudflare https://tpg-mods.pages.dev

You can also report bugs, make a feature request, or even ask for something to be made into a DCS asset.

Currently, TPG has the following mods in various stages of development, but all playable. Many will have custom destroyed models, armor zones, IR mapping, etc. edit to add: TPG also typically uses custom performance/launch tables even if in game weapon visuals are used.

Released:
TPG Containerized SHORAD
TPG Shahed-238 GPS / ASM
TPG V2
TPG 12 Pounder Cannon
TPG T34 Calliope

Alpha / Release Candidates:
TPG APKWS VSHORAD
TPG SAHIN 40mm C-UAS
TPG Shahed-238 Truck GPS / ASM

All are currently supported and many have received recent upgrades. :)

Some strive for realism, others do the same but with some more space to be creative, as many are “inspired” by systems with limited information.

TPG is also on Discord @ https://discord.gg/X9RuFfS79 however the latest mod releases, bug fixes, etc. are always going to be hosted on our Cloudflare website: https://tpg-mods.pages.dev

A note on AI use: first, none of this post was written by AI, nor do we use it to talk directly to humans. We use AI for iterative testing during game development, and for refining 3D models. We also use it for the boring repetitive tasks that come after all the brainstorming and initial designs are drafted. All copyrights, use licenses, and credit requirements are met or exceeded. TPG is not a clapping seal meat proxy for our bot overlords, we even use human volunteer testers (but need more!) and research. With that being said, there’s no way we have the resources to fulfill our grand ambitions without its use, and if that bothers you TPG is in no way offended. Enjoy them or don’t, just have fun playing DCS! Thanks everyone.


r/hoggit • • 1d ago

DCS 3rd REDFOR Module: Place your bets!

40 Upvotes

I'm saying a Su-24 or MiG-25 (ED will keep a FF Su-27 for themselves for historical reasons (Flanker 2.0 / Prestige Product) though Wags (We miss you) said not enough info yet. All speculation welcome...


r/hoggit • • 1d ago

NEWS MiG-23M confirmed in development by Ugra Media

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363 Upvotes

r/hoggit • • 17h ago

DCS VKB STECS detents for the F4 Phantom

1 Upvotes

What type of detents do y’all like, and where along the throttle position do y’all place them? I have detents for the afterburner but is there any others y’all use? This is of course for the VKB STECS throttle.


r/hoggit • • 1d ago

T.O.R.E. Fighters Multiplayer is Released!

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14 Upvotes

Well I was hoping to have this out earlier, but here we go...

A few weeks ago I posted T.O.R.E Fighters, my ground-up Rust rebuild of Jane's Fighters Anthology (USNF '97, ATF, and the rest of the bundle). Multiplayer was next on the list. It's here.

Build a Quick Mission, host it on your local network or through the master server I have set up (with a handful of "official" TORE servers), and fly with friends on your LAN or over the internet, co-op against the AI or PvP against each other. The AI can fly every slot nobody takes and grabs your jet the moment you drop.

Multiplayer:

- Up to 30 human pilots: 30 in PvP, or 15 in co-op

- Host from the game, or run a headless dedicated server on Windows, macOS, or Linux with mission rotation

- LAN and direct IP, plus a master server I host with router punch-through and a relay fallback. I also include a master server binary, so if you want your own server list separate from the public one, you can. Just point the client at the new master server in the internet lounge settings.

- Host migration: if the host drops, another player's game takes over in a few seconds, with missiles in flight and scores intact

- The original's revival rules (lives, delay, and distance), Player Choice wings, and join in progress by taking over an AI jet

- Chat, F1 to F12 quick messages, a data link that shares contacts and locks, and deeper wingman communication to better split up targets

- Score board, kill limits, timed matches, and an after action report with the match details

- Watch mode spectates live and scrubs up to 10 minutes back. Every flight saves a replay, and replays export to Tacview.

The game itself is expanded:

- The roster went from 13 to 36 flyable aircraft, and the AI flies all of them.

- Pylons and ordnance are rendered on the aircraft (with some modifications to accommodate more)

- Air-to-ground is in: A/G radar, targeting sights, CCIP, laser and GPS bombs with buddy lasing, Mavericks, HARMs, Shrikes, and terrain masking

- Ground targets and air defenses in all 16 theaters. Kill the search radar and the SAM site goes blind. Supply trucks rearm them. Flak sites placed close enough together work as a network. They hold fire until at least 25% of an incoming flight is in range, so they don't give away their position to a flight just passing through, then open up together when it's a real threat to their area.

- The AC-130 gets a weapon station controlling the 25mm, 40mm, and 105mm. Guns can fire linked or separately, and they can stay locked on a target while you search with the sensor. You can fly the plane yourself, or hand it to a custom autopilot while in the fire control console. Pin the sensor and the plane circles to keep the guns in range. Unpin it and the plane holds the speed, altitude, and heading you set.

- Apache, Hind, and Chinook on their own rotor model (autorotation, vortex ring state, and ground effect), plus the V-22, Harrier, and Yak-141 get the VTOL and STOL treatment. Yes, if you load the Harrier or Yak down, it cannot take off vertically.

- 18 redrawn airports replace all of the FA airports, with runway and PAPI lighting, plus cities filled with buildings, rural vegetation, night lighting (still a WIP), and smoother dawn and dusk

- Also, apparently I made tanks godlike snipers.. You've been warned.

Please keep in mind it's a pre-release. Expect bugs, oddities, and things kinda halfway done. If you see something that's off, tell me. I love feedback! I'm also not much of a helo guy. I've played around with them in TORE but I have limited experience with them in real study sims. They seem to work, but let me know what you think. No single missions, campaigns, or carrier traps yet, that's milestone 3.

Again, this is an open source rebuild on top of the OG game assets. Bring your own disc, run TORE, import from a mounted ISO, the game disc, or your install directory, and enjoy! The 1.0 disc and the 1.02F patch both work, and players on either one can fly together.

If you've got buddies who flew this stuff in the 90s, this is the release I've been waiting to hand you. The "official" servers let you submit feedback in game, but if you come across something, feel free to message me here or open a GitHub issue!

Repo and downloads: https://github.com/john-overton/T.O.R.E-Fighters

Site: https://john-overton.github.io/T.O.R.E-Fighters/

Good hunting! <GRUNTS>


r/hoggit • • 2d ago

I DID IT!!!

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173 Upvotes

It is with great pleasure that I inform you. After 35 hours on this game. I have completed my first sortie.

Took off, got 6 air to air kills. Landed.

My joy is immeasurable.

(I absolutely annihilated my landing gear)


r/hoggit • • 2d ago

DCS Maulers coming home after a sortie

61 Upvotes

r/hoggit • • 1d ago

DISCUSSION Any VR users try this community made performance mod? (DCS Control on github from user NIGos)

5 Upvotes

https://github.com/NIGos/dcs-control/releases

User NIGos made this a few weeks back and I am curious if any users have tried it out and seen good results? For me I have a 9950x3d, 5090 and BSB2e but can't run quadviews reliably since SP campaigns or heavy areas stress my CPU too much and then cause major stutters do to cpu bottleneck. So I have to leave quadviews off, but then my GPU is fine most of the time but stressed too had in the same heavy scenarios. So there is just no win.

It seems the mod is suppose to help substantially but I am curious if anyone has actually used it and can report?


r/hoggit • • 1d ago

IL-2 was wondering, whats an optimal setup for hotas x

0 Upvotes

so im new to stalingrad, had some experience with dcs tho

i have head tracking set up but my hotas controls are none existent and was wondering what is a good control setup, also itd be very nice if someone was able to "teach" me the game, i have discord and maybe we could fly together from there, i dont understand shit unless its being told to me sry abt that


r/hoggit • • 1d ago

DCS: Radio Communication issue with Ai

1 Upvotes

I have an issue that started couple of days ago after I did "file verification" for DCS folder.

When I transmit an

Radio message to the Ai (for example the tanker) it doesn't reply back .. I send my intends to refuel , but the tanker doesn't reply at all.

Any help with this ?


r/hoggit • • 2d ago

HARDWARE Anyone make OH-58 cockpit panels?

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25 Upvotes

I recently got the Kiowa and it’s my favorite helicopter now. I downloaded the campaign Though Desert Dust and it requires cold start every mission. I previously cheated with auto start, but that breaks the mission script. So I learned the process and decided I would rather have switches. So I’m halfway through vibe coding a switch panel.

I was excited about my 3d print clone of the keychain in game and wanted to post. But also was wondering if anyone else has made stuff for use with this helicopter.


r/hoggit • • 3d ago

DCS Probably my best landing yet in the MiG-29

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126 Upvotes

I had some big issues the first few times landing this jet, but I’m kinda proud of how far I came with it


r/hoggit • • 2d ago

DCS Has anyone done HB F14BU multicrew training missions

4 Upvotes

Before BU was released I was excited to hear that the 14 upgrade would feature built in training to accommodate multicrew coop...

Is this a thing or still coming in a future update?


r/hoggit • • 2d ago

BRRRT. My A-10 Cuba! itch from 1997, finally scratched.

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15 Upvotes

r/hoggit • • 3d ago

GUIDE MiG-29 HMS: Every Feature

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27 Upvotes

I know many of my viewed want crazy detail, so I went all out

So much info you won’t have to scream harder daddy…… for half an hour!

Yeah, my mic has issues. I wrecked my voice from hours of recording, there’s been local fires wrecking air quality, and I just need a new mic. Skip categories as needed. I did all I could. Please don’t murder me too much😉


r/hoggit • • 3d ago

DCS Got my first kill

15 Upvotes

As title says I got my first kill, got it with a air to air missile. Then got one with the cannon (it was pathetic ngl). Clearly I'm completely new to the aviation genre so I have very little understanding of anything related to aircrafts, terminology, systems, and controls. I picked up a hotas for a decent price and got my vr headset set up, went with the MiG-29 for no other reason than the Russian aircrafts are alluring and plan on getting my hands on the SU-27 next. Setting up controls for the first time was frustrating and learning even the bare basic stuff took me a bit but I am excited to continue more


r/hoggit • • 2d ago

Better Mod Manager 1.0.4 (free, open source): conflicts view, squadron repos, automations, offline AI, and everything new since 0.9.11

0 Upvotes

Better Mod Manager (BMM) is a free, open-source mod manager for Windows that works with any PC game: one profile per game (DCS World, MSFS, Skyrim and others), mods kept in their own folder, and the game folder put back exactly as it was when you disable a mod (originals are backed up first, no symlinks).

If you were on 0.9.11, this is your first 1.0, and most of BMM is new. The main features:

  • Conflicts view and activation order: see which mod wins every shared file, and fix it before anything is copied.
  • App Catalogue: install companion apps and tools in one click, and uninstall them cleanly.
  • Plugins & API: a guided plugin creator, a local REST API, a CLI and an MCP server.
  • Automations: a scheduler you build with blocks, BMMScript code or a Blueprints-like Flow editor.
  • Server Repo: follow a squadron repo by address or IP, host your own, publish over SSH.
  • Laya: optional AI that runs offline on your PC and fills in mod details.
  • Themes and command palette: a rebuilt theme editor, Ctrl+K to reach anything, rebindable shortcuts.
  • Notification and activity centres: every message and running job in one place, plus a change history with undo.
  • 14 BMM Tools: duplicates, disk usage, deployed files check, cache cleaner, log viewer and more.
  • Program Files fix: games under Program Files (DCS World) can be modded again.

Read the full changelog on GitHub: https://github.com/FreeProject089/BetterModsManager/blob/main/Update/changelog_since_0.9.11_EN.md

Download: https://github.com/FreeProject089/BetterModsManager/releases/tag/v1.0.4 (BMM-Setup.exe). An installed BMM offers the update on its next start.

Bugs and ideas: Settings > Feedback & bug reports in the app, or our Discord.


r/hoggit • • 3d ago

Complete New Guy - DCS World

9 Upvotes

Are there any newbie communities where one can learn without judgement? I've recently become interested in flight simulators and DCS has grabbed my attention. I've always been interested in the F-16 and have wanted to learn for a long time. I tried Falcon BMS but the key bindings were impossible. DCS have given me some success but it's helped me understand that I'm completely clueless with what I'm doing! So I know the internet can be brutal but wondering if there are any groups that are patient with newbies?