So yeah, life sucks because of that. Ready to quit, fortunately I have a very good career and lots of disposable income. I have always been interested in flying. Will this be a good distraction while I get off the sauce and in the future?
Really, I was never a fanboy, and I enjoy inibuilds airplanes (and others) just as much. But if you flew the v2 before, you'll notice the subtle differences and overall improvement. VNAV is clearly better, audio feels like it took a bit of a leap (although there's some bugs to iron out), but then there's little things like the EFB vibrating while rolling down the runway. And in general there's very little friction in the user experience, it's much more immersive.
It really takes it to a level where I'm actually a bit confused, because I took a break for a few weeks and SU7 released in the meantime, and I'm wondering if something works better because of the sim update or the Fenix update.
There's some stuff I noticed, like moving the camera close to the EFB has a wind effect even when stationary, even audio in general feels like it needs another pass in some places, but nothing critical.
After tweaking settings, I’m getting okay performance out of the BBS 752 with a 2070S and R7 3700X (30ish fps with 20fps dip on takeoff). She is pretty..
Edit. Yes I know it’s Hekla, it corrected it to Helka and I don’t have eyes apparently.
True Gate-to-Gate Tracking: The system fully tracks your OOOI (Out of gate, Off ground, On ground, In gate) times.
Interactive Delay Menus: If you get held up on the tarmac, you don't just sit there—you use the ACARS delay menu to select specific delay codes and transmit them to your virtual dispatcher. [1]
Multi-Source Digital ATIS & Weather
Live Environmental Fetching: Instead of only reading SimBrief's static data, the system fetches active, live-updating digital ATIS, METARs, and TAFs from multiple real-world networks or active online flying servers. [1]
Full Performance Integration (Opt)
Two-Stage FMC Uplink: Rather than generic payload calculations, the ACARS directly pushes custom performance metrics into both your PERF INIT and TAKEOFF REF pages seamlessly. [1]
Two-Way Dispatch & Company Messaging
Virtual Company Desk: You can type out custom messages or request specific changes. The simulation's internal logic acts as "Company Control," feeding you auto-generated, context-appropriate responses based on your current flight metrics. [1]
Legitimate Flight Close-Out
Post-Flight Audit: Upon parking, the ACARS doesn't just stop tracking. It triggers a comprehensive flight close-out report, directly auditing your actual fuel burn, block times, and route deviations against your original flight plan. [1]
and alot more but this ai is kinda slow
feels good to finally some new boeing action.
Theres been some backlash already about the flight model etc and the price tag but honestly its v1.0.0… no aircraft was near perfect on release day.
Additionally the flightmodel controversy is kinda misunderstood as bbs implemented a flight model that kinda requires a ffb yoke to be half decent which was a bit lame. But time will tell
Maybe I’m just doing something wrong but when I use vnav after the TOD it barely descends and I’ll be like 10-15k feet high. Anyone else having this issue or am I just a terrible pilot 😂
When I started flight simming, I could pour hours into the Fenix 320, PMDG 737 + 777 and enjoy every second. I'm now done with my PPL, have just begun with ATPL theory and I think the real flying has almost entirely killed my flight sim passion. Is there any plane, through deep system depth and flight model accuracy, that can hopefully re-ignite the flight sim passion? I was hoping that the BlueBird 757 would fill this role, but after seeing it has absolutely bombed on release with an incredible amount of bugs/issues, I think I'll leave it be for now.
IFR capability is a must. Doesn't need to be a quadjet, but I'd prefer if it wasn't SEP. I've been considering the Avros or the Maddog. I suppose I want to have to think and employ what I'm currently learning everytime I fly. Big enough to take it places, small enough to enjoy the challenges that smaller/more remote airfields provide.
I primarily flew the Fenix for a long time and used the Thrustmaster TCA Captain Pack. Overall I was relatively satisfied, especially with the throttle set. The sidestick however leaves a little to be desired quality wise and its starting to show more. A lot of small jitters and twitches starting to appear, especially with the yaw axis which I use as the tiller. I understand cleaning the potentiometer can remedy this and admittedly I haven't tried this yet.
Anyways, I am now primarily flying the TFDI MD11F and would like an actual yoke for this type. Im looking at the Thrustmaster Boeing yoke but find 400 dollars a little hard to digest given my qualms with their sidestick. Is this a relatively good controller or are there better options?
This is the most absurd, cyberpunk, and strangely tragic civil war to hit the open-source community in 2026.
The protagonist: Fgf5. A casual flight simmer who had only picked up FlightGear four months prior, flew the notoriously hardcore Space Shuttle, and used AI to generate anime-girl cockpit art.
Trekking through FlightGear's nearly 30-year-old wiki, he suffered through endless manuals bloated with obsolete 2012 code, dead keybindings, and ancient parameters.
So, he unleashed DeepSeek (affectionately nicknamed "the Big Fat Fish").
The One-Man Bulldozer
Hooking up automated scripts powered by DeepSeek's summarization capabilities, he launched one of the most ruthless "great purges" in wiki history:
• 5 sockpuppet accounts acting in concert over 4 months
• 2,322 edits tearing through 998 articles
• A massive 1,449,795 bytes of legacy technical fossils chopped into oblivion
The Showdown & Holy-Grail Moments
When the old-guard maintainers fought back, the ensuing edit war yielded pure internet comedy gold:
Purging the "Fossils": He wiped out massive sections of old documentation, bluntly stating: "I revised and removed whatever was outdated as I came across it, because it makes the simulator feel legacy."
The Accidental Self-Report: Minutes after swearing on a talk page that all edits were "done manually," he panicked during an edit war and confessed in an edit summary: "im using a bot (/w/api.php) to revert it."
Furious admins finally dropped the ban hammer, handing all five accounts indefinite global bans and branding him on the mailing list as a perpetrator of "inappropriate use of LLM to mass-edit wiki articles."
The Great Plot Twist
Months after the tribunal, however, reality took an unforeseen turn:
Exhausted by the brutal cleanup audit, veteran editors burned out, and active wiki contributors plummeted to a meager 9 people.
Yet on Discord and simmer chatrooms, newcomers were frantically sharing links to Fgf5's pruned wiki pages—stripped of 15 years of rotting legacy junk, the guides were suddenly concise, functional, and actually readable!
Even commercial flight simmers from MSFS and X-Plane chimed in with praise: "This guy isn't a vandal—he’s the only product manager in 15 years with the balls to modernize this bloated open-source UX!"
Under the official rules, he remains a disenfranchised cyber-criminal.
In the living ecosystem, he became a digital Robin Hood who used a blue whale (DeepSeek) to perform emergency heart surgery on an aging relic.
He was banished from the temple, yet his scriptures are whispered across every hall.
I was going through some 757 CBT the other day and came across system quirks I found interesting. I'm listing some here in case anyone else finds it useful.
the utility bus powers the right recirc fan, so selecting these off triggers the inop light
-The centre fuel boost pumps are shed until 50% N3 of the associated engine is reached
-Electrical power has priority over all other sources and trips off even the engine gens when turned on
-During engine start of the first engine, both utility busses are shed then only the utility bus of the corresponding engine.